A simple question...
I just got around to completing Volume III Book 6, which I though I had done at least once before. (Both on Bullroarer and on live, but maybe not.)
- Boy do I NOT remember any of this!!!
- Is it my imagination or is the end of book six (the deed) REALLY obtuse? Zero "pointers" in-game about what to do next; virtually invisible rings on quest givers for the deed... how on earth did you ever find them the first time around! (I don't know what I would have done without your quest descriptions on the Wiki), and even then I took me almost an hour to find The first one (Gamal) -- It also took me ages to find the actual deed in the deed log -- none of the quests associated with the Deed would pop-up in the quest tracker until you had accepted them... but when you completed the deed, "go visit Nona" did again appear.
An example, I just was walking with Nona through the rush gore and was jumped by a couple of Easterlings. Now I'm supposed to talk to her again, but have no idea WHERE she went (I got interrupted by a phone call and "blinked")... and even though the tracker says talk to Nona... no ring appears. I'm playing with the Mac Client, which has pretty high graphics resolution -- the Rushgore is FULL of tall reeds which completely obscure visibility... so I've had to Switch graphics options and disable "frills" trying to find her. Even then, she (and her ring were not visible until I got right on top of her, at the base of the rock pile.
So, I guess my main question is ... is this normal? or is it something I need to bug? ... I believe this quest/instance was one that during the beta had an assortment of Video issues.
Hmmm... just noticed: some of the dialog apparently no longer exists...
- Nona says, "Do you feel that?"
- Nona says, "I don't feel safe here, <name>. Let us go up among the rocks."
Have to quit and run it again with logging on.
Aha... that happened when "I blinked" -- if I had followed her at that time, it would have been easy :)
ARGH... turned frills back on -- chased the Captain and "thought" I went in a straight line so "theoretically" turned around to run back... wrong-o!! edge of the instance.... ghads... had to turn frills off again!
- As I recall, and it was some time ago when I last ran that instance, I also lost track of Nona when I went after the easterling captain, and had a hard time finding Nona again. The second time I ran it, I knew I would likely loose track of Nona, and was more careful about noting where I should go after chasing the easterling. I recall a very panic-like feeling that she was going die at the hands of the nazgûl, and I would have to start over. That real-world response to the game: emotional reactions, jumping when a mob comes around a corner, disorientation peering over a long drop, desperate fights and flights, have all helped to keep the game real for me.
- I vaguely recall that if you got far enough away from Nona, a quest arrow popped up in the radar. (Or maybe I tried to find that quest arrow by trying to get far enough away for it to pop up.) At least the terrain was familiar from traversing it on quests, so I was not completely lost.
- I think there were some variations in the dialog, perhaps depending on how close you were to the action and how quickly you performed the quest objectives; but perhaps also due to versioning or updates. I have a feeling that Nona's plight is part of the drama, rather than a combat event, so getting lost and taking a long time to get back to her may not effect the outcome of the instance.
- It would be interesting to hear if it was possible to fail the instance, except as a result of defeat in combat.
- RingTailCat (talk) 16:56, 16 March 2013 (EDT)
Hopefully I'm not stepping on your pages, as I note that "you were there last week" :) I've been both questing in Eaworth and "filling in the blanks" (lots of images, mainly) for the Eaworth pages.
- I made the Category:Eaworth Quests and Category:Eaworth NPCs transclusion.
- AND have created a new page The Riders Four (the text is from the pre-release press release for Riders of Rohan (In the News/Riders of Rohan). As well as created and transcluded the Riders quest page across all.
- Wm Magill - Valamar - OTG/OTC - talk 02:22, 6 April 2013 (EDT)
- My available time for playing has gone way down recently. As well, for the last few months, I have been focusing on playing lower level characters, where they can actually get into dangerous situations with mobs that have a good chance to defeat them, unless I play well. I tend to "Focus on the journey, not the destination. Joy is found not in finishing an activity but in doing it."
- If you are able, please try to fill in the Quest:A Frightened Child and Quest:Little Comfort, as the first seems to have bugged out for my top two toons, so I can't do the second. My next toons still have a way to go. Go ahead and finish up Quest:Resupplying the Line as well, as life is too short for me to fool around with quests that belong in some other game or on a game box. Likewise, there are some other quests that can't be completed when I play using the keyboard only.
- My version of the new quest boilerplate includes that under construction template, so I don't forget to mark a quest as under construction if I save the page before completing the quest. My authoring style is to do the quest page as I do the quest. If I miss something, I can cancel the quest and have a second crack at it. Now, when I stop playing, I save the incomplete quest page on the wiki. I used to take tons of screenshots, but invariably I missed some critical dialogs. For a time, I saved incomplete quests to my local disk instead of the wiki,
- I've gone through a number of quests and replaced the under construction template with the quest stub template, but I left a few that I thought I might get back to, and may have missed some others. If I haven't worked on a quest for a while, it is fair game for any editor to finish it.
Can you check User:Eleazaros/coords.js and see my typo? (or whatever?)
Forlaw for example, finds the Forlaw map, but not getting the "swirlie."
However, if you mouse over the Wildermore coords, it can't find the map file Category:East Rohan Maps
- I edited the User talk:Eleazaros/coords.js page to add rows for the Wildermore and Forlaw maps.
- - RingTailCat (talk) 06:27, 1 May 2013 (EDT)
- I ran across a similar problem when linking to uploaded icon files for the new One Fund promotional cloak. In my case, the problem turned out to be I had uploaded the files first before creating the pages they link to. My image editor had saved the files as .PNG instead of .png, and the wiki upload script kept the file extension as this since it did not have pre-existing missing links to tell it to change the file extension as well. When I created the content pages, they could not find the icon files because they were looking for all lower-case file extension. The easy fix was moving the icon files to new page with .png extension, but this points out that the relevant scripts are also case-sensitive.
- --Shardis (talk) 10:20, 1 May 2013 (EDT)
- So far no cigar ...
- both files File:Forlaw map.jpg and File:Wildermore map.jpg are sitting on my Mac with underscores not spaces "_map"
- I deleted and re-uploaded Wildermore map -- AFTER changing the name on my Mac to "MAP-Wildermore.jpg" (how I store them for archival) and re-uploaded it using the "Destination filename" field to give it the name "Wildermore map.jpg" so that it had no underscore in the file name... no change.
- I still don't understand why no swirlie for the Forlaw tooltips coords.
- So far no cigar ...
- Argh... found out what is happening, but not what is going on!!!
- If I copy and paste "Wildemore" from the "case "Wildermore":" line IN THE PREVIEW section ... when I paste it into the "phrase" it shows up as (spaces around " Wildermore ") --- but doing a copy and paste from the EDIT window of the js page does not do that. These spaces (and they do appear to be spaces, not a "del" or other unprintables) -- and copy and paste from the edit window into emacs doesn't show anything (except that the "prefix" to those two case statements is "different" (but so is "Wold").
- Thanks for the email, and sorry you guys ran into trouble with this! I have found that, when dealing with CSS, JS, and even templates, a significant deal of patience is often required while the various systems admire each other's new cosmetics or something. Looks like you got the maps and the tooltip coords to work, though, so hopefully it was just a combination of caching and (possibly?) those little copy-and-paste typos that will get you every time.
- As an aside, I was never terribly fond of that swirly gif and found it pretty difficult to see most of the time. Definitely understandable that it might be overlooked when laid against the snow. Carry on, soldiers. :) Sethladan 13:56, 1 May 2013 (EDT)
It appears that both maps are now working correctly... No idea why, unless it truly is/was a cacheing issue.
Just to remember -- once U11 goes live, we will need new copies of the maps for
- File: East Rohan map.jpg
- File: Wold map.jpg
- File: Norcrofts map.jpg -- note this map has been bugged and will probably change again ("To Wildermore" is obscured by pull-downs.)
- File: Entwash Vale map.jpg
- After reading the above note about both maps now working, I revisited the User talk:Eleazaros/coords.js page. The Forlaw maps worked, but the Wildermore maps still gave an error pop up. I opened the Firefox options, and cleared the cached web content. I exited all instances of Firefox, and revisited the test page. Now both maps work correctly for me. RingTailCat (talk) 03:17, 2 May 2013 (EDT)
- I like your additions to the "test page" (User talk:Eleazaros/coords.js) good stuff to remember! Clearly, the cacheing business is something that we don't understand (and routinely forget about) -- why some things change on a simple page reload (i.e. preview or save) and others do not. And, I suspect, that these effects are browser specific.
- Wm Magill - Valamar - OTG/OTC - talk 10:05, 2 May 2013 (EDT)