User:Matthew.zellmer/Boilerplate:Resource Spawns

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Boilerplate:Resource Spawns is a boilerplate for ease of copy and paste into item articles.
Create new Resource Spawn allows you to create an item page without having to do most of this copy pasting yourself.

For help and information, see Help:Resource Spawns and Template:Item Tooltip. ///// Stopped right here Below you find sections along with pre-determined formatting and information for the created article. If you do not need a section, you don't have to copy it into your article.

Notices:

  • Item name: {{subst:PAGENAME}} usually works well, but if the item name does not equal the page name, replace the code with the item name spelled exactly as in-game. Example: the page is named "Chainsaw (Level 33)" but the item is named "Chainsaw" (and assumingly other Chainsaw pages exist).
  • disambigpage: Please retain {{subst:FULLPAGENAME}} in the disambigpage field. Otherwise you must use ' instead of any apostrophe ( ' ).
  • Icons: Please use generic icons as far as possible. Navigate to wanted category from Category:Item Icons. Should an icon not exist, use the exact page name to avoid issues with names containing diacritics and apostrophes (do not use Matthew.zellmer/Boilerplate:Resource Spawns). Neither Image: nor File: nor .PNG is necessary. Example: "Cloak 1 (incomparable)-icon"
  • attrib: Enumerate all attributes as they are read at the in-game tooltip. Use <br> to separate items, e.g. +5 Might <br> +10 Maximum Power.
    Currently there is no good way to display the colour variations in "Wield: abc" and "x% chance to appl..." which varies randomly (?) between green and beige. Use {{Color|khaki|...}} around the beige text.
    Altogether this means that "attrib" may carry a very long line of text, everything on one unbroken line.

Clean Copy

<onlyinclude>{{Object/Resource Spawn/Object/fake for now
| mode = {{{mode|}}}
| arg = {{{arg|}}}
| name            = <!-- The object name; defaults to the page name -->
| disambigpage    = {{subst:FULLPAGENAME}}
| first-category  = <!-- Used to categorize the object -->
| second-category = <!-- Used to categorize the object -->
| profession      = <!-- If resource spawn, use Farmer, Forester, Prospector or Scholar -->
| proficiency     = <!-- If resource spawn, state the proficiency needed to harvest, e.g., Apprentice or Eastemnet -->
| flavor          = <!-- The flavor text found on the object's tooltip -->
}}</onlyinclude>
{{ObjectInfo
| location        = <!-- Information about where to find the object; displays outside the tooltip -->
| lootitem1       = <!-- Possible loot; can list up to 10 different items using other parameters; displays outside the tooltip -->
| lootitem2       = 
| lootitem3       = 
| image           = <!-- File name for the image minus "File:" and ".jpg"; override file type with "png = " parameter -->
}}
 
::OR we will use this one
<onlyinclude>{{Resource Spawn/Object/fake for now
| mode   = {{{mode|}}}
| arg    = {{{arg|}}}
| amount = {{{amount|}}}
| name		  = {{subst:PAGENAME}}
| icon		  = -icon
| disambigpage	  = {{subst:FULLPAGENAME}}
| quality	  = 
| item_level      =
| unique	  = 
| indestructible  = 
| consumed	  = 
| cosmetic	  = 
| bind		  = 
| barter	  = 
| type		  = 
| slot		  = 
| purchased_store = 
| deco-slot	  = 
| LImodifier      = 
| second-category = 
| third-category  = 
| fourth-category = 
| fifth-category  = 
| armour	  = 
| dmg		  = 
| dmgtype	  = 
| dps		  = 
| bonus		  = 
| use		  = 
| skilltype	  = 
| resistance	  = 
| range		  = 
| radius	  = 
| skillreq	  = 
| skillreq2	  = 
| profession	  = 
| proficiency	  = 
| faction	  = 
| standing	  = 
| temporary       = 
| flavor	  = 
| sell		  = {{worth|g=|s=|c=|dp=}}
| vendor	  = {{worth|g=|s=|c=|dp=}}
| lotrostore	  = {{worth|tp=}}
| stack		  = 
}}</onlyinclude>

Commented Copy

Further details are found at Template:Resource Spawn.

{{Resource Spawn/Object/fake for now
| mode={{{mode|}}}
| arg={{{arg|}}}
| amount={{{amount|}}}
| name		  = {{subst:PAGENAME}}     <!-- See note above -->
| icon		  = -icon                  <!-- Use [[:Category:Item Icons GENERIC icons]], see note above -->
| disambigpage	  = {{subst:FULLPAGENAME}} <!-- do NOT remove, see note above -->
| quality	  =    <!-- Common, Uncommon, Rare, Incomparable, Epic -->
| item_level      =    <!-- blank or level number from in-game tooltip -->
| unique	  =    <!-- blank or Yes --> 
| indestructible  =    <!-- blank or Yes --> 
| consumed	  =    <!-- blank or Yes --> 
| cosmetic	  =    <!-- blank or Yes --> 
| bind		  =    <!-- blank or BoA = Bind on Acquire; BoE = Bind on Equip; Account = Bound to Account [on Acquire] -->
| barter	  =    <!-- blank or Yes --> 
| type		  =    <!-- Top left of in-game tooltip; e.g. Shield, One-handed Sword, Heavy Armour. 
                            for Jewellery (and cloaks/gloves/shoes/etc...) use "slot" parameter instead. -->
| slot		  =    <!-- blank or e.g. Gloves, Ear, Back, Feet -->
| purchased_store =    <!-- blank or Yes -->
| deco-slot	  =    <!-- blank or house decorations; e.g. Ambient Music, Paint Color, Small Yard, etc. -->
| LImodifier      =    <!-- blank or description of legendary scroll modifier, shown in grey -->
| first-category  =    <!-- blank or text for a wiki-category, e.g. Quest Reward Items -->
| second-category =    <!-- blank or another wiki-category -->
| third-category  =    <!-- ditto -->
| fourth-category =    <!-- ditto -->
| fifth-category  =    <!-- ditto -->
| armour	  =    <!-- blank or numeric value only; e.g. 695 -->
| dmg		  =    <!-- blank or numeric range with spaces around the dashes; e.g. 30 - 35 -->
| dmgtype	  =    <!-- blank or Common, Fire, Light, Lightning, Beleriand, Westernesse, Shadow, Acid  -->
| dps		  =    <!-- blank or numeric value only; e.g. 15.5 -->
| bonus		  =    <!-- blank or if a weapon does additional damage, in-game this is purple text -->
| use		  =    <!-- blank or "On-use" effect or for example "One Use" -->
| skilltype	  =    <!-- blank or skill from "on-use"-effect, e.g. Melee, Tactical -->
| resistance	  =    <!-- blank or resistance from "on-use"-effect, e.g. Cry, Song -->
| range		  =    <!-- blank or numeric value only; e.g. 15 -->
| radius	  =    <!-- blank or numeric value only; e.g. 5 -->
| maxtargets	  =    <!-- blank or numeric value only; e.g. 3 -->
| duration	  =    <!-- blank or entered exactly as read in-game, e.g. 2m30s -->
| max_duration	  =    <!-- blank or entered exactly as read in-game, e.g. 2m30s -->
| expiration      =    <!-- blank or the an item's "expiration" effect -->
| induction       =    <!-- blank or entered exactly as read in-game, e.g. 2m30s -->
| channeldur      =    <!-- blank or entered exactly as read in-game, e.g. 2m30s -->
| cooldown	  =    <!-- blank or entered exactly as read in-game, e.g. 2m30s -->
| attrib	  =    <!-- blank or any green or beige text, see note above -->
| durability	  =    <!-- blank or ONE numeric value only, e.g. 100 -->
| dur_class	  =    <!-- blank or Fragile, Normal, Tough, etc. -->
| barskill        =    <!-- blank or if the item reads "Barring Skill," enter that skill here -->
| barskill2       =    <!-- blank or if the item reads a second "Barring Skill," ... -->
| barskill3       =    <!-- blank or if the item reads a third "Barring Skill," ... -->
| bartrait        =    <!-- blank or if the item reads "Barring Trait," enter that trait here -->
| noeffect        =    <!-- blanks or "Cannot use with Effect:" goes here -->
| nomp            =    <!-- blank or Yes if the item reads it cannot be used in Monster Play -->
| level		  =    <!-- blank or minimum level required to use this item -->
| maxlevel	  =    <!-- blank or if in-game tooltip reads a maximum level allowed to use this item -->
| class		  =    <!-- blank or if item reads it is restricted to a class -->
| class2          =    <!-- blank or if item reads it is restricted to another class -->
| class3          =    <!-- ditto -->
| race		  =    <!-- blank or if item reads it is restricted to race -->
| questhav        =    <!-- blank or the quest which you must have for using this item -->
| questreq        =    <!-- blank or the quest which you must have completed for using this item -->
| bquest          =    <!-- blank or Yes if item begins a quest -->
| skillreq	  =    <!-- blank or the skill that is required for using this item  -->
| skillreq2	  =    <!-- ditto -->
| profession	  =    <!-- blank or Cook, Woodworker, Jeweller, etc. -->
| proficiency	  =    <!-- blank or Apprentice, Journeyman, Expert, Artisan, Master, ... -->
| faction	  =    <!-- blank or name of the faction that is required for using this item -->
| standing	  =    <!-- blank or required level for using this item, e.g. Acquaintance, Friend, etc.,
                          OR for crafting guilds, Apprentice of the Guild, etc. -->
| virtue	  =    <!-- blank or the required virtue -->
| virtuerank	  =    <!-- blank or numeric value only for required virtue rank -->
| gloryrank	  =    <!-- blank or numeric value only for required glory rank -->
| infamyrank	  =    <!-- blank or numeric value only for required infamy rank -->
| mpreq           =    <!-- blank or Yes, adds "Requires: Monster Play" in red -->
| temporary       =    <!-- blank or Yes, adds "Destroyed upon exiting the instance" in red -->
| flavor	  =    <!-- blank or descriptive text from in-game tooltip, e.g. This mathom is nice to have -->
| set		  =    <!-- blank or if this item is part of an item-set; the text must match the set's page on Lotro-Wiki -->
| sell		  = {{worth|g=|s=|c=|dp=}}  <!-- blank or reward selling to NPC value, numeric values, no zeroes -->
| vendor	  = {{worth|g=|s=|c=|dp=}}  <!-- blank or price buying from NPC value, numeric values, no zeroes -->
| lotrostore	  = {{worth|tp=}}           <!-- blank or amount of Turbine Points, numeric value -->
| stack		  =    <!-- blank or numeric value only for maximum stack size for this item -->
}}

Additional Information

Keep the Drop format simple, you do not have to include the profession or rarity of the item found as it changes over time. The items use is best kept up-to-date in the item itself.

== Drops ==
Common:
* {{Reward|Chunk of Ore}} 
Rare:
* {{Reward|Stone}}
* {{Reward|Chunk of Rock-salt}}
* {{Reward|Chunk of Brimstone}}
* {{Reward|Gem}}
* {{Reward|Whetstone}}
Very Rare:
* {{Reward|Flake}}
 
  • Add Location maps before the points if either is available
== Location == 
{{subst:PAGENAME}} can be found in ruins throughout [[Region]] and [[Region]] and can be tracked by Scholars. 
=== [[Region]]===
[[File:Region Artifacts map.jpg|400px|Region Artifact Map]]
* [[Area]] {{Tooltip Coords|Region|S|W}}
* 1 in [[Area]] {{Tooltip Coords|Region|S|W}}
* 2 in [[Area]] {{Tooltip Coords|Region|S|W}}
=== [[Region]]===
[[File:Region Artifacts map.jpg|400px|Region Artifact Map]]
* [[Area]] {{Tooltip Coords|Region|S|W}}
* 1 in [[Area]] {{Tooltip Coords|Region|S|W}}
* 2 in [[Area]] {{Tooltip Coords|Region|S|W}}
 

Notice:

Please retain {{subst:FULLPAGENAME}} in the disambigpage field. Otherwise you must use &#39; instead of any apostrophe ( ' ).


add later Category:Boilerplates