User:Magill/Projects-Update 12-HD-Specialization-General

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With Update 12, the basic structure of Skills associated with this class changes.

Pre-relase image of Hunter Trait Tree - 19 October

Refer to the illustration above for the following discussion.

  • A newly created character, in this example a Hunter, will receive one or two "General" or "Core" skills (explained below) at level 1, which one quickly expands to four by level six.
  • By the time your new character has completed the Introduction, i.e. at level 6, the character receives an "Alert" Alert-icon.png that it needs to "Specialize."
  • When you first examine the Trait Tree Panel above, you will see capsule explanations of each Specialization (aka Build) available.
At this point, the player may pick one of those three "Specializations" or "Builds" to begin customizing their Hunter.
  • Huntsman - A mobil, harassing mid-ranged Hunter.
A mid-ranged mobile harasser who deals sustained damage while free to move. They unload rapid volleys, dealing damage quickly.
  • Bowmaster - A stationary long-ranged Hunter dealing great damage.
A stationary, high-impact line that rains bursts of damage upon the assailant, using a rhythn of generating and consuming Focus to maximize DPS.
  • Trapper of Foes - Uses AoE and CC ranged skills to hinder foes.
Focuses on sustained damage, AoE (Area of Effect), and CC (Crowd Control), controlling the flow of battle while providing buffs for allies to gain leverage on their opponents.
  • Once you pick your Specialization to begin your customized Build, you are immediately granted one or two additional skills; these are detailed on the Initial Trait Screen shown above.
You also will acquire certain bonuses as described on that screen.
Note especially: The Bowmaster Build has what is known as a "proc" - "On Every Harmful Skill". Meaning: Every time the Bowmaster uses an offensive (harmful) skill, they have a chance to "proc" -- there is a 10% chance that one of the three listed bonuses is granted to the character. These have been traditionally associated with Weapons and Armour, but now also appear on Skills.
  • At level 7 you receive your first point to invest in your "Trait Tree."
  • Thereafter, the character accumulates one point at every other level. Trait points are also awarded for completing "class traits".

Changing Builds

  • There are several different mechanics to be aware of regarding "builds".
1- Initially, you can save up to two different builds.
This mechanic allows you to (if you want) make one build for each specialization; or you can have multiple builds of the same specialization, but with different point expenditures in the lines.
Ultimately, it allows a higher level character to create "hybrid" builds where trade-offs are made between maximizing ones primary specialization and investing points in secondary or tertiary items.
  • While the number of points available across each build is very limited in lower levels (nominally a total of only 17 points up to level 41) this mechanic allows one to "try out" each different specialization.
2- Three additional builds can be "unlocked" for Mithril Coins allowing up to a total of 5 builds.
3- Any Build can be "wiped" and re-traited.
3- Changing builds "on the fly:" You can switch between these builds by simply calling up the Trait Screen and clicking on the build you wish. No visit to a Bard is necessary. However, they can not be switched "in combat."