With Update 12, the basic structure of Skills associated with this class changes.
Refer to the illustration above for the following discussion.
- A newly created character, in this example a Hunter, will receive one or two "General" or "Core" skills (explained below) at level 1, which one quickly expands to four by level six.
- By the time your new character has completed the Introduction, i.e. at level 6, the character receives an "Alert" that it needs to "Specialize."
- When you first examine the Trait Tree Panel above, you will see capsule explanations of each Specialization (aka Build) available.
- At this point, the player may pick one of those three "Specializations" or "Builds" to begin customizing their Hunter.
- Huntsman - A mobil, harassing mid-ranged Hunter.
- A mid-ranged mobile harasser who deals sustained damage while free to move. They unload rapid volleys, dealing damage quickly.
- Bowmaster - A stationary long-ranged Hunter dealing great damage.
- A stationary, high-impact line that rains bursts of damage upon the assailant, using a rhythn of generating and consuming Focus to maximize DPS.
- Trapper of Foes - Uses AoE and CC ranged skills to hinder foes.
- Focuses on sustained damage, AoE (Area of Effect), and CC (Crowd Control), controlling the flow of battle while providing buffs for allies to gain leverage on their opponents.
- Once you pick your Specialization to begin your customized Build, you are immediately granted one or two additional skills; these are detailed on the Initial Trait Screen shown above.
- You also will acquire certain bonuses as described on that screen.
- Note especially: The Bowmaster Build has what is known as a "proc" - "On Every Harmful Skill". Meaning: Every time the Bowmaster uses an offensive (harmful) skill, they have a chance to "proc" -- there is a 10% chance that one of the three listed bonuses is granted to the character. These have been traditionally associated with Weapons and Armour, but now also appear on Skills.
- At level 7 you receive your first point to invest in your "Trait Tree."
- Thereafter, the character accumulates one point at every other level. Trait points are also awarded for completing "class traits".
- There are several different mechanics to be aware of regarding "builds".
- 1- Initially, you can save up to two different builds.
- This mechanic allows you to (if you want) make one build for each specialization; or you can have multiple builds of the same specialization, but with different point expenditures in the lines.
- Ultimately, it allows a higher level character to create "hybrid" builds where trade-offs are made between maximizing ones primary specialization and investing points in secondary or tertiary items.
- While the number of points available across each build is very limited in lower levels (nominally a total of only 17 points up to level 41) this mechanic allows one to "try out" each different specialization.
- 2- Three additional builds can be "unlocked" for Mithril Coins allowing up to a total of 5 builds.
- 3- Any Build can be "wiped" and re-traited.
- 3- Changing builds "on the fly:" You can switch between these builds by simply calling up the Trait Screen and clicking on the build you wish. No visit to a Bard is necessary. However, they can not be switched "in combat."