User:Magill/Projects-Update 08-ROR-Eastern-Rohan

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East Rohan

East Rohan

The overall area is called "Eastern Rohan" also called Eastement.

As mentioned, there are a range of warbands that are at least intended for 1-, 3-, 6-, and 12-mans. I've heard hunters in beta bragging about soloing the 12-man Nemesis warband, Warmaster Bugud. I can already tell people will want to attempt such a feat. However, warbands are displayed on the map for anyone in the region, tracked much as any other mobile tracking target. Arrows also appear on the radar pointing at them. People will know they're around. And further, each one has a daily quest attached that (currently) awards a giftbox with a similar loot-table to a lootbox. That is, marks, crafting materials, potions, cosmetics, housing items, and rarer treats like Second Age symbols and barter items for teal jewelry (think the Orthanc necklaces). Bugud is right at the top of that food chain. He also spawns rather regularly, so he's frequently around. It's hit or miss if you can catch him alone long enough to solo him, of course. Further, even if you were to attempt that, what would happen if someone else rode up and made an unwanted effort at assistance? Not only will they be spoiling the challenge, but possibly get the credit to complete the daily quest for a Bugud box.

With the activation of Hytbold, you'll find each of the main towns in each of the main four areas (Harwick in the Wold, Cliving in the Norcrofts, Eaworth in the Entwash Vale, and Snowbourn in the Sutcrofts) will have a set of four quests available daily to generate Hytbold tokens. Very much the same model as the Descendant quests at Hengstacer. Three of the four will tend to be in public instances with open tapping - anyone can come in to do the quest, and the monsters tend to be a little stronger to account for that. For example, one is a cave with some nasty signature wood trolls. How incensed will you be when other players, sent scurrying town the narrow caverns in search of trolls to kill, happen upon yours and join in for... really any reason, be it selfish or altruistic?



The East Wall

"The East Wall" on Radar.

The East Wall

In recent days, the region of the East Wall has become overrun with Orcs and Uruks, far more than one would expect in such a remote area. Rohirrim from the Wold have arrived to deal with the incursion but have found evidence of a great battle in a glade not far from the ancient seat of seeing, Amon Hen.

Geography

The East Wall region is dominated by rugged, stony hills and bony forests. Along its eastern edge flows the river Anduin on its way to the lake of Nen Hithoel and the thunderous Falls of Rauros. To either side of the falls, one may find the twin peaks of Amon Lhaw and Amon Hen and their ancient ruins, all but forgotten

Lore

Along the northern edge of East Wall, where the Great River flows south, stand the great Argonath marking the once-northern border of Gondor. The great statues were carved in the likenesses of the brothers Isildur and Anárion, the first kings of Gondor.

Commentary

  • Level 75-77, non-mounted combat oriented
  • All opponents have Open Tapping and Remote Looting enabled.
  • The Epic Quest line enters Rohan via the East Wall at the Argonath.

Players receive a mail message from Galadriel "A need in Rohan." Those who then accept Volume III, Book 7 from Galadriel will start their exploration of Rohan here. Non-epic Quest hubs are at the Mansig's Encampment (East Wall Camp) and the Under-wall; Parth Galen Lawn serves both.

Following the Epic story line, you will come across some familiar sights from the books, especially The Argonath and Amon Hen at Parth Galen. Quests include interesting "Session Play" as Frodo, Sam and Boromir.

  • East Wall - Total Quest count: 33; 75: 1; 76: 13; 77: 19

List-of-Quests - Erunamo86

Places

  • The Argonath [50.0S, 47.6W]
  • Sutcrofts Baricade [61.0S, 53.2W4] Orcs have completely blocked passage between The East Wall and Sutcrofts.
  • Lake of Nen Hithoel
  • Amon Hen
  • Amon Lhaw
  • Tol Brandir
  • Falls of Rauros

Epic Quest line

Quest Sequence - When entering Rohan via Volume 3: Book 7 Chapter 6: A Journey by Boat the Epic quest line interweaves with multiple "local" Quest Hubs. While not necessary to complete any of these "local" quests to follow the Epic line, they do afford Experience roughly equal to 1.5 levels if all are completed.

  1. [75] Volume 3: Book 7 Chapter 6: A Journey by Boat
  2. [76] Volume 3: Book 7 Chapter 7: Shadow of the Argonath
  3. [76] Volume 3: Book 7 Chapter 8: Reading the Signs
  4. [76] Volume 3: Book 7 Chapter 9: Three Hunters
  5. [76] Volume 3: Book 7 Chapter 10: To the Wold!

"Local" quests in the East Wall by Quest Hub and NPC

  • Parth Galen (Quest Hub)
  • NPC: Rodwen
  1. [77] For Glory and Coin
  2. [77] A Reunion
  • NPC: Hestil
  1. [77] A Captive Friend
  2. [77] Short of Stature, Great in Deed
  3. [77] Hestil’s Suggestion
  • NPC: Cúfaron
  1. [77] Dogs of Evil
  2. [77] The West Option
  • NPC: Ramdir
  1. [77] A Common Cause
  2. [77] Slopes of Amon Hen
  3. [77] Long-awaited Sight
  • NPC: Maedal
  1. [77]  Out in the Open
  2. [77] Words of Encouragement
  • Dead Orc Glade (Quest Hub)
  1. [77] Fortifying Grog
  2. [77] Reach of the Grave
  3. [77] An Account
  • Under-wall (Quest Hub)
  1. [77] Side Passages
  2. [77] A Glow in the Corners
  3. [77] Leaders from Moria
  4. [77] Isteron’s Friends
  1. [76] Bows of Foul Craft
  2. [76] Pointless Flight
  3. [76] Beneath the earth - start
  1. [76] Lost Friends
  2. [76] Hunger and Thirst
  1. [76] Expedition to the East Wall
  2. [76] Searches
  • NPC: Wilferth
  1. [76] An Eye for the Foe
  2. [76] Above his station
  3. [76] Recent Glory
  • NPC:Ingild (Epic line)
  1. [76] Volume 3: Book 7 Chapter 9: Three Hunters

The Wold

"The Wold" on Radar.

The Wold

Rohan’s northernmost border march, the Wold is all but cut off from the capital at Edoras but its men are no less loyal for it. Beset on all sides by enemies, Orcs massing to the west and Easterlings crossing the Anduin to the east, the Rohirrim of the North-march refuse to abandon their watch even when ordered. Should they leave, who then will hold back the tide of their foes?

Geography

An expanse of rolling hills covered in tall grasses that wither in the dry earth, the Wold marks the northernmost border march of Rohan.

Lore

The men of the North-march are amongst the most rugged, yet unwaveringly faithful Riders. Their leader, Aldor Harding, would give his life to save Rohan from its enemies and believes it is fated for him to do so.

Commentary

  • Level 75-77, mounted and non-mounted combat oriented

Players who follow the message from Gandalf (part of the Eastemnet quest pack and Rohan expansion purchase) will start their exploration of Rohan here.

Quest hubs include Langhold, Harwick, Feldburg, and Floodwend. The quests of Volume III, Book 8 continue in the Wold. Mounted combat is introduced. You'll encounter your first warbands. Phasing is used heavily in the settlement of Langhold before and after its evacuation, and several quests are automatically bestowed. Quest flow has changed significantly in Round 4, so be sure to make note of anything that seems better or worse.

Settlements

  • Supplier
  • Provisioner
  • Healer
  • Relic-master
  • Forge-master
  • Expert Farmhand [36.5S, 51.5W] - outside of town to the south east
NPC
  • Highbald
  • Cadda


Camps

Random NPC Quest


Places

Mobs

  • Spying Caraban
  • Wold Easterling Warrior
  • Wold Marsh-fly
  • Wold Salamander
  • Wold Warg
  • Vicious Wold Warg
  • Estemnet Boar
  • Wold Easterling Sniper
  • Wold Easterling Sniper Ally of Wold Easterling Scout
  • Wold Easterling Tower Guard
  • Wold Easterling Tower Rider

Quests

  • These quests are the "Langhold arc;" it is necessary to complete them all (in sequence) before getting one's War-steed.
  • The Northern Wold - Total: 17; 75: 1; 76: 16
  1. Rohan Awaits (Letter from Gandalf)

NPC: Dala [35.9S, 53.9W]

  1. The Wold
  2. The Thane of Langhold
  3. Salamanders Hate Fire
  4. Slithering Too Near
  5. A Game of Brigand-bashing
  6. The Brigands of the Wold
  7. An Unnerving Display of Confidence (Landscape quest) REQUIRED
  8. The River Watch Patrol
  9. An Unsettling Alliance
  10. Reason for Alarm
  11. War comes to Rohan
  12. Devastation in the North
  • The Wold - Total: 67; 75: 1; 76: 32; 77: 34
  1. The Tourney Field
  2. A Friend in a Sea of distrust
  3. Aid for the Refugees
  4. Assessing Fang Point
  5. Corrupted Salamanders
  6. Down Payment
  7. Eliminating the noise-makers
  8. Fire-starter
  9. Five Against the Wold*
  10. Leading the Advance
  11. Marsh-Reeds
  12. Meet Harding
  13. Mother of the Pack
  14. On Notice!
  15. Prisoners of Olghakhosh
  16. Prowling in the fields
  17. Pushing back their advance
  18. Quench the flames
  19. Refugees: Foodstuffs
  20. Relics from the Dead
  21. Riches left to rot
  22. Riding against the flies
  23. Scouts of the enemy
  24. Snuff out the flame
  25. Spreading the corruption
  26. Swarming the nests
  27. Tempting fate
  28. The Reeve of the Wold
  29. The Riders Four
  30. The Stinging Bog
  31. Trimming the Claws
  32. Welcome to Harwick
  33. Winged Pets
  34. A Worksite Overrun
  35. Building the Machines
  36. Cleansing by fire
  37. Cleansing the Wold of….
  38. Delaying the inevitable
  39. Design for the Siege
  40. Easterling Horsemen
  41. Feathers of the flock
  42. Flock of the spies
  43. Flock that ran afoul
  44. Floodwend besieged
  45. Leading Floodwend’s Demise
  46. Lords of the Siege
  47. Machines of War
  48. Matron of the Howling Wood
  49. Mounts for Mordor
  50. Onward to Floodwend
  51. Orc-Estrating the Siege
  52. Plans of the Assault
  53. Report to north-torr
  54. Report to Twickenburg
  55. Rest for the Unrest
  56. Return to Floodwend
  57. Royal Guard
  58. Source of the Corruption
  59. Stealing from the enemy
  60. The Many Opinions of Floodwend
  61. The Sorcerer’s Council
  62. To East Wall
  63. To Elthengels
  64. Tower an Inferno
  65. Travellers' Terror
  66. Trophies of the Hunters
  67. War-mongering slaves
  68. Warding off the coming…

Norcrofts

Norcrofts

Travel to the Norcrofts, where the idyllic rolling plains disguise a land in turmoil. Uruk-hai from Isengard and Orcs from Mordor raid the grazing lands, burning and pillaging as they go. Rohirrim from the village of Cliving strive to keep their lands safe but the brutal raiders have proven themselves eerily elusive.

Geography

The green plains of the Norcrofts are the grassy, expansive heart of Rohan. Its tall grasses ripple and swell in the wind like a great, green sea.

Lore

The prime grazing lands of Rohan, the Norcrofts were once frequented by the mearas but they seem to have vanished of late. The people believe that these noble horses will return during a time of great need.

Commentary

  • Level 78-80, mounted combat oriented

Norcrofts is the first area geared almost entirely toward mounted combat. Major hubs include Elthengels, Cliving, and Faldham. By now, you should have done enough mounted combat to give feedback on maneuverability and the war-steed UI. You may have encountered some warbands along the way. Book 8 continues in Norcrofts.

Factions

Men of the Norcrofts

Settlements

      • NPC Eastemnet Miscellany Quartermaster
      • NPC Eastemnet Armour Quartermaster
      • NPC Eastemnet Shields Weapons JewelleryQuartermaster
    • Superior Workbench [43.7S, 57.1W]
    • Superior Forge
      • NPC: Trumsele Silversmith
      • NPC: Cheesemaker of Cliving
      • NPC: Butcher of Cliving
      • Expert Jeweler
      • Expert Metalsmith
      • Expert Weaponcrafter
    • Superior Oven [43.6S, 57.0W]
      • Expert Cook
      • NPC: Baker of Cliving
    • Malbéort's house, Apothecary's shop [43.6S, 57.0W]
      • NPC Ondesdal - Malbéort's Neighbor
    • Inhild's House [43.3S, 56.4W]
      • NPC: Inhild
    • Ordwacer's house
      • NPC: Ordwacer

Camps

Mobs

  • Uruk-hai Marauder
  • White-hand Invader
  • White-hand Scout
  • Norcroft's Prowler
  • Eastemnet Boar


Quests

Norcrofts - Total: 81; 78: 33; 79: 40; 80: 8 A Dangerous Road A Fair Bargain A Familiar Keepsake A Game of Hiding A Raw Deal A Savvy Assistant An obstructive Foe An Overwhelming Order An Unpleasant Host Athelward’s Judgement Defending the Farmstead Dislodged Exploring the Ancient Tomb Heart of Gold Mauhur’s War-Camp Mending Wounds Rallying a Militia Savage Intruders Something Fishy Sudden Farewell Sworn Oaths The Arrogant Huntsman The Enduring Menace The Merchant Gone Missing The People of Elthengels The Thriving Horde The Tower by the Stream The unruly stallion The Work of a Huntsman Totems and banners Trouble to the west Vengeance for Elthengels Vestige of the Fallen A Different Breed A Summons unanswered A worthy trainer All that remains An End to Lending An End to Ambal

  • Cliving:
  1. Frivolous Disputes
  2. An uncharitable feast
  3. Silver tongued


Apprehending <name> Athelward’s Bounty Barricading the Homes Blades of the Rebels Capital Earnings Daughter Like Father Desire Above Strenght Disturbed Forces Evacuation Fields of Uncertainty Freeing the steeds

Goods of Value In Service to Reeve Athelward Interrogating the suspects Lost in love Phial Acts of Deception Posting Warning Purging the Ancient Tomb Questioning the Cook Questioning the guard captain Questioning the neighbour Resonating fear

Smarter than average Swift Revenge The corrupted Matrons The Elfward The Red Fields The Reeve of the Norcrofts The Shield-Maiden’s Training Wary Riders** Wrath of the Reeve A Familiar Tactic Holding back the Tide Inhild’s Wish XOR Speaking the Truth Leader of the Nink-hai (former The Prisoner Returns) Pressed from all sides The coming storm The Defence of Faldham** To Eaworth


Sutcrofts

Sutcrofts

Even the quiet farmlands of the Sutcrofts are not beyond the reach of the enemy. The current lord, Fastred, came to power when an orkish arrow felled his father. Despite having been ordered to withdraw from his lands by Éomer, he refuses to leave his lands until it has been purged of all Orc-kind.

Geography

Underground streams keep the fields of the Sucrofts rich and green. Its dark, soft soil gives rise to growths of wildflowers and stands of maple and elm amongst the rolling grasses.

Lore

Though the Sutcrofts is the region least affected by recent invasions, it has a long history of orkish troubles. Éomund, father of Éomer, was slain in an Orkish ambush in the Sutcrofts near the East Wall.

Commentary

  • Level 83-85, mounted combat oriented

Major hubs in Sutcrofts are Snowbourn, Walstow, and Hytbold (a.k.a. Joe-town). The epic quest pauses here at the end of Book 9. Most of the daily quests to rebuild and Daily quests and crafting resource instances are available in Hytbold. Also be sure to check out the new class armour sets. You may have reached Grand-Master of the Guild status with your crafting guild, as well. Now would be a great time to try out some scaled instances and skirmishes or PvMP at level 85.


Settlement

  • Snowbourn
    • Stable-master [60.8S, 61.4W]
    • NPC Provisioner: [60.5S, 61.3W]
    • Milestone: [60.5S, 61.7W]
    • Tasks [60.4S, 62.3W]
    • Mead Hall of Snowbourn
      • NPC Eastemnet Miscellany Quartermaster
      • NPC Eastemnet Armour Quartermaster
      • NPC Eastemnet Shields Weapons JewelleryQuartermaster
    • Fastread's house [60.6S, 62.1W]
      • Théodhild Fastread's Mother
    • Superior Forge Expert NPC:Metalsmith Expert Weaponcrafter [60.8S, 62.0W]
    • Superior Workbench NPC Supplier, Expert Woodworker, Expert Jeweller. Expert Tailor
    • Superior Oven NPC Expert Cook
    • Bank [60.9S, 62.0W]
      • Mail box x2
      • Auctioneer x2
    • Craft Hall of Snowbourn [60.9S, 62.4W]
      • All guilds
      • Auctioneer
      • Vault-keeper
      • Supplier
      • Provisioner
      • Mailbox
      • Superior Workbench
      • Superior Forge
      • Superior Oven
    • Barracks [60.9S, 62.2W]
      • all Trainers


Quests

A Convincing Scarecrow A Croft Too Far A Hungry Inhabitant A Standard Assault An Unexpected Crop Circling The Kill Eyes out of the Sky Feeding Garsfeld Half a Harvest Hope for Brighter Days No Survivors Rapid Rations Running them off Saving the crops Silent Harvest The Butcher of Snowbourn The Killing Crofts The Lost Croft The Need to Survive The Setting Sun The Spared of Mordor The Survivor Trouble on the Croft A Chance for Revenge A Controlled Pyre A Cut Above A Feast of Mighty Beast A Gift fot the Westemnet A Message for Fastred A renewed Defence A Thirst for Blood Against the Grain An Unnerving Message An unusual Migration Borrowing Barricades Bracing for Battle Cleft in Twain Crippling the Front Cutting Back Dead in his Tracks Desperate Harvest Down by the Docks Extracting Information Eyes of Mordor Fies from All Sides Hidden in Plain Sight Hope for Walstow Justice Served Live Bait Making An Example Missing the Mark Natural Refreshment Quenching A Thirst Restoring Morale Return to Snowbourn Striking Eastward Thatching a Plan The Caravan of Snowbourn The Forgotten Son The Lost Keepsake The Lost Scout The Reeve of the Sutcrofts The Reeve's Family The Refugees of Garsfeld The Tainted Crop Thinning the Force Wall to Wall A Mysterious Crofter A Warning from Walstow An Unfair Exchange On These Stones Peace on the Crofts The Broken Family The Father of the Sutcrofts The First Assault The Reeve Restored




Entwash Vale

Entwash Vale

Already a thinly-populated area, the strongholds of the Entwash Vale are now only guarded by a few Rohirrim as the residents flee west at Éomer’s command. Orcs have taken advantage of the weakened defences, burning huts and preparing for the eventual sieges of the region’s two keeps: Thornhope and Eaworth.

Geography

The most diverse landscape in all of the eastern plains, the Entwash Vale ranges from stony knolls in the north to thick, reed-filled marshes in the south.

Lore

As the vale abuts the Forest of Fangorn, the people who live here have a strong tradition of tales about wood-giants though no living man can claim to have seen one.

Commentary

  • Level 82, non-mounted combat oriented

The Eaves of Fangorn are intended for non-mounted combat. Are you relieved to finally get off your war-steed because you felt ill? A couple major lore characters can be found here. Book 9 of the Epic Quest continues in the Eaves of Fangorn. You'll have found many legendary items, too. Perhaps you've gathered enough resources to do some crafting by now.

Settlements

  • Eaworth [47.8S, 64.0W]
    • Stable-master [47.7S, 63.6W]
      • NPC: Forge Master
      • NPC: Relic Master
    • Mead hall of Eaworth [47.7S, 64.0W]
    • Mailbox
    • Milestone
    • Tasks [47.6S, 64.0W]
    • Superior Forge: [47.5S, 64.1W]
      • NPC: Expert Weaponcrafter
      • NPC: Expert Metalsmith
    • Eaworth Jail - [47.4S, 64.0W] - Musht have completed quest "Betrayal"
    • Eaworth Provisions [47.1S, 63.9W]
      • NPC: Offram
      • NPC: Healer (inside)
      • NPC: Supplier (inside)
      • NPC: Provisioner (inside)
    • Ingmar's House [47.2S, 63.8W] - mus have quest "Kindness Counts"
      • NPC Darmod
      • NPC: Expert Cook
      • NPC: Expert Farmhand
      • NPC Eastemnet Miscellany Quartermaster
      • NPC Eastemnet Armour Quartermaster
      • NPC Eastemnet Shields Weapons JewelleryQuartermaster
    • Eaworth Infirmary
      • NPC: Rymenhild

Places

  • NPC: Healer
  • NPC: Supplier
  • NPC: Provisioner
  • NPC: Relic-master
  • NPC: Forge-master
  • Thornhope (Town burned and overrun by orcs)

Mobs

Quests

Entwash Vale - Total: 72; 80: 28; 81: 35; 82: 9 A City under Siege A Fateful Decision A house in Turmoil A Lady’s Fears A Lot of Bull Blankets for the Winter Blinding the Enemy Counselling Eaworth Courage from a keg Espying the Vale Evidence of Evil Facing Fears

Hindering The Horde Horns for Battle Kindness Counts Making Meat-Pies Patching Friendships Preparing for the Siege Reassuring Words Sowing Mayhem Support <name> The Armourer’s Assistant The Best Defence



  • Eaworth
  1. Troubled Friendship (solo)
  2. Tracking Trouble
  3. Trouble on the Move
  4. Trouble on Patrol
  5. Getting out of trouble
    • Death from above (landscape)


A Devastated mother A Frightened Child A Grieving Father A Horse Lord's Revenge (B4) A Lady's Pleasure A Noble's Endeavour A Tortured Mind A Wily Servant A Wounded Soldier An uncomfortable noble Bereavement Betrayal Chieftain of the Dead Dark Talisman

Dreams of fire and giants Eaworth under Siege Eye and Hand Coordination Honouring the Dead Hope for Thornhope? In Defence of Eaworth Lillte Comfort Madness ensues Mazog's Legacy Orcs of a different Breed Pressed into Service Regrets and Consolation Shadows of Moria Stirring the nest Sword of the Fathers The Provisioner’s assistant The Reeve of the Entwash Vale The Source of the Madness The Vilest Offender Treasures of the Master Wyrm-Father A Mounted Menace A Mysterious Old Man At the Edge of Fangorn Fangs a Million Hope for Thornhope Minions of Moria Smoke and Ashes The Treasure of Rohan Unbrideed Wrath


Eaves of Fangorn

Eaves of Fangorn

The dark, forboding Fangorn Forest has long been a place where only the mad might tread. But in desperate times, one must look for allies in the most unlikely places. The memories and ancient strength sleeping in the dark forest could turn the tide in the battles to come.

Geography

Fangorn Forest is a dark, shadowed forest with thick boughs which all but block the sunlight above. The trees stand silent, covered in trailing beards of lichen and moss, bearing ragged dead leaves that will not fall. Its eaves, where the trees are sparser, are still dangerous but a careful adventurer may walk there at their own risk.

Lore

Fangorn Forest is one of the last remaining ancient forests which once covered Middle-earth. It is cousin both to Mirkwood and to the Old Forest in Bree-land. Though the Rohirrim call it the Entwood, no man living believes the Ents to be anything more than myth.

Commentary

  • Level 82, non-mounted combat oriented

The Eaves of Fangorn are intended for non-mounted combat. Are you relieved to finally get off your war-steed because you felt ill? A couple major lore characters can be found here. Book 9 of the Epic Quest continues in the Eaves of Fangorn. You'll have found many legendary items, too. Perhaps you've gathered enough resources to do some crafting by now.

Quests

Eaves of Fangorn - Total: 48; 82: 30; 83: 18

  1. [82] Strange passers-by (Ashlimb) [49,9S, 60.0W] [41.3S, 70.9W]
  2. [82] Tracking Some Hobbits
  3. [82] Exploring is thirsty work (auto bestowal quest) - jumping into boat takes you back to fishing camp.
  4. [82] Scattered Friends (Gandalf) [38.9S, 74.6W] Treebeard's Hill
  5. [82] Curiosity Dawns Click on horse to return to Ashlimb


A Curse For a Coward A friend in Fangorn A Plea to Wake A Reliable Test An Empty Quiver An Empty Stomach Biting and Burning


Into Fangorn Kindly Advice Lost in Fangorn Mourning Felled Friends Near Death No Rest for the Enemies Nothing but a Nuisance Onwards Into Fangorn Orcs in Fangorn I Orcs in Fangorn II Roots in the Web Scattered Friends Spider-spawn Spiders of Fangorn I

Strangled Rest The Forest Burns The Pain of Regret The Search for an antidote

Watch your step A Kindly Rescue Avenging the Forest Awake at long lasts Birdwatching Black Hearted Trees Guardians of the Nest Hearts of Shadow Letting the Light in Missing Friend Rotting at the edges Skittering in the Dark Spiders of Fangorn II The Source of the Mist The White Hand Reaches far Trapped Trees What could do this? What grows within Where light cannot shine


Hytbold

  • To Hytbold
  • Aiding the Eastemnet; main repeatable
  • Welcome to Hytbold
  • Quests associated with rebuilding
  • The Wold - Hytbold Repeatables
  • Eastern Planes of the Wold
  • Rohirrim and Bandits associated to deed "Tag" within "Aiding the Wold"
  • Digelon: Feasting on Fungus
  • Digelon: A Light in the Darkness
...
  • Dress-Up
  • Hobby-Horse
  • Gerngarth: Pillagers of Knowledge
  • Gerngarth: Ancient Literature
  • Defence of Harwick: The Assault
  • Defence of Harwick: Rain of Arrows
  • The Ford: An Army from the East
  • The Forst: Defiled Ruins
  • Norcrofts - Hytbold Repeatables
  • The Race
  • The Farms of the Norcrofts
  • Ost Magol: Ruins of Darkness
  • Dwergfant: Foul Waters
  • Dwergfant: A Rock and a hard Place
  • Wild Horses
  • Sad Torech: Sinking Feeling
...
  • Banners of the Enemy
When you get close to one of the banners, a new UI element will show up with 3 new skill buttons. 
Depending on how fast your warhorse is going, one of the 3 skills will become available and it 
is that button you must press to hit the shield. The new UI is easy to miss if you're not 
paying attention, as it is entirely unexpected, and depending on how you have your UI set up, 
it might be popping up behind something else.

I've seen the new buttons, all three of them and also noticed that they activate depending 
on fury level (especially that your miss chance increases with fury level).

However, for me, when riding towards an Isengard banner, using any of the skills would do
nothing to advance the quest. The UI would pop up when nearing a banner, I can execute the
skill, an animation plays throwing a spear, but the quest objectives don't change. 
I tried this on all banners I could find where the new UI would pop up...
  • Dressage
  • Sad Torech: Pitched Battle
  • Ost Magol: Totems of War
  • Siege of Faldham: Holding the Line
  • Siege of Faldham: Inferno
  • Entwash Vale - Hytbold Repeatables
  • The Beacon of Eaworth - not associated to Entwash Vale deed
  • The Road to Thornhope
  • The Living Deep: Goblin-Sappers
  • Haycliff: Terrors of the Forest
  • Haycliff: Frog-Slime
  • Siege of Eaworth: Uruks in the Vale
  • Siege of Eaworth: Catapult
...
  • Resupplying the Line - not associated to Entwash Vale deed
  • The Living Deep: Black Powder
  • The Entwalk: Orcs in the Trees
  • The Entwalk: Creatures in the Forest
  • Sutcrofts - Hytbold Repeatables
  • The Garsfeld Guppy
  • The Farms of the Sutcrofts
  • Ghampronk: Digging for Iron
  • Ghampronk: Goblin-Miners
  • The Creeping Wood: A Fear of Spiders
  • The Creeping Wood: Cocooned
  • Cuts of Fish
  • Langraf: Defilers of the Dead
  • Langraf: Honouring the Ancients
  • Terror of the Deep
...
  • The BloodFish
  • Defence of Walstow: Eye of the Storm
  • Defence of Walstow: Triage