User:Garabrand/Sandbox-Champion

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Active Skills

Building the Fervour

Ability Category Level Cooldown Range Description
 Swift Strike Melee ? 3.2s 2.5m Melee attack, adds 1 Fervour pip.
 Merciful Strike Melee ? ? 2.5m Powerful melee attack, can only be used on targets with 20% or less health, .....
 Wild Attack Melee+AoE ? 1.8s 2.5m Powerful melee attack, adds 1 Fervour pip.

Champion's Artistry

Ability Category Level Cooldown Range Description
 Sprint Buff ? 5m n/a Increases movement speed. Grants immunity to movement speed debuffs.
 Boast Force Emote ? 2m30s 10m Players within 10 meters perform the "cheer" animation.
 True Heroics Buff + Debuff + Power ? 5m Restores the power of your Fellows and grants other bonuses based on your Trait Specialization.
 Blood Rage Buff ? 1m Breaks Champion out of any impairing Combat State.

Common Skills

Ability Category Level Cooldown Range Description
 Let Fly Ranged ? 9s 30m Attack with your ranged weapon.

Engage the Tide

Ability Category Level Cooldown Range Description
 Blade Wall AoE ? 4.2s 5m Makes a frontal AoE attack.
 Horn of Gondor AoE+Debuff ? 20s 5m Moderate damage full AoE with stun effect.

Mounted Skills

Ability Category Level Recovery Time Description
 Discipline: Rohirrim 75 1s Increases incoming healing and War-steed armour
 Discipline: Red Dawn 75 1s Increases damage and critical damage
 Discipline: Riddermark 75 1s Increases damage and War-steed agility and morale
 Destabilizing Strike 75 24s Powerful melee attack plus movement-controlling effect on the target.
 Horn Blast 75 16s Ranged AoE attack, deals Light damage and debuffs enemies.
 Mounted Strike 75 3s Melee attack, reduces cooldown of Recuperate. Adds 1 to Fervour.
 Recuperate 75 1m Restore morale and power to self and the war-steed, plus a self-buff.
 Sundering Blow 75 10s Melee attack, with extra discipline-dependent effects on a critical hit. Adds 1 to Fervour.
 Swift Cut 75 12s Melee attack with a bleed. Extra effects depending on the active discipline. Adds 1 to Fervour.

Never Falter

Ability Category Level Cooldown Range Description
 Fear Nothing! Melee ? 3m n/a Removes up to 3 Fear effects with maximum strength of [Level + 5].
 Champion's Challenge Threat ? 30s 30m Forces target to attack the Champion for a short time.
 Bracing Attack Melee ? 30s 2.5m Restores some Morale on successful hit.
 Fight On Tactical ? 3m n/a Heals the Champion for a percentage of their health over time.

Toe to Toe

Ability Category Level Cooldown Range Description
 Clobber Melee ? 10s 2.5m Swift moderate damage attack. Interrupts the target immediately.
 Hamstring Melee+Debuff ? 4.2s 2.5m Moderate damage with slowing effect on target.
 Feral Strikes Melee ? 4.2s 2.5m A triple attack hard to parry or evade. Removes a Corruption on 2nd hit with a chance to remove Corruptions on the 1st and 3rd hit.

Passive Skills

Armour Proficiencies

Weapon Category Level Description
 Light Armour 1 Allows the use of Light Armor.
 Medium Armour 1 Allows the use of Medium Armor.
 Heavy Armour 20 Allows the use of Heavy Armor.

Base Passive Skills

For details see Dwarf, Elf, or Man

Instrument Proficiencies

Name Level Cost Description
 Specialized Equipment 1 Free Allows the use of Specialized Equipment
 Horn Use 1 Free Allows the use of Horns
 Lute Use 1 Free Allows the use of Lutes

Weapon Proficiencies

Weapon Category Level Description
 Bows Ranged 7 Chance to land auto-attack critical hit
 Crossbows Ranged 7 Lower chance of Enemy Block
 Daggers 1H 1 Chance to land auto-attack critical hit
 Dual Wielding 1 Allows wielding of a 2nd weapon
 One-handed Axes 1H 1 Reduces Enemy's Armour
 One-handed Clubs 1H 1 Slow target's Attack Speed
 One-handed Hammers 1H 1 Reduces Enemy's Evade Chance
 One-handed Maces 1H 1 Reduces Enemy's Run Speed
 One-handed Swords 1H 1 Increases to-hit chance
 Spear MHO 1 Chance to Wound causing damage over time
 Two-handed Axes 2H 1 Reduces Enemy's Armour
 Two-handed Clubs 2H 1 Slow Enemy's Attack Speed
 Two-handed Hammers 2H 1 Reduce Enemy's Evade Chance
 Two-handed Swords 2H 1 Increases Parry chance

Basic Skills

Building the Fervour

Champion's Artistry

Common Skills

Engage the Tide

Mounted Skills

Never Falter

Toe to Toe

The Martial Champion

A warrior line, forgoing the shield for better weapons. Managing Fervour, health, and power makes this Tank unstoppable.

Skills

Set Bonuses

On any damage, 10% chance to receive a Fervour Pip, reflect 10% damage, and gain increased threat.

Traits

The Berserker

Deals bursts of single-target high damage, relying on a high Crit chance to do massive damage.

Skills

Set Bonuses

On every Strike skill, 20% chance to gain +5% Remorseless Strike Critical Chance, which expires if out of combat for 9 seconds.

Traits

The Deadly Storm

Uses a wide array of AoE attacks, inflicting whirling damage upon many foes at once.

Skills

Set Bonuses

On every Blade skill, 20% chance to gain -20% Attack Duration for a duration of 20s

Traits

Trait Tree Testing

The Martial Champion
Damage-soaking Tank who prefers offence over defence.

A warrior line, forgoing the shield for better weapons. Managing Fervour, health, and power makes this Tank unstoppable.

 Sudden Defence
On any damage:
10% chance to:
Receive effect:
Adds 1 Fervour Pip
Reflect 10% of damage
Reflect effect:
Increased threat

Passively gains +20% Morale

The Berserker
Deals single-target, Crit-based melee damage.

Deals bursts of single-target high damage, relying on a high Crit chance to do massive damage.

 Remorseless Strike
 Devastating Strike
On every Strike skill,
20% chance to
+5% Remorseless Strike Critical Chance
Expires if out of combat for 9 seconds.

The Deadly Storm
Deals whirling AoE destruction upon foes.

Uses a wide array of AoE attacks, inflicting whirling damage upon many foes at once.

 Blade Storm
 Rend
On every Blade skill,
20% chance to
-20% Attack Duration
Duration: 20s


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Set bonuses

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