User:Calico/Sandbox-Warden

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Warden Skill Master Table

User:Calico/Sandbox-Warden-Skill-Table

Work in Progress

Quick Thrust

Quick Thrust
  • 2.5m Range
  • Melee Skill
    Skill Type: Builder
  • A fast melee attack.
  • 120.0% of Main-hand + 1 Damage
  • Cost: ... Power
  • Adds:
  • Cooldown: 1s

General Information

Class: Warden

Level: 1

Traits

  • +2% Melee Damage
  • Duration: 20s
  • +5% Light DoT Damage
    10% chance to apply
  • Duration: 15s

Effects

Using this skill adds a Spear icon to the Gambit Display.

Interactions

This skill changes based on the Warden's stance:

Tactical Information

This skill is one of the Warden's gambit builders. It adds a Spear icon to the Gambit Display. A sequence of gambit builders is executed as a gambit, a more powerful skill that may provide additional effects. Although each gambit is unique, gambits that start with a Spear builder tend to focus on dealing melee damage.

This skill requires a Main-hand Weapon to be equipped.

Quick Toss

Quick Toss
  • 25m Range
  • Ranged Skill
    Skill Type: Builder
  • A fast ranged toss.
  • 120.0% of Ranged + 1 Damage
  • 5% chance to apply
    ... Damage initially.
    ... Damage every 5 seconds for 15 seconds.
  • Cost: ... Power
  • Adds:
  • Cooldown: 1s

General Information

Class: Warden

Level: 1

Traits

  • +2% Melee Damage
  • Duration: 20s
  • +5% Light DoT Damage
    10% chance to apply
  • Duration: 15s

Effects

Using this skill adds a Javelin icon to the Gambit Display.

Interactions

This skill changes based on the Warden's stance:

Tactical Information

This skill is one of the Warden's gambit builders. It adds a Javelin icon to the Gambit Display. A sequence of gambit builders is executed as a gambit, a more powerful skill that may provide additional effects. Although each gambit is unique, gambits that start with a Javelin builder tend to focus on dealing ranged damage.

This skill requires a Ranged Weapon to be equipped.

Shield-bash

Shield-bash
  • 2.5m Range
  • Melee Skill
    Skill Type: Builder
  • Quick strike with a shield.
  • ... Common Damage
  • Cost: ... Power
  • Adds:
  • Cooldown: 1s

General Information

Class: Warden

Level: 1

Traits

  • +2% Melee Damage
  • Duration: 20s
  • Increases the Damage dealt by
    Warden Morale-taps by 2%
    10% chance to apply
  • Duration: 15s


Effects

Using this skill adds a Shield icon to the Gambit Display.

Interactions

This skill changes based on the Warden's stance:

Tactical Information

This skill is one of the Warden's gambit builders. It adds a Spear icon to the Gambit Display. A sequence of gambit builders is executed as a gambit, a more powerful skill that may provide additional effects. Although each gambit is unique, gambits that start with a Shield builder tend to focus on buffing or healing the Warden.

This skill requires a Shield to be equipped.

Behind the Shield

Behind the Shield
  • 25m Range
  • Ranged Skill
    Skill Type: Builder
  • Quick throw from behind a shield.
  • ... Common Damage
  • -4 Cry Resist Rating
    5% chance to apply
  • Duration: 15s
  • Cost: ... Power
  • Adds:
  • Cooldown: 1s

General Information

Class: Warden

Level: 1

Traits

  • +2% Melee Damage
  • Duration: 20s
  • Increases the Damage dealt by
    Warden Morale-taps by 2%
    10% chance to apply
  • Duration: 15s

Effects

Using this skill adds a Shield icon to the Gambit Display.

Interactions

This skill changes based on the Warden's stance:

Tactical Information

This skill is one of the Warden's gambit builders. It adds a Spear icon to the Gambit Display. A sequence of gambit builders is executed as a gambit, a more powerful skill that may provide additional effects. Although each gambit is unique, gambits that start with a Shield builder tend to focus on buffing or healing the Warden.

This skill requires a Ranged Weapon to be equipped.

Warden's Taunt

Warden's Taunt
  • 10m Range
  • Tactical Skill
  • Resistance: Cry
    Skill Type: Builder
  • A shout which deals Light Damage over time.
  • ... Light Damage initially.
    ... Light Damage every 4 seconds for 4 seconds.
  • Cost: ... Power
  • Adds:
  • Cooldown: 1s

General Information

Class: Warden

Level: 1

Traits

  • +2% Melee Damage
  • Duration: 20s
  • Increases critical damage dealt
    by Fist Gambits by 5%
    10% chance to apply
  • Duration: 15s

Effects

Using this skill adds a Fist icon to the Gambit Display.

Interactions

This skill changes based on the Warden's stance:

Tactical Information

This skill is one of the Warden's gambit builders. It adds a Fist icon to the Gambit Display. A sequence of gambit builders is executed as a gambit, a more powerful skill that may provide additional effects. Although each gambit is unique, gambits that start with a Fist builder tend to focus on Damage over Time and Morale-taps.

Warden's Aim

Warden's Aim
  • 25m Range
  • Tactical Skill
  • Resistance: Cry
    Skill Type: Builder
  • A well-aimed ranged throw, targeting the weakness of the enemy.
  • ... Light Damage initially.
    ... Light Damage every 4 seconds for 4 seconds.
  • Cost: ... Power
  • Adds:
  • Cooldown: 1s

General Information

Class: Warden

Level: 1

Traits

  • +2% Melee Damage
  • Duration: 20s
  • Increases critical damage dealt
    by Fist Gambits by 5%
    10% chance to apply
  • Duration: 15s

Effects

Using this skill adds a Fist icon to the Gambit Display.

Interactions

This skill changes based on the Warden's stance:

Tactical Information

This skill is one of the Warden's gambit builders. It adds a Fist icon to the Gambit Display. A sequence of gambit builders is executed as a gambit, a more powerful skill that may provide additional effects. Although each gambit is unique, gambits that start with a Fist builder tend to focus on Damage over Time and Morale-taps.

Template

Leave as is
  • Attribute
  • Characteristic
  • blank or range, e.g 25m; numberUnit Range
  • blank or how quickly the skill takes effect, e.g. Immediate/Fast/Slow
  • blank or type of skill, e.g. Toggle/Ranged/Melee/Tactical
  • Channel Duration: blank or channel duration; numberUnit
  • Max Targets: blank or max targets; number
  • Radius: blank or area of effect, e.g. 7m; numberUnit
  • Induction: blank or induction time, e.g. 1.5s; numberUnit
  • Resistance: blank or type of resistance against damage type, e.g. Cry/Song/Tactical/Physical
  • Affinity - blank or Rune-keeper affinity, e.g. Lightning/Fire/Frost
    Affinity skills will change their effects when you use an elemental skill (frost, fire, lightning).
  • Mounted Discipline
  • Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat.
  • blank or Mounted Combat discipline, e.g. Red Dawn/Rohirrim/Riddermark
  • MANDATORY, skill description as read in-game
  • blank or (rarely) the green text immediately following description
  • Note: blank or red text as read in-game (note: only one skill uses this so far)
  • blank or yellowgreen text as read in-game below description on many characteristics
  • 3 Attacks:
  • blank or red text (damage) as read in-game for one attack Damage
  • blank or red text (damage) as read in-game for second attack Damage
  • blank or red text (damage) as read in-game for third attack Damage
  • blank or (rarely) text as read in-game, used with attribute above
  • blank or (rarely) text as read in-game, used with attribute above
  • Duration: blank or (rarely) numberUnit as read in-game, used with attribute above
  • This skill can only be used in Combat.
  • blank or cyan text as read in-game, mostly Minstrel skills
  • Duration: blank or numberUnit - dark green text as read in-game, immediately following the cyan text.
  • blank or orange text as read in-game, mostly Minstrel skills
  • blank or cyan text as read in-game, mostly Minstrel skills
  • blank or green text ability as read in-game, e.g. -25% Target Run Speed
  • Duration: blank or dark-green text as read in-game, e.g. 15s
  • Expires if out of combat for blank or a numeric value only - Displays: "Expires if out of combat for X seconds" seconds.
  • as above
  • Duration: as above
  • Expires if out of combat for as above seconds.
  • as above
  • Duration: as above
  • Expires if out of combat for as above seconds.
  • as above
  • Duration: as above
  • Expires if out of combat for as above seconds.
  • Effects to apply on revival:
  • You have been recently revived.
  • Duration: 30s
  • Effects applied to the Fellowship within blank or numeric value, appears as dark-green "Effects applied to the fellowship within X meters:" metres:
  • blank or Effect that applies on fellowship, appears as green text as-is
  • Duration: blank or a time, e.g 5s
  • Every blank or a numeric value, appears as dark-green text "Every X seconds" seconds:
  • blank or Ability added-every, appears as green text as-is, only used in Continuous Blood Rage
  • On Use:
  • blank or yellowgreen text as read in-game with attrib-every-type
  • When in Position:
  • blank or yellowgreen text as read in-game after "When in Position:"
  • Starts Fellowship Manoeuvre
  • blank or attribute text immediately following the above, as read in-game
  • Applied on removal if in combat:
  • blank or text as read in-game immediately after "Applied on removal if in combat:"
  • Applied on expiration if in combat:
  • blank or text as read in-game immediately after "Applied on expiration if in combat:"
  • Duration: blank or text as read in-game for for either of the above
  • Applied on removal:
  • blank or text as read in-game immediately after "Applied on removal:"
  • Applied on expiration:
  • blank or text as read in-game immediately after "Applied on expiration:"
  • Duration: blank or text as read in-game immediately after "Lasts for..." (used for both removal and expiration)
  • blank or attribute text as read in-game, following the above but before the below
  • Duration: same
  • Expires if out of combat for same seconds.
  • blank or orange text as read in-game, appears as-is
  • Cost: blank or a numeric value; use "..." if variable by level (define in table below) blank or cost-type, e.g. Morale, Power, Fervour, Focus, Power Per Second
  • Cost: same same
  • Cost: same same
  • Requires at least blank or a numeric value only, amount of Fervour required Fervour
  • Requires at least blank or a numeric value only, amount of Focus required Focus
  • Removes blank or a numeric value only, amount of Fervour removed from Fervour
  • Removes blank or a numeric value only, amount of Focus removed from Focus
  • Adds: blank or Gambit-builder, used for Warden gambits, use Gambit template (e.g. )
  • Requires: blank or Gambit-builder, used for Warden gambits, use Gambit template (e.g.
  • Clears All Gambits
  • Attunes: blank or Attunement, used for Rune-keeper skills
  • Requires: blank or Requirement (Requires: light green)
  • Channelled Skill
  • Toggle Skill
  • Apply to blank or the text (X) from the in-game "Apply to X on..." on critical:
  • blank or the specified Effects (if only on critical)
  • Apply to blank or the text (X) from the in-game "Apply to X on..." on devastating critical:
  • blank or the specified Effects (if on critical and devastating, separate lines)
  • Apply to blank or the text (X) from the in-game "Apply to X on..." on Critical and Devastating Critical:
  • blank or Effects (if on both, same line)
  • Requires: blank or the equipped Trait required, e.g. "Return to Thorin's Gate" Trait Equipped
  • Requires: blank or the wikified mounted trait required, e.g. "Invigorate"
  • Materials: blank or a numeric value plus "Travelling Rations", e.g. 2 Travelling Rations
  • Cooldown: blank or a cooldown time, e.g. 30s

General Information

Class:

Level:

Traits

The trait [[]] ...
The trait set bonus for [[]] (#) ...

Effects

Using this skill causes [[]] to occur on yourself/your target/...

Interactions

The (class) Legacy [[]] ...
Equipping # pieces of the [[]] armour set ...
Anything else that affects the stats of the skill ...

Tactical Information

Describe useful applications for this skill, or important information about effective/ineffective ways to use it here.

Special cases: "Improved" skills

1. Skills requiring a specific trait equipped
  • Level is the level at which you unlock deed for the trait that makes the skill possible
  • Training Price is not applicable
  • Add as last sentence under the General Information header:

Trait: [[]] Example: Improved Inner Flame


2. Skills that are an improved version of an earlier required skill
  • Add as last sentence under the General Information header:

Training this skill will replace [[]] with [[]]. Example: Improved Cry of the Chorus ...

General Information

Class: Minstrel

Level required: 54

This skill replaces

Dissonance stance Melody stance Resonance stance
Cry of the Chorus (Dissonance)
  • Immediate
  • This skill provides you with three damage ballad bonus effects allowing access to Anthems and Codas. It also breaks any silence effects on you.
  • +3% Tactical Damage
    +1% Incoming Healing
    +1% Outgoing Healing
  • Expires if out of combat for 9 seconds.
  • +3% Tactical Damage
    +1% Incoming Healing
    +1% Outgoing Healing
  • Expires if out of combat for 9 seconds.
  • +3% Tactical Damage
    +1% Incoming Healing
    +1% Outgoing Healing
  • Expires if out of combat for 9 seconds.
  • +9% Outgoing Healing Effect Modifier
    +6% Tactical Damage
    -15% Power Cost
  • Duration: 10s
  • Cost: [269 at Level 150] Power
  • Cooldown: 1m 15s
Cry of the Chorus (Melody)
  • Immediate
  • This skill provides you with three power ballad bonus effects allowing access to Anthems and Codas. It also breaks any silence effects on you.
  • +3% Incoming Healing
    +1% Tactical Damage
    +1% Outgoing Healing
  • Expires if out of combat for 9 seconds.
  • +3% Incoming Healing
    +1% Tactical Damage
    +1% Outgoing Healing
  • Expires if out of combat for 9 seconds.
  • +3% Incoming Healing
    +1% Tactical Damage
    +1% Outgoing Healing
  • Expires if out of combat for 9 seconds.
  • +9% Outgoing Healing Effect Modifier
    +6% Tactical Damage
    -15% Power Cost
  • Duration: 10s
  • Cost: [269 at Level 150] Power
  • Cooldown: 1m 15s
Cry of the Chorus (Resonance)
  • Immediate
  • This skill provides you with three power ballad bonus effects allowing access to Anthems and Codas. It also breaks any silence effects on you.
  • +3% Outgoing Healing
    +1% Incoming Healing
    +1% Tactical Damage
  • Expires if out of combat for 9 seconds.
  • +3% Outgoing Healing
    +1% Incoming Healing
    +1% Tactical Damage
  • Expires if out of combat for 9 seconds.
  • +3% Outgoing Healing
    +1% Incoming Healing
    +1% Tactical Damagee
  • Expires if out of combat for 9 seconds.
  • +9% Outgoing Healing Effect Modifier
    +6% Tactical Damage
    -15% Power Cost
  • Duration: 10s
  • Cost: [269 at Level 150] Power
  • Cooldown: 1m 15s

.

Depending on the current stance, this skill will apply different Ballad buffs.

Effects

This skill applies three equal Ballad buffs (which depend on the stance in which this skill is used), Cry of the Chorus and a silence immunity.

Traits

The trait Inspiring Cries and Calls in the Watcher of Resolve trait tree adds a chance for the cooldown of this skill (among others) to reset, when using a healing skill.

Legendary Item Legacies

The Songbook legacy Cry of the Chorus Cooldown reduces the cooldown of this skill by up to 2 minutes.