Udúnion

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Level: Udúnion
52
Udúnion.jpg
Genus: Ancient Evil Species: Rogmul
Max Health: 74,370 Type: Nemesis
Max Power: 13,419 Alignment: Evil
Location: Barad Gúlaran
Combat Effectiveness:
Finesse: Unknown
Melee Def: Average
Tactical Def: Average
Range Def: Average
F.M. Immune: False
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Average
Song: Average
Tactical: Average
Physical: Average
Mitigation:
Common: Average AncientDwarf: Poor
Fire: Incredible Beleriand: Poor
Light: Poor Westernesse: Poor
Shadow: Average Frost: Incredible
Lightning: Average

Level of Lore Master reporting: ( )  

Contents

Lore

After the Breaking of Thangorodrim, many of the Balrogs and their Rogmul minions were destroyed or banished beyond the bounds of the material world. One of these was the Rogmul Udúnion. He fought beside his lord, Thaurlach, and tried to follow him into hiding, but was trapped by two Wizards and cast into the world of shadow.

These two Wizards eventually passed into the far East, and Udúnion was forgotten by nearly all who lived. Forced to wander the shadows, able to see but not interact with the physical world, Udúnion witnessed the fall of the North-kingdom, the defeat of the Witch-king, and the power of the Dark Lord Sauron diminished as Isildur cut the One Ring from his finger. Now he bides his time, waiting for his freedom.

Location

Udúnion is found within Barad Gúlaran. He is the final and most difficult boss of the instance.

Involved in Quests

Tactics

Preparation

  • Staff of Dark Shadows
  • Horn of Anor
  • Scroll of Ruin
  • 20x Pure Flask of Conhuith on each player (to cure the Affliction through Shadow)
  • 20x Pure Healing Draught on each player (to cure the Affliction through Flame)
  • Pure Healing Salve and Pure Conhuith Salve can be used to save party members with Afflictions whose potions are on cooldown.
  • +4 or +5 Edhelharn Token (Hope Token)
  • Lore-master with Proof Against All Ills slotted to help remove Affliction through Flame
  • Minstrel and/or Captain prepared to use fear-removing skills for Affliction through Shadow

Battle

Udúnion engages after Múlvuirë has been defeated. He is shackled in place by a Bound in Fire debuff until he has lost approximately 10,000 morale, when he says "Enough! Flames unbind me. Shield me from the Light!"

As soon as he has broken these bonds, he can move around and also begins to cast his signature abilities. In order to interrupt his casting, the appropriate item must be used. These items are Staff of Dark Shadows, Horn of Anor and Scroll of Ruin, obtained from Afraig, Coblaith and Castellan Wisdán. They must each be used at a different Seal (glowing runed circles in the west, north and east of the room), depending on the ability that Udúnion calls out. Players who stand on one of the Seals to interrupt him will receive a Vulnerable debuff, which greatly increases their chance to become affected by an "Affliction". For this reason, do not stand on top of a Seal when it is not absolutely necessary.

The Affliction is a debuff that can randomly appear on any member of the fellowship throughout the battle. It appears most commonly on anyone who is or has recently been affected by Vulnerable. The icon looks like an eye with a black pupil, surrounded on the outside by either red or purple, the former representing an Affliction through Flame and the latter an Affliction through Shadow. The affected player must pay attention to this detail since Pure Flask of Conhuith and Pure Healing Draught share their cooldown. Minstrels, Lore-masters and Captains should also be prepared to use their wound- or fear-removing abilities. Once the debuff appears on a player, they have 10 seconds to cure it. If it is not cured in time, it will result in the instant defeat of the affected player.

Strategy

Strategy positioning overview.

It is recommended to have three ranged damage (ie. hunter, lore-master) members in the fellowship. This allows for Udúnion to be tanked just north of the "Immolation Zone" while all possible signature abilities are covered easily. The Immolation Zone is the middle area of the room that causes an Immolated effect on players standing within it, so it is not a good idea to fight him there. The Minstrel should have the Horn of Anor, and be positioned just below the North Seal. Two ranged damage members, one with a Staff of Dark Shadows, should stand slightly north of the West Seal. The last should have the Scroll of Ruin, and stand slightly north of the East Seal. With this positioning, the Minstrel will be able to reach all members of the fellowship with heals.

Once Udúnion makes a signature ability call-out, the appropriate player should step onto their Seal, activate their item, and then step back out of the circle into position. This must be done within approx. five seconds after the call-out. During this time it is likely that the player who stepped onto the Seal has received an Affliction debuff, and it will need to be cured as soon as possible.

If all goes well and the strategy is executed properly, Udúnion will be interrupted when casting all his signature abilities, and no members of the fellowship will be defeated due to an Affliction. Within about 5 minutes, his morale will be beaten into dust, and the great terror within Barad Gúlaran will be no more.

Abilities

Immolation Zone:

  • Immolated (Resistance: Wound (52)) - Does 184 Fire damage every 2 seconds for 30 seconds. Affects any players standing within the area (shown on the strategy positioning overview).

Common Abilities:

  • Shadow Vulnerability (Resistance: Fear) - Randomly cast at targets. Lowers shadow damage mitigation by 10% for 45 seconds.

Afflictions:

  • Affliction through Flame (Resistance: Wound (52)) - Instantly defeats the player if the 10 second timer expires. Target cannot Block, Parry or Evade.
  • Affliction through Shadow (Resistance: Fear (52)) - Instantly defeats the player if the 10 second timer expires. Target cannot Block, Parry or Evade.

Note: For Captains, Last Stand does not save you from the debuff.

Signature Abilities: (approx. 5-second cast time)

Seal Call-out Prevention Effect (if not prevented)
West "Shadow take you!" Staff of Dark Shadows Massive shadow damage. Hits for 3,000 morale. (common cast)
North "Burn!" Horn of Anor Massive fire damage. Hits for 3,000 morale. (rare cast)
East "Come dark fire!" Scroll of Ruin Massive self-heal for 30,000+ morale. (common cast)


Quotes

"Die!"

"Enough! Flames unbind me. Shield me from the Light!"

"Shadow take you!"

"Burn!"

"Come dark fire!"

"Noooooo"

Loot

Incomparable Drops
Earring 2 (incomparable)-icon.png
  Earring of Certitude
Rogmul's Disdain-icon.png
  Rogmul's Disdain
  • Unique
  • Bind on Acquire
  • One-handed Sword
     
  • 55 - 91 Westernesse Damage
  • 38.5 DPS
  • Wield: Your Hit-chance is slightly increased.
    +8 Will
    +8 Might
    +45 Maximum Morale
    +8 Agility
    +15 Vitality
    +106 Parry Rating
    Demoralize: Opponent's morale is transferred to you some of the time.
    Attacker gains 83 Morale
    Target is drained of 83 Morale
     
  • Tough
  • Durability 100/100
  • Minimum Level 50
     
  • Worth: 12 Silver 75 Copper 
Rogmul's Edge-icon.png
  Rogmul's Edge
  • Unique
  • Bind on Acquire
  • Dagger
     
  • 53 - 88 Westernesse Damage
  • 37.1 DPS
  • Wield: 1% Auto-attack Critical Hit Chance
    +15 Vitality
    +15 Agility
    +15 Might
    +102 Melee Critical Rating
    Wield: Chance of lowering your target's Armour.
    15% change to apply
     
  • Normal
  • Durability 100/100
  • Minimum Level 48
     
  • Worth: 7 Silver 71 Copper 





Rare Drops
Basher of the Nameless-icon.png
  Basher of the Nameless
  • Bind on Equip
  • Two-handed Club
     
  • 79 - 132 Common Damage
  • 42.2 DPS
  • +7 Damage to Ancient Evil
  • Target: You have a small chance of slowing your target's Attack Speed.
    +30 Will
    +30 Might
    +30 Agility
    +212 Melee Critical Rating
     
  • Tough
  • Durability 100/100
  • Minimum Level 50
     
  • Worth: 12 Silver 60 Copper 
Blackstock-icon.png
  Blackstock
  • Bind on Equip
  • Crossbow
     
  • 66-120 Common Damage
  • 42.2 DPS
  • +6 Damage to Race of Man
  • Wield: Your Ranged auto-attacks are 5% tougher to Block
    +212 Ranged Critical Rating
     
  • Normal
  • Durability 100/100
  • Minimum Level 50
     
  • Worth: 12 Silver 
Doorward's Staff-icon.png
  Doorward's Staff
Ring 1 (rare)-icon.png
  Golchor
Light Hat 8 (rare)-icon.png
  Hat of the Forests
One-handed Hammer 1 (rare)-icon.png
  Hammer of the Seven Stars
Medium Boots 5 (rare)-icon.png
  Hard-heels
Medium Gloves 5 (rare)-icon.png
  Irman's Gloves
Old Bindo's Pocket-handkerchief-icon.png
  Old Bindo's Pocket-handkerchief
Overlander-icon.png
  Overlander
Bow 1 (rare)-icon.png
  Penghest
  • Bind on Equip
  • Bow
     
  • 66 - 120 Beleriand Damage
  • 42.2 DPS
  • Wield: +1% Critical Hit Chance to ranged auto-attacks.
    Reduces ranged skill induction time.
     
  • Normal
  • Durability 100/100
  • Minimum Level 50
     
  • Worth: 8 Silver 20 Copper 
Necklace 3 (rare)-icon.png
  Rogmul's Band
  • Bind on Equip
  • Neck
  • +112.5 non-Combat Power Regen
    +15 Will
    +29 Might
    +44 Maximum Morale
     
  • Normal
  • Durability 80/80
  • Minimum Level 49
     
  • Worth: 3 Silver 95 Copper 
Shoulders of the Silverwood-icon.png
  Shoulders of the Silverwood
Staff 2 (rare)-icon.png
  Stave of the Upholder
Medium Boots 2 (rare)-icon.png
  Stone-crackers
Bow 1 (rare)-icon.png
  West-wind
  • Bind on Equip
  • Bow
     
  • 66-120 Common Damage
  • 42.2 DPS
  • Wield: +1% Critical Hit Chance to ranged auto-attacks.
    Reduces threat during ranged combat.
    +212 Ranged Critical Rating
     
  • Normal
  • Durability 100/100
  • Minimum Level 50
     
  • Worth: 8 Silver 20 Copper 



Trophy Image

Udunion's Swords.jpg

Links

Misadventurers Guide To Defeating Udúnion

Bosses of Barad Gúlaran
ForvengwathAfraigCoblaithCastellan WisdánMúlvuirëUdúnion
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