Travelling

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Game Guides Topics: Getting Started, Game Terms, Commands, Character, Grouping, Music, Travelling

Middle-earth is a big place. It's wise to know how to get around if you're going to combat the forces of Angmar and Mordor...

Old-Fashioned Running

Your feet are the most common method of travel in Middle-earth. You can toggle the run/walk option with the Insert key, and you can lock yourself in running mode (so you don't have to hold a key down) with the Numlock key.

To run from Ered Luin to the Misty Mountains takes roughly 45 minutes.

Run Speed Defined

Run Speed is the movement speed of your toon when moving, both running and walking. Run speed is generally what is referenced when talking about increases or decreases in your normal movement speed. These effects affect both your running and walking speed, increasing or decreasing both.

Speed when running

Running speed is usually around 6.5 m/s (metres per second), and all buffs and debuffs refer to this base speed (100% or factor 1.0).
A hunter using Find the Path-icon.png Find the Path, getting a 15% speed bonus, will therefore run 6.5 * 1.15 = 7.48 m/s. Or, with an extra 15% from maxed-out Pathfinder trait, 6.5 * 1.30 = 8.45 m/s.

Speed when riding

A standard mount has a base speed (100%) of approximately 10.5 m/s. Most mounts increase your run speed by 62%. Some mounts increase your speed by 32% or 68%. There is also an account-wide 78% increase, the Journeyman Riding Trait, available in the store, as well as "+20% for 1 hour" buffs called Mount- Well Fed-icon.png Mount: Well Fed  .
A starter horse or pony, with an 32% increase in run speed, has a base speed of approximately 8.2 m/s. Some prestige mounts can reach 10.9 m/s. A war-steed traited out for maximum speed (158% of its base speed) can reach 16 m/s, which is slightly faster than the stablemaster horses travel.
Conversion for those more familiar with miles per hour:
6.5 m/s = 14.3 mph;
8.2 m/s = 18.0 mph;
10.5 m/s = 23.1 mph;
10.9 m/s = 24.0 mph;
16 m/s = 35.2 mph.

Run-speed "Debuffs"

  • All characters run at the same speed, and there is no encumbrance penalty.
  • However, some monsters can inflict wounds that give you a movement speed debuff - especially Bears, Wolves and Wargs. Under such a debuff you might move very slowly.
  • If you injure yourself by falling, you will receive a 60% movement speed penalty that also prevents you from avoiding damage for up to 1 minute, depending on the distance of the fall. Should you fall farther than that, you will be defeated.

Run speed "Buffs"

  • Captains get a brief, fast speed buff for escaping danger at level 8.
  • Champions get a 25% speed buff for 15 seconds on a 5 minute cooldown at level 28.
  • Hunters gain a 15% out-of-combat speed buff at level 14, which applies to their whole fellowship if close enough. This can be increased up to 30% with Rank 5 of the Pathfinder trait.
  • Guardians get a trait that grants 5% increased movement speed while equipped.
  • Wardens get a 25% out-of-combat speed buff at level 14.
  • You can spend destiny points on a buff which increases your run speed for a limited time.
  • There are a few items that increase run speed while equipped. Normally, the increase is by 5%, but there are some rare items that increase run speed by 8%.
  • There are also "Movement Buffs" which can be purchased in the Lotro Store for both your character and your mount; +10% for your character and +20% for your mount. These are frequently bestowed as "Hobbit Presents."
These buffs are additive to other, normal, in-game buffs, however their duration is for a fixed amount of in-game time. That is, if you log out with 30 minutes remaining on a 60 minute buff, when you log back in, that remaining 30 minutes will be there and again begin counting down.

Some examples:

Milestones

Characters can bind themselves to "milestones" at various locations in the world, and return to those locations at any time (with a 1 hour cooldown). The cooldown time can be reduced to 30 min with the skill Hurried Traveller (LOTRO Shop, 495 TP). It can be further reduced by 25 min to 5 min with the skill Expedient Traveller which also reduces the cooldown time of Return To by 25 min (LOTRO Shop, 495 TP).

See Milestone for more information.

"Return To" Skills

"Return To" skills allow a character to return to a specific location once an hour (one hour cool down). The cooldown time can be reduced to 30 min with the skill Returning Traveller (LOTRO Shop, 495 TP). It can be further reduced by 25 min to 5 min with the skill Expedient Traveller which also reduces the cooldown time of Milestone skills by 25 min (LOTRO Shop, 495 TP).

Once obtained, each skill can be found in your Character screen - Skills, Common Skills. You can add them to your Quick Slot bar, or access them via one of the Lua plugins, such as Travel Window.

Each race has a "Return To" racial trait (skill) which they automatically gain for completing certain deeds.

The use of the racial skill requires slotting of the matching trait.

The skills Return to Thorin's Gate (for non Dwarves) and Return to Bree (for non Man) can also be acquired by achieving Kindred status with the Dwarves of Thorin's Hall and Men of Bree respectively, and then purchase a scroll, Paper Sheet 1 (rare)-icon.png Return to Thorin's Gate and Paper Sheet 1 (rare)-icon.png Return to Bree.

The factions for Elves and Hobbits do not provide such skills for Michel Delving nor Rivendell. However, these skills can be purchased for all four races from the Lotro Store; see details below.

Additionally there are other "Return To" skills, which can be purchased after achieving Kindred status with the following factions:

All of the Travel Skills mentioned above can also be purchased from the Lotro Store for 295 LOTRO Point .

  • A purchased skill can be used by any character and any race above level 10 without further prerequisites, except that they can only be used after you have visited the respective location.
  • Note Especially: All Races can use purchased skills instead of slotting a Racial Trait.

Maps

There are also "Map to <location>" items available for purchase from the LOTRO Store for a nominal fee (10 LOTRO Point ) or occasionally found as drops, mail attachments, or quest rewards. These "Maps" are available to many locations not accessible to either Milestone, Stable travel or Hunter Camp Fires.

All of these maps are one-time use, although they stack and can be bought in batches, and will transport the character only directly to the named location.

These are also frequently distributed as LOTRO Lottery prizes and occasionally found in Festival Gift-boxes, as Hobbit Presents or included as other official LOTRO promotions.

Housing

Player characters are able to return to both personal and kinship homes.

  • If you are a member of a Kinship that owns a house, you will automatically receive the skill Travel to Kinship House-icon.png Travel to Kinship House.
  • Similarly, if you purchase a home in one of the LOTRO housing developments, all characters on your account on that server will receive Travel to Personal House-icon.png Travel to Personal House.
  • Similarly, if you purchase a home in one of the Cape Belfalas housing developments, all characters on your account on that server will receive        Icon WantedThis file is marked for wanting a new icon.Please refer to Help:Images before uploading new icons.     Travel to Premium House.
  • These two skills will appear in your Skills panel under "Housing."

Stables

Many settlements, from large cities to small camps, will have a Stable-master on hand with a few mounts ready to speed you away - for a small fee - to a number of nearby locations (or occasionally not-so-nearby). These travel routes can either be normal travel where your character will actually traverse the intervening distance atop a horse or goat, or "swift", where your character is almost instantaneously transported to the destination.

Characters are invulnerable (aside from the occasional game bug) while traveling using a Stable-master's steed, and can dismount at will at any point when not swift traveling.

See Stable-master for more information, including costs, routes, and locations.

In Game Travel Reference

For an in-game Travel reference use the "Travel Locations Reference Lua" by Vinny"

"This plugin provides details on all the travel locations in the game except for some boats. For each location you can list all the destinations with costs and travel restrictions. It can also find the best route between any two stable locations and factor in Milestone/Return/Guide/Muster skills, even providing a clickable icon for the skill when it provides the best route."

For a convenient way to manage your Milestones and Travel skills use: Travel Window Lua by D.H1icks.

This plugin creates a single window that contains all the available travel skills, including the race, class and reputation skills.
  • For details on how to use Plugins see: Plugins

Travel Discounts

  • Those available to a character appear in one's Skills - Passive Traits under Discounts.
  • Travel discounts are indicated by a Horse Head icon, and are usually related to achieving "Friend" reputation with a particular Faction.
  • These are normally a 10% discount and tied to specific Stable-masters related to a specific Faction.
Factions in East Rohan provide a 25% discount.
  • Note that the Faction a Stable-master belongs to is not identified in-game and is occasionally different than what is expected.
  • There is also a "Travel Discount," which was available to Founders through the 2nd year of LOTRO, which is a 20% discount and is additive with Faction discounts.

Moria quest hub Goats

Goats are available in several quest hubs in Moria to provide free instant travel to other quest hubs or settlements. These goats follow one of 2 patterns:

  • Specific quest only - The travel route is one-way and only available while you have a specific quest in your active quest log.
  • Access gated permanent - The travel route is two-way (a goat exists at both ends) and usually goes between a small remote quest hub and a nearby settlement. The goat on one side or the other is not usable until some quest has been completed.

Player owned mounts

Get a steed of your own!

Getting your mount

Your character needs to do two things: acquire the Riding passive skill, and purchase a mount.

You can acquire the Riding skill in two ways:

  • Purchasing it at the TP store at any level, as soon as your character has the Novice trait (that is, as soon as they finish the Introduction quests, usually at level 5-6)
  • If you have a VIP account you can get the Riding skill for free at level 20, by completing a quest with Éogar, son of Hadorgar, at Hengstacer Farm, which lies north of Bree (Look for the horse on the map).

You can purchase a mount in several ways:

  • The standard mount can be purchased as soon as you have the riding skill, from Éogar. He has several types (colours) available. The first one you buy is 500 Silver ; with the first one, you get a trait that gives you a 60% discount in any other you buy from him, so the price drops to 200 Silver . You will get either a horse if you are Elf or Man, or a pony if you are Dwarf or Hobbit.
  • There are other types of mounts as festival mounts (purchasable during festivals), faction mounts (purchasable after achieving reputation levels with a specific faction), etc. More details at the Mounts page.

You can test the mount system at an early level for free if your character was created after the introduction of F2P. The character will receive a Gift Box which will give a Temporary Horse item. This item allows you to call a special horse for a real-time day, anytime you want, without the need for the Riding skill.

Riding and Combat

  • You cannot fight while mounted, and you can't mount your steed in combat, except in the Mounted Combat areas of East Rohan and West Rohan, all of Gondor, and Mordor
  • Taking direct damage reduces the mount's morale bar. It disappears after 4-5 hits or 1 crit, and you get dismounted. Some mounts are sturdier than others.
  • This changes once you reach Rohan and earn a War-steed.

What else should I know?

  • Your mount is a skill, so you mount (and dismount) your steed by clicking on the skill icon. This icon can be dragged to a quickslot.
  • There are also several Lua plugins which make mount selection simpler for those with many mounts -- "Mount Carousel Men and Elves" is one such.
  • You dismount also by clicking the Dismount button that appears when you're mounted.
  • You can also configure a keyboard-toggle to mount and dismount. In-game, visit "Options/Key Mapping" Scroll down to the "Miscellaneous" section (about 2/3 of the way down) and find "Dismount/Remount". Click on that, and the next key you press will be selected as your keyboard Mount/Dismount toggle. This toggle "remembers" what mount you last used and will automatically select that mount for you.
  • You'll get dismounted if riding through water that is too deep.
  • Mounted movement speed is slowed by falling injuries; however falling while riding a horse doesn't cause you to dismount.
  • You can make your mount jump by pressing space while moving.
  • You can't ride indoors or inside a dungeon.
  • You can interact with an NPC, mailbox, or door while mounted.
  • If you have completed the "Proving Your Quality" race and have purchased a mount by accident that you do not want or cannot use, you are now in luck! Horse-master Éogar has a quest that allows you to swap your mount for a receipt that can be used to purchase a different mount. Once you have your receipt from Éogar, speak to Cam Applewood, Éogar's stablehand, to select a different mount.

Mustering Horns

Mustering Horns are found in various locations around Middle-earth. Typically, they are associated with a questing area where Fellowships are normally needed and almost always have a Camp Site Fire nearby to which a Hunter can bind.

See Camp Site Fire for a list of locations.

Any character can use a Mustering Horn to summon other members of their Fellowship to join them at that location. All that is required is that the summoned character be of the appropriate level.

Character based traveling

Certain classes have unique travel abilities.

Guardian

At level 38, Guardian's Promise creates an Acorn Whistle-icon.png Acorn Whistle that Guardians can trade or mail to another character. Anyone holding a Guardian's acorn and fellowed with them can summon the Guardian to his or her location.

Captain

At level 40, through the use of a Finely Carved Rallying Horn-icon.png Finely Carved Rallying Horn a Captain can summon members of his Fellowship to his side.

Hunter

The Hunter has the unique ability to travel to various locations around Middle-earth taking the members of his fellowship "along for the ride." When a Hunter uses one of these "wayfaring" skills, any member of the fellowship close enough to the Hunter will have the option to travel to the same destination for free.

See Wayfaring for a list of Hunter Wayfaring destinations.

At level 20, Hunters also gain the ability to quickly escape from danger with the skill Desperate Flight-icon.png Desperate Flight which instantly transports them (and only them) to a nearby rally location.

Finally, Hunters level 26 and above can "bind" to a Camp Site Fire in much the same way as any character can bind to a Milestone. Once bound, the Hunter can use the skill Return to Camp-icon.png Return to Camp to transport the fellowship to that location.

Warden

The Warden has a unique skill called "Mustering," which allows the Warden to transport themselves quickly to certain locations to enable them to defend some outpost or other. Unlike the Hunter, the Warden can not take anyone along with them on their journey.

See Warden Travel Skills for a list of Warden Muster destinations.