Tramug (Nud-melek)

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This page is about the uruk in Moria. For the goblin captains look for, see Tramug (Angmar)
Tramug
Tramug (Nud-melek).jpg
Level: 60
Region: Instance
Area: Sixteenth Hall

Type: Nemesis
Genus: Orc-kind
Species: Uruk

Morale: 72.700
Power: 10.636
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Feeble
F.M. Immune: False
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Fair
Song: Fair
Tactical: Fair
Physical: Fair
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Good Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 58 )  

Location

Tramug is the first boss of the Sixteenth Hall, a 6-man instance in Moria. [11.1S, 101.0W]

Tactics

Advised: Carry disease potions or take a lore-master

Tramug has two adds. He stands in a room full of orcs though.

You will have to clear the room of mobs first: fight in the hallway and pull small groups. Now you should attack Tramug and his two Moria Servants. Since the servants continually heal Tramug, they need to be killed as soon as possible, while the main tank keeps Tramug busy with kiting. After the servants are killed the tank can stop kiting and the whole group can concentrate on Tramug. Once in a while Tramug will start coughing and yellow slime will spat in a circle around him. Just run away a few meters to avoid the stuff and fight further somewhere else in the room. Walking into the (soon numerous) yellow circles will give you a removable disease debuff.

Drops


Incomparable Drops
One-handed Club of the Second Age 1-icon.png


Rare Drops
Shield 4 (rare)-icon.png


Other Drops
Heritage Rune 65-icon.png

Lore

This hideous Orc-foe is almost pitiable in his sickened state, but his illness lends him a terrible strength and malicious power of will.

Quotes

"Share in my pain!"


Bosses of Sixteenth Hall
TramugDhûrzThe Lost One