Traits

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Character Topics: Getting Started, Character Stats, Races, Classes, Skills, Traits


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As you progress through the game, you will earn Traits. Traits are gained by completing Deeds, Quests and (occasionally) simply by leveling. Each Trait falls into one of four categories: Virtue, Class, Racial and Legendary.

The benefits of using traits range from small bonuses to your Skills and attributes to unlocking specialized abilities available only to your class. Many of the bonuses derived from Traits stack allowing you even greater benefits to your abilities. Traits can give you a huge advantage and your valuation of these traits will change as you progress through your career. Things like resistances and seemingly "weak" gains can mean the difference between success and failure in many encounters. As such, you will wish to collect as many of them as you are able to.

You can only have a few Traits active at a time. As your level increases, you gain the ability to have more active Traits. New Trait slots become available at the following levels:

Equipping Traits

Although your character can earn dozens of different traits (see Trait Types below), you may only equip a limited number of traits at one time. Upon starting the game, you will not have any trait "slots" available to you. As your character gains levels, those slots will automatically open up one at a time, per the levels in the table below.

Once you have earned some traits you need to visit a bard to equip them. Bards can only be found in major cities (see bards for a list of names and locations). Speaking to the bard allows you to drag and drop your available traits into the available slots. Once you are satisfied with your configuration, you must confirm this configuration with the bard and pay a fee to finalize your changes. The fees vary depending on the level and desirability of the traits that you have changed or added.

There is no limit to the number of times you may change your equipped traits. Levels at which new Trait Slots become available:

Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Slot 7
Virtue: 7 9 11 17 23
Race: 13 19 25 31 37
Class: 15 21 27 33 39 53 57
Legendary: 41 45 60

Trait Types

Every character has four types of traits that can be earned: Virtues, Racial Traits, Class Traits, and Class-based Legendary Traits.

Virtues

Virtues give enhancements to all races and classes that improve the character's combat abilities (e.g., increase to power regeneration, or increase chance to evade damage). Most Virtues are acquired and improved on by completing Deeds, and all cost 1 Silver 25 Copper  to slot at a Bard, no matter what their rank.

Upon completing the introductory instance, your character will automatically acquire Deeds as her or she accomplishes different goals in the game. Most deeds are tiered; the reward for the first tier of a deed is generally a title; after that, each deed tier will award an increase to a particular Virtue. Virtues, once acquired, can be improved by completing additional deeds.

  • For a full list of effects given by every tier of every virtue, as well as the deeds that advance each virtue, visit the Virtues page.
  • For a full list of virtues by region, visit the Virtues by Region page.
  • To learn which virtues will affect a particular stat or characteristic, check the Virtue effects table.

List of Virtues:

Charity Compassion Confidence Determination
Discipline Empathy Fidelity Fortitude
Honesty Honour Idealism Innocence
Justice Loyalty Mercy Patience
Tolerance Valour Wisdom Zeal

Racial Traits

Racial Traits are unique to each race. Most require you to defeat a specified number of certain mob type. The first slot opens up at level 13, which is also when you can begin working toward trait. Most racial traits will provide your character with a special skill or fast travel ability (e.g., Return to Rivendell). Racial Traits cost 22 Silver 50 Copper  to slot at a Bard.

See:

Class Traits

Class Traits are unique to each class. You can begin working toward Class Traits as soon as you leave the Introduction Area and begin using your skills. Most Class Traits require that you use a certain skill a specified number of times, then the trait becomes available for slotting; the first slot opens up at level 15. A few traits require a Quest to obtain. Class Traits cost 11 Silver 25 Copper  to slot at a Bard.

See:

Legendary Traits

Legendary Traits are based on the character's class and cost 101 Silver 25 Copper  to slot at a Bard. See the Class Trait pages for the a listing of Legendary Traits as well.

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