Torech Ruin

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Torech Ruin
Level: 60 - 150
Instance: Rescue in Nûrz Ghâshu

Type: Arch-nemesis
Genus: Object
Species: Siegecraft

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Remarkable
F.M. Immune: False
Stun/Mez Imm.: False
Root Immune: False
Resistances:
Cry: Remarkable
Song: Remarkable
Tactical: Remarkable
Physical: Remarkable
Mitigation:
Common: Incredible AncientDwarf: Incredible
Fire: Incredible Beleriand: Incredible
Light: Incredible Westernesse: Incredible
Shadow: Incredible Frost: Incredible
Lightning: Incredible

Level of Lore-master reporting: ( 61 )  

Location

Torech Naur (Sindarin for Hole of Fiery-red) can be found in the skirmish Rescue in Nûrz Ghâshu.

It erupts from the ground in front of the doors of the Norbar coliseum, preventing entry until it is destroyed.

Its level and power/health depends on the level and tier of the skirmish you are doing.

Abilities

 Absorption

Tactics

It must be struck thrice in its weak spots to be destroyed. A wave of skirmish enemies must be defeated for each time Corunir searches for a weak spot, for a minimum of three waves. On a solo skirmish, it must simply be hit with a damaging attack each time it is vulnerable. Duo skirmishes or larger require the successful execution of the Fellowship Manoeuvre Corunir calls out to damage it.

Failing to hit a weak spot necessitates defeating another wave while Corunir finds another. If the weak spot is missed several times, Corunir will destroy it on his own.