| Armourer, Armsman, Explorer |
| Crafting Guide |
"A Tinker’s greatest skill is that of jewelcraft, and a skilled Tinker can create baubles of both beauty and utility. A Tinker can harvest the precious metals and stones He needs for his work, and given the long hours his trade requires, it is good that a Tinker is a fair hand at preparing a hearty meal!"
As the third age rises, decay of the great races surrounds us. And yet, there is still a place for us to create new wonders from the ashes, be they lasting jewels, or the simple pleasures of fine meals.
The tinker will require food grown by a Woodsman, Yeoman, or Historian for their cook recipes. Otherwise, they are self-sufficient, since prospecting provides most of the supplies for making jewellery.
Tinkers may assist Historians by providing the ingots necessary for their Weaponsmith recipes.