Thrill of Danger
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Thrill of Danger
- 10.2m Range
- Fast
- Melee Skill
- Max Targets: 3
- Radius: 10m
- Regenerates Power, increasing with every enemy near you.
(This skill works in combat only.) - For each enemy:
Target gains 0 Power - Attacker gains ... Power
- Cost: [68 at Level 150] Power
- Cooldown: 1m
General Information
Class: Guardian
Trait Tree: The Fighter of Shadow
Rank Needed: 15 (trait Thrill of Danger)
Trait Interactions
- The trait Bring on the Pain in the Fighter of Shadow trait tree makes this skill apply Bring on the Pain to the Guardian if there are any nearby enemies. Further ranks increase the potency of this effect by up to an additional 2%.
Armour Set Interactions
Equipping 2 pieces of the Umbari Armour of the Desert Sun armour set acquired from the Depths of Mâkhda Khorbo Raid reduces the cooldown of this skill by 10 seconds.
Equipping 4 pieces of the Umbari Armour of the Desert Sun armour set makes incoming enemy attacks tier up Thrill of Danger on the Guardian, up to 5 attacks, while Bring on the Pain is active.
Tactical Information
Thrill of Danger has little to no use in its base value, and becomes strong when upgraded through traits. This skill is commonly used by Blue-line Guardians as a self-healing ability when being attacked by multiple enemies.