Thorliw
| Thorliw | |
|---|---|
| Faction | Neutral |
| Location | The Delving of Frór |
| Area | The Delving of Frór |
| Genus | The Dead |
| Species | Wight |
| Type | Arch-nemesis |
| Level Range | 67 |
| Morale Range | 299,000 |
| Power Range | 22,366 |
| Special Abilities | Unknown |
Description
Thorliw is one of the named bosses within The Delving of Frór. You must fight him in the middle of the room or he WILL reset.
Upon starting him, he will talk for a bit while walking down the stairs into the center of the room. Once in the center, he will enter the first phase of the fight. During this first phase, he will be immune to conjunctions and warband skills. Two banner wights will spawn near him. This phase will only last until 230k , so prepare for phase two. Keep in mind that every time a phase changes, all DoTs and debuffs you had on Thorliw are cleared.
In phase two, Thorliw loses his immunity to conjunctions and replaces it with an enormous in combat morale and power regeneration buff (+1000 in combat power regen, +6000 in combat morale regen). He also gets a healing buff that adds 600 morale every 5 seconds for as long as he's in the phase. Two new banner wights spawn to the left and right of the room. This phase lasts until 150k, in which he enters phase three.
In phase three, Thorliw loses his regen buffs and replaces them with a giant melee damage buff. (+300% melee damage) Two new banner wights spawn on the left and right of the room. This phase lasts until 70k, in which he enters his final phase.
In the fourth and final phase, Thorliw becomes angered that he hasnt defeated you yet and gains ALL the buffs from the previous phases at once. As soon as the phase starts, he instantly heals to 120k. 6 new banner wights spawn in the room. Survive this phase and you have defeated Thorliw!
Special Attacks
He has several special abilities.
His most common ability is an induction which, on completion, drains about 1,000 power from everyone within 30 meters of him. It is a very potent ability which needs to be interupted as much as possible in order to win the fight.
Another ability he has is an AoE roar skill that hits everyone in front of him. This ability does three seperate spikes of damage, each of which do large amounts of damage. It also adds the debuff Diseased Frailty to all of the targets it hits. This is a nasty disease debuff.
A third ability that he posseses is another induction. It looks similar to the induction of the power drain, but has a very different effect. This induction roots whoever is tanking the boss to the ground for 15 seconds, and removes 100% threat from the rooted target. This means that the boss will switch to the next target in the threat line.
His fourth known ability is a melee double attack that does a decent amount of damage. Nothing special, but is known to be deadly.