The Siege of Gondamon

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Gondamon Courtyard

The Siege of Gondamon is a Skirmish which takes place in Gondamon. Skirmishes, can be started by using the Instance Finder, (as long as you're not in an instance already).

Location

Gondamon is one of the strongest fortresses of the Longbeards in Ered Luin along the Blue Mountains. The Dourhands and their goblin-allies seek to overthrow the stronghold and claim it for themselves. In The Siege of Gondamon the Dourhands have forged an alliance with the Blue Crag goblins and have laid siege to Gondamon for nearly two weeks. You enter during the final assault.

Requirement

All accounts have access starting level 20.

Group, Level and Tier

There are three Tiers of difficulty for this Skirmish

You can start this skirmish for the following groups:

  • Solo (1) or Duo (2)
  • Small Fellowship (3) or Fellowship (6)
  • Raid (12)

Quests

There is one quest in this skirmish that scales to your level. You will automatically receive it when entering the Skirmish.

Deeds

  • The Siege of Gondamon Deed rewards the Title: Gondamon Siege-breaker
  • There are a number of Skirmish Lieutenants Deeds
  • Since you will only meet one or two of these encounter mobs each skirmish, you will have to do several sessions before you can complete it.
  • Mobs you encounter must be close to your level or the kill will not count towards the deed

Mobs

For all possible skirmish lieutenants, see the page Skirmish Lieutenants. The following creatures are encounters within this skirmish:


Encounters

Random Encounter mobs:

Instance Overview

The instance starts when you report to Mathi, commander of Gondamon. Follow his instructions. The instance will have you running to three defense points (North, East and South) as the fortress gates are attacked by small bands.

Boss and End Fight

The final assault occurs at the top of the stairs with Mathi. The final boss Ingithor Blackhand and his minions cheat and drops off the West wall of the fortress directly into the upper courtyard of Gondamon with Mathi. After all creatures are dead and the flag is raised, you can loot either the boss corpse or the chest.

Name Species
Ingithor Blackhand Dwarf
  • By level stat details are on the boss page

Raid

No raid specific notes.

Rewards and Loot

Competing the skirmish will reward Thorin's Hall Reputation. Rewards and Loot scale to the level, group size and tier of the Skirmish. Loot is found:

  • completing quest flags or objectives
  • Lieutenants
  • Encounters
  • End Boss
  • Fancy Wooden Chest (appears after the boss fight)
  • Sometimes you will need to activate the last banner before the chest appears, be aware and DON'T LEAVE until after you find the boss loot or chest.

Skirmish Marks are the main rewards and currency of skirmishes. They are not stored in one's inventory; but found in the skirmish and player's wallet windows. Marks, Medallions, and Seals are used to barter at the many skirmish barters.


Summary Loot List

For by level and tier details see Skirmish Rewards

Map


Skirmishes
Offensive: Attack at DawnThievery and MischiefTrouble in TuckboroughThe Icy CrevasseRescue in Nûrz GhâshuStorm on MethedrasStrike Against DannenglorBreaching the Necromancer's GateAssault on the Ringwraiths' LairThe Battle in the Tower
Defensive: The Siege of GondamonStand at Amon SûlDefence of the Prancing PonyThe Ford of BruinenThe Battle of the Deep-wayBattle of the Way of SmithsBattle of the Twenty-first HallProtectors of Thangúlhad
Survival: Barrow-downs Survival