The Keeper of Animals

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The Keeper of Animals is a Lore-master class trait set introduced with the Mines of Moria patch. Lore-masters are a friend of most of the natural creatures of the wild. They preserve the natural balance of the world, knowing that they are part of nature, and that man and nature must coexist; but sometimes when that balance becomes disturbed, Lore-masters will need to call upon the aid of creatures of the wild and nature to right it.


The Keeper Of Animals.jpg


Traits

The traits that are in this set are largely familiar to the Lore-master, as the focus of this set is to increase the fortitude of your animal companion, restore morale, and give your companion bonuses in combat to drive off the Shadow that is creeping over Middle-earth. The addition of “The Wild and Ward” trait enables your animal companion to better stand against some of the non-common damage types in the game.

Name Description Level Deed/Quest
Dúnadan-learning-icon.png Dúnadan-learning You are well versed in the knowledge of the Dúnedain and their signs, allowing you to increase their duration and effectiveness. This includes: Sign of Righteousness and Sign of Vigilance. 20 Use Signs of Power or Battle 1,000 times (100/day)
Master of Beasts-icon.png Master of Beasts Your knowledge of the Signs of the Wild gives you greater control over them, lessening their cost and enhancing their duration. This also enables these signs to remove poison, fear, wound, and disease effects from your companion.

-10% Sign of the Wild Skills Power Cost
+120s Sign of the Wild Skills Durations
Removes Poison, Fear, Wound, Disease debuffs from Companions

6 Use Sign of Protection 500 times (175/day)
Beast-lore-icon.png Beast-lore The Combat Prowess of your companions is increased. This includes attack, defense, and stealth detection.

Your animals have increased health, increased power, attack faster and deal more damage.

8 Use Sign of the Wild: Rage 300 times (60/day)
Hardy Bear-icon.png Hardy Bear The Power of your bear-friend is increased. 15 Complete the class quest A Well-ordered Mind
Light of Hope-icon.png Light of Hope Beacon of Hope has a lower Morale cost, recovers faster and has a shorter cast time.

-40% Beacon of Hope Morale Cost
-10s Beacon of Hope Cooldown
-1s Beacon of Hope Induction

4 Use Beacon of Hope 600 times (120/day)
Healer-icon.png Healer You gain a number of bonuses to your healing and restorative skills.

-15% Healing, Cure, and Power Restoration Skills Power Costs
-50% Healing Skills Induction
+10% Healing

10 Heal your fellows with Leechcraft 250 times (40/day)
Proof against All Ills-icon.png Proof against All Ills Your Tend the Sick and Leechcraft works on all fellowship members within an area-of-effect. This also enables Leechcraft to be used in combat. 30 Use Tend the Sick 300 times
The Wild and Ward-icon.png The Wild and Ward Your Sign of Wild: Protection now grants your companions mitigation bonuses versus Frost and Flame.  ?? Use Sticky Gourd 350 times



Set Bonuses

The bonuses of the Keeper of Animals set focus on enhancing the capacity of animal buffs and their magnitude. Chances are if a Lore-master is going to focus on their relationship with their animal companion, they are familiar with their abilities to buff and enhance their pet’s performance in all situations. The set bonuses focus on enhancing these bonuses in both duration and magnitude.


Note: The Number of Skills refers to how many of these skills you have equipped with the bard.

Legendary Trait: Nature-friend

The new Bog-guardian pet enables the Lore-master to attack at range, fulfilling a much-needed ranged pet role. It is required to equip five traits of the Keeper of Animals class trait to be able to equip the legendary trait that is used to summon him.

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