Test of Will

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Test of Will
  • 40m Range
  • Tactical Skill
  • Induction: 1.5s
  • Resistance: Tactical
  • Skill Type: Light
  • Damages and stuns the target.

    This skill has a large bonus to its Critical chance and magnitude.

    Mounted Combat Enemies: Stun replaced with a mount speed debuff
  • ... Light Damage
  • 5s Stun
  • Cost: [202 at Level 150] Power
  • Cooldown: 1m

General Information

Class: Lore-master

Trait tree: The Ancient Master

Effects

Using this skill stuns the enemy target.

Traits

The trait Disable in the Ancient Master tree increases the stun duration by up to 2.5 seconds.

Interactions

The Lore-master Word of Mastery tracery Test of Will Damage & Devastate Multiplier increases the damage of this skill by up to 55% and its devastate damage by 55%.

Tactical Information

The main reason to use Test of Will is its long stun. It can be used to interrupt enemies, but is less suitable for this compared to skills like Light of the Rising Dawn and Blinding Flash that have a shorter induction. You can alternate between Test of Will and Light of the Rising Dawn on creatures, applying a new stun skill after the 10 second Temporary State Immunity has worn off. In a fellowship, it is almost always better to save these skills for this purpose, as opposed to dealing damage.