Test of Will
- 40m Range
- Tactical Skill
- Induction: 1.5s
- Resistance: Tactical
Skill Type: Light
- Damages and stuns the target.
This skill has a large bonus to its Critical chance and magnitude.
- ... Light Damage
- Mounted Combat Enemies: Stun replaced with a mount speed debuff
- 5s Stun
- Cost: ... Morale
- Cost: (Level × 1.5) Power
- Cooldown: 1m
Trait Tree: The Ancient Master Traits
Rank Needed: 0
The trait Disable increases the stun duration bestowed by this skill by up to 2.5 seconds.
The trait Feral reduces the induction by up to 10% when a Lynx or Sabertooth Cat pet is summoned, increases the damage by 10% and the stun duration by 2 seconds when a Bog-guardian is summoned, and increases the chance it will critically hit by 5% when a Raven or Eagle is summoned.
The trait Level-headed reduces the morale cost of this skill by up to 25%.
The trait Prepared Materials reduces the induction of this skill by up to 15%.
The trait Quick Hands reduces the induction of this skill by up to 15%.
The trait Rapid Fire reduces the induction of this skill by up to 10%.
The trait Synchronized Movement reduces the induction of this skill by up to 9%.
The trait Tactical Damage increases the damage of this skill by up to 10%.
The Lore-master's Staff Legacy Tactical Skills Direct Damage increases the damage of this skill by up to 15.6%.
The Lore-master's Staff Legacy Test of Will Damage increases the damage of this skill by up to 23.4%.
The Lore-master's Book Legacy Light-type Damage & Lightning-type Damage (imbued version of Bane Flare Targets) increases the damage of this skill by up to 23.4%.
The Lore-master's Book Legacy Target Resistance (Damaging Skills) decreases the resistance to this skill by up to 3900.
The Lore-master's Book Legacy Test of Will Devastate Damage increases the damage of skill when it devastates by up to 23.4%.
Equipping four pieces of the Greater Garb of the Knowledge-seeker increases the damage of this skill by 20%.
Test of Will is a skill that can deal very nice damage if it crits. However, it is not very useful as DPS skill because its unreliability to crit and its restriction to The Ancient Master line, which main function is group support and is low in DPS. This leaves the main reason to use Test of Will: its stun. The skill causes one of the longest stuns of the Lore-master (only bested by the stun of Ents go to War) and has the advantage of a long range. It can be used to interrupt enemies, but is less suitable for this compared to skills like Light of the Rising Dawn and Blinding Flash that have a shorter induction. It is nice, though, to use Test of Will in general while fighting, since every second the enemy is stunned, they cannot attack you. You can alternate between Test of Will and Light of the Rising Dawn on creatures, applying a new stun skill after the 10 second Temporary State Immunity has worn off. In a fellowship, it is almost always better to save these skills for this purpose, as opposed to dealing damage.