Talk:Raids

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New raid "Helegrod" in the north of the Misty Mountains has been released, and should be added. - Fedaykin


There should be a distinction between PVE and PVP (ie. PVMP) raids. They're both listed here on the same page. Perhaps the game's PVE raids could be kept on here, and the raids in the ettens on some article in the Ettenmoors. After all, the Ettenmoors are a huge pvp zone and any raid quest there is not completed in a private "raid instance". The only current article that should be on this page is Helegrod, which I will hopefully be working on sometime soon, as I've cleared everything but Thorog numerous times and gathered some information and screenshots. :) --Fedaykin 15:48, 11 August 2007 (PDT)

Agreed. I'd say move them over to an Ettenmoors Raids page, linking to it from here near the top of the page. Presumably with the first paid update there will be a 2nd-monster-play-area raids page too. In the long term it may be worth moving "normal" raids to their own page too, but with only one raid (and not a clue what to call the page!) there's no point atm. DancesInTrees 06:09, 12 August 2007 (PDT)
I'm still polishing up the Barad Gularan article and have lots of work to do on the other instances, but I will try to fit that in when I can. I'd estimate it to happen once I begin serious updates on Helegrod.
Fortunately I can tell you that the joy of having more instances/raids piled up on the to-do list only continues next patch (Book 10), where I believe they are adding a 12-man raid to Annuminas in Evendim. That will be the second raid that fits on this page, and if I read the dev chats correctly, they're definitely not stopping there.
As for a second PVMP area, I do think that's still far, far away, mostly in the realms of speculation. However, it's been said and announced that there are plans for an "Ettenmoors Caves" area (called something similar) that will be accessible to the faction that currently controls certain keeps in the moors. You'll be able to kill mobs and get items for the Bartering system there, which can be turned in for nice rewards! At least that's the way I understood it... should be fun! :) --Fedaykin 02:31, 15 August 2007 (PDT)

Raid Filikul reset, Doesnt it reset daily now?? or is it still on the same reset as shown on this wiki?? Asurmen32 (talk) 17:45, 15 December 2012 (EST)

Encounter Logs

I am interested in lotro raid encounter logs for a raiding addon I'd like to write. If you have any, and can share perhaps we can start a section under raiding for these?

Lunarwater (talk) 20:36, 22 November 2011 (EST)

What are raid encounter logs? --Ravanel (talk) 04:52, 23 November 2011 (EST)
I would like to see chat speech of the NPC / Mob, along with combat text. By right clicking on those chat panels, logging can be turned on. Lunarwater (talk) 11:20, 23 November 2011 (EST)

Warbands

Now normally the raids page is sole dedicated to portal-led instance raids, but since Ferndur, and Bogbereth are both on the locks page, should we also include Warband: Warmaster Bugud? I have had a few edits of mine elsewhere reverted in the past, and am going to not make that edit untill further notice from an administrator (I am not in Rohan yet, so I would not know if Warbands were a "pushover" or if they were special. I think that either way they are just as much of a 'raid' as Bogbereth, but I don't know the wiki's opinion..--Bonzesquire (talk) 16:55, 19 November 2012 (EST)

First of all, unless you are making a purely formatting change to a page, you should not touch it unless you have first hand knowledge about the content. In this case, until you get to Rohan and actually accepted the Warband: Warmaster Bugud quest, please do like me, and resist the urge to make content edits on spec. I have got close enough to receive the quest, and I have been defeated by them sneaking up behind me when I was doing another quest. I have not attempted to take them on, yet.
Personally, I have found the group size rating for the warbands to be over-stated. And, in Rohan, the requirement to actually group to join in a kill is no longer required. I have assisted other players with tough warbands without grouping with them. One might want to do that to aid communications, and perhaps to make it easier for support classes to help. The difficulty with a warband like Warband: Warmaster Bugud is that his mounted ranged minions will turn you into a pincushion before you can do any damage. Less difficult ones like Warband: Dahámab can be soloed by burning down Dahámab first.
Classifying this warband as raid level seems to be more of a clue to the effort required to defeat it, rather than any special grouping requirements. We should hear from some folks who have helped take down Bugud, though.
-- RingTailCat (talk) 03:53, 20 November 2012 (EST)
I've done lots of Bugud runs. He's duoable by any combination of classes if one kites everything while the other picks off the adds one by one. I haven't tried soloing him myself, but I know at least wardens and hunters have done it. There's nothing particularly special about his quest; it resets daily like all the other warbands. He already shows up on this page since he's under Category:Raid Quests, so I think that's enough. -- Eggolass (talk) 16:58, 20 November 2012 (EST)

Revamp

This page has bugged me for a while, so I'm going to propose some changes.

We all know that the word raid has two meanings in the game: Raid Groups being a group of 2-4 fellowships and Raid Instances being World Instances designed for raid groups. Looking at the raid quests category shows a confusing mixture of quests in raid instances and quests that are designed for raid groups e.g. warbands. This page makes no mention at all of raid groups and the mechanisms that operate. The separation of raid instances from fellowship instances has never made a lot of sense either so I propose the following:

  1. This page becomes a disambiguation page with {{other}} links to pages for raid groups, raid instances and World Instance.
  2. Raid Group will explain the differences between raid groups and fellowships and discuss technical details like raid and fellowship chat channels
  3. Raid Instance will contain most of what is currently on this page barring the list of instances
  4. Move the list of instances to the World Instance page (there is already a column for group size)

Let me know what you think. Snarpel (talk) 16:39, 29 September 2014 (UTC)

Boy, talk about opening a can of worms!! You picked a wiggily one :) -- have fun!
  • First off, I believe that there are no "Raid Locks" in LOTRO anymore. Helegrod might be the only exception. Hopefully, you know the answer here.
If you believe all of the Forum chatter, there are no "Raids" left in LOTRO, only "Instances" of T1/T2/T3 level.
  • I'm inclined to say -- not so much as a disambiguation page as a historical page -- referring to "The way we were." Basically explaining the Raid Locks page that still exists in-game, but doesn't mean anything anymore :) -- i.e. create a new Disamb/index page. (Yes, this means renaming everything into some kind of new logical structure as appropriate.)
  • The other thing which needs to be referenced on that Disamb/index -- Epic Battles, which have replaced Raids in Turbine's mind.
This will be of particular importance as we move to Update ?14.3?15? when we get to Pelargir -- which will be implemented as/with a significant new Epic Battle.
From the Windfola SHIELD run: "Rowan - Says he’s working on his next Producer’s letter, and alongside that they’ve got some great ideas shaping up for an epic battle in Pelargir,"
(I would expect that letter before the end of October as Rowan had indicated that he would write roughly quarterly.)
  • The other thing which needs to be included -- the page on the Instance Finder itself.
The basic concept being -- individual pages need to be "more wikified" i.e. containing links to similar and/or related topics, as well as links "forward and backwards" rather than simply relying on the user to understand the concept of the "back arrow" in their browser!!! (If you do much support you would be AMAZED at how many people have no concept of how the tool-bars work!
Wm Magill - Valamar - OTG/OTC - talk 01:07, 30 September 2014 (UTC)

What to do about Dev Diaries?

Update 18.2 - content wise, is almost exclusively a new Raid -- Throne of the Dread Terror.
The Dev Diary: "The Return of the Raid" details a great deal of information about the development of the Raid.
And that Diary is closely allied with the Diary:"The making of a Battle".
One of the important points deals with the Raid Locks:
Accessibility was one of our main goals for this raid – not in simplicity of design, but for making it easy for many people to play the raid and try it out with friends and new acquaintances alike.
To that end, we have implemented new tech that allows us to determine which Tiers of a space both give and react to raid locks.
For Throne of the Dread Terror, Tier 1 has no locks, and thus, no progress-saving. However, that also means that you can run it as many times as you want in a week without the worry of being locked out. Tier 2, on the other hand, does use locks. Your progress will be saved during the course of the lock-cycle and you can only defeat each boss once per week.
The Bullroarer Forum has had some discussion of these new Raid Locks, and especially the restrictinos created by them. As always, the WoW players can't deal with the fact that LOTRO is different from WoW -- but the threads are worth reading.
These threads don't usually hang around too long after an Update goes live, so if there is important content, copy it over -- don't try to reference it for the future. And they all represent preliminary information, not the final relase.
Wm Magill - Valamar - OTG/OTC - talk 18:49, 24 June 2016 (UTC)

Raid Locks and Resets

Note: The concept of Raid Locks has been largely abandoned by Turbine for new and revised content. Only a few older Raids still have them.
Which ones? Is the list below up-to-date?Jaylaxel99 (talk) 00:26, 31 July 2019
Considering this line was added on the 17 October 2014, no idea, but the admin who wrote it is reliable. The last two updates to reset times was in February 2016 and August 2016 by different admins, with only 7 page edits between the last raid reset update and now, I suspect it hasn't changed/is still somewhat accurate. This being said I wouldn't have a clue, if you manage to find out more or newer information feel free to update it when you can :)
Sorry I can't give you any more info on this, but maybe another user can.
-Ketrez (talk) 05:07, 1 August 2019 (UTC)

Raid Locks