Sword-hall of Dol Guldur

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Interior.png
Sword-hall of Dol Guldur
Level: 65 - 100
Size: Small Fellowship
Cluster: Dol Guldur
Region: Mirkwood
Area: Dol Guldur
Location: [14.8S, 42.2W]
Sword-hall.jpg

"The Sword-hall of Dol Guldur (Sâd-en-Dagor) is in the central training hall of the Enemy's minions, overseen by three terrible champions of the Dark Lord..."

Location

The entrance of the Sword-hall of Dol Guldur is in Dol Guldur[14.8S, 42.2W].

The nearest campsite is in Helethir. From here it is 5 minutes traveling to the Sword-hall. Leave the settlement through the eastern entrance and ride up the hill. Go to the right after you've entered the small gate of Dol Guldur, uphill. From here the entrance of the Sword-hall of Dol Guldur is the first door to your left that you can open.


Quests


Deeds

Click [-] to contract a list of deeds found within the instance.


Overview

This 3-man instance takes 15-30 minutes, depending on what classes your group contains. It can be completed in normal mode or in challenge mode. In normal mode you will challenge the bosses after each other (with groups of mobs in between them), in challenge mode there are no groups of mobs, but you will need to fight all three bosses at the same time.

There is no specific advised group make-up for this instance, although for hard mode it might be nice to have a healer and a tank.


Bosses

Level Name Species Difficulty Morale
66 Urcheron Angmarim Elite Master 56.760
66 Carchrien Morroval Elite Master 75.680
66 Durkâr Gorthorog Elite Master 94.600


Walkthough

Normal Mode

There is not much to be said about normal mode, it's easy. Fight the 2 waves of 3 adds which will spawn from any corner in the room. After that a boss will show up.

  • Urcheron: Tank and DPS him down. He's got a nasty fire-buff, watch out for that one. If you got a Burglar in the group, let him trigger a fellowship move as soon as he makes his induction (that will prevent the fire-buff).
  • Carchrien: Clobber/Addle her if she uses her heal-induction. Other than that, tank and DPS her down. Ignore the bats she spawns, they will disappear after a short time.
  • Durkâr: Same again, tank and DPS him. Once in a while he will go green and run back to the middle of the room for a AOE-attack. Find your position in the blood-pool just at the entrance, this will prevent you from getting hit.

All 3 bosses will get a corruption. If you remove this corruption, your fellowship gets a Buff. Use them at the right times.

Challenge Mode

Challenge Mode is quite a bit harder than Normal Mode. You must defeat all 3 bosses at once (and adds will spawn after about 10 minutes, meaning you need to finish before they show up). To start Challenge mode, you need to light the brazier in the back. The key to victory, is a good group setup. Healer, Tank, DPS is the best combo. The tank should tank two of the bosses (Durkâr, and one other one), as the DPS kills the remaining one (group make up dictates which you kill first):


Level 85 Loot


Gear (Dol Guldur shared)
Hooded Cloak 1 (epic)-icon.pngCloak 1 (epic)-icon.pngMedium Boots 9 (epic)-icon.pngShield 1 (epic)-icon.pngHeavy Boots 12 (epic)-icon.pngMedium Boots 2 (epic)-icon.pngLight Shoes 1 (epic)-icon.pngMalledhrim Minstrel's Shield-icon.pngPocket 10 (epic)-icon.png


Gear
Medium Boots 7 (rare)-icon.pngMedium Boots 7 (incomparable)-icon.png Earring 32 (rare)-icon.pngEarring 32 (incomparable)-icon.png Angered Gorthorog Bracelet-icon.pngEnraged Gorthorog Bracelet-icon.png Shield of the Arena-icon.pngPolished Shield of the Arena-icon.png Cloak 1 (rare)-icon.pngCloak 1 (incomparable)-icon.png


Other
Riddermark Crystal of Remembrance-icon.pngStar-lit Crystal-icon.pngStat Tome-icon.pngRelic Removal Scroll-icon.pngFused Profound Relics-icon.pngFused Aged Relics-icon.pngSealed Ancient Rune of Avoidance-icon.pngSealed Ancient Rune of Defence-icon.pngSealed Ancient Rune of Deflection-icon.pngSealed Moonstone Gem of Dexterity-icon.pngSealed Moonstone Gem of Endurance-icon.pngSealed Moonstone Gem of Fortune-icon.pngSealed Silver Setting of Might-icon.pngSealed Silver Setting of Morale-icon.pngSealed Silver Setting of Power-icon.pngSealed Silver Setting of Will-icon.pngHeritage Rune 65-icon.pngHeritage Rune 65-icon.png


Old Non-scaled Loot

This instance rewards with Medallions of Dol Guldur, 3rd age legendary weapons, relics and settings. If you complete it in hard mode, you will earn more medallions. There are also some items that will drop: Shield 4 (rare)-icon.pngAmarthigil-icon.pngAmarthrin-icon.pngHooded Cloak 1 (rare)-icon.pngMor-Gurth-icon.pngHooded Cloak 1 (rare)-icon.pngOne-handed Sword 3 (rare)-icon.pngWarden's Shield 3 (rare)-icon.pngShield 1 (rare)-icon.pngOne-handed Hammer 3 (rare)-icon.png


Settlements, Areas and Landmarks of Mirkwood
Settlements: Echad SirionEstolad MernaelThe Haunted InnHelethirMithechadOst GaladhThangúlhad
Areas: AnduinAshensladesDol GuldurDourstocksThe DrownholtEmyn LûmGathbúrzMirk-eavesThe ScuttledellsTaur Morvith
Landmarks: AgistathAmon AngenedÂnghum-maudhûlÂnug-stazgAshúrz MaufulugAudaghaimBarad AngolBarad GuldurBleakmereBurgûl-stazgBûrzkalaCrafting HallThe Crawling WaterDannenglorThe Dark GapThe Dead GroveThe Dreadweaver's LairDungeons of Dol GuldurDurbúrz-stazgEchad GlamodúdEchad MothelenFállugFennas GuldurGarmadh-maudhûlGath UlunnGâthlataGorogrodGorothamGostannonThe Hall of LightsHongoiHrigg VidukuniIavassúl's WatchKrul LuguKúfuzgLagfaur-hahLagúrz LugThe Low PondLugdúmpMaudhûl-ulurMinas CelebolfMinas GîlNaur-hoitNothgarPack-howler's HillPêl ÚmarthPool of Creeping DeathPool of TranquilitySâd DoldúrSâd GúlnirSâd MeryrnSâd MorangolSammath GûlShrine of the Ancient OneSword-hall of Dol GuldurTirnhirionThe Tree of SufferingThe Verdant ShrineWarg-pens of Dol GuldurThe Wild RuinThe Wind Stones