- 5.2m Range
- Tactical Skill
- Max Targets: 3
- Radius: 5m
- Resistance: Physical
Skill Type: Lightning
- A thunder-clap stuns surrounding enemies briefly, inflicting weak damage.
- ... Lightning Damage
- Mounted Combat Enemies: Stun replaced with a mount speed debuff.
- 3s Stun
- Cost: (Level × 3.5) Power
- Cooldown: 2m
Trait Tree: The Ancient Master Traits
Rank Needed: 0
The trait Knowledge of Storms increases the damage dealt by this skill by 25%.
The trait Knowledge of the Past reduces the power cost of this skill by 3% and gives it a 20% chance to restore 50-55 power.
The trait set bonus for Master of Nature's Fury (3) increases the damage of this skill by another 5%.
The trait set bonus for Master of Nature's Fury (4) increases the damage of this skill by another 10%.
Using this skill causes Stunned to occur on an enemy target.
The Lore-master's Staff Legacy Lightning Skills Critical Rating increases the critical rating of this skill by up to 454.
The Lore-master's Staff Legacy Tactical Skills Direct Damage increases the damage caused by this skill by up to 10%.
The Lore-master's Book Legacy Target Resistance (Damaging Skills) decreases the resistance to this skill by up to 1580.
The passive -...% Lore Power Cost that can be found on Second age and First age Lore-master Books reduces the power cost of this skill by up to 7%.
Storm-lore is a weak damaging skill with a cooldown of two minutes. The strength of this skill lies in the small AoE stun it causes. It is a short stun of only three seconds and it has a small radius, but unlike other Lore-master stuns (Ents go to War, Test of Will etc) it has no induction. This makes the skill useful in situations in which you are surrounded by a small group of enemies. The stun gives you three seconds in which you receive less or no damage and can either burn them down without being interrupted (e.g. Sticky Gourd) or run away to safety and crowd control them from afar.
Since Storm-lore has no induction, it can also be used to interrupt enemies. This only works if you are close, though, and if the target has no stun immunity. Like all tactical skills, it can be resisted and will not interrupt if this happens.