Skills

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Character Topics: Getting Started, Character Stats, Races, Classes, Skills, Traits


Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd

There are 2 types of skills which a character can have: characteristics, or "passive" skills, which modify your character's stats; and "active" skills, which are abilities like attacking or harvesting. All characters start out with a set of characteristics that are unique to their race. More characteristics and skills become available as your character reaches higher levels.

Contents

Characteristics

Characteristics are found in the "Passive Skills" area of the character window. Types of characteristics will vary with race and class. Following are some of the types of characteristics.

Armour Proficiencies

Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Burglar Captain Champion Guardian Hunter Lore-master Minstrel Rune-keeper Warden
Light Armour Light Armour-icon.png
Medium Armour Medium Armour-icon.png
Heavy Armour Heavy Armour-icon.png 20 20 15
Shields Shields-icon.png 15 15 20
Heavy Shields Heavy Shields-icon.png 15
Warden's Shields Shields-icon.png
• Starting proficiencies

Weapon Proficiencies

Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Burglar Captain Champion Guardian Hunter Lore-master Minstrel Rune-keeper Warden Bonus
Bows Bows-icon.png 20 30 +critical hit chance
Crossbows Crossbows-icon.png 30 7 -chance of attacks blocked
Daggers Daggers-icon.png +critical hit chance
Dual Wielding Dual Wielding-icon.png --
Halberd Halberd-icon.png 15 +threat
Javelins Javelins-icon.png none
One-handed Axes One-handed Axes-icon.png Dwarf Dwarf chance to lower target's armour
One-handed Clubs One-handed Clubs-icon.png 20 15 chance to slow target's attack speed
One-handed Hammers One-handed Hammers-icon.png 15 chance to lower target's ability to evade
One-handed Maces One-handed Maces-icon.png 15 chance of slowing the target's movement speed.
One-handed Swords One-handed Swords-icon.png (41) +hit chance
Spear Spear-icon.png 10 10 10 20 chance to add damage over time
Two-handed Axes Two-handed Axes-icon.png 10 10 chance to lower target's armour
Two-handed Clubs Two-handed Clubs-icon.png 10 chance to slow target's attack speed
Two-handed Hammers Two-handed Hammers-icon.png 10 10 chance to lower target's ability to evade
Two-handed Staves Two-handed Staves-icon.png none
Two-handed Swords Two-handed Swords-icon.png 10 10 +hit chance
• Starting proficiencies
(level) Requires a class trait slotted

Combat Characteristics

  • Accuracy - Reduces Miss by a medium amount.
  • Critical - Adds to Critical Hit Chance
  • Evade - Adds to Evade Chance
  • Parry - Adds to Parry Chance

Base Passive Skills

Dwarf

Lost Dwarf Kingdoms-icon.png Lost Dwarf-Kingdoms : -7 Fate.
Stocky-icon.png Stocky : -7 Agility.
Sturdiness-icon.png Sturdiness : +15 Might, +10 Vitality, +1% Common Mitigation.
Unwearying in Battle-icon.png Unwearying in Battle : +30 In-Combat Morale Regeneration, +30 In-Combat Power Regeneration, -60 Out-of-Combat Morale Regeneration, -30 Out-of-Combat Power Regeneration.

Elf

Agility of the Woods-icon.png Agility of the Woods : +15 Agility.
Fading of the Firstborn-icon.png Fading of the Firstborn : -7 Fate.
Sorrow of the Firstborn-icon.png Sorrow of the Firstborn : -20 Max Morale, -60 Out-of-Combat Morale Regeneration.
Suffer no Illness-icon.png Suffer no Illness : (+ (4 * Level) to Disease Resistance and Poison Resistance).

Hobbit

Hobbit Courage-icon.png Hobbit Courage : +1% Fear Resistance.
Hobbit Toughness-icon.png Hobbit-toughness : +15 Vitality.
Rapid Recovery-icon.png Rapid Recovery : +60 Out-of-Combat Morale Regeneration.
Resist Corruption-icon.png Resist Corruption : +1% Shadow Mitigation.
Small Size-icon.png Small Size : -7 Might.

Man

Diminishing of Mankind-icon.png Diminishing of Mankind : -7 Will.
Easily Inspired-icon.png Easily Inspired : +5% Incoming Healing.
Gift of Men-icon.png Gift of Men : +15 Fate.
Strong Men-icon.png Strong Men : +15 Might.

Misc. Passive Skills

Common

Adept-icon.png Adept
Journeyman-icon.png Journeyman
Novice-icon.png Novice
Master-icon.png Master

Hunter

Improved Range-icon.png Improved Range

Crafting Passive Skills

  • Track Mines - You are able to track the location of ore deposits.
  • Track Wood - You are able to track the location of wood.
  • Track Crops - You are able to track the location of crops.
  • Track Artifacts - You are able to track the location of artifacts

Instrument Proficiencies

Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Burglar Captain Champion Guardian Hunter Lore-master Minstrel Rune-keeper Warden
Basic Cowbell Basic Cowbell Use-icon.png L:1
Clarinet Clarinet Use-icon.png L:1 L:1 L:1 L:1 L:1
Lute Lute Use-icon.png L:1 L:1 L:1 L:1 L:1 L:1 L:1 L:1
Flute Flute Use-icon.png L:1
Harp Harp Use-icon.png L:1
Horn Horn Use-icon.png L:1 L:1 L:1 L:1 L:1
Drum Drum Use-icon.png L:10
Theorbo Theorbo Use-icon.png L:15
Bagpipes Bagpipes Use-icon.png L:25
Moor Cowbell Moor Cowbell Use-icon.png
• Starting proficiencies
L:? Level you can learn instrument proficiencies

Active Skills

Each class has its own unique set of abilities. The effect of the abilities grows as a character gains levels.

Class Skills

Burglar-icon.png Burglar Skills
Captain-icon.png Captain Skills
Champion-icon.png Champion Skills
Guardian-icon.png Guardian Skills
Hunter-icon.png Hunter Skills
Lore-master-icon.png Lore-master Skills
Minstrel-icon.png Minstrel Skills
Rune-keeper-icon.png Rune-keeper Skills
Warden-icon.png Warden Skills

Milestone Skill

Main Article: Milestone Skill


Return Home-icon.pngReturn Home — A skill that teleports the user to his/her last designated Milestone. This skill is available to all players who completed the Introduction Quests. Normally, this skill has a 1 hour cooldown. You may purchase aditional destinations or an (Unbound) Destination in the LOTRO shop. This will remain unusable until the player binds a milestone to this skill.

Fellowship Skills

See Conjunctions

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