Skills

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Character Topics: Classes, Races, Traits, Skills, Stats, Equipment


Classes Bu Ca Ch Gu Hu Lm Mi
Skills Bu Ca Ch Gu Hu Lm Mi
Traits Bu Ca Ch Gu Hu Lm Mi
Deeds Bu Ca Ch Gu Hu Lm Mi

There are 2 types of skills which a character can have. Characteristics, or "passive" skills, modify your characters stats while "active" skills are abilities like attacking or harvesting. All characters start out with a set of characteristics which are unique to their race. More characteristics and skills may be acquired as your character gains levels.


Contents

Active Skills

Each class has its own unique set of abilities. The effect of the abilities grows as a character gains levels.

Class Skills

Burglar Skills
Captain Skills
Champion Skills
Guardian Skills
Hunter Skills
Lore-master Skills
Minstrel Skills

Characteristics

Characteristics are found in the "Passive Skills" area of the character window. Types of characteristics will vary with race and class. Following are some of the types of characteristics.

Armour Proficiencies

For details see Armour Proficiencies


Base Passive Skills

For details see Base Passive Skills


Dwarf

Lost Dwarf-Kingdoms - Reduced Fate (-8).
Stocky - Reduced Agility (-8).
Sturdiness - Increased Might (+15) and Vitality (+10), improved Common Damage mitigation (+1.0%).
Unwearying in Battle - Increased Morale and Power regeneration (+0.5 each) in combat, reduced out of combat (-1 m, -0.5 p).

Elf

Agility of the Woods - Improved Agility (+15).
Fading of the Firstborn - Reduced Fate (-8).
Sorrow of the Firstborn - Reduced Morale (-20) and Out of Combat Morale Regeneration (-1.0).
Suffer no Illness - Improved resistance to Disease (+1.0%)and Poison (+1.0%).

Hobbit

Hobbit Courage - Improved Fear Resistance (+1.0%).
Hobbit Toughness - Improved Vitality (+15).
Rapid Recovery - Improved out of combat Morale Regeneration (+1.0).
Resist Corruption - Improved Shadow Mitigation (+1.0%).
Small Size - Reduced Might (-8).

Man

Diminishing of Mankind - Decreased Will (-8).
Easily Inspired - Increased Morale Restoration.
Gift of Men - Improved Fate (+15).
Strong Men - Improved Might (+15).

Combat Characteristics

For details see Combat Characteristics
  • Accuracy - Reduces Miss by a medium amount.
  • Critical - Adds to Critical Hit Chance
  • Evade - Adds to Evade Chance
  • Parry - Adds to Parry Chance

Crafting Passive Skills

For details see Crafting Passive Skills
  • Track Mines - You are able to track the location of ore deposits.
  • Track Wood - You are able to track the location of wood.
  • Track Crops - You are able to track the location of crops.
  • Track Artifacts - You are able to track the location of artifacts

Instrument Proficiencies

Burglar Captain Champion Guardian Hunter Lore-master Minstrel
Theorbo Image:Theorbo Use-icon.png
Clarinet L:5 L:5 L:5 L:5
Drum Image:Drum Use-icon.png
Flute L:5
Harp L:5
Horn L:5 L:5 L:5 L:5
Lute L:5 L:5 L:5 L:5 L:5 L:5
Cowbell Image:Cowbell Use-icon.png
Moor Cowbell Image:Moor Cowbell Use-icon.png
Bagpipes Image:Bagpipes Use-icon.png
• Starting proficiencies
L:? Level you can learn instrument proficiencies

Misc. Passive Skills

For details see Misc Passive Skills

Common

Adept
Journeyman
Novice

Hunter

Improved Range

Weapon Proficiencies

Burglar Captain Champion Guardian Hunter Lore-master Minstrel
Bows 20 30
Crossbows 30 30
Daggers
Dual Wielding 10 10
Halberd 15
One-Handed Axes
One-Handed Clubs 20 15
One-Handed Hammers 15
One-Handed Maces 15
One-Handed Swords
Spear 10 10 10 20
Two-Handed Axes 10 10
Two-Handed Clubs 10
Two-Handed Hammers 10 10
Two-Handed Staves
Two-Handed Swords 10 10
• Starting proficiencies

Fellowship Skills

See Conjunctions

Personal tools
Toolbox