Skills
| Character Topics: Getting Started, Character Stats, Races, Classes, Skills, Traits |
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| Classes | Bu | Ca | Ch | Gu | Hu | Lm | Mi | Rk | Wd |
| Skills | Bu | Ca | Ch | Gu | Hu | Lm | Mi | Rk | Wd |
| Traits | Bu | Ca | Ch | Gu | Hu | Lm | Mi | Rk | Wd |
There are 2 types of skills which a character can have: characteristics, or "passive" skills, which modify your character's stats; and "active" skills, which are abilities like attacking or harvesting. All characters start out with a set of characteristics that are unique to their race. More characteristics and skills become available as your character reaches higher levels.
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Characteristics
Characteristics are found in the "Passive Skills" area of the character window. Types of characteristics will vary with race and class. Following are some of the types of characteristics.
Armour Proficiencies
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| Burglar | Captain | Champion | Guardian | Hunter | Lore-master | Minstrel | Rune-keeper | Warden | ||
| Light Armour | |
• | • | • | • | • | • | • | • | • |
| Medium Armour | |
• | • | • | • | • | • | |||
| Heavy Armour | |
20 | 20 | 15 | ||||||
| Shields | |
15 | 15 | • | 20 | • | ||||
| Heavy Shields | |
15 | ||||||||
| Warden's Shields | |
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- • Starting proficiencies
Weapon Proficiencies
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| Burglar | Captain | Champion | Guardian | Hunter | Lore-master | Minstrel | Rune-keeper | Warden | Bonus | ||
| Bows | |
20 | 30 | • | +critical hit chance | ||||||
| Crossbows | |
30 | 7 | -chance of attacks blocked | |||||||
| Daggers | |
• | • | • | • | • | • | • | +critical hit chance | ||
| Dual Wielding | |
• | • | • | -- | ||||||
| Halberd | |
15 | +threat | ||||||||
| Javelins | |
• | none | ||||||||
| One-handed Axes | |
• | • | • | • | Dwarf | Dwarf | • | chance to lower target's armour | ||
| One-handed Clubs | |
20 | • | • | • | 15 | • | • | chance to slow target's attack speed | ||
| One-handed Hammers | |
• | • | • | 15 | chance to lower target's ability to evade | |||||
| One-handed Maces | |
• | • | • | • | 15 | • | chance of slowing the target's movement speed. | |||
| One-handed Swords | |
• | • | • | • | • | (41) | • | • | +hit chance | |
| Spear | |
10 | 10 | 10 | 20 | • | chance to add damage over time | ||||
| Two-handed Axes | |
• | 10 | 10 | chance to lower target's armour | ||||||
| Two-handed Clubs | |
• | 10 | chance to slow target's attack speed | |||||||
| Two-handed Hammers | |
• | 10 | 10 | chance to lower target's ability to evade | ||||||
| Two-handed Staves | |
• | none | ||||||||
| Two-handed Swords | |
• | 10 | 10 | +hit chance |
- • Starting proficiencies
- (level) Requires a class trait slotted
Combat Characteristics
- Accuracy - Reduces Miss by a medium amount.
- Critical - Adds to Critical Hit Chance
- Evade - Adds to Evade Chance
- Parry - Adds to Parry Chance
Base Passive Skills
Dwarf
Lost Dwarf-Kingdoms : -7 Fate.
Stocky : -7 Agility.
Sturdiness : +15 Might, +10 Vitality, +1% Common Mitigation.
Unwearying in Battle : +30 In-Combat Morale Regeneration, +30 In-Combat Power Regeneration, -60 Out-of-Combat Morale Regeneration, -30 Out-of-Combat Power Regeneration.
Elf
Agility of the Woods : +15 Agility.
Fading of the Firstborn : -7 Fate.
Sorrow of the Firstborn : -20 Max Morale, -60 Out-of-Combat Morale Regeneration.
Suffer no Illness : (+ (4 * Level) to Disease Resistance and Poison Resistance).
Hobbit
Hobbit Courage : +1% Fear Resistance.
Hobbit-toughness : +15 Vitality.
Rapid Recovery : +60 Out-of-Combat Morale Regeneration.
Resist Corruption : +1% Shadow Mitigation.
Small Size : -7 Might.
Man
Diminishing of Mankind : -7 Will.
Easily Inspired : +5% Incoming Healing.
Gift of Men : +15 Fate.
Strong Men : +15 Might.
Misc. Passive Skills
Common
Hunter
Crafting Passive Skills
- Track Mines - You are able to track the location of ore deposits.
- Track Wood - You are able to track the location of wood.
- Track Crops - You are able to track the location of crops.
- Track Artifacts - You are able to track the location of artifacts
Instrument Proficiencies
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| Burglar | Captain | Champion | Guardian | Hunter | Lore-master | Minstrel | Rune-keeper | Warden | ||
| Basic Cowbell | |
L:1 | ||||||||
| Clarinet | |
L:1 | L:1 | L:1 | L:1 | L:1 | ||||
| Lute | |
L:1 | L:1 | L:1 | L:1 | L:1 | L:1 | • | L:1 | L:1 |
| Flute | |
L:1 | ||||||||
| Harp | |
L:1 | ||||||||
| Horn | |
L:1 | L:1 | L:1 | L:1 | L:1 | ||||
| Drum | |
L:10 | ||||||||
| Theorbo | |
L:15 | ||||||||
| Bagpipes | |
L:25 | ||||||||
| Moor Cowbell | |
- • Starting proficiencies
- L:? Level you can learn instrument proficiencies
Active Skills
Each class has its own unique set of abilities. The effect of the abilities grows as a character gains levels.
Class Skills
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Burglar Skills |
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Captain Skills |
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Champion Skills |
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Guardian Skills |
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Hunter Skills |
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Lore-master Skills |
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Minstrel Skills |
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Rune-keeper Skills |
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Warden Skills |
Milestone Skill
Main Article: Milestone Skill
Return Home — A skill that teleports the user to his/her last designated Milestone. This skill is available to all players who completed the Introduction Quests. Normally, this skill has a 1 hour cooldown. You may purchase aditional destinations or an (Unbound) Destination in the LOTRO shop. This will remain unusable until the player binds a milestone to this skill.