Seat of the Great Goblin
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|Level:||20 - 115|
|Cluster:||The Road to Erebor|
|Region:||The Misty Mountains|
"The denizens of Goblin-town have remained long in disarray after the death of the Great Goblin and their defeat at the Lonely Mountain. Whispers have travelled throughout the Misty Mountains of a new Great Goblin, a leader who return could spell doom for the Free Peoples Middle-earth."
The Seat of the Great Goblin is a small fellowship-sized instance taking place in Goblin-town, somewhat overlapping the level 50 instance Goblin-town Throne Room. Access to the instance is granted by purchasing either Expansion: Riders of Rohan or Instance Cluster: Rohan in the LOTRO Store.
- Challenge: Seat of the Great Goblin
- Seat of the Great Goblin -- Tier 1
- Seat of the Great Goblin -- Tier 2
- The Tale of Goblin-town
- Usurper of the Great Goblin's Throne
After entering, there is a straight passage ahead with a few easy pulls. Goblin town healers have an aura that increases outgoing damage, and decreases incoming damage, so they should be prioritized for the rest of the instance. Goblin town warriors have an aura that increases run speed so they should be targeted next. Goblin town archers, and sneaks should be killed there after. After the passage, you enter into a larger room with some more pulls. There is a closed wooden gate ahead, but the first goblin mural can be found here, so go ahead and clear the mobs out. There is a ramp up on either side. Goblin town sappers, trained wargs, and goblin town lookouts are introduced here. Lookouts should be targeted before healers, and wargs killed after warriors... Sappers should be killed last of all, because they don't do anything until they are killed. The right ramp leads to a permanently closed gate. The left leads to more pulls and down to the throne room with a pit in the center. Continuing on this path rather than going down the ramp will lead to the second goblin town mural. Go on the bridge, afterwards. After some talking it will collapse, and you will fall into the pit. A couple mobs now spawn on timers. Once you kill them all, the troll boss Grudom becomes aggro.
The goblins will drop rubble on you, and it will hurt a LOT, and has a very short timer, so get out of the way ASAP. Occasionally the troll will become unattackable, and do a ground pound in the center. Goblins will also drop rubble at nearly every spot in the room besides the center. Some will drop shortly after the large majority, so go to the blank spot, and get out when the orange circle appears. After killing him, two gates open up. The left leads to the third goblin town mural, and a revamped version of Gollum's cave. The right leads to more pulls and a rope to the top to the other side of the pit. Clear out the mobs around the throne. The fourth goblin mural can be found up the ramp on the opposite side of the throne, and the fifth can be found on the wall underneath the ramp. Go up to the throne, which starts the final 3-stage boss fight.
The first "boss" Uloga is only elite, and can be killed in a few seconds, and his adds can be easily Aoed down. The next boss Mârubhis a lot more tricky. He has a DoT disease aura, so pull him away from the group. He also sends swarms of adds. (all of the remaining mobs in the group except 5) Have the DPS Focus on controlling adds, as burning him down will only have him summon more after each morale threshold is reached. Once his adds are taken care of, it is just killing the guy. After that Brosh commands the throne. The stratagem is much the same, except the adds (rabid wargs) are tougher, and have some DoT bleed effect, and so forth. If the aggro is successfully managed, all will go down, and you will have completed the instance...
Level 85 Loot
|Small fellowship:||Iorbar's Peak • Seat of the Great Goblin • Webs of the Scuttledells|
|Fellowship:||The Bells of Dale|
|Raid:||Flight to the Lonely Mountain • The Battle for Erebor • The Fires of Smaug|