Savage Strikes

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Non-Dual Wielding

Savage Strikes-icon.png
 Savage Strikes
  • 2.5m Range
  • Melee Skill
    Skill Type: Harmful, Strike
  • Makes a savage double attack.
  • 2 Attacks:
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • Cost: ... Power
  • Cost: 2 Fervour
  • Cooldown: 4.2s

Dual Wielding

Savage Strikes-icon.png
 Savage Strikes
  • 2.5m Range
  • Melee Skill
    Skill Type: Harmful, Strike
  • Makes a pair of savage attacks, followed by a quick off-hand swipe.
  • 3 Attacks:
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • (100 + Melee Offence)% of Off-hand Damage
  • Cost: ... Power
  • Cost: 2 Fervour
  • Cooldown: 4.2s

General Information

Class: Champion

This skill is automatically acquired at level 1.


NOTE: This skill is replaced by Feral Strikes-icon.png Feral Strikes if it is trained, which can still be used to complete the deed for Deadly Strikes.


Traits

  • The trait Deadly Strikes increases the critical multiplier for this skill by 25%.
  • The trait Deep Strikes causes this skill to apply a bleed on a critical hit.
  • The trait Vicious Strikes increases the chance to score a critical hit with this skill.