Rune-keeper

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Framed Runekeeper-icon.png
Mystical linguists and masters of true names, Rune-keepers can heal in one battle and hurl destructive magic in the next using an innovative attunement system. Unleash the Fury of the Storm and call down lightning upon the enemy! Recite Words of Grace and heal your fellowship. The choice is yours...

Cost: 795 Turbine Points from the LOTRO Store. Included with Mines of Moria Expansion.

Available Races: Dwarf, Elf


Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd

Role

In lore terms, the Rune-keeper marks the game's first true "magic user." The Lore-master class had his or her powers explained as the harnessing of the traditional powers of nature -- calling down lightning, using water to make foes stick in the mud, or throwing a fireball made from a chemical concoction. In short, the class is more of a combat chemist than a true magician. The Rune-keeper, on the other hand, actually taps into the primal physics-altering powers of creation through "true names." It's the same kind of power (though to a far, far lesser degree) as that tapped into by powerful elves like Galadriel and Celebrimbor (who serve as the model for the class).

In pure game dynamics, Steefel (former Executive Producer) said that the Rune-keeper is "...a third light armor class that offers viable healing or DPS alternatives." True to the game's "hybrid class" design philosophy, the Rune-keeper compares well to the primary healing class (Minstrel) by utilizing heals-over-time, and focuses its DPS capabilities by the application of powerful, stackable damage-over-time effects. Players choose their role via a new "Attunement Meter" that provides bonuses to healing skills while removing access to damage skills and vice-versa, depending on the current role the Rune-keeper is being asked to fulfill. Attunement resets while out-of-combat, and there are several skills/consumables available that make it easier to switch attunement (and temporarily open skills from the opposite attunement).

In addition to the attunement meter, there are 3 affinities: Fire, Cold, and Lightning. Each skill in the 3 skill groups (Wrath of Flame, Fury of Storm, and Chill of Winter) applies an affinity to the Rune-keeper, which then modifies the effects of certain skills. For example, Do Not Fall to Flame is a skill that protects a Rune-keeper and his allies from Fire damage. If the player uses a Fury of Storm skill, Do Not Fall to Flame changes to Do Not Fall to Storm, which protects from Lightning damage. Affinity (and the skills that depend on affinity) change each time one of these skills is used.

Skills

Active Skills

Chill of Winter

DPS + Debuff

Skill Category Level Attunes Requires Range Description Induct / Cool
Chilling Rhetoric-icon.png Chilling Rhetoric Damage + Debuff 6 1 Battle Attunement-icon.png No Healing Attunement-icon.png 30 Frost damage + Slow (-50% speed) 0.5s / 30s
Writ of Cold-icon.png Writ of Cold Damage + Debuff 12 1 Battle Attunement-icon.png 30 AoE Frost damage + Increase Target inductions + Increase Target Attack Duration 0.8s / 5s
Essence of Winter-icon.png Essence of Winter Damage + Debuff 24 1 Battle Attunement-icon.png 6 Battle Attunement-icon.png 30 AoE Frost damage + Increased Target Power cost + Reduced Target Incoming Healing 1.5s / 20s
Frozen Epilogue-icon.png Frozen Epilogue Damage + Debuff 32 1 Battle Attunement-icon.png 9 Battle Attunement-icon.png 15.2 AoE Frost damage + Effects of Writ of Cold and Essence of Winter - / 5m
Flurry of Words-icon.png Flurry of Words Damage + Debuff 38 1 Battle Attunement-icon.png 3 Battle Attunement-icon.png Frost DoT + Reduces Evade chances 2s / 60s

Fury of Storm

Damage Type: Lightning
Skill Category Level Attunes Requires Range Description Induct / Cool
Scribe's Spark-icon.png Scribe's Spark Damage 1 1 Battle Attunement-icon.png - 20m +2% damage per Battle attunement - / 3s
Shocking Words-icon.png Shocking Words Damage+Stun 2 1 Battle Attunement-icon.png 3 Battle Attunement-icon.png 20m +7% (per attunement level) Chance to Stun - / 20s
Ceaseless Argument-icon.png Ceaseless Argument Damage+Buff 4 1 Battle Attunement-icon.png No Healing Attunement-icon.png 20m Increases effective Finesse - / -
Essence of Storm-icon.png Essence of Storm Damage 16 1 Battle Attunement-icon.png 3 Battle Attunement-icon.png 20m +3% Critical Chance per Battle attunement
+100% damage on critical hits
- / 8s
Epic Conclusion-icon.png Epic Conclusion Damage 20 1 Battle Attunement-icon.png 9 Battle Attunement-icon.png 20m Increases effective Finesse - / 90s
Sustaining Bolt-icon.png Sustaining Bolt Damage+Buff 30 1 Battle Attunement-icon.png 6 Battle Attunement-icon.png 20m -10% power cost for 15 seconds - / 15s
Vivid Imagery-icon.png Vivid Imagery Damage 56 1 Battle Attunement-icon.png 6 Battle Attunement-icon.png 5m AoE short range daze for 5s - 10s - / 5m
Sustaining Bolt-icon.png Improved Sustaining Bolt Damage+Buff 70 1 Battle Attunement-icon.png 6 Battle Attunement-icon.png 20m -10% power cost for 15 seconds + Restores power if at 9 Battle Attunement - / 15s

The Middle Path

Buffs, Debuffs, and Utilities

Skill Category Level Attunes Requires Range Description Induct / Cooldown
Shocking Touch-icon.png Shocking Touch Daze 8 3 Steady Attunement-icon.png 2.5m Dazes target for 5-10s - / 25s
Armour of Storm-icon.png Armour of Storm* Buff, Daze 10 3 Steady Attunement-icon.png Chance to Daze melee attackers for 5s - / 3m
Armour of Flame-icon.png Armour of Flame* Buff, DoT 10 3 Steady Attunement-icon.png Applies a DoT to melee attackers - / 3m
Armour of Winter-icon.png Armour of Winter* Buff, Debuff 10 3 Steady Attunement-icon.png +825 Frost Def + % to apply Slow + Incr Attack Speed to melee attackers - / 3m
Self Motivation-icon.png Self-motivation Buff 14 4 Steady Attunement-icon.png Restores caster's Power 1.5s / 2m
Nothing Truly Ends-icon.png Nothing Truly Ends Rez 20 25m Revives a defeated ally out of combat 5s / -
Distracting Winds-icon.png Distracting Winds Debuff 22 3 Steady Attunement-icon.png 5.2m AoE 50% Slow + Threat reduction (max 5 targets) - / 3m
Calming Verse-icon.png Calming Verse Buff 26 3 Steady Attunement-icon.png 25% Threat Reduction and -10% Power Cost - / 60s
Final Word-icon.png Final Word Interrupt 30 1 Steady Attunement-icon.png 25m Interrupts a target's induction - / 30s
Final Word-icon.png Improved Final Word Interrupt 52 1 Steady Attunement-icon.png 25m Improved "Final Word"; also removes Corruptions - / 30s
Scribe a New Ending-icon.png Scribe a New Ending Dread Removal 62 9 Steady Attunement-icon.png 10.2m Removes dread caused by defeat 15s / 10m

* - These three are in fact a single skill (Armour of XXXX) that is modified by the affinity of the skill that was used previously. When no skill has been used, the default is Storm.

Visions and Foretellings

Buffs and Debuffs

Skill Category Level Attunes Requires Range Description Induct / Cool
Fall to Storm-icon.png Fall to Storm* Debuff 8 1 Steady Attunement-icon.png 30m  % Chance that Lightning damage triggers additional damage - / 30s
Fall to Flame-icon.png Fall to Flame* Debuff 8 1 Steady Attunement-icon.png 30m  % Chance that Fire damage triggers additional damage - / 30s
Fall to Winter-icon.png Fall to Winter* Debuff 8 1 Steady Attunement-icon.png 30m  % Chance that Frost damage triggers additional damage - / 30s
Their Weapons Shall Not Harm Us-icon.png Their Weapons Shall Not Harm Us Buff 44 3 Steady Attunement-icon.png Prevents the next incoming Wound or Poison debuff 1.5s / 30s
Do Not Fall to Storm-icon.png Do Not Fall to Storm* Buff 46 2 Steady Attunement-icon.png Absorbs the next incoming Lightning damage 1.5s / 30s
Do Not Fall to Flame-icon.png Do Not Fall to Flame* Buff 46 2 Steady Attunement-icon.png Absorbs the next incoming Fire damage 1.5s / 30s
Do Not Fall to Winter-icon.png Do Not Fall to Winter* Buff 46 2 Steady Attunement-icon.png Absorbs the next incoming Frost damage 1.5s / 30s
Do Not Fall This Day-icon.png Do Not Fall This Day Buff, Rez 50 6 Steady Attunement-icon.png 25m If defeated, ally will immediately revive; duration is the longer of 60s or until the end of combat.** - / 10m
Do Not Fall This Day-icon.png Improved Do Not Fall This Day Buff, Rez 62 6 Steady Attunement-icon.png 25m If defeated, ally will revive with mitigation buff; will not suffer item wear; Duration is the longer of 60s or until the end of combat.** - / 10m

* - These are merely 2 skills (Fall to XXXX and Do Not Fall to XXXX) that are modified by the affinity of the skill that was used previously. When no skill has been used, the default is Storm.

** - The ally revives where the Rune-Keeper is standing. If the Rune-Keeper is also defeated, the ally must wait until the Rune-Keeper revives (or reject the revive).

Words of Grace

Heals

Skill Category Level Attunes Requires Range Description Induct / Cool
Prelude to Hope-icon.png Prelude to Hope HoT 1 1 Healing Attunement-icon.png 25m Single target heal-over-time - / 3s
Rune of Restoration-icon.png Rune of Restoration HoT 4 1 Healing Attunement-icon.png No Battle Attunement-icon.png Places a healing stone on the ground; AoE HoT near the stone 1.5s / 15s
Mending Verse-icon.png Mending Verse Heal + HoT 10 1 Healing Attunement-icon.png No Battle Attunement-icon.png 25m Single target heal + heal-over-time 2s / -
Writ of Health-icon.png Writ of Health HoT 12 1 Healing Attunement-icon.png 25 Single target heal-over-time 0.8s / 5s
Rousing Words-icon.png Rousing Words HoT 14 1 Healing Attunement-icon.png 3 Healing Attunement-icon.png Channeled Fellowship heal; No increase in Threat - / 20s
Epic for the Ages-icon.png Epic for the Ages Heal 18 1 Healing Attunement-icon.png 6 Healing Attunement-icon.png 25m Single target heal 2.5s / 15
Word of Exaltation-icon.png Word of Exaltation Buff 28 1 Healing Attunement-icon.png 6 Healing Attunement-icon.png 25m Single target damage mitigation - / 1m 30s
Rune-sign of Storm-icon.png Rune-sign of Storm* Heal + Buff 34 1 Healing Attunement-icon.png 6 Healing Attunement-icon.png 25m Single target heal + Increased critical rating - / 30s
20px Rune-sign of Flame* Heal + Buff 34 1 Healing Attunement-icon.png 6 Healing Attunement-icon.png 25m - / 30s
20px Rune-sign of Winter* Heal + Buff 34 1 Healing Attunement-icon.png 6 Healing Attunement-icon.png 25m - / 30s
Essay of Exaltation-icon.png Essay of Exaltation Buff + HoT 42 1 Healing Attunement-icon.png 9 Healing Attunement-icon.png 25m Fellowship damage mitigation + Fellowship heal-over-time - / 10m
Our Fates Entwined-icon.png Our Fates Entwined Buff 48 1 Healing Attunement-icon.png 6 Healing Attunement-icon.png Fellowship damage reduction - / 15s
Our Fates Entwined-icon.png Improved Our Fates Entwined Buff 54 1 Healing Attunement-icon.png 6 Healing Attunement-icon.png Improved "Our Fates Entwined"; Fellowship damage reduction by 10% more - / 5s
Glorious Foreshadowing-icon.png Glorious Foreshadowing Buff 58 1 Healing Attunement-icon.png 6 Healing Attunement-icon.png 25m Single target incoming heal buff - / 3m
Improved Rune-sign of Storm-icon.png Improved Rune-sign of Storm* Heal + Buff 64 1 Healing Attunement-icon.png 6 Healing Attunement-icon.png 25m Improved Rune-sign of Storm; Heal + Increases critical chance - / 30s
20px Improved Rune-sign of Flame* Heal + Buff 64 1 Healing Attunement-icon.png 6 Healing Attunement-icon.png 25m - / 30s
20px Improved Rune-sign of Winter* Heal + Buff 64 1 Healing Attunement-icon.png 6 Healing Attunement-icon.png 25m - / 30s
Prelude to Hope-icon.png Improved Prelude to Hope HoT 68 1 Healing Attunement-icon.png 25m Single-target HoT; Recovers power if target has Writ of Health - / 3s
Rousing Words-icon.png Improved Rousing Words HoT 74 1 Healing Attunement-icon.png 3 Healing Attunement-icon.png Channeled fellowship heal; After 5 seconds adds a tier of Writ of Health - / 20s

* - These are merely two skills (Rune-sign of XXXX and Improved Rune-sign of XXXX), which are modified by the affinity of the skill that was used previously. When no skill has been used, the default is Storm.

Wrath of Flame

DPS + DoT

Skill Category Level Attunes Requires Range Description Induct / Cool Duration
Fiery Ridicule-icon.png Fiery Ridicule Damage + DoT 1 1 Battle Attunement-icon.png No Healing Attunement-icon.png 30m Fire Damage + DoT 1.5s / - 6s
Writ of Fire-icon.png Writ of Fire DoT 22 1 Battle Attunement-icon.png 30m Fire DoT 0.8s / 5s 20s
Scathing Mockery-icon.png Scathing Mockery Damage + DoT 28 1 Battle Attunement-icon.png 6 Battle Attunement-icon.png 30m AoE Fire Damage + DoT 3s / 20s 30s
Essence of Flame-icon.png Essence of Flame Damage 36 1 Battle Attunement-icon.png 6 Battle Attunement-icon.png 30m Fire Damage 2s / 15s
Smouldering Wrath-icon.png Smouldering Wrath DoT 40 1 Battle Attunement-icon.png 9 Battle Attunement-icon.png 30m Uninterruptable Channeled Fire DoT - / 60s 6.5s
Essay of Fire-icon.png Essay of Fire DoT 50 1 Battle Attunement-icon.png No Healing Attunement-icon.png 30m Applies tier-3 Writ of Fire 6s / 1m 20s
Distracting Flame-icon.png Distracting Flame DoT 60 1 Battle Attunement-icon.png 3 Battle Attunement-icon.png 30m Fire DoT, Reduces threat 1s / 30s 15s
Essay of Fire-icon.png Improved Essay of Fire DoT 66 1 Battle Attunement-icon.png No Healing Attunement-icon.png 30m Applies tier-3 Writ of Fire; Eliminates induction of next fire skill 6s / 1m 20s
Scathing Mockery-icon.png Improved Scathing Mockery DoT 72 1 Battle Attunement-icon.png 6 Battle Attunement-icon.png 30m Applies Writ of Fire to 5 targets 3s / 20s 20s

Passive Skills

Armour Proficiencies

Type Category Level Description
Light Armour-icon.png Light Armour Armour 1 Allows the use of Light Armour.

Base Passive Skills

See Dwarf or Elf

Instrument Proficiencies

Name Level Description
Specialized Equipment-icon.png Specialized Equipment 1 Starting proficiency
Clarinet Use-icon.png Clarinet Use 1 Allows the use of Clarinets
Lute Use-icon.png Lute Use 1 Allows the use of Lutes

Weapon Proficiencies

Weapon Level Description
Rune-stones-icon.png Rune-stones 1 Grants the ability to wield 2-handed Rune-stones.


Trait Sets

All Rune-keeper Traits cost 11 Silver 25 Copper  to slot.

Solitary Thunder

Name Description Level Deed/Quest
Thunderous Words-icon.png Thunderous Words Scribe's Spark has a 15% chance to put the Thunderous Words buff on yourself, which allows you to pierce a large amount of tactical resistance. Lasts 20 seconds.

-[Level x 30] Tactical Resist Rating

1 Complete An Eye in the Storm and
strike with Scribe's Spark 125 times (25/day)
Harsh Debate-icon.png Harsh Debate Ceaseless Argument has a 15% chance to put the Harsh Debate buff on yourself, which increases tactical damage by 15%. Lasts 20 seconds. 20 Strike with Ceaseless Argument 750 times (150/day)
Closing Remarks-icon.png Closing Remarks Epic Conclusion now increases Crit Chance by 15% and deals +15% extra damage for each of the Thunderous Words and/or Harsh Debate buffs currently active. Cooldown is also decreased.

-60s Epic Conclusion Cooldown

40 Strike with Epic Conclusion 150 times (15/day)
Tale of the Storm-icon.png Tale of the Storm Fury of Storm skills will apply the Charged Runes buff 20% of the time. This will increase the critical hit chance of Fury of Storm skills by 10% for 15s. 15 Complete the class quest An Eye in the Storm
Winter-storm-icon.png Winter-storm Fury of Storm skills have a 5% chance of stunning enemies under the effects Writ of Cold for 5 seconds. 1 Strike with Fury of the Storm or Chill of Winter skills 500 times (150/day)
Icy Discourse-icon.png Icy Discourse Chilling Rhetoric applies the Charged buff to you. The Charged buff is consumed to make your next Sustaining Bolt free, or Essence of Storm deal +50% on a critical hit. 30 Strike with Chilling Rhetoric 500 times (50/day)
Confounding Principles-icon.png Confounding Principles Shocking Touch dazes for 5 more seconds and bypasses some tactical resistance.

-[Level x 14] Target Shocking Touch Resist Rating

10 Strike with Shocking Touch 125 times (25/day)
Master of Tragedy-icon.png Master of Tragedy Your study of the works of tragedy allows you to focus on such linguistic elements when using your skills. This increases the likelihood of critical hits.

+[Level x 8] Base Tactical Critical Rating

50 Land Critical hits with Fury of the Storm skills 500 times (50/day)


Cleansing Fires

Name Description Level Deed/Quest
Conflagration of Runes-icon.png Conflagration of Runes The after burn of Fiery Ridicule deals 40% additional damage if your foe has any other Wrath of Fire effects burning on them, and 10% more for each unique Wrath of Fire effect past the first. 10 Strike with Fiery Ridicule 375 times (75/day)
Writ of Blazing Fire-icon.png Writ of Blazing Fire Writ of Fire will now tier down instead of dispelling when its duration ends. Cooldown is also decreased.

-2 Writ of Fire Cooldown

20 Strike with Writ of Fire 250 times (50/day)
Scathing Retort-icon.png Scathing Retort Smouldering Wrath greatly reduces your foe's Fire Mitigation while active. 40 Strike with Smouldering Wrath 200 times (20/day)
Tale of Rage-icon.png Tale of Rage Wrath of Fire skills will put the Enflamed Runes buff on you, which can stack up to five times. Each buff increases fire damage by 3%. 1 Strike with Wrath of Flame skills 500 times (100/day)
Frost-burn-icon.png Frost-burn Enemies struck by Writ of Cold will have the duration of your Writ of Fire effects refreshed. This will not increase the tier, but will make maintenance easier. Cooldown of Writ of Cold is also decreased.

-2 Writ of Cold Cooldown

20 Strike with Writ of Fire or Writ of Cold 200 times (50/day)
Overflowing Confidence-icon.png Overflowing Confidence Self-motivation now puts the Motivated buff on you for 30s, reducing all skill costs by 20%. 30 Use Self-motivation 350 times (35/day)
Linnod of Flame-icon.png Linnod of Flame Calming Verse has its duration increased by 30s, reduces threat generation from damage by a greater amount and increases your ability to deal damage.

+30s Calming Verse Duration
-10% Calming Verse Threat
+10% Rune-keeper skill damage

30 Use Calming Verse 350 times (35/day)
Master of Connotation-icon.png Master of Connotation Your study of connotation in literature allows you to clarify the doom you intend for your foes. Their chances of resisting all of your skills is reduced.

-[Level x 8] Target All Skills Resist Rating

50 Have your Battle Skills resisted 500 times (50/day)


Benedictions of Peace

Name Description Level Deed/Quest
Memorable Prose-icon.png Memorable Prose Mending Verse will increase the max morale of its target for 15 seconds and has reduced Power Cost.

-15% Mending Verse Power Cost

10 Use Mending Verse 125 times (25/day)
Writ of Well-being-icon.png Writ of Well-being Writ of Health will now tier down instead of dispelling when its duration ends. Cooldown is also decreased.

-2 Writ of Health Cooldown

30 Complete the class quest The Word of a Healer
Author of Exaltation-icon.png Author of Exaltation Word of Exaltation protects against 10% more damage than before and lasts for 5 more seconds.

+10% Word of Exaltation Mitigation
+5 Word of Exaltation Duration

50 Use Word of Exaltation 50 times (5/day)
Fellowships Narrative-icon.png Fellowships Narrative Epic for the Ages will apply Prelude to Hope, takes less time to use and has its recovery time removed.

-3s Epic for the Ages Cooldown
-.5s Epic for the Ages Induction

40 Use Epic for the Ages 100 times (10/day)
Rune of Endurance-icon.png Rune of Endurance Allies being healed by Rune of Restoration gain 30% more healing from your Rousing Words. Rune of Restoration also gains 30% more health. 10 Use Rune of Restoration 125 times (25/day)
The Prophetic Word-icon.png The Prophetic Word All Visions and Foretelling skills recover 20% faster. 20 Use Visions and Foretelling skills 250 times (50/day)
Linnod of Peace-icon.png Linnod of Peace Calming Verse is instant to use, reduces threat generation from healing by a greater amount and increases your ability to heal.

Calming Verse is Instant
-10% Calming Verse Threat
+10% Healing

30 Complete Linnod of Subtlety and Use Calming Verse 250 times (50/day)
Master of Allusion-icon.png Master of Allusion Your foes do not grasp what you are doing until it is too late. Threat generation and power cost is decreased for all skills by 5%.

-5% Power Cost
-5% Threat

1 Use Words of Grace skills 200 times (50/day)


Set Bonuses


Legendary Traits

All Legendary Traits cost 101 Silver 25 Copper  to slot.

Name Description Level Deed/Quest
Martial Training-icon.png Martial Training Though it is rare, some Rune-keepers hone their martial talents far beyond the skills of their peers.
+20% Melee Damage
+[Level x 20] Base Melee Critical Rating
+300 Maximum Morale
+10% Maximum Power
+[Level x 1.8] in-Combat Power Regen
39 Find pages of the book Golu o Maeth
You Shall Fall to our Wrath-icon.png You Shall Fall to our Wrath Your abilities at foretelling how your foes shall meet their ends have moved beyond the elements alone.
Skills Earned:
Fall to our Wrath
39 Find pages of the book Thunder and Flame
Steady Hands (trait)-icon.png Steady Hands A careful Rune-keeper can quickly steady himself in even the more troubled of times.
Skills Earned:
Steady Hands
39 Find pages of the book Whispers in the Dark
That Which Does Not Kill Us (Trait)-icon.png That Which Does Not Kill Us That which does not kill, strengthens. How can one fall when they see their foes assault turned aside?
Skills Earned:
That Which Does Not Kill Us
45/50 Complete the class quest chain
  1. Meaning upon Meaning
  2. A Worthy Garment / Hewing a New Stone
  3. Deep Secrets of Rune-craft
Perfect Imagery-icon.png Perfect Imagery Your descriptive runes have been honed to perfection. Vivid Imagery now increases your critical hit chance of all Fury of Storm skills by 30% for 15 seconds. It also dazes 5 seconds longer, deals more damage and recovers 2 minutes faster. Your lightning damage also increases.
+5% Lightning Skill Damage
Requires: 5 traits in the Solitary Thunder line slotted.
58 Get the book On the Patterns of Wind and Rain
Requires: Kindred Standing with Iron Garrison Guards
Mystifying Flame-icon.png Mystifying Flame Your Distracting Flame now mystifies your foes, drawing their attention almost fully from you. Damage is increased, cooldown is reduced by 15 seconds and foes suffer from reduced Tactical resistance. Your fire damage also increases.
+5% Fire Skill Damage
Requires: 5 traits in Cleansing Fires line slotted.
None Complete The Mines of Moria epic books
Wondrous Foreshadowing-icon.png Wondrous Foreshadowing Your foresight is greater then ever. Glorious Foreshadowing becomes Wondrous Foreshadowing. Its cooldown is reduced to a minute, increases healing by 50% and reduces the damage your ally takes by 40%. Your healing ability also increases.
+5% Healing
Requires: 5 traits in Benedictions of Peace line slotted.
58 Complete the final class quest Secrets Long Forgotten from The Path of the Restoring Rune series.


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