Rune-keeper
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Cost: 795 Turbine Points from the LOTRO Store. Included with Mines of Moria Expansion.
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Role
In lore terms, the Rune-keeper marks the game's first true "magic user." The Lore-master class had his or her powers explained as the harnessing of the traditional powers of nature -- calling down lightning, using water to make foes stick in the mud, or throwing a fireball made from a chemical concoction. In short, the class is more of a combat chemist than a true magician. The Rune-keeper, on the other hand, actually taps into the primal physics-altering powers of creation through "true names." It's the same kind of power (though to a far, far lesser degree) as that tapped into by powerful elves like Galadriel and Celebrimbor (who serve as the model for the class).
In pure game dynamics, Steefel (former Executive Producer) said that the Rune-keeper is "...a third light armor class that offers viable healing or DPS alternatives." True to the game's "hybrid class" design philosophy, the Rune-keeper compares well to the primary healing class (Minstrel) by utilizing heals-over-time, and focuses its DPS capabilities by the application of powerful, stackable damage-over-time effects. Players choose their role via a new "Attunement Meter" that provides bonuses to healing skills while removing access to damage skills and vice-versa, depending on the current role the Rune-keeper is being asked to fulfill. Attunement resets while out-of-combat, and there are several skills/consumables available that make it easier to switch attunement (and temporarily open skills from the opposite attunement).
In addition to the attunement meter, there are 3 affinities: Fire, Cold, and Lightning. Each skill in the 3 skill groups (Wrath of Flame, Fury of Storm, and Chill of Winter) applies an affinity to the Rune-keeper, which then modifies the effects of certain skills. For example, Do Not Fall to Flame is a skill that protects a Rune-keeper and his allies from Fire damage. If the player uses a Fury of Storm skill, Do Not Fall to Flame changes to Do Not Fall to Storm, which protects from Lightning damage. Affinity (and the skills that depend on affinity) change each time one of these skills is used.
Skills
Active Skills
Chill of Winter
| Skill | Category | Level | Attunes | Requires | Range | Description | Induct / Cool | |
|---|---|---|---|---|---|---|---|---|
| |
Chilling Rhetoric | Damage + Debuff | 6 | 1 |
No |
30 | Frost damage + Slow (-50% speed) | 0.5s / 30s |
| |
Writ of Cold | Damage + Debuff | 12 | 1 |
30 | AoE Frost damage + Increase Target inductions + Increase Target Attack Duration | 0.8s / 5s | |
| |
Essence of Winter | Damage + Debuff | 24 | 1 |
6 |
30 | AoE Frost damage + Increased Target Power cost + Reduced Target Incoming Healing | 1.5s / 20s |
| |
Frozen Epilogue | Damage + Debuff | 32 | 1 |
9 |
15.2 | AoE Frost damage + Effects of Writ of Cold and Essence of Winter | - / 5m |
| |
Flurry of Words | Damage + Debuff | 38 | 1 |
3 |
Frost DoT + Reduces Evade chances | 2s / 60s |
Fury of Storm
- Damage Type: Lightning
| Skill | Category | Level | Attunes | Requires | Range | Description | Induct / Cool | |
|---|---|---|---|---|---|---|---|---|
| |
Scribe's Spark | Damage | 1 | 1 |
- | 20m | +2% damage per Battle attunement | - / 3s |
| |
Shocking Words | Damage+Stun | 2 | 1 |
3 |
20m | +7% (per attunement level) Chance to Stun | - / 20s |
| |
Ceaseless Argument | Damage+Buff | 4 | 1 |
No |
20m | Increases effective Finesse | - / - |
| |
Essence of Storm | Damage | 16 | 1 |
3 |
20m | +3% Critical Chance per Battle attunement +100% damage on critical hits |
- / 8s |
| |
Epic Conclusion | Damage | 20 | 1 |
9 |
20m | Increases effective Finesse | - / 90s |
| |
Sustaining Bolt | Damage+Buff | 30 | 1 |
6 |
20m | -10% power cost for 15 seconds | - / 15s |
| |
Vivid Imagery | Damage | 56 | 1 |
6 |
5m | AoE short range daze for 5s - 10s | - / 5m |
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Improved Sustaining Bolt | Damage+Buff | 70 | 1 |
6 |
20m | -10% power cost for 15 seconds + Restores power if at 9 Battle Attunement | - / 15s |
The Middle Path
| Skill | Category | Level | Attunes | Requires | Range | Description | Induct / Cooldown | |
|---|---|---|---|---|---|---|---|---|
| |
Shocking Touch | Daze | 8 | 3 |
2.5m | Dazes target for 5-10s | - / 25s | |
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Armour of Storm* | Buff, Daze | 10 | 3 |
Chance to Daze melee attackers for 5s | - / 3m | ||
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Armour of Flame* | Buff, DoT | 10 | 3 |
Applies a DoT to melee attackers | - / 3m | ||
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Armour of Winter* | Buff, Debuff | 10 | 3 |
+825 Frost Def + % to apply Slow + Incr Attack Speed to melee attackers | - / 3m | ||
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Self-motivation | Buff | 14 | 4 |
Restores caster's Power | 1.5s / 2m | ||
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Nothing Truly Ends | Rez | 20 | 25m | Revives a defeated ally out of combat | 5s / - | ||
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Distracting Winds | Debuff | 22 | 3 |
5.2m | AoE 50% Slow + Threat reduction (max 5 targets) | - / 3m | |
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Calming Verse | Buff | 26 | 3 |
25% Threat Reduction and -10% Power Cost | - / 60s | ||
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Final Word | Interrupt | 30 | 1 |
25m | Interrupts a target's induction | - / 30s | |
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Improved Final Word | Interrupt | 52 | 1 |
25m | Improved "Final Word"; also removes Corruptions | - / 30s | |
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Scribe a New Ending | Dread Removal | 62 | 9 |
10.2m | Removes dread caused by defeat | 15s / 10m |
* - These three are in fact a single skill (Armour of XXXX) that is modified by the affinity of the skill that was used previously. When no skill has been used, the default is Storm.
Visions and Foretellings
| Skill | Category | Level | Attunes | Requires | Range | Description | Induct / Cool | |
|---|---|---|---|---|---|---|---|---|
| |
Fall to Storm* | Debuff | 8 | 1 |
30m | % Chance that Lightning damage triggers additional damage | - / 30s | |
| |
Fall to Flame* | Debuff | 8 | 1 |
30m | % Chance that Fire damage triggers additional damage | - / 30s | |
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Fall to Winter* | Debuff | 8 | 1 |
30m | % Chance that Frost damage triggers additional damage | - / 30s | |
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Their Weapons Shall Not Harm Us | Buff | 44 | 3 |
Prevents the next incoming Wound or Poison debuff | 1.5s / 30s | ||
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Do Not Fall to Storm* | Buff | 46 | 2 |
Absorbs the next incoming Lightning damage | 1.5s / 30s | ||
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Do Not Fall to Flame* | Buff | 46 | 2 |
Absorbs the next incoming Fire damage | 1.5s / 30s | ||
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Do Not Fall to Winter* | Buff | 46 | 2 |
Absorbs the next incoming Frost damage | 1.5s / 30s | ||
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Do Not Fall This Day | Buff, Rez | 50 | 6 |
25m | If defeated, ally will immediately revive; duration is the longer of 60s or until the end of combat.** | - / 10m | |
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Improved Do Not Fall This Day | Buff, Rez | 62 | 6 |
25m | If defeated, ally will revive with mitigation buff; will not suffer item wear; Duration is the longer of 60s or until the end of combat.** | - / 10m |
* - These are merely 2 skills (Fall to XXXX and Do Not Fall to XXXX) that are modified by the affinity of the skill that was used previously. When no skill has been used, the default is Storm.
** - The ally revives where the Rune-Keeper is standing. If the Rune-Keeper is also defeated, the ally must wait until the Rune-Keeper revives (or reject the revive).
Words of Grace
| Skill | Category | Level | Attunes | Requires | Range | Description | Induct / Cool | |
|---|---|---|---|---|---|---|---|---|
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Prelude to Hope | HoT | 1 | 1 |
25m | Single target heal-over-time | - / 3s | |
| |
Rune of Restoration | HoT | 4 | 1 |
No |
Places a healing stone on the ground; AoE HoT near the stone | 1.5s / 15s | |
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Mending Verse | Heal + HoT | 10 | 1 |
No |
25m | Single target heal + heal-over-time | 2s / - |
| |
Writ of Health | HoT | 12 | 1 |
25 | Single target heal-over-time | 0.8s / 5s | |
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Rousing Words | HoT | 14 | 1 |
3 |
Channeled Fellowship heal; No increase in Threat | - / 20s | |
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Epic for the Ages | Heal | 18 | 1 |
6 |
25m | Single target heal | 2.5s / 15 |
| |
Word of Exaltation | Buff | 28 | 1 |
6 |
25m | Single target damage mitigation | - / 1m 30s |
| |
Rune-sign of Storm* | Heal + Buff | 34 | 1 |
6 |
25m | Single target heal + Increased critical rating | - / 30s |
| 20px | Rune-sign of Flame* | Heal + Buff | 34 | 1 |
6 |
25m | - / 30s | |
| 20px | Rune-sign of Winter* | Heal + Buff | 34 | 1 |
6 |
25m | - / 30s | |
| |
Essay of Exaltation | Buff + HoT | 42 | 1 |
9 |
25m | Fellowship damage mitigation + Fellowship heal-over-time | - / 10m |
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Our Fates Entwined | Buff | 48 | 1 |
6 |
Fellowship damage reduction | - / 15s | |
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Improved Our Fates Entwined | Buff | 54 | 1 |
6 |
Improved "Our Fates Entwined"; Fellowship damage reduction by 10% more | - / 5s | |
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Glorious Foreshadowing | Buff | 58 | 1 |
6 |
25m | Single target incoming heal buff | - / 3m |
| |
Improved Rune-sign of Storm* | Heal + Buff | 64 | 1 |
6 |
25m | Improved Rune-sign of Storm; Heal + Increases critical chance | - / 30s |
| 20px | Improved Rune-sign of Flame* | Heal + Buff | 64 | 1 |
6 |
25m | - / 30s | |
| 20px | Improved Rune-sign of Winter* | Heal + Buff | 64 | 1 |
6 |
25m | - / 30s | |
| |
Improved Prelude to Hope | HoT | 68 | 1 |
25m | Single-target HoT; Recovers power if target has Writ of Health | - / 3s | |
| |
Improved Rousing Words | HoT | 74 | 1 |
3 |
Channeled fellowship heal; After 5 seconds adds a tier of Writ of Health | - / 20s |
* - These are merely two skills (Rune-sign of XXXX and Improved Rune-sign of XXXX), which are modified by the affinity of the skill that was used previously. When no skill has been used, the default is Storm.
Wrath of Flame
| Skill | Category | Level | Attunes | Requires | Range | Description | Induct / Cool | Duration | |
|---|---|---|---|---|---|---|---|---|---|
| |
Fiery Ridicule | Damage + DoT | 1 | 1 |
No |
30m | Fire Damage + DoT | 1.5s / - | 6s |
| |
Writ of Fire | DoT | 22 | 1 |
30m | Fire DoT | 0.8s / 5s | 20s | |
| |
Scathing Mockery | Damage + DoT | 28 | 1 |
6 |
30m | AoE Fire Damage + DoT | 3s / 20s | 30s |
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Essence of Flame | Damage | 36 | 1 |
6 |
30m | Fire Damage | 2s / 15s | |
| |
Smouldering Wrath | DoT | 40 | 1 |
9 |
30m | Uninterruptable Channeled Fire DoT | - / 60s | 6.5s |
| |
Essay of Fire | DoT | 50 | 1 |
No |
30m | Applies tier-3 Writ of Fire | 6s / 1m | 20s |
| |
Distracting Flame | DoT | 60 | 1 |
3 |
30m | Fire DoT, Reduces threat | 1s / 30s | 15s |
| |
Improved Essay of Fire | DoT | 66 | 1 |
No |
30m | Applies tier-3 Writ of Fire; Eliminates induction of next fire skill | 6s / 1m | 20s |
| |
Improved Scathing Mockery | DoT | 72 | 1 |
6 |
30m | Applies Writ of Fire to 5 targets | 3s / 20s | 20s |
Passive Skills
Armour Proficiencies
| Type | Category | Level | Description | |
|---|---|---|---|---|
| |
Light Armour | Armour | 1 | Allows the use of Light Armour. |
Base Passive Skills
Instrument Proficiencies
| Name | Level | Description | |
|---|---|---|---|
| |
Specialized Equipment | 1 | Starting proficiency |
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Clarinet Use | 1 | Allows the use of Clarinets |
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Lute Use | 1 | Allows the use of Lutes |
Weapon Proficiencies
| Weapon | Level | Description | |
|---|---|---|---|
| |
Rune-stones | 1 | Grants the ability to wield 2-handed Rune-stones. |
Trait Sets
All Rune-keeper Traits cost 11
25
to slot.
Solitary Thunder
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Thunderous Words | Scribe's Spark has a 15% chance to put the Thunderous Words buff on yourself, which allows you to pierce a large amount of tactical resistance. Lasts 20 seconds. -[Level x 30] Tactical Resist Rating |
1 | Complete An Eye in the Storm and strike with Scribe's Spark 125 times (25/day) |
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Harsh Debate | Ceaseless Argument has a 15% chance to put the Harsh Debate buff on yourself, which increases tactical damage by 15%. Lasts 20 seconds. | 20 | Strike with Ceaseless Argument 750 times (150/day) |
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Closing Remarks | Epic Conclusion now increases Crit Chance by 15% and deals +15% extra damage for each of the Thunderous Words and/or Harsh Debate buffs currently active. Cooldown is also decreased. -60s Epic Conclusion Cooldown |
40 | Strike with Epic Conclusion 150 times (15/day) |
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Tale of the Storm | Fury of Storm skills will apply the Charged Runes buff 20% of the time. This will increase the critical hit chance of Fury of Storm skills by 10% for 15s. | 15 | Complete the class quest An Eye in the Storm |
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Winter-storm | Fury of Storm skills have a 5% chance of stunning enemies under the effects Writ of Cold for 5 seconds. | 1 | Strike with Fury of the Storm or Chill of Winter skills 500 times (150/day) |
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Icy Discourse | Chilling Rhetoric applies the Charged buff to you. The Charged buff is consumed to make your next Sustaining Bolt free, or Essence of Storm deal +50% on a critical hit. | 30 | Strike with Chilling Rhetoric 500 times (50/day) |
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Confounding Principles | Shocking Touch dazes for 5 more seconds and bypasses some tactical resistance. -[Level x 14] Target Shocking Touch Resist Rating |
10 | Strike with Shocking Touch 125 times (25/day) |
| |
Master of Tragedy | Your study of the works of tragedy allows you to focus on such linguistic elements when using your skills. This increases the likelihood of critical hits. +[Level x 8] Base Tactical Critical Rating |
50 | Land Critical hits with Fury of the Storm skills 500 times (50/day) |
Cleansing Fires
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
| |
Conflagration of Runes | The after burn of Fiery Ridicule deals 40% additional damage if your foe has any other Wrath of Fire effects burning on them, and 10% more for each unique Wrath of Fire effect past the first. | 10 | Strike with Fiery Ridicule 375 times (75/day) |
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Writ of Blazing Fire | Writ of Fire will now tier down instead of dispelling when its duration ends. Cooldown is also decreased. -2 Writ of Fire Cooldown |
20 | Strike with Writ of Fire 250 times (50/day) |
| |
Scathing Retort | Smouldering Wrath greatly reduces your foe's Fire Mitigation while active. | 40 | Strike with Smouldering Wrath 200 times (20/day) |
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Tale of Rage | Wrath of Fire skills will put the Enflamed Runes buff on you, which can stack up to five times. Each buff increases fire damage by 3%. | 1 | Strike with Wrath of Flame skills 500 times (100/day) |
| |
Frost-burn | Enemies struck by Writ of Cold will have the duration of your Writ of Fire effects refreshed. This will not increase the tier, but will make maintenance easier. Cooldown of Writ of Cold is also decreased. -2 Writ of Cold Cooldown |
20 | Strike with Writ of Fire or Writ of Cold 200 times (50/day) |
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Overflowing Confidence | Self-motivation now puts the Motivated buff on you for 30s, reducing all skill costs by 20%. | 30 | Use Self-motivation 350 times (35/day) |
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Linnod of Flame | Calming Verse has its duration increased by 30s, reduces threat generation from damage by a greater amount and increases your ability to deal damage. +30s Calming Verse Duration |
30 | Use Calming Verse 350 times (35/day) |
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Master of Connotation | Your study of connotation in literature allows you to clarify the doom you intend for your foes. Their chances of resisting all of your skills is reduced. -[Level x 8] Target All Skills Resist Rating |
50 | Have your Battle Skills resisted 500 times (50/day) |
Benedictions of Peace
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
| |
Memorable Prose | Mending Verse will increase the max morale of its target for 15 seconds and has reduced Power Cost. -15% Mending Verse Power Cost |
10 | Use Mending Verse 125 times (25/day) |
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Writ of Well-being | Writ of Health will now tier down instead of dispelling when its duration ends. Cooldown is also decreased. -2 Writ of Health Cooldown |
30 | Complete the class quest The Word of a Healer |
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Author of Exaltation | Word of Exaltation protects against 10% more damage than before and lasts for 5 more seconds. +10% Word of Exaltation Mitigation |
50 | Use Word of Exaltation 50 times (5/day) |
| |
Fellowships Narrative | Epic for the Ages will apply Prelude to Hope, takes less time to use and has its recovery time removed. -3s Epic for the Ages Cooldown |
40 | Use Epic for the Ages 100 times (10/day) |
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Rune of Endurance | Allies being healed by Rune of Restoration gain 30% more healing from your Rousing Words. Rune of Restoration also gains 30% more health. | 10 | Use Rune of Restoration 125 times (25/day) |
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The Prophetic Word | All Visions and Foretelling skills recover 20% faster. | 20 | Use Visions and Foretelling skills 250 times (50/day) |
| |
Linnod of Peace | Calming Verse is instant to use, reduces threat generation from healing by a greater amount and increases your ability to heal. Calming Verse is Instant |
30 | Complete Linnod of Subtlety and Use Calming Verse 250 times (50/day) |
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Master of Allusion | Your foes do not grasp what you are doing until it is too late. Threat generation and power cost is decreased for all skills by 5%. -5% Power Cost |
1 | Use Words of Grace skills 200 times (50/day) |
Set Bonuses
- Benedictions of Peace
- Memorable Prose
Writ of Well-being
Author of Exaltation
Fellowships Narrative
Rune of Endurance
The Prophetic Word
Linnod of Peace
Master of Allusion - 2 Equipped:
Rune of Restoration useable at all Attunements and heals 20% more - 3 Equipped:
-10% Threat Generation
+2 Mending Verse Pulse Count - 4 Equipped:
Their Weapons Shall Not Harm Us protects from Fear and Disease as well
Calming Verse makes Mending Verse instant
+3% healing and frost damage for each Benedictions of Peace trait equipped
- Cleansing Fires
- Conflagration of Runes
Writ of Blazing Fire
Scathing Retort
Tale of Rage
Frost-burn
Overflowing Confidence
Linnod of Flame
Master of Connotation - 2 Equipped:
Fiery Ridicule useable at all Attunements and its induction is not knocked back by damage - 3 Equipped:
+[Level x 12] Finesse Rating
Self-motivation is now instant - 4 Equipped:
-4.5s Essay of Fire Induction
Calming Verse makes Inductions no longer knocked back from damage
+3% fire and frost damage for each Cleansing Fires trait equipped
- Solitary Thunder
- Thunderous Words
Harsh Debate
Closing Remarks
Tale of the Storm
Winter-storm
Icy Discourse
Confounding Principles
Master of Tragedy - 2 Equipped:
Chilling Rhetoric useable at all Attunements and leaves a -30% slow on foe after taking damage - 3 Equipped:
+25% Fury of Storm Critical Multiplier
+(Level × 8) Critical Rating - 4 Equipped:
Occasionally become Charged, which makes Sustaining Bolt free and Essence of Storm deal 50% more damage on critical
Calming Verse grants +20% movespeed
+3% lightning and frost damage for each Solitary Thunder trait equipped
Legendary Traits
All Legendary Traits cost 101
25
to slot.
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Martial Training | Though it is rare, some Rune-keepers hone their martial talents far beyond the skills of their peers. +20% Melee Damage +[Level x 20] Base Melee Critical Rating +300 Maximum Morale +10% Maximum Power +[Level x 1.8] in-Combat Power Regen |
39 | Find pages of the book Golu o Maeth |
| |
You Shall Fall to our Wrath | Your abilities at foretelling how your foes shall meet their ends have moved beyond the elements alone. Skills Earned: Fall to our Wrath |
39 | Find pages of the book Thunder and Flame |
| |
Steady Hands | A careful Rune-keeper can quickly steady himself in even the more troubled of times. Skills Earned: Steady Hands |
39 | Find pages of the book Whispers in the Dark |
| |
That Which Does Not Kill Us | That which does not kill, strengthens. How can one fall when they see their foes assault turned aside? Skills Earned: That Which Does Not Kill Us |
45/50 | Complete the class quest chain |
| |
Perfect Imagery | Your descriptive runes have been honed to perfection. Vivid Imagery now increases your critical hit chance of all Fury of Storm skills by 30% for 15 seconds. It also dazes 5 seconds longer, deals more damage and recovers 2 minutes faster. Your lightning damage also increases. +5% Lightning Skill Damage Requires: 5 traits in the Solitary Thunder line slotted. |
58 | Get the book On the Patterns of Wind and Rain Requires: Kindred Standing with Iron Garrison Guards |
| |
Mystifying Flame | Your Distracting Flame now mystifies your foes, drawing their attention almost fully from you. Damage is increased, cooldown is reduced by 15 seconds and foes suffer from reduced Tactical resistance. Your fire damage also increases. +5% Fire Skill Damage Requires: 5 traits in Cleansing Fires line slotted. |
None | Complete The Mines of Moria epic books |
| |
Wondrous Foreshadowing | Your foresight is greater then ever. Glorious Foreshadowing becomes Wondrous Foreshadowing. Its cooldown is reduced to a minute, increases healing by 50% and reduces the damage your ally takes by 40%. Your healing ability also increases. +5% Healing Requires: 5 traits in Benedictions of Peace line slotted. |
58 | Complete the final class quest Secrets Long Forgotten from The Path of the Restoring Rune series. |
See Also