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Area.png Rhunendin
Region: Angmar
Landmark(s): Gate of Shadows
Carn Dûm
Levels: Mainly 47 - 49
Resource tier: Master

Rhunendin is an area within Angmar in the northern region.

This town lies on the eastern approach to the fortress city of Carn Dûm. Leading from its grand, imposing entrance in Himbar, Rhunendin lies along a road that ascends through multiple gates and archways before ending at the Gate of Shadows, the eastern gate of Carn Dûm. Houses, plazas, and alleyways make up the town, all in different levels of disarray. The streets of the village are inhabited, and thus guarded, by Angmarim men, Gertheryg, and hill-men of the Trév Duvárdain tribe.

There are no services in the area, however, if one has the key necessary to pass the gate at the end of Rhunendin, the scouting outpost of Tármunn Súrsa can provide minor services as well as respite from the forces of Angmar.


These landmarks are located within Rhunendin:




Gate of Shadows

The following creatures are found within this area:

Quest Instance


When Earnur and Glorfindel drove the hosts of Angmar from the fallen North-kingdom, they eradicated the Angmarim west of the Misty Moutains. A short time later, however, the ancestors of the Rohirrim pressed northward on the far side of the mountains and drove the remaining angmarim back into their former realm, thought they were now scattered and few. Over the long years, the remnants of Angmar begain to multiply and grow strong again, and built towns and villages once more.

Rhunendin is one such town, guarding the western approach to the Witch Kings former capital of Carn Dûm. The Angmarim remain faithful to their banished lord, and serve his steward, Mordirith, called the false king by the Hill-men who dwell in Angmar. Rhunendin is a mighty bastion against those who would overthrow Angmar once more..


Map of Angmar


Arches on the road through Rhunendin The grand entrance to Rhunendin guarded by watching-stones A fountain bringing a semblance of beauty to the Angmarim town Most of the area is a long road leading up to Carn Dûm An Angmarim lodge tucked behind the main plaza

Settlements, Areas and Landmarks of Angmar
Settlements: AughaireGabilshathûrGath ForthnírIorelen's CampLehmä-kotiMyrkworthTármunn SúrsaTyrn Lhuig
Areas: Carn DûmDuvuinenEastern MalenhadFasach-falroidFasach-larranGorothladHimbarImlad BalchorthMaethadNan GurthRam DúathRhunendinThe Rift of Nûrz GhâshuUrugarthWestern Malenhad
Landmarks: AnglanthirAsht-shâpolBail BoglakhBail CátharnakhBail DílasBail GrundailBail RóvaBar GorogBarad DúrgulBarad GúlaranBarashal's DomainBlade-beak DensBornabarBúth LuikhBúth SánkhasBûrzum PushdugCairn of HonourCarn Dûm SewersCastle of Carn DûmCentral Foul IdolDolrothDonnvailDor GulDushkal's LairDuvairëDuvárdain QuarterDûn CovádEithel ÚmfaerFail-á-KhroFell-water FallsFell-water SourceFervarFrith-vailëGate of Gath UiorGate of ShadowsGorthbarGrishbaltGurthlinGwambarThe Halls of NightKrúslë LannanLagmas's CourtLhugrien's RoostMinas AgarMinas AngosMinas CaulMinas DelothMinas DhemMinas GularanMinas MaurMinas NîrMor MaudhúlMorfilNád NathairNorth-western Foul IdolNorthern Foul IdolNoruidorOlogfilOngbishúkRam TaltorthRammas DeluonRimpúrodSálgaitëSammath BaulSammath Baul Gate-houseSeat of the Witch KingSkathmúrSkirmish CampSlave-pensSouth-western Foul IdolSouthern Foul IdolTármunn SúrsaTorech-i-BogberethTór GailvinUrugarth KennelsWitch King's Watch