Quite a Snag
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"This will be my inn; a dream I have had for years, an inn that would attract the Big Folk and hobbits alike." —Adso Haybank Under Construction! This article contains information which is currently being worked on. Please coordinate updates with: Pax (Contribs • User Talk) |

- 10m Range
- Fast
- Melee Skill
- Skill Type: Melee, Critical Hit Chance
- You attack the enemy's foot, rooting them to the spot and weakening their defences.
Mounted Combat Enemies: Root replaced with a mount acceleration debuff - ... (Main-hand) Damage
- 15s Root
25% break chance on damage - +3% Incoming Damage
+10% Attack Duration - Duration: 15s
- Cost: [202 at Level 150] Power
- Apply to target on Critical and Devastating Critical:
- +15% Trick Removal Effect
Duration: 15s - Cooldown: 5s
General Information
Class: Burglar
Trait Tree: The Mischief-maker
Rank Needed: 30 (set bonus Little Annoyances)
This skill replaces A Small Snag.
Effects
Using this skill applies Quite a Snag and
Rooted for 15 seconds to the enemy target. Damage has a 25% chance to break the Rooted effect. Upon Critical Hit, this skill additionally applies
The Mischief-maker to the Burglar.
Trait Interactions
- The trait
Vital Points in the Quiet Knife trait tree makes this skill have up to a 45% chance to apply Vital Points to the enemy target.
- The set bonus
Location is Everything in the Quiet Knife trait tree increases the damage of this skill by 10% and makes it ignore 1% of the enemy block/parry/evade.
- The trait
Dance of Blades in the Quiet Knife trait tree increases the damage of this skill by up to 10%.
Tracery Interactions
- Snag Skills Damage increases the damage of this skill by up to 55%.
- Critical Response Skill Damage increases the damage of this skill by up to 38.5%.
- Chain Skills Critical Chance increases the Critical Chance of this skill by up to 5.5%.
- Chain Skill Critical Multiplier increases the Critical Multiplier of this skill by up to 27.5%.
Tactical Information
It's a very useful skill if you want to root a creature and/or increase incoming damage.