Quest:Riddles in the Walls

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Riddles in the Walls
Level 56
Type Solo
Starts with Riddle
Starts at Bhraf-ru
Start Region The Flaming Deeps
Map Ref [15.4S, 106.8W]
Ends with Endrith
Ends at Anazârmekhem
End Region The Flaming Deeps
Map Ref [13.4S, 108.1W]
Quest Group Moria
Quest Text

Bestowal dialogue

This riddle is on the back of the door that you chose when you solved the Riddle of the Ship.

I turn around once,
What is out will not get in.
Around once more,
What is in will not get out.

There are three levers in the locker-space contained behind the door marked with a ship. Each of them is marked with a plaque bearing a different symbol.

Below the left lever is a plaque of footprints; in the middle is a snake. On the right is a key.

Background

Another riddle was waiting for you within the locker, along with three plaque-marked levers.

Objective 1

  • Pull the lever that matches the correct plaque to answer Twisttongue's riddle

Falgeirr Twisttongue's latest riddle reads:

I turn around once,
What is out will not get in.
I turn around again,
What is in will not get out.

Select the lever that best answers this riddle. The levers are in Bhraf-ru in the Flaming Deeps.

You guessed correctly, and have solved another of Falgeirr's riddles

Objective 2

Endrith is at Anazârmekhem in the Flaming Deeps.

You should tell Endrith of your strange discoveries.

Endrith: 'Falgeirr has left quite a puzzle to be solved, eh? Thank you for sharing your discoveries with us. Moria is home to many wonders, and it gives us heart to see them being discovered.'