Quest:Entrances of Barad Tharsír

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Entrances of Barad Tharsír
Level 33
Type Solo
Starts with Daerol
Starts at High King's Crossing
Start Region Evendim
Map Ref [13.9S, 64.2W]
Quest Group Evendim
Quest Text

Bestowal Dialogue

'Barad Tharsír is a place we know little about. There was not much left in the record, but I know it was a site of value. It controlled the shipping lanes and access to the lake from the Baranduin. Every boat travelling the river passed through it.

'The robbers there are a nuisance, but they should not distract from the larger goal: to learn as much as we can and preserve as much history as possible. We shall never know where we are going if we do not know where we came from.

'Head down to Barad Tharsír and do some scouting for me. I know there are five doorways, but I do not know what they lead to. Knowing the makeup of the structures would be of great help.'

Background

Barad Tharsír was once an important shipping port that linked Evendim with the south along the Baranduin.

Objective 1

  • Discover the first entranceway
  • Discover the second entranceway
  • Discover the third entranceway
  • Discover the fourth entranceway
  • Discover the fifth entranceway

Barad Tharsír is south-east of the colossus on the east bank of the Brandywine river.

Daerol asked you to scout the ruins of Barad Tharsír and report back on what you find.

The deep ruts in the ground and small wooden pieces identify this as the old storeroom
A large amount of pottery shards identifies this as the dining hall
The high point of the ruins. The scattered debris of weaponry makes it clear that these were the barracks
A faint etching of swords and bows line the doorway. This must have been the armoury
This doorway was either left unmarked, or time has worn away any inscription

Objective 2

  • Talk to Daerol at the colossus

Daerol is at the colossus, north-west of Barad Tharsír.

Daerol will be very interested to hear what you learned about the doors of Barad Tharsír.

Daerol: 'So, a storeroom, a dining hall, barracks, an armoury, and one room that was unmarked...either intentionally or lost to time. Interesting.'