Avoidance

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Avoidance

Overview

Avoidance encompasses the three game mechanics of Block, Evade, and Parry. If you Block, Evade, or Parry an attack, you take no damage from it. All 3 are rating based mechanics, and use the Critical Rating equation to calculate the percentage chance to avoid an attack. All 3 use the following formula to calculate this percentage:

  • Avoid % = Avoid Rating / ((1190 / 3) * Your Level + Avoid Rating)

where Avoid = Block, Evade or Parry.

As with Critical Rating, you can reverse the formula to work out the rating you need to achieve a certain percentage:

  • Avoid Rating = ((1190 / 3) * Your Level * %) / (1 - %)

Note: the percentage chance to Block, Evade or Parry an attack due to your Block, Evade or Parry rating is 15% for each. Effects such as the Guardian skill Pledge which add a percentage to Block, Evade or Parry can break the cap.

Block

A Shield must be equipped in order to block, and your attacker must be in front of you. Your chance to block an incoming Melee or Ranged hit is determined by:

  • Block rating = Might * 3

Evade

You can evade a hit from any direction. Your chance to evade an incoming Melee or Ranged hit is determined by:

Parry

A Weapon must be equipped in order to parry, and your attacker must be in front of you. Your chance to parry an incoming Melee or Ranged hit is determined by:

Partial Avoidance

As well as completely avoiding an attack, you can also partially avoid an attack. When this happens, you may still take some damage, but less than if you had been hit normally. Partial avoidance is similar to Devastating Critical and uses the same formula to work out your chance to partially avoid an attack:

  • Partial Avoid % = Avoid Rating / (1330 * Your Level + Avoid Rating)

where Avoid = Block, Evade or Parry.

To work out the avoidance rating required to reach a certain partial avoidance percentage, use this formula:

  • Avoid Rating = (1330 * Enemy's Level * %) / (1 - %)

Note: as with Devastating Critical, the chance to partially avoid an attack caps at 10%.

Partial Avoidance Mitigation

This determines how much of the damage you avoid when you partially avoid an attack. The amount taken depends on the way you partially avoided the attack (whether it was a partial Block, Evade or Parry) and the damage type (Common, Fire, Frost, Lightning, or Acid). You can also improve your partial avoidance mitigation with gear, mainly as bonuses on Relics.

  •  % Damage Avoided = (20% + (Avoid %) + (Damage type Mitigation %) + (Gear bonus %))

where Avoid = Block, Evade or Parry and Damage type = Common, Fire, Frost, Lightning, or Acid.

It is possible to increase your partial avoidance mitigation to 100%. In which case when you partially avoid an attack, you take no damage at all, just as if you had avoided it normally.