Mordirith

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Level: Mordirith
52
Mordirith.jpg
Genus: Unseen Species: Wraith
Max Health: 147,253 Type: Arch-nemesis
Max Power: 17,893 Alignment: Evil
Location: Carn Dûm
Combat Effectiveness:
Finesse: Unknown
Melee Def: Average
Tactical Def: Average
Range Def: Average
F.M. Immune: False
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Feeble
Song: Feeble
Tactical: Feeble
Physical: Feeble
Mitigation:
Common: Average AncientDwarf: Poor
Fire: Poor Beleriand: Poor
Light: Feeble Westernesse: Poor
Shadow: Average Frost: Average
Lightning: Average

Level of Lore Master reporting: ( )  


Contents

Description

Mordirith is the False King, Steward of Angmar, and the final boss found in Carn Dûm. He is found in the last room of the Castle of Carn Dûm, called the Seat of the Witch King. He gives +8 dread and is considered very hard to defeat (as a level 50 fellowship). He was once Eärnur, the last king of Gondor who routed the Witch-King's army at Fornost in TA 1974.

He also appears as the final boss in the instance quest [52] Vol. 1, Book 15 -- Instance: One Hope Remains Fellowship

Location

Mordirith is found as the last boss in Carn Dûm and inside the instance [49] Instance: The Gates of Carn Dûm Fellowship.

Abilities

Carn Dûm

Instance: The Gates of Carn Dûm

Instance: Mordirith's Fall

Tactics

Preparation

Battle

Before engaging, pop a hope token and use Dwarf-endurance. A huge factor in this fight is being able to conserve power. Use all blue on the CJ if you can.

The fight starts off and you are attacking Mordirith. He has a nasty knock around move that will launch you approximately 2/3 of the length of the platform you are fighting on. Make sure your back isn't facing the fire and you have good distance behind you. He can reset if he goes beyond the second row of pillars, so it may help to keep your backs to the side wall of his chamber. After taking down about 1/4 of his life a wave of mobs will spawn. The first set is 8 putrid hands with about 1.5k morale. These are generaly weak and you shouldn't have any trouble fighting them. If you need to, CC the last one to combat rez or rest to full. After the last one is dead, a wave of Mordirith will spawn. They all have 90 morale so just use AoE to reveal the real Mordirith. After about 1/2 life is gone 4 trolls will spawn. These have nasty AoE so keep support classes and hunters back. These also have the knock around abilities so make sure you dont get thrown in the fire. CC the last one if needed to rest and rez. Another wave of Mordirith will spawn, use AoE again and then continue the fight on Mordirith. When he is about 1/4 of his life left, two giants will spawn. These aren't too bad but they will knock you around as well. Fear and CC the second one while you focus on the main one. Mez the last one for a while to recharge power/morale and reset timers. After another wave of Mordirith, you will eventually get him down to about 10% life and he will go green. A giant pillar of light will come from the floor inducing dread, and Mordirith will now be back to full, on his second form. He no longer will punt you around, so the chance of him resetting is much less likely. Just don't go near that big dread eye on the floor! He calls in other Mordiriths throughout the fight, but they are really weak and AoE will knock them out in one hit. Power reserves might be quite low at this point, but auto-attacks can still wear him down. A Lore-master or blue conjunction can be very helpful here.

At 36k morale left, he will start spawning Fallen Spirits. They all have 10k morale a piece. Either keep the spirits mez/CC and muscle your way through Mordirith throwing everything you have at him, or try to take down the spirits one by one and then focus on the boss. Eventually he will stop summoning them. During this time he will use his hope removal a lot. If the tank has his hope taken away someone should be ready to pop a token and the minstrel ready to cure. The tank will only have about 1300 total morale with all the dread, so abilities like Guardian's Pledge and Warrior's Heart, along with Endurance of Stone work wonders here. Minstrels can use Song of the Hopeful Heart to keep the dread down. If the tank does fall get him up ASAP. After Mordirith is defeated loot and hope for some decent treasure!

Short

  • Establish Hope order
  • Buff up
  • Keep backs to the wall to avoid knockback
  • Defeat fakes
  • Burn him down to 75% morale
  • Defeat crawling arms
  • Defeat fakes
  • Burn him down to 50% morale
  • Defeat trolls (crowd control very important here!)
  • Defeat fakes
  • Burn him down to 25% morale
  • Defeat giants (use crowd control again)
  • Defeat fakes
  • Defeat first form
  • Engage the second form
  • Deal with stripped Hope
  • Deal with adds
  • Defeat the second form
  • Cross fingers and Loot!

Strategy

Conserve power and having a token order is the key. Add hope as soon as it gets taken away. Also, make sure you don't get punted into the fire!

Drops

Incomparable Drops
Heavy Helm 1 (incomparable)-icon.png
  Berghelm
Elder Staff-icon.png
  Elder Staff
  • Unique
  • Bind on Acquire
  • Staff
     
  • 82-137 Westernesse Damage
  • 43.9 DPS
  • +180 Maximum Morale
    +15 Will
    +10% Tactical Critical Multiplier
    +212 Tactical Critical Rating
    Weaken: Opponent's power is transferred to you some of the time.
    Attacker gains 34 Power
    Target is drained of 34 Power
     
  • Tough
  • Durability 90/90
  • Minimum Level 50
     
  • Worth: 12 Silver 
Beryl Shard-icon.png
  Beryl Shard





Rare Drops
Bear-claws-icon.png
  Bear-claws
Ervellyn-icon.png
  Ervellyn
One-handed Club 2 (rare)-icon.png
  Ragebrand
  • Bind on Equip
  • One-handed Club
     
  • 53 - 88 Fire Damage
  • 37.1 DPS
  • +15 Might
    +106 Melee Critical Rating
    +63 in-Combat Power Regen
    +15 Will
    Target: You have a small chance of wlosing your target's Attack Speed.
     
  • Tough
  • Durability 100/100
  • Minimum Level 50
     
  • Worth: 8 Silver 47 Copper 
One-handed Club 1 (rare)-icon.png
  Staddlestick
  • Bind on Equip
  • One-handed Club
     
  • 53 - 88 Common Damage
  • 37.1 DPS
  • +5 Damage to Spiders and Insects
  • +15 Agility
    +15 Vitality
    Target: You have a small chance of wlosing your target's Attack Speed.
     
  • Normal
  • Durability 100/100
  • Minimum Level 50
     
  • Worth: 8 Silver 47 Copper 
One-handed Sword 2 (rare)-icon.png
  Swift-talon





Quotes

"Let us put it to the test and see who is the stronger!"

"I would not thought it possible that you could challenge me for so long..."'

"Let our battle be at its end!"

Trophy Image

The Mirror of Mordirith.jpg

Gallery

Volume 1 Cut-scene with Mordirith appearance


Bosses of Carn Dûm
UrroBarashalHelchgamSálvakhAzgothAvalgaithTárlakhTârlugMormozRodakhanMúraGúrthulMordirith
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