Monster Play Stats
|Creep Topics: Classes, Traits, Skills, Stats, Titles, Races, Ranks, Raiding, Troll Sessions|
|Freep Topics: Stats, Titles, Ranks, Raiding, Quests, Armour Sets, Ranger Sessions|
Morale is the amount of damage you can take before being defeated in combat. It is the equivalent of "health" or "hit points" in other games.
Morale can be increased, both in combat and out of combat, by some skills, by drinking certain potions, or by resting. Eating food will increase the rate at which morale is regenerated while you are resting.
Power is your inner reserve. It is used to power combat maneuvers.
Armour reduces incoming damage from common damage sources.
Core monster stats
Increases the damage dealt by your attacks.
Increases your maximum health.
Increases your maximum power.
Increases your armor protection.
Increases your ability to avoid attacks.
Increases your resistance to certain negative effects.
Your chance to make a critical when performing a skill check.
Your chance to Evade an incoming attack.
Your chance to Parry an incoming attack.
Gives a chance to block a foe's melee and ranged attacks.
Reduces the Common Damage you take by a certain percentage.
Reduces the Fire Damage you take by a certain percentage.
Reduces the Light Damage you take by a certain percentage.
Reduces the Ancient Dwarf-make Damage you take by certain percentage.
Reduces the Beleriand-make Damage you take by certain percentage.
Reduces the Westernesse-make Damage you take by certain percentage.
Increases your chance of resisting Cry effects.
Increases your chance of resisting Song effects.
Increases your chance of resisting Magic effects.
Increases your chance of resisting Physical effects.