Monster Play

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Monster Play Creep Topics: Classes, Traits, Skills, Stats, Titles, Races, Ranks, Raiding, Troll Sessions
Freep Topics: Stats, Titles, Ranks, Raiding, Ranger Sessions
Conflict in the Ettenmoors:
A storm gathers in the land between Angmar and Rivendell. The forces of Darkness amass at the foot of Mount Gram whilst the free people of Middle-earth gather to fight back the spreading shadow of the north.


Monster Play. Often spoken of in hushed and fearful tones over a pint of ale, some believe the stories, while other stalwarts consider them simply fireside tales told to frighten wide-eyed young hobbits. Now you'll learn the truth!

You've read all about the Ettenmoors, home to Monster Play in The Lord of the Rings Online™: Shadows of Angmar™ (LOTRO). You've heard tales from our Beta Program participants about their adventures on the wild side. You've said to yourself, well, how does one begin this dark journey? The following overview will tell you everything you need to know to get started!


What is Monster Play?

LOTRO offers a unique form of player vs. player combat known as Monster Play. Players are transported to the Ettenmoors, a consensual PvMP (Player vs. Monster Player) region about the size of the Shire. Here, the Free Peoples and the Forces of Angmar are in constant active conflict, and players can choose to join the fight as either their normal player character (at level 90 and above), or as one of the servants of the Enemy!

  • For more in-depth information see:
Introductory Guide to Monster Play

Playing as a Monster

Before you are able to play Monster Play, you have to create a free player and attain at least level 10. After that, a red "Monster Play" button will be active on the character select screen after login (Prior to Book 10, Fell Scrying Pools were used in-game; these have been removed). In Monster Play, you have one slot for each class available to play. Free players get only the Orc Reaver as free class, the other classes cost 795 Turbine Points. The available classes are: Orc Reaver, Orc Defiler, Spider Weaver, Uruk Blackarrow, Uruk Warleader, or Warg Stalker (all of which start as level 95 monsters). Once created, each monster character will persist and be available for further play, unless you choose to reset it.

Monsters are named when you create them, and can receive surnames from an NPC in Gramsfoot. You can also form monster kinships, called "Tribes", similar to the Free Peoples.

Monsters can trade with other monsters, but they do not have Mailboxes. They cannot use tools, armour, jewellery or other wearable items, but they can use potions, food and some charms. They can loot defeated mobs, accumulate money and also sell spare loot to Quartermaster NPCs. Monsters can accept Quests and are usually rewarded with Infamy and Commendations (replaced Destiny Points) for completing them. They also receive Infamy and Commendations for each player defeated.

For full details on playing as a Monster Player, please see Army of Angmar.

Playing for the Free Peoples

  • Only VIPs have access to the Ettenmoors as a fighter for the Free Peoples.
  • If you wish to take the side of the Free Peoples, your player character must first attain level 90.
Prior to the release of The Lord of the Rings Online: Riders of Rohan, player characters were eligible to participate in PvMP in the Ettenmoors at level 40. With each subsequent increase in the Level Cap, currently 95, access to "The Moors" has increased accordingly.

Travel to the Moors

  • Once you are at least level 90, visit one of the four stable-masters who can transport you to the Ettenmoors.
Note that entry for the Ettenmoors will be grayed out until level 90. There is no "Mithril Coin" or "LOTRO Store" Travel available to bypass this requirement.

Recruiters for the Free Peoples

Once you reach level 90, you will find four recruiters with a quest for you: A Plea from Lainedhel. (All four offer the same quest).

Exploring the Ettenmoors

You'll arrive in the Ettenmoors at your starting base (Glân Vraig for the Free Peoples; Gramsfoot for monster players). This area is safe from attack, but once you venture outside your starting base, all bets are off! You'll find several types of NPCs - quest starters, provisioners, and skill trainers (Bards for the Free Peoples, and Corruptors for monster players) - within this starting base.

There's plenty to do in the Ettenmoors, and your actions will often earn you Commendations and Infamy or Renown (see below). Take on solo quests or head out with a group of friends, looking for (and finding!) trouble. Besides the smaller-scale battles you'll find yourself fighting in while exploring the Ettenmoors, you can also engage in pitched battles for the control of various points of conflict. A dynamic map-note displays a flag - red for monster players and blue for Free Peoples - at these key locations to show which faction currently controls them. Fearsome enemies or allies may await you within contested strongholds (depending on which side currently holds them), and you would be well advised to attack one of these locations only with a large force - but be on your guard! PvMP players might be defending their location, or attacking yours while you're gone!

Monster Play Advancement

As if ravaging Hobbit villages as an Orc and sending their furry little feet fleeing in terror weren't reward enough, there are other incentives for participating in Monster Play. In this section, we'll talk about the basic aspects of advancement. The rank, rating, renown/infamy and other information about your participation and advancement appears on The War page of your Character Journal.

Commendation

Commendations are earned doing quests in the Ettenmoors and by defeating player characters. These commendations are spent to obtain new traits, skills, audacity and appearance for your monster character. It can also be used for obtaining various different potions and food.

Rank

Rank is a reflection of your standing and service to the Free Peoples as a player character, and the favor earned in service to Angmar's army as a monster. Each type of character, monster or Free Peoples, can earn up to 15 ranks.

Renown (Glory) & Infamy

Renown (for Free Peoples) and Infamy (for monsters) are similar to experience. Each time you defeat an enemy, whether solo, in a fellowship or in a raid, you earn an amount of Renown or Infamy based on the rating and rank of the defeated foe versus your rating and rank and the amount of damage you and/or your fellowship/raid members dealt to your target. You can also earn them by doing quests in the Ettenmoors. Earned points are never lost, and continue to drive you closer to ever higher ranks.

Rating

Rating is a fluctuating number that rises and falls based on your victories and defeats in player vs. monster player combat (PvMP). The amount of rating points earned or lost depends on your rating and the rating of your opponent or opponents. A higher rating grants bonus Renown/Infamy from PvMP victories.

Prestige

Prestige used to be a visual representation of your PvMP rating, appearing as a collection of stars surrounding your player portrait. For every 0.100 Rating above 1.000, you would gain half a star, adding up to a maximum of 5 stars at 2.000. This mechanic has been removed as it caused "star-hugging": players would avoid fights because they were afraid of losing their stars, thereby killing the action. You can now only see your own rating, shown at The War page of your Character Journal.

Perks

Perks are short-term buffs which benefit your normal player characters, and can be used to boost your strength, increase your speed, and even give you rested experience points. They were earned with Destiny Points gained through Monster Play and leveling up, and can be purchased via your Destiny Point Wallet after level 10. The ability to spend the destiny points you earned is still available, but as of Update 6 players are unable to earn them through Monster Play, only through leveling up.

We hope this overview has whetted your appetite for a taste of LOTRO's Monster Play, and provided the information you need to join the fight. Happy hunting!

See also