Minstrel

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Minstrel-icon.png
The Minstrel is the heart of a fellowship, a herald of hope, inspiration, and renewal. His knowledge of ancient songs and lore not only enable him to bolster fellowship morale, but also to provide motivation against the forces of darkness. When the Minstrel is alone, he becomes an intimidating opponent capable of demoralizing foes through an assortment of ballads, cries, and calls.

Available Races: Dwarf, Elf, Hobbit, Man



A female Human Minstrel
Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd
Deeds Bu Ca Ch Gu Hu Lm Mi Rk Wd

Role

Healer: The Minstrel is the master of maintaining the survivability of the heroes of Middle-earth. The Minstrel also is able to deal damage to his foes by using his damaging light-based attacks in the forms of songs of power. The minstrel is excellent in groups and solo.


Lore

In Tolkien's writings music has great power. The universe is created by spiritual beings called the Ainur. The Ainur compose a Great Musical Theme: "The Music of the Ainur" and this music is what brings the universe into being. The music of Minstrels goes beyond mere sound to tap into this great power.

Skills

Base Class Skills

These skills are automatically bestowed upon the Minstrel as he/she increases experience throughout the realms of Middle-earth. While none of these skills require investment of trait points into the branches of the trait tree, many of them are enhanced by specific traits. When skills are enhanced by a specific trait branch, the enhanced skill is mentioned here and details can be found under the skills section in the trait branch.


WARNING: imlink features have not been implemented yet. This is because there appear to be discrepancies between the live and site versions of many skills. These will be investigated and updated accordingly after the initial overhaul is complete.



Stances

Stances enable the minstrel to adapt to a specific role in combat. While certain stances appear to be aligned with certain trait branches, all stances are available regardless of what trait branch you choose as your specialty. Each stance places a multitude of restrictions on playstyle so it is critical that the Minstrel understand the strengths and weaknesses of each one.


Icon Skill Name Skill Type Level Requirement Skill Type Resistance Type Skill Cooldown Description
Dissonance Stance-icon.png Dissonance - Stance Stance None Toggle N/A 1s This stance serves as the Misntrel's primary damage stance. In exchange for a 25 percent Ballad damage increase, the Minstrel loses access to all fellowship heals and single-target heals become self-target only.
Melody Stance-icon.png Melody - Stance Stance None Toggle N/A 1s This stance serves as the Minstrel's hybrid stance. The Minstrel receives a 12.5 percente Ballad damage increase as well as a 5 percent increase to Outgoing Healing.
Resonance Stance-icon.png Resonance - Stance Stance None Toggle N/A 1s This stance serves as the Minstrel's primary healing stance. The Minstrel receives a 10 percent increase to Outgoing Healing.



Anthem Skills

The Minstrel employs Anthems to greatly improve whatever purpose he/she serves on the field of battle. Each Anthem requires that three non-specific ballad buffs be present on the Minstrel. Anthem Cooldown, Duration and Intensity may vary depending on trait configuration and Legendary Item Legacies.

Note: Anthem of War and Anthem of the Third Age are the only Anthems accessible without investing trait points in the Protector of Song branch of the trait tree. Anthem of Prowess and Anthem of Composure are now tied to that branch and are listed in the Protector of Song skill list. Anthem of the Third Age has three different versions depending on the stance you are using at the time.


Icon Skill Name Skill Type Level Requirement Skill Type Resistance Type Skill Cooldown Description
Anthem of War-icon.png Anthem of War

Tactical 6 Buff N/A 15s Increases Melee, Ranged, and Tactical Damage by 5% for 10s. In addition, it alters the Coda to have a higher critical rating.
Anthem of the Third Age-icon.png Anthem of the Third Age

Tactical 28 Buff N/A 15s This anthem reduces the power cost of additional anthems by 20%. In addition, it alters the Coda of Melody to reapply Anthem of the Third Age on a critical hit.


This skill requires Melody stance.

Dissonant Anthem of the Third Age-icon.png Dissonant Anthem of the Third Age

Tactical 28 Buff N/A 15s Increases damage of all call skills by 10% for 10 seconds. In addition, it alters the Coda of Dissonance to reset the cooldown on Call of the Second Age.


This skill requires Dissonance stance.

Resonant Anthem of the Third Age-icon.png Resonant Anthem of the Third Age

Tactical 28 Buff N/A 15s Increases Outgoing Healing by 10% and decreases skill induction time by 25%. In addition, it alters the Coda of Resonance to enable your next Bolster Courage cast to be instant for 10 seconds.


This skill requires Resonance stance.



Ballads and Lays

Icon Skill Name Skill Type Level Requirement Skill Type Resistance Type Skill Cooldown Description
Minor Ballad-icon.png Minor Ballad Tactical 1 Buff Cry 1s Increases Tactical Damage by 3%, Healing and Outgoing Healing by 1%, and reduces the power cost of non-Anthem skills by 1%.
Major Ballad(Dissonance)-icon.png Major Ballad(Dissonance) Tactical 2 Buff Cry 1s Increases Healing and Outgoing Healing by 3%, reduces the power cost of non-Anthem skills by 1%, and increases Tactical Damage by 1%.
Major Ballad(Dissonance)-icon.png Major Ballad(Melody) Tactical 2 Buff Cry 1s Increases Healing and Outgoing Healing by 3%, reduces the power cost of non-Anthem skills by 1%, and increases Tactical Damage by 1%.
Major Ballad(Resonance)-icon.png Major Ballad(Resonance)

Tactical 2 Buff Cry 1s Increases Healing and Outgoing Healing by 3%, reduces the power cost of non-Anthem skills by 1%, and increases Tactical Damage by 1%.
Perfect Ballad-icon.png Perfect Ballad Tactical 6 Buff Cry 1s Increases Tactical Damage by 1%, Healing and Outgoing Healing by 1%, and reduces the power cost of all non-Anthem skills by 3%.
Cry of the Chorus-icon.png Cry of the Chorus (Melody) Tactical 26 Buff N/A 2m 30s Instantly provides 3 Perfect Ballad buffs. This skill will also break any silence effects currently on the Minstrel.


This form of Cry of the Chorus is only available in Melody stance.

Cry of the Chorus-icon.png Cry of the Chorus (Dissonance) Tactical 26 Buff N/A 2m 30s Instantly provides 3 Minor Ballad buffs. This skill will also break any silence effects currently on the Minstrel.


This form of Cry of the Chorus is only available in Dissonance stance.

Cry of the Chorus-icon.png Cry of the Chorus (Resonance) Tactical 26 Buff N/A 2m 30s Instantly provides 3 Major Ballad buffs. This skill will also break any silence effects currently on the Minstrel.


This form of Cry of the Chorus is only available in Resonance stance.

Cry of the Chorus-icon.png Improved Cry of the Chorus (Dissonance) Tactical 26 Buff N/A 2m 30s This skill is equivalent to Cry of the Chorus (Dissonance) but also provides 20 seconds of silence immunity.
Cry of the Chorus-icon.png Improved Cry of the Chorus (Melody) Tactical 26 Buff N/A 2m 30s This skill is equivalent to Cry of the Chorus (Melody) but also provides 20 seconds of silence immunity.
Cry of the Chorus-icon.png Improved Cry of the Chorus (Resonance) Tactical 26 Buff N/A 2m 30s This skill is equivalent to Cry of the Chorus (Resonance) but also provides 20 seconds of silence immunity.



Healing and Motivation Skills

This minstrel has a variety of single-target and area-of-effect heals to support his/her fellowship as well as a self and fellow protection bubble to bolster morale in desperate times.


Icon Skill Name Skill Type Level Requirement Skill Type Resistance Type Skill Cooldown Description
Raise the Spirit-icon.png Raise the Spirit Tactical None Heal N/A 1.5s Single-target heal skill with a 0.8 second induction. This skill can target both the Minstrel and his/her allies.
This skill requires Melody or Resonance stance.
Coda of Resonance-icon.png Coda of Resonance Tactical None Heal N/A 1.0s Single-target heal skill. This skill requires three non-specific ballad buffs on the minstrel and may invoke a bonus effect if an anthem is active upon use. Please see the specific anthem skill description to determine what bonus it provides. This skill can target both the Minstrel and his/her allies.
This skill requires Resonance stance.
Enlivening Grace-icon.png Enlivening Grace Tactical 14 Heal N/A None Single-target ressurection with an 8.0 second induction. This skill ressurects the target with 50% Morale and 0% Power.
Bolster Courage-icon.png Bolster Courage Tactical 16 Heal N/A None Single-target heal skill with a 2.3 second induction. This skill can target both the Minstrel and his/her allies.
This skill requires Melody or Resonance stance.

This skill is improved in The Watcher of Resolve trait branch.
Story of Courage-icon.png Story of Courage Tactical 16 Cure N/A 10s A fellowship cure that removes up to one Disease, Wound, Fear, or Poison effect from targets within 45 meters of the minstrel. Strength is dependant on level.
Inspire Fellows-icon.png Inspire Fellows Tactical 20 Heal N/A 5s Fellowship heal skill with a 2.5 second induction. It has a range of 20.2 meters and will heal all fellowship members within a radius of 20m. In addition to healing, this skill also reduces incoming Ranged, Tactical, and Melee damage by 1% for 30 seconds.
This skill is improved in The Protector of Song trait branch.
Fellowship's Heart-icon.png Fellowship's Heart Tactical 30 Heal N/A 5s Fellowship heal skill with a 2.0 second induction. It has a range of 20.2 meters and will heal all fellowship members within a radius of 20m. After the initial heal, this skill applies a Heal-over-time that applies every 3 seconds for 30 seconds. This skill also removes 3 fear effects with strength dependent on level.
Chord of Salvation-icon.png Chord of Salvation Tactical 38 Heal N/A 15s Instant single-target heal that may be used while moving.
This skill is improved in The Protector of Song trait branch.
Story of the Hammerhand-icon.png Story of the Hammerhand Tactical 42 Heal N/A
Gift of the Hammerhand-icon.png Gift of the Hammerhand Tactical 48 Heal N/A
Song of the Hammerhand-icon.png Song of the Hammerhand Tactical 64 Heal N/A
Enlivening Grace-icon.png Improved Enlivening Grace Tactical 68 Heal N/A None fellowship-wide ressurection with a 7.0 second induction. This skill ressurects a maximum of 5 targets within a 20 meter radius with 50% Morale and 0% Power.


General Skills

Icon Skill Name Skill Type Level Requirement Skill Type Resistance Type Skill Cooldown Description
Hero's Strike-icon.png Hero's Strike Melee None Melee Physical 5s Strike that increases Incoming Healing by 10%, and heals self with strength dependant on level.
Dissonant Strike-icon.png Dissonant Strike Melee None Melee Physical 5s Strike that increases Incoming Healing by 10%.
Herald's Strike-icon.png Healer's Strike Melee None Melee Physical 5s Strike that increases Incoming Healing by 10%. Any fellowship members standing within 20 meters are healed with strength dependant on level.
Coda of Melody-icon.png Coda of Melody Tactical None. 1.0s
File:Coda of Dissonance-icon.png Coda of Dissonance Tactical None. 1.0s
Piercing Cry-icon.png Piercing Cry Tactical 4 Cry Cry 10s Cry that has a range of 40 meters. This cry causes damage and interrupts inductions.

This form of Piercing Cry is only available in Melody stance.

Piercing Cry-icon.png Dissonant Piercing Cry Tactical 4 Cry Cry 10s Cry that has a range of 40 meters. This cry causes damage and interrupts inductions.

This form of Piercing Cry is only available in Dissonance stance.

Piercing Cry-icon.png Resonant Piercing Cry Tactical 4 Cry Cry 10s Cry that has a range of 40 meters. This cry causes damage and interrupts inductions.

This form of Piercing Cry is only available in Resonance stance.

Echoes of Battle-icon.png Echoes of Battle Tactical 8 Toggle Skill Cry 5s This skill decreases the target's Song and Cry resistance and applies a persistent Damage-over-time effect. This is a channelled skill that costs 1 power per second.


This skill requires Melody stance.

Timeless Echoes of Battle-icon.png Timeless Echoes of Battle Tactical 8 Toggle Skill Cry 5s This skill decreases the target's Song and Cry resistance and applies a persistent Damage-over-time effect. This is a channelled skill that costs 1 power per second.


This skill requires Dissonance stance.

The Melody of Battle-icon.png The Melody of Battle Tactical 8 Toggle Skill N/A 5s This skill increases the target's parry rating and causes the target to reflect a small amount of damage on every hit. This is a channelled skill that costs 1 power per second.


This skill requires Resonance stance.

Invocation of Elbereth-icon.png Invocation of Elbereth Tactical 4 Fear Cry 30s Applies a fear affect to the target with a duration of 15 seconds. This fear effect has a 100% break chance on harm after 1 second and a 3% chance break on damage after 3 seconds.
Call of the Second Age-icon.png Call of the Second Age Tactical 34 Call Cry 30s Area of Affect attack with a range of 10.2 meters, a radius of 10 meters, and a maximum of 3 targets. Increases the run speed of any fellowship members within a 5 meter radius by 10% for 10 seconds.
Song of Distraction-icon.png Song of Distraction Tactical 34
Still As Death-icon.png Still As Death Channel 38 N/A
Irresistible Melody-icon.png Irresistible Melody Emote 50 N/A
Song of Distraction-icon.png Improved Song of Distraction Tactical 70 Debuff



Mounted Skills

Ability Requires Category Power Cost Description
Discipline Rohirrim-icon.png Discipline: Rohirrim Level 75 - - War-steed armour and Outgoing healing buff
Discipline Red Dawn-icon.png Discipline: Red Dawn Level 75 - - Damage and critical chance buff
Discipline Riddermark-icon.png Discipline: Riddermark Level 75 - - War-steed agility and morale buff + Skill power cost reduction
Anthems of the Rohirrim-icon.png Anthems of the Rohirrim

Anthem of the Red Dawn-icon.png Anthem of the Red Dawn
Anthem of the Riddermark-icon.png Anthem of the Riddermark

Level 75 - - Morale regen buff

Damage buff
Evade rating buff

Ballad - Chant-icon.png Ballad - Chant

Ballad - Dirge-icon.png Ballad - Dirge
Ballad - Saga-icon.png Ballad - Saga

Level 75 - - Heal + self-buff

Damage + self-buff
Damage + self-buff

Call of the Eorlingas (Rohirrim)-icon.png Call of the Eorlingas

Call of the Eorlingas (Red Dawn)-icon.png Call of the Eorlingas
Call of the Eorlingas (Riddermark)-icon.png Call of the Eorlingas

Level 75 - - Heal

AoE damage
AoE heal

Coda of the Eorlingas (Rohirrim)-icon.png Coda of the Eorlingas

Coda of the Eorlingas (Red Dawn)-icon.png Coda of the Eorlingas
Coda of the Eorlingas (Riddermark)-icon.png Coda of the Eorlingas

Level 75 - - Fellowship heal

AoE damage
AoE damage + power restore

Cry of the Eorlingas (Rohirrim)-icon.png Cry of the Eorlingas

Cry of the Eorlingas (Red Dawn)-icon.png Cry of the Eorlingas
Cry of the Eorlingas (Riddermark)-icon.png Cry of the Eorlingas

Level 75 - - Damage + fellowship mitigation buff

Damage + tactical mitigation debuff
Damage + speed debuff

Hammer of Rohan (Rohirrim)-icon.png Hammer of Rohan

Hammer of Rohan (Red Dawn)-icon.png Hammer of Rohan
Hammer of Rohan (Riddermark)-icon.png Hammer of Rohan

Level 75 - - Damage + fellowship heal

Damage + tactical mitigation debuff
Damage + fellowship power restore


Musical Mentoring

Ability Level Range Description Learned from
Scribe Stance-icon.png Scribe Stance 30 25m Used with a mentor skill, creates a manual to teach instrument use Trainer
Mentor- Clarinet-icon.png Mentor : Clarinet 30 25m Instruct someone how to play the clarinet. Trainer
Mentor- Horn-icon.png Mentor : Horn 30 25m Instruct someone how to play the horn. Trainer
Mentor - Pibgorn-icon.png Mentor : Pibgorn 30 25m Instruct someone how to play the pibgorn. Trainer
Mentor- Cowbell-icon.png Mentor : Cowbell 36 25m Instruct someone how to play the cowbell. Trainer
Mentor - Bagpipes-icon.png Mentor : Bagpipes 48 25m Instruct someone how to play the bagpipes. Item
Mentor - Drums-icon.png Mentor : Drums 42 25m Instruct someone how to play the drum. Item
Mentor - Flute-icon.png Mentor : Flute 46 25m Instruct someone how to play the flute. Item
Mentor - Harp-icon.png Mentor : Harp 25m Instruct someone how to play the harp. Item
Mentor - Moor Cowbell-icon.png Mentor : Moor Cowbell 50 25m Instruct someone how to play Moor cowbell. Item
Mentor - Theorbo-icon.png Mentor : Theorbo 44 25m Instruct someone how to play the theorbo. Item
  • In Scribe Stance-icon.png Scribe Stance these skills allow the Minstrel to create Instruction manuals for other players.
These manuals do not require the Minstrel and the trainee to be in proximity of each other, as Mentoring does.
For example, Mentor- Horn-icon.png Mentor : Horn becomes Scribe Manual - Horn-icon.png Scribe Manual : Horn, which allows you to create a Manual of the Horn.

The cooldown also extends to 10 days.


Passive Skills

Base Passive Skills

For details see Dwarf, Elf, Hobbit, or Man

Equipment Skills

Armour

Ability Requires Category Description
Light Armour-icon.png Light Armour Level 1 Armour
Shields-icon.png Shields Level 20 Off-hand Increases Armour and Chance to Block

Weapons

Ability Requires Category Description
Daggers-icon.png Daggers Level 1 1H Chance to land critical hit
One-handed Clubs-icon.png One-handed Clubs Level 1 1H Chance to Stun
One-handed Maces-icon.png One-handed Maces Level 1 1H Chance to Slow
One-handed Swords-icon.png One-handed Swords Level 1 1H Increases to-hit chance

Musical Instruments

Ability Requires Category Description
Basic Cowbell Use-icon.png Basic Cowbell Use Level 1 Instrument none
Clarinet Use-icon.png Clarinet Use Level 1 Instrument none
Flute Use-icon.png Flute Use Level 1 Instrument -power cost of songs
Harp Use-icon.png Harp Use Level 1 Instrument -power cost of ballads
Horn Use-icon.png Horn Use Level 1 Instrument none
Lute Use-icon.png Lute Use Level 1 Instrument -power cost of anthems
Pibgorn Use-icon.png Pibgorn Use Level 1 Instrument
Specialized Equipment-icon.png Specialized Equipment Level 1 Instrument
Drum Use-icon.png Drum Use Level 10 Instrument +ballad damage, +ballad power cost
Theorbo Use-icon.png Theorbo Use Level 15 Instrument threat reduction
Bagpipes Use-icon.png Bagpipes Use Level 25 Instrument +ballad damage, +ballad power cost
Moor Cowbell Use-icon.png Moor Cowbell Use Level 40
Paper Sheet 1 (common)-icon.png Manual of the Moor Cowbell
Instrument none

See also:


Trait Trees

WARNING: Please note that there are also skills and bonuses obtained by investing in a certain branch of the tree. These will be updated over the next couple of weeks (hopefully).

WARNING: The updated trait branches **DO NOT** currently reflect additional skills and bonuses obtained from the set bonuses. These will be added after the base skill and trait branch overhaul is complete. Thank you for your patience.


All Minstrel Traits cost 11 Silver 25 Copper  to slot.

The Watcher of Resolve Branch

The Watcher of Resolve trait branch is the primary healing branch for the Minstrel. This branch gifts the minstrel with the Soliloquy of Spirit skill, a Heal-over-time skill that can be used while moving. In addition, the Minstrel gains a 10% increase to Outgoing Healing for 10 seconds on any critical hit that can only occur 25 seconds after the previous occurence. The Minstrel also gains 74 Fate and 74 Will for selecting the Watcher of Resolve trait line as primary.


Branch Skills

These skills are obtain by investing a certain number of points in the Watcher of Resolve trait branch. Please see the trait section for details on how to obtain these skills.


Icon Skill Name Skill Type Level Requirement Skill Type Resistance Type Skill Cooldown Description
Soliloquy of Spirit-icon.png Soliloquy of Spirit Tactical None Heal N/A 30s Heal skill that applies a HoT on the target that occurs every 3 seconds for a total of 30 seconds. This skill is immediate and may be used on the move.
Chord of Salvation-icon.png Improved Chord of Salvation Tactical None Heal N/A 15s This skill improves Chord of Salvation by applying a small Heal-over-time on the entire fellowship after the skill has been used.
Triumphant Spirit-icon.png Triumphant Spirit Tactical None Heal N/A 4m Heal skill that immediately heals a large amount of morale for the entire fellowship within the 20 meter range. When used, this skill increses the power cost of all healing skills by 10% and has a 10% chance to restore power.
Legend of Helm Hammerhand-icon.png Legend of Helm Hammerhand Tactical None Heal N/A 2m Area of Effect morale bubble that has a range of 20.2 meter and covers a raidus of 20 meters. If the bubble is not broken, a heal will be applied to the entire fellowship.
Inspiring Echoes-icon.png Inspiring Echoes Tactical None Heal N/A 5s This area-of-effect heal is unlocked when Resonant Piercing Cry lands a critical hit. This skill has a 25 meter range and fellows must be within 6 meters of the target to receive the benefit.
Perfect Ending-icon.png Perfect Ending Tactical None Heal N/A 5s This single-target heal is unlocked when the Snowball heal counter reaches 7.
Call to Ioreth(skill)-icon.png Call to Ioreth Tactical None Heal N/A When activated this skill guarantees a Critical Heal on the next healing skill.
Rally!-icon.png Rally! Tactical None Heal N/A 7m 30s This skill enables the Minstrel to revive a defeated opponent while in combat. The target revives with 80% Morale and 50% Power.



Branch Traits

Specialization in the branch requires investment of trait points into the Watcher of Resolve branch of the tree.


Trait Name Trait Ranks Trait Requirements Trait Description
Poignant Phrases-icon.png Poignant Phrases 5 None Increases healing on a critical heal by 4% per point invested to a maximum of 20%.
Soothing Voice-icon.png Soothing Voice 5 None Increases Outgoing Healing Effect modifier by 2% per point invested to a maximum of 10%.
Strong Appeal-icon.png Strong Appeal 5 3 Trait points invested in Poignant Phrases.
5 Trait points invested in the Watcher of Resolve trait branch.
Increases healing skill critical chance by 1% per point invested to a maximum of 5%.
Improved Bolster Courage-icon.png Improved Bolster Courage 5 5 Trait points invested in the Watcher of Resolve trait branch. Increased Bolster Courage healing by 4% per point invested to a maximum of 20%.
Pause for Breath-icon.png Pause for Breath 3 5 Trait points invested in the Watcher of Resolve trait branch. Healing skills have a chance to refund their power cost. The magnitude of the return is dependent on the number of points invested in this trait. One point returns 75% of the skill power cost, 2 points returns 100% of the power cost, and 3 points returns 125% of the power cost.
Quick Melody-icon.png Quick Melody 5 10 Trait points invested in the Watcher of Resolve trait branch. Decreases induction time for all skills by 4% for each point invested to a maximum of 20%.
Inspiring Finish-icon.png Inspiring Finish 3 10 Trait points invested in the Watcher of Resolve trait branch. Grants Ballads a 10% chance to build a stacking enhancement for Coda of Resonance for each point invested up to a maximum of 30%. Each stack will add a 3% Outgoing Healing buff for a total of 15% if tier 5 is reached.
File:Resonant Piercing Cry-icon.png Resonant Piercing Cry 3 15 Trait points invested in the Watcher of Resolve trait branch. Grants the skill Inspiring Echoes. Resonant Piercing Cry activates Inspiring Echoes on critical hit. The second point invested increases the magnitude of the heal by 10% and the third point increases the magnitude of the heal by 20%.
Improved Chord of Salvation-icon.png Improved Chord of Salvation 3 15 Trait points invested in the Watcher of Resolve trait branch. The first point invested grants Chord of Salvation a HoT. The second point increases the magnitude of the HoT by 15% and the third point increases the bonus to 25%.
Improved Song of the Hammerhand-icon.png Improved Song of the Hammerhand 1 15 Trait points invested in the Watcher of Resolve trait branch. Increases the potency of the bubble provided by Song of the Hammerhand by 15%.
Follow Up-icon.png Follow Up 2 3 Trait points invested in Strong Appeal.
20 Trait points invested in the Watcher of Resolve trait branch.
The first point decreases all skill inductions by 10% for 6s whenever a critical heal occurs. The second point increases the reduction to 20%.
Triumphant Spirit-icon.png Triumphant Spirit 2 25 Trait points invested in the Watcher of Resolve trait branch. Grants the skill Triumphant Spirit. The second point decreases the cooldown of Triumphant Spirit by 75 seconds.
Improved Coda of Resonance-icon.png Improved Coda of Resonance 3 25 Trait points invested in the Watcher of Resolve trait branch. The first rank grants Coda of Resonance the ability to provide an incoming damage reduction and increases the duration of the buff for 4 seconds. The second and third rank increase the duration of the buff to 6 and 8 seconds, respectively.
Inspiring Cries and Calls-icon.png Inspiring Cries and Calls 5 25 Trait points invested in the Watcher of Resolve trait branch. Healing skills have the chance to reduce the cooldown of Cries and Calls. The first rank increases the chance to 6% and each successive point invested adds an additional 6% up to a maximum of 30%.
Legend of Helm Hammerhand-icon.png Legend of Helm Hammerhand 1 30 Trait points invested in the Watcher of Resolve trait branch. Grants the skill Legend of Helm Hammerhand.


Branch Set Bonuses

These set bonuses are obtain by investing a certain number of trait points in the Watcher of Resolve trait branch.


Bonus Name Bonus Tier Bonus Requirements Bonus Description
Open Ears-icon.png Open Ears 1 5 trait points Grants Coda of Resonance a 50 percent chance to grant a 10 percent increase to Incoming Healing on nearby fellows for a duration of 10 seconds. This ability has an active cooldown of 30 seconds per occurence.
Resonant Ballads-icon.png Resonant Ballads 2 10 trait points Grants Ballads the added ability to increase Outgoing Healing by an additional 3 percent.
Snowball-icon.png Snowball 3 20 trait points Grants the skill Perfect Ending. Heal use creates a stacking effect on the Minstrel. After the use of 7 heals, the skill Perfect Ending will be available for use for a short time.
Bolster Our Courage-icon.png Bolster Our Courage 4 30 trait points Bolster Courage will, in addition to it's normal single-target heal, also apply a smaller heal to nearby fellows.
Call to Ioreth-icon.png Call to Ioreth 5 30 trait points Grants the skill Call to Ioreth. Use of this skill guarantees that your next healing skill will be a Critical Heal.
Rally! (Trait)-icon.png Rally! 6 30 trait points Grants the skill Rally!. This skill enables the Minstrel to revive a defeated all while in combat.
Chord of Legend-icon.png Chord of Legend 7 15 trait points Increases Chord of Salvation healing by 100 percent.



The Protector of Song Branch

The Protector of Song trait branch is the primary buff support branch for the Minstrel. This branch gifts the minstrel with the Anthem of Prowess skill, an anthem that increases armor and evasion while decreasing attack duration. In addition, the Minstrel gains the ability to play two anthems simultaneously and a stance dependent bonus to the Coda.


Coda of Melody applies a +2.5% Partial B/PE Buff to the entire fellowship.
Coda of Resonance applies a +5% Incoming Healing Buff to your fellowship.
Coda of Dissonance applies a +5% Outgoing Damage Buff to your fellowship.


Branch Skills

These skills are obtain by investing a certain number of points in the Protector of Song trait branch. Please see the trait section for details on how to obtain these skills.


Icon Skill Name Skill Type Level Requirement Skill Type Resistance Type Skill Cooldown Description
Anthem of Prowess-icon.png Anthem of Prowess Tactical None Buff N/A 15s Increases Armor Value and Evade Rating and decreases Attack Duration by 5% for 10 seconds.
Anthem of Composure-icon.png Anthem of Composure Tactical None Buff N/A 15s Increases Resistance and Tactical Mitigations for 10 seconds.
Call to Greatness-icon.png Call to Greatness Tactical None Buff N/A 90s Fellowship buff with a range of 25 meters. Each fellowship member effected by the buff will receive special, class-specific abilities for 15s.
Song of Aid-icon.png Song of Aid Channeled None Buff N/A 2m Fellowship buff with a range of 20 meters and duration of 10 seconds. Each fellowship member effected by the buff will receive special, class-specific abilities for 15s. This skill costs 24 power per second.



Branch Traits

Specialization in the branch requires investment of trait points into the Protector of Song branch of the tree.


Trait Name Trait Ranks Trait Requirements Trait Description
Vocal Stamina-icon.png Vocal Stamina 5 None Reduces Anthem cooldown by 2 to 10 seconds.
Anthem of Composure-icon(trait).png Anthem of Composure 1 None Grants the skill Anthem of Composure.
Improved Inspire Fellows-icon.png Improved Inspire Fellows 5 None Reduces Inspire Fellows power cost and increases it's healing by 4-20 percent in increments of 4 percent. Enables Inspire fellows to reduce damage by 1-3% with a duration of 30 seconds.
Extended Anthems-icon.png Extended Anthems 5 3 Trait points invested in The Fundamentals.
5 Trait points invested in the Protector of Song trait branch.
Increases Anthem duration by 2-10 seconds.
Tactical Mastery-icon.png Tactical Mastery 5 5 Trait points invested in the Protector of Song trait branch. Increases Tactical Mastery by 152, 304, 456, 608, and 760 at ranks 1, 2, 3, 4, and 5, respectively.
Weakening Echoes of Battle.png Weakening Echoes of Battle 3 5 Trait points invested in the Protector of Song trait branch. Increases Echoes of Battle damage by 20-60 percent in increments of 20 percent and increases Resistance debuff by 228, 456, and 684 at ranks 1, 2, and 3, respectively.
Improved Hero's Strike-icon.png Improved Hero's Strike 3 10 Trait points invested in the Protector of Song trait branch. Increases Hero's Strike damage and healing by 10, 20, and 30 percent at ranks 1, 2, and 3, respectively.
Exposing Weakness-icon.png Exposing Weakness 1 10 Trait points invested in the Protector of Song trait branch. Grants a Critical Defense debuff to Echoes of Battle.
Bracing Finish-icon.png Bracing Finish 3 10 Trait points invested in the Protector of Song trait branch. Grants Ballads a 10% chance to build a stacking enhancement for Coda of Vigour per point invested up to a maximum of 30%. Each stack will add a 2.5% Outgoing Healing buff and a 1.5% damage buff for a total of 12.5% Outgoing Healing and 7.5% Damage if tier 5 is reached.
Sharing a Story-icon.png Sharing a Story 2 15 Trait points invested in the Protector of Song trait branch. When a Ballad lands a critical hit, the cooldown on Piercing Cry is reset, regardless of stance.
Shielding Cry-icon.png Shielding_Cry 3 15 Trait points invested in the Protector of Song trait branch. Piercing Cry causes some of the damage dealt to your fellowship to be reflected upon enemies.
Strength of Helm Hammerhand-icon.png Strength of Helm Hammerhand 1 15 Trait points invested in the Protector of Song trait branch.
Change of Pace - Heal!-icon.png Change of Pace - Heal! 5 20 Trait points invested in the Protector of Song trait branch.
Word Spreads-icon.png Word Spreads 2 20 Trait points invested in the Protector of Song trait branch.
Improved Coda of Melody-icon.png Improved Coda of Melody 3 25 Trait points invested in the Protector of Song trait branch.
Perfect Performance-icon.png Perfect Performance 3 25 Trait points invested in the Protector of Song trait branch.
Call to Greatness(trait)-icon.png Call to Greatness 1 30 Trait points invested in the Protector of Song trait branch.


Branch Set Bonuses

These set bonuses are obtain by investing a certain number of trait points in the Protector of Song trait branch.


Bonus Name Bonus Tier Bonus Requirements Bonus Description
Perfect Ballad (Trait)-icon.png Perfect_Ballad 1 5 trait points Perfect Ballad restores twice the Power cost of a ballad.
Gripped by Fear-icon.png Gripped by Fear 2 10 trait points Increases the Invocation of Elbereth 'break on damage' grace period by 3 seconds.
Song of Restoration-icon.png Song of Restoration 3 15 trait points Song of Courage now allows you to select a target and will remove an additional Poison, Disease, Wound, or Fear over an area-of-effect.
Improved Call of the Second Age-icon.png Improved Call of the Second Age 4 20 trait points Call of the Second Age reduces Induction Duration and Attack Duration by 10%.
Tale of Tales-icon.png Tale of Tales 5 25 trait points Grants skill Tale of Tales, a powerful aura which applies stance-specific buffs to the minstrel.
Song of Aid (Trait)-icon.png Song of Aid 6 30 trait points Grants the skill Song of Aid.
Harmonious Anthems-icon.png Harmonious Anthems 7 30 trait points Enables three active ballads at any given time.



The Warrior-Skald Branch

The Warrior-skald trait branch is the primary damage branch for the Minstrel. This branch gifts the minstrel with the Call to Fate skill, a high-damage skill that also has an increased chance of landing a critical hit. In addition, the Minstrel gains a 20% increase to damage for all light-based attacks and an additional 5 meters of range for all ballad attacks.


Branch Skills

These skills are obtain by investing a certain number of points in the Warrior-skald trait branch. Please see the trait section for details on how to obtain these skills.


Icon Skill Name Skill Type Level Requirement Skill Type Resistance Type Skill Cooldown Description
Call to Fate-icon.png Call to Fate Tactical None Call Cry 10s Damaging attack with an increased critical hit chance.
Call of Orome-icon.PNG Call of Orome Tactical None Call Cry 10s Area of Effect skill with a range of 35m and a maximum of 7 targets. Debuffs Light Damage Mitigation of all targets.
This skill requires Dissonance Stance.
Call of Earendil-icon.png Call of Earendil Tactical None Call Cry 10s Area of Effect skill with a range of 5.2m and a maximum of 7 targets. Debuffs Light Damage Mitigation of all targets.
This skill requires Melody or Resonance Stance.
Cry of the Valar-icon.png Cry of the Valar Tactical None Cry Cry 30s Area of Effect skill with a range of 45m and a maximum of 3 targets. Increases In-combat Morale Regeneration by 2200 for 30 seconds.
Cry of the Wizards-icon.png Cry of the Wizards Tactical None Cry Cry 30s Area of Effect damage skill with a range of 45m that can effect a maximum of 8 targets within a 10 meter radius. This skill decreases target movement speed by 30% and increases target attack duration by 20%.



Branch Traits

Specialization in the branch requires investment of trait points into the Warrior-skald branch of the tree.


Trait Name Trait Ranks Trait Requirements Trait Description
The Fundamentals-icon.PNG The Fundamentals 5 None Increases damage of all Ballads by 5% per trait point invested up to a maximum of 25%.
Concussive Shout-icon.PNG Concussive Shout 1 None Increases the critical hit chance of Piercing Cry by 30%. In addition, Piercing Cry will stun the target for 5 seconds on a critical hit.
Critical Strikes-icon.PNG Critical Strikes 5 None Increases Melee, Ranged, and Tactical critical chance as well as Tactical Critical Multiplier by 1% per point invested up to a maximum of 5%.
Piercing Ballads-icon.PNG Piercing Ballads 5 3 Trait points invested in The Fundamentals.
5 Trait points invested in the Warrior-Skald trait tree.
Increases the critical chance of all Ballad skills by 3% per point invested up to a maximum of 15%.
Discordant Cries-icon.PNG Discordant Cries 5 5 Trait points invested in the Warrior-Skald trait tree. Increases Cry and Call damage by 5% per point invested up to a maximum of 25%.
Call of Orome-icon.PNG Call of Orome 1 5 Trait points invested in the Warrior-Skald trait tree. Grants the skill Call of Orome.
Emboldening Finish-icon.PNG Emboldening Finish 5 10 Trait points invested in the Warrior-Skald trait tree. Grants Ballads a 10% chance to build a stacking enhancement for Coda of Dissonance per point invested up to a maximum of 30%. Each stack will add a 3% damage buff for a total of 15% if tier 5 is reached.
Call of Orome-icon.PNG Improved Call of Orome 2 1 Point invested in Call of Orome.
10 Trait points invested in the Warrior-Skald trait tree.
Increases the maximum number of targets for Call of Orome and Call of Earendil by 2 per point invested up to a maximum of 4.
Increases the damage output of Call of Orome and Call of Earendil by 15% for the first point invested and 25% for the second point invested.
Enduring Morale-icon.PNG Enduring Morale 5 10 Trait points invested in the Warrior-Skald trait tree. Grants additional morale per point invested. The first point grants a total of 414, the second a total of 497, the third a total of 621, the fourth a total of 704, and the fifth a total of 828 morale.
Echoing Anthem of War-icon.PNG Echoing Anthem of War 1 15 Trait points invested in the Warrior-Skald trait tree. Increases the Anthem of War Duration by 5 seconds.
Finesse-icon.PNG Finesse 5 15 Trait points invested in the Warrior-Skald trait tree. Grants additional Finesse per point invested. The first point grants a total of 461, the second a total of 922, the third a total of 1382, the fourth a total of 1843, and the fifth a total of 2304 morale.
Cacophonous Timeless Echoes-icon.PNG Cacophonous Timeless Echoes 3 20 Trait points invested in the Warrior-Skald trait tree. Increases damage of Timeless Echoes by 10% per point invested to a maximum of 30%.
Herald's Strength-icon.PNG Herald's Strength 5 20 Trait points invested in the Warrior-Skald trait tree. Enabled Dissonant Strike to steal morale from an opponent when a critical hit occurs. The amount of morale stolen increases by 10% per point invested to a maximum of 50%.
Cry of the Valar-icon.png Cry of the Valar 1 25 Trait points invested in the Warrior-Skald trait tree. Grants the skill Cry of the Valar.
Improved Coda of Fury-icon.PNG Improved Coda of Fury 3 25 Trait points invested in the Warrior-Skald trait tree. The first rank grants Coda of Fury a 10% chance to reset the cooldown of all Cries and Calls. Ranks 2 and 3 increase the reset chance by 10% per point invested to a maximum of 30%. The reset effect may not be repeated within 25 seconds of a previous reset.
Cry of the Wizards-icon.png Cry of the Wizards 1 30 Trait points invested in the Warrior-Skald trait tree. Grants the skill Cry of the Wizards


Branch Set Bonuses

These set bonuses are obtain by investing a certain number of trait points in the Protector of Song trait branch.


Bonus Name Bonus Tier Bonus Requirements Bonus Description
Discordant Ballads-icon.png Discordant Ballads 1 5 trait points Use of a Ballad now provides a 5% increase to Tactical Damage. Toggling Dissonance Stance grants the Fresh Voice Tactical Damage buff.
Piercing Calls-icon.png Piercing Calls 2 10 trait points Decreases target Cry and Call resistance by 10 percent.
Concentration-icon.png Concentration 3 15 trait points Critical hits provide a 5 second immunity to interruption and induction setbacks.
Haste-icon.png Haste 4 20 trait points Each use of a Ballad reduces the active cooldown of Cries and Calls by 1 second.
Freedom-icon.png Freedom 5 30 trait points Use of calls has a 10 percent chance to unlock Raise the Spirit or Chord of Salvation on a friendly target while in Dissonance stance.
Fierce Cries-icon.png Fierce_Cries 6 30 trait points Increases Critical Hit damage of all Cries and Calls by 15 percent.
Encore-icon.png Encore 7 30 trait points Grants a 30% chance that your Ballads will remain active when you activate the Coda.



See Also