Lore-master

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Class Difficulty: Advanced
Role: Support/Damage
Available to races: Elf, High Elf, Hobbit, Man, River Hobbit
Gameplay: Lore-masters are the masters of the natural world. They combine arcane knowledge of the elements with a quick wit to skillfully overcome most any obstacle. They may call on animal companions to fight by their side or use elaborate concoctions to turn the fury of nature on their foes. In fellowships, a Lore-master is equally capable of wielding the natural world against their enemies as they are supporting their allies, through healing and by disrupting their enemies' capacity to fight.
Lore: Lore-masters are seekers of knowledge and the guardians of wisdom. Through study of bygone Ages, they learn ancient secrets that allow them to hinder foes, as well as protect against the dark powers of the Enemy.
This class was inspired by Elrond Halfelven, Elf-lord and Master of Rivendell.


A male Elf Lore-master
Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Role

Lore-masters can choose between three roles, determined by the trait tree: offensive support (Blue), damage (Red), and defensive/utility support (Yellow).

Blue Lore-masters share a close bond with their pets that enables them to synergize in combat, boosting their fighting capability through sigils and passives, and inspiring their allies. They can provide group-wide offensive buffs through skills like Sign of the Wild: Rage, Major Pet Command, and Battle Knowledge, and sometimes unleash A Murder of Crows upon their foes, allowing you and your allies to overwhelm your victims for a brief moment.

Red Lore-masters employ the powers of nature to wreak havoc and deal significant Fire, Frost, and Lightning damage, and interweaving these elements for additional effects. They can amplify Burning Embers to deal greater damage over time, and even spread the flames through Gust of Wind, and then they can aggravate their inflicted burns using lightning skills, such as Lightning Strike, Lightning-charged Staff Strike, and Lightning Storm.

Yellow Lore-masters specialize in using various crafts to control the battlefield and overpower their foes. They can use Fire and Frost Lore to weaken them and Wind Lore to spread the debuff and to render them more vulnerable to attacks. They have crowd control skills that can Daze, Stun, and Root their enemies when needed. They can provide Power to their allies, supplemental healing, and a potent defensive buff through their Warding Knowledge.

Pets

The Lore-master is LotRO's main Pet class, and Blue and Yellow have access to permanent animal friends. Lore-master pets have useful abilities on their own, but also provide important synergy with the Lore-master's own abilities. Red Lore-master pets disappear after a short period of time but their effects and damage are applied immediately and remain important.

A Lore-master can only have one pet helping them at a time. A Lore-master must learn to choose smartly from their wide variety of pets to best fit each situation, specialization, role, and environment (see the Pets page for a detailed list of all the different animals a Lore-master can call to their side). Pets in Blue and Yellow can be micromanaged using skills in the companion quickslot bar (which can be clicked or dragged to your own quickslot bar, except for the special skills in the last four slots of the bar) and they will stay by your side until they are dismissed, defeated, or the maximum distance from the Lore-master has been exceeded.

Renaming and dismissing pets can be done by right-clicking your pet's portrait (in Blue and Yellow) to bring out the menu and choosing there, or by entering "/pet rename (name)" and "/pet release" in chat. (This can also be done by Captains.) Additionally, there is the Dismiss Pet skill which allows you to specifically dismiss your Lore-master's pet, as the "/pet release" command can also dismiss your non-combat pet and certain ally NPCs (e.g. Radhril in Trestlebridge missions).

Flanking and Harrying

All pets have a chance to cause  Flanked! when attacking an enemy. A number of the Lore-master's abilities have improved effects when an enemy has been Flanked, i.e. Wizard's Spark (Lightning Strike in Red), Wizard's Frost, and Staff Strike (Lightning-charged Staff Strike if the Storm and Staff Red trait is equipped and lightning charges are available).

Pets can also cause  Harried! when attacking an enemy from behind. Beyond its snare effect, Harried! has no other useful interactions.

Pets in Master of Nature's Fury

While specialized in Red line, pets no longer function the same way. When they are summoned, they apply their effects immediately, and despawn shortly thereafter. All Pets share the same skill cooldown. Flanking is still applied by pets, but the effect can also be applied by some of the Lore-master's regular abilities.

Pet Food

Pets can be fed pet food crafted by Cooks to temporarily but significantly improve a pet's stats. For example, you might feed your Lynx a Cut of Eastemnet Meat.

Appearance

A Lore-master can consume special items made by Jewellers to learn skills that summon pets that differ in appearance from the original. For example, the Brown Bear is the default but you can summon a Black Bear or even a little bear cub instead. This is purely cosmetic and does not affect the stats of the pet.

See each pet's individual page for a gallery of its possible appearances.

Skills

Default Skills

These skills are granted automatically as you gain levels. Some skills have an improved version that can be obtained by leveling further or by equipping certain traits, traceries, or armour sets.

Skills Category CD Level
 Burning Embers Damage + DoT + Debuff 3s 1
 Staff Strike Melee 3s 1
 Wizard's Spark Damage + Buff 5s 1
 Wizard's Frost Damage + Heal + Slow 0.5s 3
 Wizard's Fire Damage + DoT + Power 0.5s 4
 Gust of Wind AoE Damage 10s 6
 Knowledge of Cures Cure 15s 7
 Light of Hope Heal 15s 8
 Light of the Rising Dawn Damage + Interrupt 15s 10
 Cracked Earth AoE Damage 10s 12
 Clever Escape Cure 1m 15
 Dispel Corruption Corruption 7s 20
 Knowledge of the Lore-master Debuff 1m 22
 Back from the Brink Revive - 26
 Wisdom of the Council Heal + Buff + Stun 3m 30
 Water Lore Heal 10s 32
 Call to the Valar Cooldown + Buff 5m 34
 Power of Knowledge Damage + Power 45s 38
 Sign of Power: Vigilance Buff + Motivated 1m 30s 40


Pet Summoning and Command Skills

The Lore-master may summon Pets to aid them in battle. Only 1 Pet may be active at a time. 3 Pets are gained through leveling, 3 are gained through traits in the Keeper of Animals trait tree, and 1 is gained by specializing in the Ancient Master. Lore-masters have several command skills they can use to control their Pets. Upon using a Command skill, the currently summoned Pet uses their respective skill (Minor, Major, Raging, Protection). Yellow and Blue-line Lore-masters have different Minor Pet abilities, and Blue-line Lore-masters are the only ones that have access to Raging and Protection skills.

Skills Category CD Source
Pet Summoning Skills
 Friend of Sturdy Beasts (Bear) Pet (Bear) - Level: 2
 Friend of Small Fowl (Raven) Pet (Raven) - Level: 15
 Friend of Small Hunters (Lynx) Pet (Lynx) - Level: 30
 Friend of the Wilds (Bog-guardian) Pet (Bog-lurker) - Trait:  Friend of the Wilds
 Friend of Noble Birds (Lesser Giant Eagle) Pet (Eagle) - Trait:  Friend of Noble Birds
 Friend of Large Hunters (Sabre-tooth) Pet (Sabre-tooth) - Trait:  Friend of Large Hunters
 Nature Spirit (Spirit Mote) Pet (Spirit) - Level: 2 + The Ancient Master (Specialization)
Pet Command Skills
 Dismiss Pet Pet 1s Level: 2
 Minor Pet Command Pet 20s Level: 2
 Major Pet Command Pet 1m Level: 18
 Sign of the Wild: Rage Pet 15s Set: Keeper of Animals (Specialization)
 Sign of the Wild: Protection Pet 1m 30s Set: Keeper of Animals (Specialization)


Pet Skills

Pet Pet Skills Category CD
 Minor Pet Command (The Ancient Master)
 Shatter Arms Melee + Debuff 15s
 Distraction Debuff + DoT 15s
 Razor Claws Melee + Debuff + DoT 15s
 Choking Vines Ranged + Debuff 15s
 Noble Purpose AoE Buff 15s
 Frostbite Melee AoE + Debuff 15s
 Nature's Bounty AoE Buff 15s
 Minor Pet Command (Keeper of Animals)
 Bear Hug Melee + Stun 15s
 Benediction Buff 15s
 Slashing Claws Melee + DoT 15s
 Angry Bees Ranged + DoT 15s
 Harrying Strike Melee + Debuff + DoT 15s
 Furious Claws Melee AoE + DoT 15s
 Major Pet Command
 Roaring Challenge AoE Taunt 50s
 Fear No Darkness AoE Cure + Heal + Buff 50s
 Feral Strike AoE Damage + DoT 50s
 Bursting Root Damage + Fellowship Manoeuvre 50s
 Fan the Flames Melee AoE + DoT 50s
 Unbridled Fury Melee AoE 50s
 Nature's Gift Heal AoE 50s
 Sign of the Wild: Rage
 Wild Strike Melee 1s
 Wild Peck Melee 1s
 Wild Strike Melee + DoT 1s
 Wild Root Ranged 1s
 Wild Peck Melee AoE 1s
 Wild Strike Melee AoE 1s
 Sign of the Wild: Protection
 Hardened Hide Buff 1m 15s
 Evasion Buff 1m 15s
 Turn Tail Buff 1m 15s
 Shielding Roots Buff 1m 15s
 Sacrifice Buff 1m 15s
 Cornered Vigour Buff 1m 15s


Call to Pet Skills

When specializing in the Master of Nature's Fury trait tree, the Lore-master's pet summoning skills are converted into the below Call to Pet skills. These skills share a common cooldown. Each one has an initial effect applied by the Lore-master, and each one summons a pet for a short duration.

Skills Category CD Source
 Call to Bears AoE Fear 2m Level: 2
 Call to Ravens Debuff 2m Level: 15
 Call to Lynx Melee + DoT 2m Level: 30
 Call to Lurkers Stun + DoT 2m Trait:  Friend of the Wilds
 Call to Eagles Damage + DoT 2m Trait:  Friend of Noble Birds
 Call to Sabre-tooths AoE Damage 2m Trait:  Friend of Large Hunters


Keeper of Animals

These skills are acquired by spending trait points in the Keeper of Animals (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category CD Source
 Inner Flame Heal 1m Set:  Inner Flame
 Retribution Damage + Stun + Buff 1m Trait:  Don't You Touch Him!
 Catmint Pet 45s Trait:  Catmint
 Battle Knowledge Buff 1m 30s Trait:  Battle Knowledge
 Unbreakable Bond Buff 1m Trait:  Unbreakable Bond
 A Murder of Crows AoE Damage + DoT + Debuff 2m Trait:  A Murder of Crows


Master of Nature's Fury

These skills are acquired by spending trait points in the Master of Nature's Fury (red) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category CD Source
 Lightning Strike Damage 10s Specialization Skill
 Lightning-charged Staff Strike Damage 3s Trait:  Storm and Staff
 Staff Sweep AoE Damage 12s Set:  Staff Sweep
 Lightning Storm AoE Damage 1m Trait:  Lightning Storm
 Sticky Gourd AoE Damage + DoT + Debuff 30s Set:  Sticky Gourd
 Ring of Fire AoE Damage 1m 15s Trait:  Ring of Fire
 Ents go to War AoE Damage + Stun 1m Set:  Ents go to War
 Nature's Fury Damage + DoT + Buff 2m Trait:  Nature's Fury


The Ancient Master

These skills are acquired by spending trait points in the Ancient Master (yellow) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category CD Source
 Fire and Frost Lore Debuff - Specialization Skill
 Test of Will Damage + Stun 45s Specialization Skill
 Bane Flare AoE Daze 2m Trait:  Bane Flare
 Sticky Tar AoE Debuff 1m 30s Set:  Sticky Tar
 Storm Lore AoE Damage + Stun 2m Set:  Storm-lore
 Sign of Power: See All Ends Buff 20s Trait:  See All Ends
 Share the Power Power 40s Trait:  Flow of Power
 Share the Power - Fellowship Power 1m Set:  Bountiful Power
 Blinding Flash Daze + Interrupt 30s Trait:  Blinding Flash
 Sign of Power: Righteousness Buff 45s Trait:  Righteousness
 Wind Lore AoE Debuff 5s Trait:  Wind Lore
 Herb Lore AoE Root 2m Set:  Herb-lore
 Pleasant Breeze AoE Heal 30s Trait:  Pleasant Breeze
 Air Lore Buff 1m 30s Set:  Air Lore
 Beacon of Hope AoE Heal 15s Trait:  Beacon of Hope
 Ancient Craft AoE Debuff 1m Set:  Ancient Craft
 The Ancient Master Buff 3m Trait:  The Ancient Master
 Warding Knowledge AoE Buff 2m 30s Set:  Warding Knowledge


Armour-enabled Skills

These skills are granted when a specific Armour Set is slotted.

Skills Category CD Armour Set
 Deep Lore AoE Root + Heal 2m Umbari Armour of the Nameless Deeps
 Power of Destruction AoE Damage 45s Umbari Armour of the Sudden Squall


Mounted Combat Skills

These skills can be used only while riding a war-steed, and in regions where horses are allowed and where the enemies are above level 75.


Non-combat Pet Skills

Calls a fun non-combat pet that will follow your Lore-master's around.

Skills Found
 Rabbit-speech Tome of the Hare from the quest Lore-master: Friend of Sparrows
 Bird-speech Tome of the Sparrow bought via Reputation from Atharbain within Imlad Gelair in Rivendell
 Dog-speech Tome of the Dog dropped in Angmar
 Cat-speech Tome of the Cat dropped in Angmar
 Fox-speech Tome of the Fox dropped in Angmar
 Frog-speech Tome of the Frog dropped in Angmar
 Snake-speech Tome of the Snake dropped in the Rift of Nûrz Ghâshu (Raid)
 Squirrel-speech Tome of the Squirrel dropped in Angmar
 Turtle-speech Tome of the Turtle bought from Maneser Goodbody at the Mathom House in Michel Delving

Passive Skills

Base Passive Skills

For details see Elf, High Elf, Hobbit, River Hobbit, or Man

Armour Proficiencies

Proficiency Level
 Light Armour 1

Combat Characteristics

Proficiency Level
 Friend of Sturdy Beasts 2
 Friend of Small Fowl 15
 Ancient Wisdom 28
 Friend of Small Hunters 30
 Sword and Staff 40

Instrument Proficiencies

Proficiency Level
 Bassoon Use 5
 Clarinet Use 1
 Lute Use 1
 Specialized Equipment 1
 Fiddle Use 5

Misc. Passive Skills

Proficiency Level
 Novice 5[1]
 Journeyman 10
 Adept 20
 Books of Lore 20
 Friend of the Wild 29[2]
 Master 30
 Heroic 40
  1. Granted upon completion of the Introduction Quest.
  2. Granted upon completion of the level 29 class quest Lore-master: Friend of Sparrows.

Weapon Proficiencies

Proficiency Level
 Two-handed Staves 1

Traits

Keeper of Animals

Keeper Of Animals
A strong bond with Beasts for attack and defence.
Allow your animal companions to deal devastating damage by supporting them with buffs and healing.
Skills Earned:
 Sign of the Wild: Protection
 Sign of the Wild: Rage
Wild Sigils:
Wizards Sigils will encourage your pets, tiering up different buffs for each element.
Wild Rage:
Elemental skills reduce the active cooldown of Sign of the Wild: Rage by 2s.
Coordination:
When your animal companion lands a critical strike, your next skill has no induction.
10s Cooldown

While in this trait line, all Lore-master skills deal 33% less damage. Additionally, all Pets generate a greater amount of threat.

Set Traits Description Source
 Inner Flame Gain skill Inner Flame 5+ total ranks
 Inspiring Rage Improves skill Sign of the Wild: Rage 10+ total ranks
 Naturally Armed Improves skill Major Pet Command 15+ total ranks
 Battle Knowledge Gain skill Battle Knowledge 20+ total ranks
 Fellowship Friend Buff 25+ total ranks
 Bolstered Bond Pet Buff 30+ total ranks
 Tutelage of the Brown Wizard Improves skills: Wizard's Fire, Wizard's Frost, Wizard's Spark 35+ total ranks
Tree Traits Description Source
 Survival Instinct Pet Buff Row 1 (0+ ranks)
 Potent Sigils Improves skills: Wizard's Fire, Wizard's Frost, Wizard's Spark Row 1 (0+ ranks)
 Hunting Instinct Pet Buff; Improves Call to Pet skills Row 1 (0+ ranks)
 Unwearied Companions Pet Buff Row 2 (5+ ranks)
 Need for Haste Buff; Improves Call to Pet skills Row 2 (5+ ranks)
 Friend of the Wilds Gain skill Friend of the Wilds (Bog-guardian) Row 2 (5+ ranks)
 Wild Alacrity Improves skills: Wizard's Fire, Wizard's Frost, Wizard's Spark Row 3 (10+ ranks)
 Prepare for War Buff, Pet Buff Row 3 (10+ ranks)
 Friend of Noble Birds Gain skill Friend of Noble Birds (Lesser Giant Eagle) Row 3 (10+ ranks)
 Hearty Diet Buff, Pet Buff Row 4 (15+ ranks)
 Don't You Touch Him! Buff; Gain skill Retribution Row 4 (15+ ranks)
 Catmint Gain skill Catmint Row 4 (15+ ranks)
 Friend of Large Hunters Gain skill Friend of Large Hunters (Sabre-tooth) Row 4 (15+ ranks)
 Loyalty Pet Buff Row 5 (20+ ranks)
 After-battle Treat Pet Buff Row 5 (20+ ranks)
 Unbreakable Bond Gain skill Unbreakable Bond Row 5 (20+ ranks)
 Don't Interrupt Me Buff Row 6 (25+ ranks)
 Critical Coordination Buff Row 6 (25+ ranks)
 A Murder of Crows Gain skill A Murder of Crows Capstone (30+ ranks)
 Feral Buff Capstone (30+ ranks)


Master of Nature's Fury

Master of Nature's Fury
Uses the strength of nature to damage foes.
Strengthen your bond with the elements, using fire, frost, and storms to maximize damage to your enemies.
+20% Fire-type Damage
-2s Burning Embers Cooldown
Set Traits Description Source
 Improved Ignition Buff 5+ total ranks
 Master of the Elements Buff 10+ total ranks
 Staff Sweep Gain skill Staff Sweep 15+ total ranks
 Sticky Gourd Gain skill Sticky Gourd 20+ total ranks
 Quickening Flame Buff 25+ total ranks
 Ents go to War Gain skill Ents go to War 30+ total ranks
 Flame of Anor Improves skill Wizard's Fire 35+ total ranks
Tree Traits Description Source
 Master of the Unseen Buff Row 1 (0+ ranks)
 Master of Fire Buff Row 1 (0+ ranks)
 Master of Storms Buff Row 1 (0+ ranks)
 Burning Earth Improves skill Cracked Earth Row 2 (5+ ranks)
 Storm and Staff Replaces skill Staff Strike with Lightning-charged Staff Strike Row 2 (5+ ranks)
 Fend Them Off Improves skills Staff Strike and Lightning-charged Staff Strike Row 3 (10+ ranks),
Storm and Staff (1)
 Unyielding Sweep Improves skill Staff Sweep Row 4 (15+ ranks)
 Lightning Storm Gain skill Lightning Storm Row 4 (15+ ranks)
 Slow Burn Improves effect Smouldering Embers Row 5 (20+ ranks)
 Fierce Lightning Buff Row 5 (20+ ranks),
Lightning Storm (1)
 Ancient Fire Improves skill Gust of Wind Row 6 (25+ ranks),
Dry Kindling (2)
 Dry Kindling Improves effect Smouldering Embers; Improves skill Sticky Gourd Row 6 (25+ ranks),
Slow Burn (1)
 Mighty Wind Improves skill Gust of Wind Row 6 (25+ ranks),
Dry Kindling (2)
 Ring of Fire Gain skill Ring of Fire Row 6 (25+ ranks)
 Nature's Fury Gain skill Nature's Fury Capstone (30+ ranks)
 Fire Shield Buff Capstone (30+ ranks)


The Ancient Master

The Ancient Master
Uses lore knowledge to hinder and confound foes.
Focus on your knowledge of the natural world to support your allies, using a wide range of signs and lores to support your allies while hindering your foes.
Skills Earned:
 Nature Spirit (Spirit Mote)
 Fire and Frost Lore
 Test of Will
Insult to Injury:
When used, Ancient Craft and Bane Flare will each cause your next Lightning skill to deal bonus Damage.
Test of Will and Sticky Tar will each cause your next Fire skill to deal bonus Damage.
Set Traits Description Source
 Sticky Tar Gain skill Sticky Tar 5+ total ranks
 Storm-lore Gain skill Storm Lore 10+ total ranks
 Bountiful Power Gain skill Share the Power - Fellowship 15+ total ranks
 Herb-lore Gain skill Herb Lore 20+ total ranks
 Air Lore Gain skill Air Lore 25+ total ranks
 Ancient Craft Gain skill Ancient Craft 30+ total ranks
 Warding Knowledge Gain skill Warding Knowledge 35+ total ranks
Tree Traits Description Source
 Grasping Earth Improves skill Cracked Earth Row 1 (0+ ranks)
 Shield of Knowledge Buff Row 1 (0+ ranks)
 Bane Flare Gain skill Bane Flare Row 1 (0+ ranks)
 Force of Will Buff Row 1 (0+ ranks)
 Earth Power Improves skill Cracked Earth Row 2 (5+ ranks),
Grasping Earth (1)
 Mending Lore Buff Row 2 (5+ ranks)
 Power of Knowledge Improves skill Power of Knowledge Row 2 (5+ ranks)
 See All Ends Gain skill Sign of Power: See All Ends Row 3 (10+ ranks)
 Flow of Power Gain skill Share the Power; Buff Row 3 (10+ ranks)
 Blinding Flash Gain skill Blinding Flash Row 4 (15+ ranks)
 Righteousness Gain skill Sign of Power: Righteousness Row 4 (15+ ranks)
 Wind Lore Gain skill Wind Lore Row 4 (15+ ranks)
 Explosive Flash Improves skill Blinding Flash Row 5 (20+ ranks),
Blinding Flash (1)
 Immemorial Wind Improves skill Wind Lore Row 5 (20+ ranks),
Wind Lore (1)
 Pleasant Breeze Gain skill Pleasant Breeze Row 5 (20+ ranks)
 Quick Packing Improves skill Blinding Flash Row 6 (25+ ranks),
Explosive Flash (3)
 Disable Buff Row 6 (25+ ranks)
 Firm Grasp Buff Row 6 (25+ ranks)
 Beacon of Hope Changes skill Light of Hope to Beacon of Hope; Improves skill Water Lore Row 6 (25+ ranks)
 The Ancient Master Buff; Gain skill The Ancient Master. Capstone (30+ ranks)
 Enfeeble Improves skills Ancient Craft and Knowledge of the Lore-master Capstone (30+ ranks)


Trait Tree

Keeper Of Animals
A strong bond with Beasts for attack and defence.
Allow your animal companions to deal devastating damage by supporting them with buffs and healing.
Skills Earned:
 Sign of the Wild: Protection
 Sign of the Wild: Rage
Wild Sigils:
Wizards Sigils will encourage your pets, tiering up different buffs for each element.
Wild Rage:
Elemental skills reduce the active cooldown of Sign of the Wild: Rage by 2s.
Coordination:
When your animal companion lands a critical strike, your next skill has no induction.
10s Cooldown
Master of Nature's Fury
Uses the strength of nature to damage foes.
Strengthen your bond with the elements, using fire, frost, and storms to maximize damage to your enemies.
+20% Fire-type Damage
-2s Burning Embers Cooldown
The Ancient Master
Uses lore knowledge to hinder and confound foes.
Focus on your knowledge of the natural world to support your allies, using a wide range of signs and lores to support your allies while hindering your foes.
Skills Earned:
 Nature Spirit (Spirit Mote)
 Fire and Frost Lore
 Test of Will
Insult to Injury:
When used, Ancient Craft and Bane Flare will each cause your next Lightning skill to deal bonus Damage.
Test of Will and Sticky Tar will each cause your next Fire skill to deal bonus Damage.

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Tactics

Some useful tactics when playing a Lore-master:

  • Link Break: If in the face of two or more enemies who might assist one another, a cunning Lore-master can manage to fight just their intended target alone. Start out by casting Blinding Flash (Yellow line) on one of the mobs from the maximum possible distance, then turn around and run. Once the rest of the group have stopped pursuing you, return. After 30s have passed, the dazed mob will be free and will attack you -- but the rest will not follow.
  • Buying Time: Even if fighting just one target, it can be useful to use Blinding Flash. In the 30 seconds that pass, you can use Inner Flame (Blue line - exclusive) or other skills like Water Lore and Pleasant Breeze (Yellow line) to heal up, or wait for skill cooldowns to expire. Or if worst comes to worst, run. Be careful not to leave a DoT (e.g. Burning Embers) on the target, as that will break the daze.
  • Pet Shields: In Blue and Yellow, pets can serve as tanks and they have no cooldowns between summons, allowing you to resummon them when they get defeated. You can take advantage of this in tandem with slows and defensive skills to improve your survivability. Minor Pet Command (Blue, Yellow) may cause your pet to use skills that deal significant damage that could increase their threat level, and Major Pet Command (or Major Call - Harrying Flanks in Red) will reduce your own threat level; either can be used to turn your enemies' attention from you.
In Blue and Yellow, the Bear's Major Pet Command forces surrounding enemies to attack the bear instead. In Red, summoning your Bear evokes Fear in your foes, causing them to run away until the duration ends or until you break the effect by damaging them.


Class Quests


See Also