Lore-master Traits

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Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd

Contents

Trait Sets

All Lore-master Traits cost 11 Silver 25 Copper  to slot.

The Keeper of Animals

Name Description Level Deed/Quest
Dúnadan-learning-icon.png Dúnadan-learning You are well versed in the knowledge of the Dúnedain and their signs, allowing you to increase their duration and effectiveness. This includes: Sign of Righteousness and Sign of Vigilance. 20 Use Signs of Power or Battle 1,000 times (100/day)
Master of Beasts-icon.png Master of Beasts Your knowledge of the Signs of the Wild gives you greater control over them, lessening their cost and enhancing their duration. This also enables these signs to remove poison, fear, wound, and disease effects from your companion.

-10% Sign of the Wild Skills Power Cost
+120s Sign of the Wild Skills Durations
Removes Poison, Fear, Wound, Disease debuffs from Companions

6 Use Sign of Protection 500 times (175/day)
Beast-lore-icon.png Beast-lore The Combat Prowess of your companions is increased. This includes attack, defense, and stealth detection.

Your animals have increased health, increased power, attack faster and deal more damage.

8 Use Sign of the Wild: Rage 300 times (60/day)
Hardy Bear-icon.png Hardy Bear The Power of your bear-friend is increased. 15 Complete the class quest A Well-ordered Mind
Light of Hope-icon.png Light of Hope Beacon of Hope has a lower Morale cost, recovers faster and has a shorter cast time.

-40% Beacon of Hope Morale Cost
-10s Beacon of Hope Cooldown
-1s Beacon of Hope Induction

4 Use Beacon of Hope 600 times (120/day)
Healer-icon.png Healer You gain a number of bonuses to your healing and restorative skills.

-15% Healing, Cure, and Power Restoration Skills Power Costs
-50% Healing Skills Induction
+10% Healing

10 Heal your fellows with Leechcraft 250 times (40/day)
Proof against All Ills-icon.png Proof against All Ills Your Tend the Sick and Leechcraft works on all fellowship members within an area-of-effect. This also enables Leechcraft to be used in combat. 30 Use Tend the Sick 300 times
The Wild and Ward-icon.png The Wild and Ward Your Sign of Wild: Protection now grants your companions mitigation bonuses versus Frost and Flame.  ?? Use Sticky Gourd 350 times


Master of Nature's Fury

Name Description Level Deed/Quest
Flame of Anor-icon.png Flame of Anor Your fire-based skills inflict 10% greater damage. 30 Complete the class quest A Lore-master's Will
Tactically Adept-icon.png Tactically Adept Some of your tactical skills have a lower cost to your Power.

-3% Tactical Skills Power Cost

30 Use Share the Power 750 times
Labelled as Magic Adept in the Deed Log
Master of the Staff-icon.png Master of the Staff Staff-Strike is more damaging, can stun opponents and will do bonus damage on flanked enemies. Your training also makes you more confident in battle.

+5% Maximum Morale

1 Use Staff-Strike against your foes 600 times
Harmony with Nature-icon.png Harmony with Nature Reduces power costs and the casting time of your overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War.

-15% Nature's Wrath Skills Power Cost
-25% Nature's Wrath Skills Inductions

22 Use Cracked Earth 400 times
Awareness of Body-icon.png Awareness of Body This gives you a reduction to the morale costs on overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War.

-40% Nature's Wrath Skills Morale Cost

30 Use Wisdom of the Council 100 times (15/day)
Knowledge of the Past-icon.png Knowledge of the Past All of your skills have a chance to restore a small amount of Power. 30 Use Ancient Wisdom 300 times
Improved Sign of Wizardry-icon.png Improved Sign of Wizardry Your understanding of the Signs of Wizards has increased, lending some increased power to your secret sign.

+15% Sign of Battle: Wizardry Damage

 ?? Strike with Sign of Battle: Wizard's Fire 750 times
Improved Storm-lore-icon.png Improved Storm-lore Your knowledge of Storms has increased causing you to make your Storm-lore More Dangerous.

+25% Storm-lore Damage

 ?? Strike with Storm-lore 250 times


The Ancient Master

Name Description Level Deed/Quest
Deep Lore-icon.png Deep Lore Your knowledge of herbs, fire, and wind are unmatched, increasing your ability to use them.

+5 Targets Area Damage Lore Skills

10 Use your Lore Skills against enemies 500 times
Use Fire-lore, Wind-lore or Herb-lore
Power and Wisdom-icon.png Power and Wisdom This improves your Ancient Wisdom effect magnitude and enables you to use your Power of Knowledge skill for a longer period of time. 6 Draw Power from your enemies 250 times
Use Power of Knowledge
Fast Loader-icon.png Fast Loader You have perfected the art of mixing blasting powder faster.

Removes Blinding Flash induction

20 Use Blinding Flash against your enemies 400 times
Labelled as Subtlety of Wisdom in the Deed Log
The Secret of Tar-icon.png The Secret of Tar Your sticky tar and sticky gourd inductions are reduced.

-.5s Sticky Tar Induction

 ?? Strike with Sticky Tar 250 times
The Study of Wind-lore-icon.png The Study of Wind-lore You've learned to make your Wind-lore more effective.

+3% Gust of Wind Miss Chance
-10% Target Damage

30 Strike with Gust of Wind 1,000 times
The Study of Fire-lore-icon.png The Study of Fire-lore You've learned to make your Fire-lore more effective.

+5% Fire Lore Miss Chance

 ?? Strike with Fire-lore 350 times
Improved Sign of Power- Command-icon.png Improved Sign of Power: Command Your keen understanding of the Sign of Power: Command, means you can now harm the evade and block chances of your foes. 40 Strike with Sign of Power: Command 350 times
Explosive Force-icon.png Explosive Force Your blinding flash is harder to resist.

-[Level x 12] Target Blinding Flash Resist Rating

40 Strike with Blinding Flash 750 times


Set Bonuses


Legendary Traits

All Legendary Traits cost 101 Silver 25 Copper  to slot.

Name Description Level Deed/Quest
March of the Ents-icon.png March of the Ents Only the Eldar and Wizards rival your knowledge or nature. You are able to bring down the wrath of the natural world upon your foes.

Grants the skill Ents go to War

39 Find pages of the book Of Leaf and Twig
Noble Savage-icon.png Noble Savage Your companions have better morale, attack increase, raised critical chances, increased stealth detection, increased stealth and greater defensive capabilities. You must resummon the companion for this to take effect.

The loyalty and stalwart nature of your pets know no bounds.

39 Find pages of the book The Book of Beasts
Sword and Staff-icon.png Sword and Staff You now may dual wield sword and staff as well as gaining some improved skill in melee.

This enables you to use sword.
This allows the dual wielding of weapons.
+300 Maximum Morale
+[Level x 8] Parry Rating
+[Level x 8] Evade Rating
+15% Melee Damage

39 Find pages of the book Lore of the Blade
Eagle-friend (trait)-icon.png Eagle-friend You are a friend of the Eagles and may summon one to aid you.

Grants the skill Eagle-friend

45/50 Complete the class quests Articles of Mystery and Implements of Knowledge, then A Lesson from Lord Elrond
Nature-friend-icon.png Nature-friend You are a friend of the Nature Dwellers and may summon one to aid you.

Grants the skill Friend of Nature
Requires: 5 traits in The Keeper of Animals line slotted.

58 Get the book The Book of Nature
Requires: Kindred Standing with Iron Garrison Guards
Improved Sticky Gourd-icon.png Improved Sticky Gourd This trait makes your Sticky Gourd into a lasting AOE hotspot.

Requires: 5 traits in Master of Nature's Fury line slotted.

None Complete The Mines of Moria epic books
Force of Will-icon.png Force of Will Your Sign of Power: See All Ends magnitude has increased. This also increases the duration of Fire-lore, Sign of Power: Command, Sign of Power: See All Ends, and Ancient Craft.

+30s Duration
-[Level x 20] Critical Hit Chance

Requires: 5 traits in The Ancient Master line slotted.

58 Complete the deed The Path of the Ancient Master
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