Lore-master

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Lore-master-icon.png
The Lore-master is a seeker of knowledge and a guardian of wisdom. He wields ancient secrets and lore to confound his foes and aid his friends, protecting them against the dark powers of the Enemy.


Available to Races: Elf, Man


A male Elf Lore-master
Beorning-icon.png Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Be Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Be Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Be Bu Ca Ch Gu Hu Lm Mi Rk Wd
Deeds Be Bu Ca Ch Gu Hu Lm Mi Rk Wd

Role

Crowd-control / Pets / Debuffs / Support / AoE: The Lore-master excels at serving a versatile support role.

  • It is the undisputed master of crowd-control, with abilities to stun, daze and root opponents.
  • The Lore-master also possesses a wide variety of ways to debuff enemies, even in large numbers.
  • He can also supply his allies with large amounts of Power replenishment, and provide excellent curing support along with some moderate healing.
  • The Lore-master's many different pets help by debuffing, tanking, and helping allies.
  • Finally, a Lore-master traited in the Nature's Fury (red) tree provides very strong damage, especially AoE damage, and can fulfill a Damage / DPS role in groups.

Pets

The Lore-master is a Pet class, and will always have one of her animal friends active. A Lore-master's pets have useful abilities on their own, but also provide important synergy with the Lore-master's own abilities. Thus, a Lore-master must carefully watch, control, and take care of their pet to ensure it's always alive and helping out.

A Lore-master can only have one pet helping her at a time. A Lore-master must learn to choose smartly from their wide variety of pets to best fit each situation, specialization, role, and environment (see the Pets page for a detailed list of all the different animals a Lore-master can call to their side).

Flanking and Harrying

All pets have a chance to cause Flanked!-icon.png Flanked!  when attacking an enemy. This is important, because several of the Lore-master's abilities have improved effects when an enemy has been Flanked.

Pets can also caused Harried!-icon.png Harried!  when attacking an enemy from behind. Beyond its useful snare effect, Harried has no other interactions.

Pet Food

Pets can be fed pet food crafted by Cooks to temporarily but significantly improve a pet's stats. For example, you might feed your Lynx a Cut of Eastemnet Meat.

Appearance

A Lore-master can consume special items made by Jewellers to change each pet's appearance. For example, the basic Brown Bear can be turned into a Black Bear or even a little bear cub.

See each pet's individual page for a gallery of its possible appearances.

Morale costs

A large number of the Lore-master's abilities cost Morale in addition to Power. Thus, it's very important for a Lore-master to manage not just Power consumption, but also Morale, even if he's not being directly attacked. A Lore-master must learn to use all his abilities carefully and manage his Morale well in order to stay active without being defeated.

Skills

Pet Skills

These skills are used by the Lore-master's current pet, rather than the Lore-master herself. A Lore-master may choose to manually control any of the pet's three active skills. See the individual pet pages for a more detailed explanation of each pet.

Skills and Effects Category Cooldown Range Source
Raven-lore-icon.png Raven
Dizzy-icon.png Dizzy  Passive Debuff Proc n/a 2.5m Level: 1
Shield of the Raven's Wing-icon.png Shield of the Raven's Wing  Passive Buff Aura n/a  ? Trait: Raven's Protection-icon.png Raven's Protection
Benediction of the Raven-icon.png Benediction of the Raven Debuff 10s 40m Level: 1
Distraction-icon.png Distraction Debuff + Damage 15s 2.5m Level: 11
Evasion-icon.png Evasion Buff 1m Self Level: 19
Friend of Bears-icon.png Bear
Roaring Challenge-icon.png Roaring Challenge Taunt 1m10s 20m Level: 14
Shatter Arms-icon.png Shatter Arms Debuff 1m 2.5m Level: 21
Bear Hug-icon.png Bear Hug Stun 1m 2.5m Level: 34
Friend of Nature-icon.png Bog-lurker
Angry Bees-icon.png Angry Bees DoT 30s 40m Level:  ?
Root Strike-icon.png Root Strike Damage + Debuff 30s 40m Level:  ?
Bursting Root-icon.png Bursting Root Damage + Stun 1m 40m Level:  ?
Lynx-speech-icon.png Lynx
Savage Bleed-icon.png Savage Bleed  Passive DoT Proc n/a 2.5m Level: 30
Surprise Attack-icon.png Surprise Attack Melee 10s 2.5m Level: 30
Feral Strike-icon.png Feral Strike AoE 2m 3m Level: 36
Slashing Claws-icon.png Slashing Claws AoE 1m 3m Level: 41
Friend of Feline Hunters-icon.png Sabertooth
Frostbite-icon.png Frostbite AoE + Debuff 2m 5m Level:  ?
Fury of Winter-icon.png Fury of Winter AoE 2m 5m Level:  ?
Throat Slash-icon.png Throat Slash AoE + Stun 1m 5m Level:  ?
Commune with Nature-icon.png Spirit
Commune with Nature-icon.png Light of Nature  Passive Debuff Aura n/a  ? Level:  ?
Flashing Flank-icon.png Flashing Flank Flank Event 45s 30m Level:  ?
Nature's Light-icon.png Nature's Light Debuff + Heal 1m 30m Level:  ?
Nature's Gift-icon.png Nature's Gift AoE Heal 1m 20m Level:  ?
Eagle-friend-icon.png Eagle
Nobility-icon.png Nobility  Passive Power Aura n/a  ? Level:  ?
 Eye Peck Interrupt  ? 2.5m Level:  ?
Fan the Flames-icon.png Fan the Flames Damage + Fear 1m 2.5m Level:  ?
Beak Rend-icon.png Beak Rend AoE Morale-tap 1m30s 5m Level:  ?
Sacrifice-icon.png Sacrifice Combat Revive 10m 40m Level:  ?

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Active Skills Category Cooldown Range Source
Burning Embers-icon.png Burning Embers Damage + DoT + Slow 3s 30m Level: 1
Sign of Battle Wizard's Fire-icon.png Sign of Battle: Wizard's Fire DoT + Heal None 40m Level: 1
Gust of Wind-icon.png Gust of Wind Damage + AoE DoT 10s 40m Level: 1
Staff-strike-icon.png Staff-strike Melee 10s 2.5m Level: 1
Friend of Bears-icon.png Friend of Bears Pet (Bear) None Self Level: 1
Lightning-storm-icon.png Lightning-strike Damage 45s 25m Level: 1
Beacon of Hope-icon.png Light of Hope Heal 30s 25m Level: 5
Sign of Power Command-icon.png Sign of Power: Command Debuff 1.8s 40m Level: 6
Blinding Flash-icon.png Blinding Flash Daze 15s 40m Level: 10
Wind-lore-icon.png Wind-lore Debuff 5s 40m Level: 12
Cracked Earth-icon.png Cracked Earth AoE + Root 10s 25m Level: 14
Raven-lore-icon.png Raven-lore Pet (Raven) None Self Level: 15
Knowledge of Cures-icon.png Knowledge of Cures Cure 15s 30m Level: 16
Power of Knowledge-icon.png Power of Knowledge Heal + Power 1m 40m Level: 16
Bane Flare-icon.png Bane Flare AoE Daze 1m 10m Level: 18
Light of the Rising Dawn-icon.png Light of the Rising Dawn Damage + Stun 30s 30m Level: 18
Knowledge of the Lore-master-icon.png Knowledge of the Lore-master Debuff 1m 40m Level: 20
Friend of Nature-icon.png Friend of Nature Pet (Bog-lurker) None Self Level: 20
Wisdom of the Council-icon.png Wisdom of the Council Heal + Buff + Stun 5m Self Level: 20
Share the Power-icon.png Share the Power Power  ? 25m Level: 22
Sign of Power Righteousness-icon.png Sign of Power: Righteousness Buff 18s 40m Level: 26
Staff-sweep-icon.png Staff-sweep AoE + Power 15s 5m Level: 28
Lynx-speech-icon.png Lynx-speech Pet (Lynx) None Self Level: 30
Clever Escape-icon.png Clever Escape Cure  ? Self Level:  ?
Back from the Brink-icon.png Back from the Brink Revive  ? 25m Level: 32
Sign of Power Vigilance-icon.png Sign of Power: Vigilance Buff 3s 25m Level: 32
Sticky Tar-icon.png Sticky Tar AoE Debuff 1m30s Self Level: 33
Call to the Valar-icon.png Call to the Valar Cooldown + Buff 5m Self Level: 34
Sticky Gourd-icon.png Sticky Gourd AoE + DoT 30s 25m Level:  ?
Commune with Nature-icon.png Commune with Nature Pet (Nature Spirit) None Self Level: 40?
Ancient Craft-icon.png Ancient Craft AoE Debuff 1m 10m Level: 42
Dispel Corruption-icon.png Dispel Corruption Dispel 30s 25m Level: 50
Improved Sign of Battle Wizard's Fire-icon.png Improved Sign of Battle: Wizard's Fire DoT + Heal  ? 40m Level: 54
Friend of Feline Hunters-icon.png Friend of Feline Hunters Pet (Sabertooth) None Self Level: 56
Improved Sign of Power Command-icon.png Improved Sign of Power: Command AoE Debuff 1.8s 40m Level: 58
Sign of Power- See All Ends-icon.png Sign of Power: See All Ends AoE Debuff 1m 40m Level: 58
Staff-strike-icon.png Improved Staff-strike Melee + Stun 10s 2.5m Level:  ?
Improved Staff-sweep-icon.png Improved Staff-sweep AoE + Power + Buff 15s 5m Level: 68
Improved Burning Embers-icon.png Improved Burning Embers DoT + Snare 3s 30m Level: 74
Water-lore-icon.png Water-lore Heal 10s 25m Level: 77

Keeper of Animals

These skills are acquired by spending trait points in the Keeper of Animals (blue) trait tree.

Active Skills Category Cooldown Range Source
Eagle-friend-icon.png Eagle-friend Pet (Eagle)  ? Self Trait: Lesser Giant Eagle-icon.png Lesser Giant Eagle
Inner Flame1-icon.png Inner Flame Heal 1m 40m Trait: Inner Flame (Trait)-icon.png Inner Flame
Catmint-icon.png Catmint Buff 45s 40m Trait: Catmint (Trait)-icon.png Catmint
Command Pet-icon.png Sic 'Em! Pet + Damage 2m Self Trait: Sic 'Em-icon.png Sic 'Em
Command Pet-icon.png Command Pet Pet 10s 40m Trait: Sic 'Em-icon.png Sic 'Em


Master of Nature's Fury

These skills are acquired by spending trait points in the Master of Nature's Fury (red) trait tree.

Active Skills Category Cooldown Range Source
Lightning-storm-icon.png Lightning-storm AoE 1m30s 25m Trait: Lightning-storm (Trait)-icon.png Lightning-storm
Improved Sticky Gourd-icon.png Hasten Sticky Gourd Cooldown 5s Self Trait: Buying Time-icon.png Buying Time
Ring of Fire-icon.png Ring of Fire AoE 30s 25m Trait: Ring of Fire (Trait)-icon.png Ring of Fire
Ents go to War-icon.png Ents go to War AoE 5m 15m Trait: Ents go to War-icon.png Ents go to War
Ents go to War-icon.png Hasten Ents Go to War Cooldown 5s Self Trait: Ents go to War-icon.png Ents go to War
Nature's Fury (Skill)-icon.png Nature's Fury AoE 1m30s 25m Trait: Nature's Fury (Trait)-icon.png Nature's Fury


The Ancient Master

These skills are acquired by spending trait points in The Ancient Master (yellow) trait tree. You can only obtain the Set skills if you specialize in this tree.

Active Skills Category Cooldown Range Source
Test of Will-icon.png Test of Will Damage + Stun 1m 40m Set: Initial skill
Fire-lore-icon.png Fire-lore Debuff  ? 40m Trait: Fire-lore (Trait)-icon.png Fire-lore
Frost-lore-icon.png Frost-lore Debuff  ? 40m Trait: Frost-lore (Trait)-icon.png Frost-lore
Storm-lore-icon.png Storm-lore AoE Stun 2m 5m Trait: Storm-lore (Trait)-icon.png Storm-lore
Warding Knowledge-icon.png Warding Knowledge Debuff 45s Self Trait: Warding Knowledge-icon.png Warding Lore 
Beacon of Hope-icon.png Beacon of Hope AoE Heal 30s 25m Trait: Beacon of Hope (Trait)-icon.png Beacon of Hope
Share the Power - Fellowship-icon.png Share the Power - Fellowship AoE Power  ? 25m Trait: Enough for Everyone-icon.png Enough for Everyone
Herb-lore-icon.png Herb-lore AoE Root 2m 40m Trait: Herb-lore-icon.png Herb-lore
Pleasant Breeze-icon.png Pleasant Breeze AoE Power 10s 40m Trait: Pleasant Breeze (Trait)-icon.png Pleasant Breeze
Air-lore-icon.png Air-lore Buff Toggle 40m Trait: Air-lore-icon.png Air-lore
The Ancient Master (Skill)-icon.png The Ancient Master Buff 1m30s Self Trait: The Ancient Master (Trait)-icon.png The Ancient Master


Mounted Combat Skills

Ability Category Level Range Description
Bond of the Rider-icon.png Bond of the Rider Damage + Heal 75 40m Deals damage to your target and restores some of fellowship's morale and their War-steeds
Discipline Red Dawn-icon.png Discipline: Red Dawn Mounted Discipline 75 Increases damage dealt and reduces enemy's chance to resist tactical skills
Discipline Riddermark-icon.png Discipline: Riddermark Mounted Discipline 75 Lore-master focuses on Beast-lore, turning their attention to the weakening or enhancement of beasts.
Enduring Embers-icon.png Enduring Embers Damage + Debuff 75 40m Applies a fire damage over time as well as having a chance to place a debuff on the target depending on active discipline.
Mearas-lore-icon.png Mearas-lore Debuff 75 40m Reduces enemy tactical and physical mitigations
Metal and Mettle-icon.png Metal and Mettle Damage 75 Melee attack
Radiant Burst-icon.png Radiant Burst Root + Slow 75 40m Root and then slow an enemy with chance of dismount
Sign of Power Inspiration-icon.png Sign of Power: Inspiration Debuff 75 40m On any damage enemy has a chance to receive extra light damage

Passive Skills

Armour Proficiencies

Ability Category Source Range Description
Light Armour-icon.png Light Armour 1 Starting proficiency Allows use of light armour

Combat Characteristics

Name Level Cost Description
Ancient Wisdom-icon.png Ancient Wisdom 28 78 Silver 40 Copper  Increases your Will stat by +(Level).
Sword and staff (passive)-icon.png Sword and Staff 40 160 Silver  Allows you to wield a sword in off-hand.

Instrument Proficiencies

Name Level Cost Description
Specialized Equipment-icon.png Specialized Equipment 1 Free Allows the use of Specialized Equipment
Clarinet Use-icon.png Clarinet Use 1 Free Allows the use of Clarinets
Lute Use-icon.png Lute Use 1 Free Allows the use of Lutes

Misc. Passive Skills

Name Level Cost Description
Books of Lore-icon.png Books of Lore 20 40 Silver  Allows the use of books of lore
Friend of the Wild-icon.png Friend of the Wild 29 n/a Allows the use of non-combat companions

Weapon Proficiencies

Weapon Category Level Cost Description
Two-handed Staves-icon.png Two-handed Staves 2H 1 Starting proficiency Allows use of two-handed staves




Traits

Since the release of the Helm's Deep expansion, this section is now obsolete. For the new Lore-master trait trees, click here.


Tactics

Some useful tactics when playing a Lore-master:

  • Link break: if facing a target surrounded by mobs that are likely to assist, a cunning Lore-master can manage to fight just the intended target, and not any of the adds.
Start out by casting Blinding Flash on the mob from the maximum possible distance, then turn around and run. Once the adds have stopped pursuing you, return. After 30s have passed the dazed mob will be free and will attack you -- but the adds will not follow.
  • Daze against single target: even if fighting just one target, it can be useful to use Blinding Flash. In the 30 seconds that pass you can use Inner Flame to heal up, or wait for skill cooldowns to expire. Or if it comes to worst, run. Be careful not to leave a DoT (e.g. Burning Embers) on the target, as that will break the daze.



See Also