Lore-master

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The Lore-master is a seeker of knowledge and a guardian of wisdom. He wields ancient secrets and lore to confound his foes and aid his friends, protecting them against the dark powers of the Enemy.

Available Races: Elf, Man


A male Elf Lore-master
A male Elf Lore-master
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd
Deeds Bu Ca Ch Gu Hu Lm Mi Rk Wd

Role

Crowd-control / Pets: The Lore-master is the unparalleled master of crowd-control, the ability to stun creatures and keep them from hurting his allies. He has many skills that invoke the natural world of Middle-Earth but it is draining on the will thus costing him morale to fuel some of these powerful skills. Because of this, but mostly because of low morale & light armour, he must rely on his pets to supplement his ability to take damage.


Skills

Active Skills

Cures of the House of Healing

Ability Category Level Power Cost Range Description
Leechcraft Buff 10 20 25 Cures wounds
Tend the Sick Buff 16 36 25 Cures disease


Friend of the Animals

Ability Category Level Power Cost Range Description
Raven-lore Pet 4 11 n/a Summons raven pet
Friend of Bears Pet 14 11 n/a Summons bear pet
Lynx-speech Pet 30 11 n/a Summons lynx pet
Eagle-Friend (Legendary) Pet 45 124 n/a Summons eagle pet
Friend of Feline Hunters Pet 56 147 n/a Summons Sabretooth Cat pet
Friend of Nature (Legendary) Pet 58 247 n/a Summons Bog-guardian pet
Rabbit-speech Pet 29 124 n/a Summons non-combat pet hare
Turtle-speech Pet 29 124 n/a Summons non-combat pet turtle
Bird-speech Pet 29 124 n/a Summons non-combat pet sparrow
Fox-speech Pet 29 124 n/a Summons non-combat pet fox
Squirrel-speech Pet 29 124 n/a Summons non-combat pet squirrel
Cat-speech Pet 29 124 n/a Summons non-combat pet cat
Dog-speech Pet 29 124 n/a Summons non-combat pet dog
Frog-speech Pet 29 124 n/a Summons non-combat pet frog
Snake-speech Pet 29 124 n/a Summons non-combat pet snake

Fury of Nature

Ability Category Level Morale Cost Power Cost Range Description
Burning Embers Damage 1 10 30 Fire damage and DOT
Gust of Wind Damage + Debuff 12 12 7 40 Common damage + 7% miss debuff
Light of the Rising Dawn Damage 18 12 7 30 Light damage + stun
Cracked Earth Damage + delayed Root 22 12 7 25 Fire damage + delayed root
Ents go to War (Legendary) Damage + Stun 41 129 82 15 AoE fire damage + stun
Lightning Storm Damage 50 326 129 25 Massive AoE damage


Healing and Motivation

Ability Category Level Morale Cost Power Cost Range Description
Beacon of Hope Heal 4 12 10 25 Heal ally/pet
Inner Flame Heal 16 1 Transfer Power to Morale


Lore of the Second Age

Ability Category Level Power Cost Range Description
Fire-lore Debuff 2 6 40 Debuffs enemies
Wind-lore Debuff 8 23 40 Debuffs enemies
Herb-lore Root 36 23 40 Roots enemies
Air-lore Buff 44 124 25 Buffs target to reflect damage
Knowledge of the Lore-master Inspect 20 112 40 Inspects enemies strengths and weaknesses
Storm-lore Damage + Stun 48 326 40 AoE Damage + stun

Lost Knowledge

Ability Category Level Morale Cost Power Cost Range Description
Power of Knowledge 6 40 Transfers Power from enemy to you
Blinding Flash Stun 10 6 40 Stuns enemy
Wisdom of the Council Buff 20 20 Increases Morale
Share the Power Heal 24 63 25 Transfers Power from you to ally
Test of Will Stun 26 12 6 40 Damage and stun enemy
Ancient Wisdom Buff 30 7 Increases Will
Call to the Valar 34 20 Renew certain skill cooldowns
Back from the Brink Res 32 32 5 revives a defeated ally -- requires Shire Sweet-leaf
Ancient Craft Debuff 42 0 260 10 Decreases enemies armour
Bane Flare Stun 0 62 10 5s Stun + 10s mezz on the Dead
Sticky Tar Debuff 46 0 124 Creates an area that slows enemies & makes them more vulnerable to fire
Warding Knowledge Creatures of Nature Debuff 38 0 124 Creates an area that debuffs trees & roots
Warding Knowledge Dead Debuff 28 0 124 Creates an area that debuffs the Dead
Warding Knowledge Drakes Debuff 40 0 124 Creates an area that debuffs Worms and Drakes

Melee Skills

Ability Category Level Power Cost Range Description
Staff-Strike Damage 1 9 3 Weapon damage
Improved Staff-strike Damage 3 Weapon damage


Signs of Ancient Magics

Ability Category Level Power Cost Range Description
Sign of Power: Command Debuff 1 6 40 Debuff enemy
Sign of the Wild: Protection Buff 6 6 40 Buff pet
Sign of the Wild: Rage Buff 8 6 40 Buff pet
Sign of Power: Wizardry DoT 14 6 40 Dot enemy, gain Morale
Sign of Power: Righteousness 28 6 40 Clear negative effects
Sign of Power: Vigilance Buff 32 6 40 Increases stealth detection


Passive Skills

Armour Proficiencies

Weapon Category Level Description
Light Armour 1


Base Passive Skills

For details see Elf or Man


Combat Characteristics

Name Level Cost Description
Evade Rank 1 7 4 Silver 90 Copper  Adds 1.0% to Evade Chance
Parry Rank 1 9 8 Silver 10 Copper  Adds 1.0% to Parry Chance
Accuracy Rank 1 11 12 Silver 10 Copper  Reduces Miss by a medium amount.
Critical Rank 1 15 22 Silver 50 Copper  Adds 1.0% to Critical Hit Chance
Parry Rank 2 17 28 Silver 90 Copper  Adds 1.0% to Parry Chance
Accuracy Rank 2 19 36 Silver 10 Copper  Reduces Miss by a medium amount.
Critical Rank 2 23 52 Silver 90 Copper  Adds 1.0% to Critical Hit Chance
Evade Rank 2 25 62 Silver 50 Copper  Adds 1.0% to Evade Chance
Parry Rank 3 27 72 Silver 90 Copper  Adds 1.0% to Parry Chance
Accuracy Rank 3 31 96 Silver 10 Copper  Reduces Miss by a medium amount.
Accuracy Rank 4 39 152 Silver 10 Copper  Reduces Miss by a small amount.
Evade Rank 3 43 184 Silver 90 Copper  Adds 1.0% to Evade Chance


Instrument Proficiencies

Name Level Cost
Specialized Equipment 1 starting proficiency
Clarinet Use 5 2 Silver 50 Copper 
Lute Use 5 2 Silver 50 Copper 


Misc. Passive Skills

Name Level Cost Description
Books of Lore 20 40 Silver  Allows the use of books of lore
Friend of the Wild 29 n/a Allows the use of non-combat companions


Weapon Proficiencies

Weapon Category Level Description
Two-Handed Staves 2H 1
One-Handed Swords 1H (45) Requires Lore of the Blade equipped Increases to-hit chance

Pet Skills

For the lore-masters pets' skills see pets.

Accomplishments

For details see Lore-master Deeds
Name Level Reward Task Limit per Day
Master of the Staff 1 Master of the Staff Use Staff-Strike against your foes (600) 200
Power and Wisdom 1 Power and Wisdom Draw Power from your enemies (250) 90
Light of Hope 1 Light of Hope Use Beacon of Hope (600) ~85
Master of Beasts 1 Master of Beasts Use Sign of Protection (500) 175
Deep Lore 10 Deep Lore Use your Lore Skills against enemies (500) 100
Healer 10 Healer Heal your fellows with Leechcraft (250) 40
Beast-lore 10 Beast-lore Use Sign of Rage (300) 60
Dúnadan-Learning 20 Dúnadan-Learning Use your Signs of Power (1,000) 100
Harmony with Nature 20 Harmony with Nature Use Cracked Earth (400) 60
Subtlety of Wisdom 20 Subtlety of Wisdom Use Blinding Flash against enemies (400) 60
Awareness of Body 20 Awareness of Body Use Wisdom of the Council (100) 20
Proof against all Ills 30 Proof Against All Ills Use Tend the Sick (300) 30
Knowlege of the Past 30 Knowledge of the Past Use Ancient Wisdom (300) 30
Magic Adept 30 Magic Adept Use Share the Power (750) 75


Legendary Deeds
Name Level Reward Task
Book of the Beast 42 Noble Savage Find missing pages (8)
Lore of the Blade 44 Sword and Staff Find missing pages (8)
Of Leaf and Twig 46 March of the Ents Find missing pages (8)

Traits

See Lore-master Traits for details

The Keeper of Animals
Icons Name Source Effect Level
Image:Light of Hope-icon.png Light of Hope 600 Beacon of Hope -40% Beacon of Hope Morale Cost
-10s Beacon of Hope Cooldown
-1s Beacon of Hope Induction
1
Image:Master of Beasts-icon.png Master of Beasts 500 Sign of the Wild: Protection -10% Sign of the Wild Skills Power Cost
+120s Sign of the Wild Skills Durations
Removes Poison, Fear, Wound, Disease debuffs from Companions.
1
Image:Beast-lore-icon.png Beast-lore 300 Sign of the Wild: Rage Your animals have increased health, increased power, attack faster and deal more damage.
10
Image:Healer-icon.png Healer 250 Leechcraft -15% Healing, Cure, and Power Restoration Skills Power Costs
-50% Healing Skills Induction
+10% Healing
10
Image:Hardy Bear-icon.png Hardy Bear Class Quest:
A Well-ordered Mind
The Power of your bear-friend is increased.
15
Image:Dúnadan-learning-icon.png Dúnadan-learning 1,000 Sign of Power: Command / Sign of Power: Wizardry Increased the duration and effectiveness of Signs of Righteousness and Sign of Vigilance
20
Image:Proof Against All Ills-icon.png Proof Against All Ills 300 Tend the Sick Your Tend the Sick and Leechcraft works on all allies within an area-of-effect.
30
Image:The Wild and Ward-icon.png The Wild and Ward 350 Sticky Gourd Your Sign of the Wild: Protection now grants your companions mitigation bonuses verses Frost and Flame.
---
Legendary Trait
Image:Nature-friend-icon.png Nature-friend Equip 5 skills from this set You are a friend of the Nature Dwellers and may summon one to aid you.
58
Master of Nature's Fury
Icons Name Source Effect Level
Image:Master of the Staff-icon.png Master of the Staff 600 Staff-Strike +5% Maximum Morale
1
Image:Harmony with Nature-icon.png Harmony with Nature 400 Cracked Earth -15% Nature's Wrath Skills Power Cost
-25% Nature's Wrath Skills Induction
20
Image:Awareness of Body-icon.png Awareness of Body 100 Wisdom of the Council -40% Nature's Wrath Skills Morale Cost
30
Image:Flame of Anor-icon.png Flame of Anor Class Quest:
A Lore-master's Will
Your fire-based skills inflict 10% greater damage.
30
Image:Knowledge of the Past-icon.png Knowledge of the Past 300 Ancient Wisdom All of your skills have a chance to restore a small amount of Power.
30
Image:Improved Sign of Wizardry-icon.png Improved Sign of Wizardry 750 Sign of Power: Wizard's Fire +15% Sign of Power: Wizardry Damage
---
Image:Improved Storm-lore-icon.png Improved Storm-lore 250 Storm-lore +15% Storm-lore Damage
---
Image:Tactically Adept-icon.png Tactically Adept 750 Share the Power -3% Tactical Skills Power Cost
30
Legendary Trait
Image:Improved Sticky Gourd-icon.png Improved Sticky Gourd Equip 5 skills from this set This trait makes your Sticky Gourd into a lasting AOE hotspot.
41+
The Ancient Master
Icons Name Source Effect Level
Image:Deep Lore-icon.png Deep Lore 500 Fire-lore / Wind-lore / Herb-lore +5 Targets Area Damage Lore Skills
10
Image:Power and Wisdom-icon.png Power and Wisdom 250 Power of Knowledge This improves your Ancient Wisdom effect magnitude and enables you to use your Power of Knowledge skill for a longer period of time.
1
Image:Subtlety of Wisdom-icon.png Fast Loader 400 Blinding Flash Removes Induction from Blinding Flash
20
Image: The Secret of Tar-icon.png The Secret of Tar 250 Sticky Tar -0.5s Sticky Tar Induction
---
Image:The Study of Wind-lore-icon.png The Study of Wind-lore 1,000 Gust of Wind +3% Gust of Wind Miss Chance
-10% Target Damage
---
Image:The Study of Fire-lore-icon.png The Study of Fire-lore 350 Fire-lore +5% Fire Lore Miss Chance
---
Image:Improved Sign of Power- Command-icon.png Improved Sign of Power: Command 350 Sign of Power: Command Your keen understanding of the Sign of Power: Command, means you can now harm the evade and block chances of your foes.
40
Image:Explosive Force-icon.png Explosive Force 750 Blinding Flash -540 Target Blinding Flash Resist Rating
40
Legendary Trait
Image:Force of Will-icon.png Force of Will Equip 5 skills from this set Your Sign of Power: See All Ends magnitude has increased.
+30s Duration
-900 Critical Hit Chance
41+
Legendary Traits
Icons Name Source Effect Level
Image:March of the Ents-icon.png March of the Ents Complete Of Leaf and Twig 440 Fire Damage
6s Stun
41+
Image:Noble Savage-icon.png Noble Savage Complete The Book of Beasts Your pets have better morale, attack increase and defensive capabilities.
41+
Image:Sword and Staff-icon.png Sword and Staff Complete Lore of the Blade Enables the use of a sword.
Allows Dual-wielding of weapons.
+300 Maximum Morale
+360 Parry Rating
+360 Evade Rating
+15% Melee Damage
41+
Image:Eagle-friend (Trait)-icon.png Eagle-Friend Class Quest:
A Lesson from Lord Elrond
You are a friend of the Eagles and may summon one to aid you.
50

Tactics

Useful tactics when playing a Lore-master:

One mob pull: if facing one target mob surrounded by mobs that are likely assist, a cunning Lore-master can manage to fight just the one mobs, and not any of the adds.

Start out by casting Blinding Flash on the mob from the maximum possible distance, then turn around and run. Once the adds have stopped pursuing you, return. After 30s have passed the mezzed mob will be free and will attack you -- but the adds will not follow.

Blinding Flash against one target: even if fighting just one target it can be useful to use Blinding Flash. In the 30 seconds that pass you can use Inner Flame to heal up, or wait until your Light of the Rising Dawn cooldown is up. Or if it comes to worst, run. Be careful not to leave a Burning Embers DOT on the target, as that will break the mez.


See also

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