Lore-master

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Lore-master-icon.png
The Lore-master is a seeker of knowledge and a guardian of wisdom. He wields ancient secrets and lore to confound his foes and aid his friends, protecting them against the dark powers of the Enemy.

Note, while Lore-masters have a wide variety of animal allies that they can summon, only one may be active at a time. Thus, it is important to learn when each ally will be most useful.

Available Races: Elf, Man


A male Elf Lore-master
Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd
Deeds Bu Ca Ch Gu Hu Lm Mi Rk Wd

Role

Crowd-control / Pets: The Lore-master is the undisputed master of crowd-control: the ability to stun, daze and root creatures, thus keeping them from hurting his allies. He also possesses a wide and varied arsenal of skills that weaken and impede enemies, causing their strength to wane, their strikes to miss, and their actions to slow. The Lore-master's ability to debuff enemies, even in great numbers, is unmatched, and he is the only class with the ability to supply others with a burst of a large amount of power. The Lore-master's pets facilitate these functions by debuffing, tanking and distracting foes. These are the official niches of the Lore-master and no other class can perform them better.

With traits, however, the Lore-master can become a high damage dealer, in particular for area of effect damage. The Lore-master also has the ability to serve as an off-healer and can cure wounds and diseases.

Skills

Active Skills

Skills are listed with the base power and morale costs at level 75. For these values at lower levels, see the individual skill pages.

Cures of the House of Healing

Ability Category Level Power Cost Range Description
Knowledge of Cures-icon.png Knowledge of Cures Cure 10 110 25m Cure wounds & diseases
Improved Knowledge of Cures-icon.png Improved Knowledge of Cures Cure 62 110 25m Cure wounds & diseases, no induction

Friend of the Animals

(In-combat Pets)*

Ability Category Level Power Cost Range Description
Raven-lore-icon.png Raven-lore Pet 7 217 n/a Summon raven pet
Raven-lore (Blood-raven)-icon.png Raven-lore (Blood-raven)

Pet

7 217 n/a Summon raven pet
Raven-lore (Frost-raven)-icon.png Raven-lore (Frost-raven)

Pet

7 217 n/a Summon raven pet
Raven-lore (Mottled-raven)-icon.png Raven-lore (Mottled-raven) Pet 7 217 n/a Summon raven pet
Raven-lore (Storm-raven)-icon.png Raven-lore (Storm-raven)

Pet

7 217 n/a Summon raven pet
Raven-lore (Weathered-raven)-icon.png Raven-lore (Weathered-raven) Pet 7 217 n/a Summon raven pet
Friend of Bears-icon.png Friend of Bears

Pet

1 217 n/a Summon bear pet
Friend of Bears (Black Bear)-icon.png Friend of Bears (Black Bear) Pet 1 217 n/a Summon bear pet
Friend of Bears (Blackpaw-bear)-icon.png Friend of Bears (Blackpaw-bear) Pet 1 217 n/a Summon bear pet
Friend of Bears (Polar Bear)-icon.png Friend of Bears (Polar Bear) Pet 1 217 n/a Summon bear pet
Friend of Bears (Tundra Cub)-icon.png Friend of Bears (Tundra Cub) Pet 1 217 n/a Summon bear pet
Friend of Bears (Weathered-bear)-icon.png Friend of Bears (Weathered-bear) Pet 1 217 n/a Summon bear pet
Friend of Bears (Wildpaw-bear)-icon.png Friend of Bears (Wildpaw-bear) Pet 1 217 n/a Summon bear pet
Lynx-speech-icon.png Lynx-speech Pet 30 217 n/a Summon lynx pet
Lynx-speech (Grey Lynx)-icon.png Lynx-speech (Grey Lynx) Pet 30 217 n/a Summon lynx pet
Lynx-speech (Mountain Lynx)-icon.png Lynx-speech (Mountain Lynx) Pet 30 217 n/a Summon lynx pet
Lynx-speech (Onyx Lynx)-icon.png Lynx-speech (Onyx Lynx) Pet 30 217 n/a Summon lynx pet
Lynx-speech (Spotted Lynx)-icon.png Lynx-speech (Spotted Lynx) Pet 30 217 n/a Summon lynx pet
Lynx-speech (Tundra Lynx)-icon.png Lynx-speech (Tundra Lynx) Pet 30 217 n/a Summon lynx pet
Eagle-friend-icon.png Eagle-friend Pet 45 217 n/a Summon eagle pet
Eagle-friend (Ashen-eagle)-icon.png Eagle-friend (Ashen-eagle) Pet 45 217 n/a Summon eagle pet
Eagle-friend (Ember-eagle)-icon.png Eagle-friend (Ember-eagle) Pet 45 217 n/a Summon eagle pet
Eagle-friend (Snowcrest-eagle)-icon.png Eagle-friend (Snowcrest-eagle) Pet 45 217 n/a Summon eagle pet
Eagle-friend (Tundra-eagle)-icon.png Eagle-friend (Tundra-eagle) Pet 45 217 n/a Summon eagle pet
Friend of Feline Hunters-icon.png Friend of Feline Hunters Pet 56 217 n/a Summon sabertooth cat pet
Friend of Feline Hunters (Deep-wood Sabercat)-icon.png Friend of Feline Hunters (Deep-wood Sabercat) Pet 56 217 n/a Summon sabertooth cat pet
Friend of Feline Hunters (Dusky Sabercat)-icon.png Friend of Feline Hunters (Dusky Sabercat) Pet 56 217 n/a Summon sabertooth cat pet
Friend of Feline Hunters (Grey Sabercat)-icon.png Friend of Feline Hunters (Grey Sabercat) Pet 56 217 n/a Summon sabertooth cat pet
Friend of Feline Hunters (Onyx Sabercat)-icon.png Friend of Feline Hunters (Onyx Sabercat) Pet 56 217 n/a Summon sabertooth cat pet
Friend of Feline Hunters (Spotted Sabercat)-icon.png Friend of Feline Hunters (Spotted Sabercat) Pet 56 217 n/a Summon sabertooth cat pet
Friend of Feline Hunters (Striped Sabercat)-icon.png Friend of Feline Hunters (Striped Sabercat) Pet 56 217 n/a Summon sabertooth cat pet
Friend of Nature-icon.png Friend of Nature Pet 58 217 n/a Summon bog-guardian pet
Friend of Nature (Mountain-guardian)-icon.png Friend of Nature (Mountain-guardian) Pet 58 217 n/a Summon bog-guardian pet
Friend of Nature (Swamp-guardian)-icon.png Friend of Nature (Swamp-guardian) Pet 58 217 n/a Summon bog-guardian pet
Friend of Nature (Tundra-guardian)-icon.png Friend of Nature (Tundra-guardian) Pet 58 217 n/a Summon bog-guardian pet

Fury of Nature

Ability Category Level Morale Cost Power Cost Range Description
Burning Embers-icon.png Burning Embers Damage + DoT + Slow 1 181 30m Fire damage and DoT, slow
Gust of Wind-icon.png Gust of Wind Damage + Debuff 8 188 144 40m AoE frost damage, miss chance debuff
Cracked Earth-icon.png Cracked Earth Damage + delayed Root 14 188 144 25m AoE fire damage, delayed root
Light of the Rising Dawn-icon.png Light of the Rising Dawn Damage + Stun 18 188 144 30m Light damage, stun
Ents go to War-icon.png Ents go to War (Legendary) Damage + Stun 41 188 144 15m AoE fire damage, stun
Lightning-storm-icon.png Lightning-storm Damage 50 188 572 25m Massive AoE Lightning damage
Improved Burning Embers-icon.png Burning Embers Damage + DoT + Slow 74 181 30m Fire damage with DoT and slow, stacks with itself

Healing and Motivation

Ability Category Level Morale Cost Power Cost Range Description
Inner Flame1-icon.png Inner Flame Heal + Threat transfer 4 160 40m Transfer Power to Morale, Transfer Threat to pet
Beacon of Hope-icon.png Beacon of Hope Heal 8 188 203 25m Heal ally/pet
Inner Flame-icon.png Improved Inner Flame Heal  ? 160 Transfer Power to Morale for yourself and nearby allies -- requires Improved Inner Flame trait
Water-lore-icon.png Water-lore Heal 77  ?  ? Single-target heal over time

Lore of the Second Age

Ability Category Level Power Cost Range Description
Fire-lore-icon.png Fire-lore Debuff 12 108 40m AoE debuff enemies' melee attacks
Wind-lore-icon.png Wind-lore Debuff 12 456 40m AoE debuff enemies' ranged attacks
Knowledge of the Lore-master-icon.png Knowledge of the Lore-master Inspect + Debuff 20 284 40m Inspect enemies strengths and weaknesses, decrease enemy's resistances
Herb-lore-icon.png Herb-lore Root 36 456 40m AoE root enemies
Frost-lore-icon.png Frost-lore Debuff 40 108 40m AoE debuff enemies' tactical attacks
Air-lore-icon.png Air-lore Buff 44 217 25m Buff target to reflect some damage taken
Storm-lore-icon.png Storm-lore Damage + Stun 48 572 5.2m AoE damage, stun
Continual Air-lore-icon.png Continual Air-lore Buff 64 3 per second 25m Buff target to reflect damage for an infinite duration

Lost Knowledge

Ability Category Level Morale Cost Power Cost Range Description
Test of Will-icon.png Test of Will Damage + Stun 6 188 124 40m Light damage, stun
Blinding Flash-icon.png Blinding Flash Daze 10 108 40m Daze enemy
Blinding Flash-icon.png Improved Blinding Flash Daze  ? 108 40m Daze enemy -- requires Fast Loader trait equipped
Power of Knowledge-icon.png Power of Knowledge Debuff 16 40m Transfers Power from target to you
Bane Flare-icon.png Bane Flare Daze 18 108 10.2m AoE 15s Daze
Wisdom of the Council-icon.png Wisdom of the Council Heal + Buff 20 Restore Morale on self, reflecting damage buff
Share the Power-icon.png Share the Power Heal 22 988 25m Transfer Power from you to ally - shares the cooldown of Share the Power - Fellowship
Warding Knowledge-icon.png Warding Knowledge Debuff 26 217 Create a circle that debuffs the Dead and Unseen within it
Back from the Brink-icon.png Back from the Brink Res 32 144 5m Revive a defeated ally
Call to the Valar-icon.png Call to the Valar Reset cooldowns + Buff 34 228 Reset certain skill cooldowns, prevent induction setbacks
Improved Warding Knowledge-icon.png Improved Warding Knowledge Debuff 38 217 Create a circle that debuffs the Dead, Unseen, Creatures of Nature and Spiders and Insects within it
Advanced Warding Knowledge-icon.png Advanced Warding Knowledge Debuff 40 217 Create a circle that debuffs the Dead, Unseen, Creatures of Nature, Spiders and Insects and Drake-kind within it
Ancient Craft-icon.png Ancient Craft Debuff 42 456 10m Decrease enemies' armour
Sticky Tar-icon.png Sticky Tar Debuff + Slow 46 217 Create an area that slows enemies and increases any fire damage they take
Dispel Corruption-icon.png Dispel Corruption Corruption Removal 52 110 25m Remove corruptions from enemy
Sticky Gourd-icon.png Sticky Gourd Damage 60 174 25m Fire damage
Improved Sticky Gourd-icon.png Improved Sticky Gourd Damage + DoT 60 174 25m AoE fire damage, DoT -- requires Improved Sticky Gourd trait equipped
Improved Power of Knowledge-icon.png Improved Power of Knowledge Debuff 80 40m Transfers Power from target to you
Share the Power - Fellowship-icon.png Share the Power - Fellowship Heal 83 988 25m Transfer Power from you to your fellowship - shares the cooldown of Share the Power-icon.png Share the Power

Melee Skills

Ability Category Level Power Cost Range Description
Staff-strike-icon.png Staff-strike Damage 1 174 2.5m Weapon damage
Staff-strike-icon.png Improved Staff-strike Damage + (Stun) 174 2.5m Weapon damage, possible stun -- requires Master of the Staff trait equipped
Staff-sweep-icon.png Staff-sweep Damage + (Heal) 28 250 5.2m AoE Weapon damage, power restore when Flanked!-icon.png Flanked!  is on
Improved Staff-sweep-icon.png Improved Staff-sweep Damage + (Heal) + Buff 68 250 5.2m AoE Weapon damage, power restore when Flanked!-icon.png Flanked!  is on, fire damage buff on self

Mounted Skills

Ability Category Level Power Cost Range Description
Bond of the Rider-icon.png Bond of the Rider Damage + Heal 75 40m Deals damage to your target and restores some of fellowship's morale and their War-steeds
Discipline Red Dawn-icon.png Discipline: Red Dawn Mounted Discipline 75 Increases damage dealt and reduces enemy's chance to resist tactical skills
Discipline Riddermark-icon.png Discipline: Riddermark Mounted Discipline 75 Text Here
Enduring Embers-icon.png Enduring Embers Damage + Debuff 75 40m Applies a fire damage over time as well as having a chance to place a debuff on the target depending on active discipline.
Mearas-lore-icon.png Mearas-lore Text here 75 0 0 Text here
Metal and Mettle-icon.png Metal and Mettle Text here 75 0 4.2m Text here
Radiant Burst-icon.png Radiant Burst Text here 75 0 0 Text here
Sign of Power Inspiration-icon.png Sign of Power: Inspiration Text here 75 0 0 Text here

Signs of Ancient Magics

Ability Category Level Power Cost Range Description
Sign of Power Command-icon.png Sign of Power: Command Debuff 1 108 40m Decreases enemy parry rating and attack duration
Sign of Battle Wizard's Fire-icon.png Sign of Battle: Wizard's Fire DoT + (Heal) 2 108 40m DoT, heal self if cast while Flanked!-icon.png Flanked!  is active
Sign of the Wild Rage-icon.png Sign of the Wild: Rage Buff 4 108 40m Buff pet attack duration and increase pet threat
Sign of the Wild Protection-icon.png Sign of the Wild: Protection Buff 6 108 40m Buff pet defense
Sign of Power Righteousness-icon.png Sign of Power: Righteousness Cure + Buff 24 108 40m Cure silence, grant combat state immunity
Sign of Power Vigilance-icon.png Sign of Power: Vigilance Buff 32 108 40m Increase stealth detection
Improved Sign of Battle Wizard's Fire-icon.png Improved Sign of Battle: Wizard's Fire DoT + (Heal) 54 108 40m DoT, heal self if cast while Flanked!-icon.png Flanked!  is active
Sign of Power- See All Ends-icon.png Sign of Power: See All Ends Debuff 58 108 40m Debuff enemy's critical rating
Improved Sign of Power Command-icon.png Improved Sign of Power: Command Debuff 66 108 40m AoE decreases enemy parry rating and attack duration
Improved Sign of the Wild Rage-icon.png Improved Sign of the Wild: Rage Buff 72 108 40m Buff pet attack duration, damage and increase pet threat


Passive Skills

Armour Proficiencies

Weapon Category Level Cost Description
Light Armour-icon.png Light Armour 1 Starting proficiency Allows use of light armour

Base Passive Skills

For details see Elf or Man.

Combat Characteristics

Name Level Cost Description
Ancient Wisdom-icon.png Ancient Wisdom 28 78 Silver 40 Copper  Increases your Will stat by +(Level).
Sword and staff (passive)-icon.png Sword and Staff 40 160 Silver  Allows you to wield a sword in off-hand.

Instrument Proficiencies

Name Level Cost Description
Specialized Equipment-icon.png Specialized Equipment 1 Free Allows the use of Specialized Equipment
Clarinet Use-icon.png Clarinet Use 1 Free Allows the use of Clarinets
Lute Use-icon.png Lute Use 1 Free Allows the use of Lutes

Misc. Passive Skills

Name Level Cost Description
Books of Lore-icon.png Books of Lore 20 40 Silver  Allows the use of books of lore
Friend of the Wild-icon.png Friend of the Wild 29 n/a Allows the use of non-combat companions

Weapon Proficiencies

Weapon Category Level Cost Description
Two-handed Staves-icon.png Two-handed Staves 2H 1 Starting proficiency Allows use of two-handed staves

Pet Skills

For the lore-masters pets' skills see pets.


Trait Sets

All Lore-master Traits cost 11 Silver 25 Copper  to slot.

The Keeper of Animals

The blue line- healing and pet effectiveness

Name Description Level Deed/Quest
Dúnadan-learning-icon.png Dúnadan-learning You are well versed in the knowledge of the Dúnedain and their signs, allowing you to increase their duration and effectiveness. This includes: Sign of Power: Righteousness and Sign of Power: Vigilance.
Sign of Power: Righteousness: -2s cooldown +30s duration
Sign of Power: Vigilance +2 stealth detection +240s duration
20 Use Signs of Power or Battle 1,000 times (100/day)
Master of Beasts-icon.png Master of Beasts Your knowledge of the Signs of the Wild gives you greater control over them, increasing their effectiveness as well as allowing both Signs at the same time. This also enables these signs to remove poison, fear, wound, and disease effects from your companion.
Sign of the Wild: Protection: -5% Incoming Damage
Sign of the Wild: Rage: +5% Damage
Signs of the Wild: No longer mutually exclusive & Cure Poison, Fear, Wound, Disease debuffs from Companions
6 Use Sign of Protection 500 times (175/day)
Improved Flanking-icon.png Improved Flanking Working in tandem with your Companion, when you use your Sign of Battle on a Flanked target you are able to share your healing with the target of your Air-lore.
Sign of Battle: Wizard's Fire: On Flanked, heals your Air-lore target
8 Use Sign of the Wild: Rage 300 times (60/day)
Labelled as Beast-lore in the Deed Log
Hardy Companion-icon.png Hardy Companion The Power of your Companions is increased.
Your companions have the following bonuses: +1 Level, +5% Morale, +5% Power, +2% Attack Speed, +2% Outgoing Damage, +1% Critical Chance, +2% Block Chance, +2% Parry Chance, +2% Evade Chance, +1 Stealth, +1 Stealth Detection
15 Complete the class quest A Well-ordered Mind
Light of Hope-icon.png Light of Hope Beacon of Hope has a lower Morale cost, recovers faster and has a shorter cast time.
-40% Beacon of Hope Morale Cost
-10s Beacon of Hope Cooldown
-1s Beacon of Hope Induction
8 Use Beacon of Hope 600 times (120/day)
Healer-icon.png Healer You gain a number of bonuses to your healing and restorative skills.
-15% Healing, Cure, and Power Restoration Skills Power Costs
-50% Healing Skills Induction
+10% Healing
10 Heal your fellows with Knowledge of Cures 250 times (40/day)
Proof against All Ills-icon.png Proof against All Ills Your Knowledge of Cures works on all fellowship members within an area-of-effect. 30 Use Knowledge of Cures 300 times (30/day)
Improved Inner Flame-icon.png Improved Inner Flame Inner Flame now affects nearby fellows, but no longer transfers threat.
Affects nearby Fellows
No longer transfers Threat
20 Use Inner Flame 150 times (15/day)


Master of Nature's Fury

The red line- increased dps

Name Description Level Deed/Quest
Flame of Anor-icon.png Flame of Anor Your fire-based skills inflict 10% greater damage. 30 Complete the class quest A Lore-master's Will
Tactically Adept-icon.png Tactically Adept You are able to deliver your Sticky Gourd attack more quickly.
Sticky Gourd: -50% Induction Time
30 Use Burning Embers or Sticky Gourd, or either of the Improved versions of these skills 500 times
Labelled as Magic Adept in the Deed Log
Master of the Staff-icon.png Master of the Staff Staff-strike is more damaging, deals Light damage, will stun opponents on a Critical Hit and will do bonus damage against flanked enemies. Your training also makes you more confident in battle.
+5% Maximum Morale
Staff-strike: +25% Damage, +20% Critical Chance, +50% Critical Damage, +50% Devastate Damage, 5s Stun on Critical Hit, Extra Damage on Flank, Deals Light Damage
1 Use Staff-strike against your foes 600 times (200/day)
Harmony with Nature-icon.png Harmony with Nature Reduces power costs and the casting time of your overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Burning Embers, Light of the Rising Dawn, Lightning-storm and Ents go to War.
Fury of Nature Skills: -15% Power Cost, -25% Induction Time
22 Use Cracked Earth 400 times (60/day)
Awareness of Body-icon.png Awareness of Body This gives you a reduction to the morale costs on overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, Lightning-storm and Ents go to War.
Fury of Nature Skills: -40% Nature's Wrath Skills Morale Cost
20 Use Wisdom of the Council 100 times (15/day)
Knowledge of the Past-icon.png Knowledge of the Past All of your skills have a chance to restore a small amount of Power.
20% chance to gain 50-55 Power
-3% Tactical Skills Power Cost
30 Use Share the Power 300 times (30/day)
Improved Sign of Battle-icon.png Improved Sign of Battle Your understanding of the Sign of Battle has increased, lending some increased power to your secret sign.
+25% Sign of Battle: Wizard's Fire Damage
50 Strike with Sign of Battle: Wizard's Fire 750 times (75/day)
Knowledge of Storms-icon.png Knowledge of Storms Your knowledge of Storms has increased causing you to make your Lightning attacks more dangerous.
+25% Lightning Skill Damage
48 Strike with Storm-lore 250 times (25/day)
Labelled as Improved Storm-lore in the Deed Log


The Ancient Master

The yellow line- debuffs and crowd-control

Name Description Level Deed/Quest
Deep Lore-icon.png Deep Lore Your knowledge of herbs, fire, frost, and wind are unmatched, increasing your ability to use them.
+5 Targets of Lore Skills
10 Use your Lore Skills against enemies 500 times (100/day)
Use Fire-lore, Wind-lore or Herb-lore
Power and Wisdom-icon.png Power and Wisdom Your Power of Knowledge skill is significantly improved; lasting longer, draining more power, and having a shorter cooldown.
-10s Cooldown
+8s Duration
+100% Power Drain
6 Draw Power from your enemies 250 times (85/day)
Use Power of Knowledge
Fast Loader-icon.png Fast Loader You have perfected the art of mixing blasting powder faster and making it harder to resist. Blinding Flash:
-(Level × 12) Target Resistance
Induction Removed
20 Use Blinding Flash against your enemies 400 times (60/day)
Labelled as Subtlety of Wisdom in the Deed Log
The Secret of Tar-icon.png The Secret of Tar Your Sticky Tar has its induction and cooldown reduced.
-50% Induction Time
-30s Cooldown
50 Strike with Sticky Tar 250 times (25/day)
The Study of Wind-lore-icon.png The Study of Wind-lore You've learned to make your Wind-lore and Gust of Wind more effective.
Wind-lore: -10% Ranged Damage
Gust of Wind: +3% Miss Chance
30 Strike with Gust of Wind 1,000 times (100/day)
The Study of Fire-lore-icon.png The Study of Fire-lore You've learned to make your Fire-lore more effective.
+5% Fire Lore Miss Chance
40 Strike with Fire-lore 350 times (35/day)
Improved Sign of Power- Command-icon.png Improved Sign of Power: Command Your keen understanding of the Sign of Power: Command, means you can now harm the evade and block chances of your foes. 40 Strike with Sign of Power: Command 350 times (35/day)
The Study of Frost-lore-icon.png The Study of Frost-lore You've learned to make your Frost-lore more effective.
-5% Tactical Damage
+50% Induction Duration
40 Strike with Frost-lore 350 times (35/day)


Set Bonuses


Legendary Traits

All Legendary Traits cost 101 Silver 25 Copper  to slot.

Name Description Level Deed/Quest
March of the Ents-icon.png March of the Ents Only the Eldar and Wizards rival your knowledge or nature. You are able to bring down the wrath of the natural world upon your foes.
Skills Earned:
Ents go to War
39 Find pages of the book Of Leaf and Twig
Noble Savage-icon.png Noble Savage Your companions have better morale, attack increase, raised critical chances, increased stealth detection, increased stealth and greater defensive capabilities. You must resummon the companion for this to take effect.
Your companions have the following bonuses:
   +10% Morale
   +10% Power
   +5% Attack Speed
   +15% Outgoing Damage
   +5% Critical Chance
   +1% Block Chance
   +1% Parry Chance
   +1% Evade Chance
   +1 Stealth
   +1 Stealth Detection
   Immune to Knockback
39 Find pages of the book The Book of Beasts
Sword and Staff-icon.png Sword and Staff - Legendary +... Maximum Morale
+... Parry Rating
+15% Melee Damage
39 Find pages of the book Lore of the Blade
Eagle-friend (Trait)-icon.png Eagle-friend You are a friend of the Eagles and may summon one to aid you.
Skills Earned:
Eagle-friend
45/50 Complete the class quests Articles of Mystery and Implements of Knowledge, then A Lesson from Lord Elrond
Nature-friend-icon.png Nature-friend You are a friend of the Nature Dwellers and may summon one to aid you.
Skills Earned:
Friend of Nature
Combat Summoning

Requires: 5 traits in The Keeper of Animals line slotted.
58 Get the book The Book of Nature
Requires: Kindred Standing with Iron Garrison Guards
Improved Sticky Gourd (Trait)-icon.png Improved Sticky Gourd This trait makes your Sticky Gourd into a lasting AOE hotspot.
Requires: 5 traits in Master of Nature's Fury line slotted.
None Complete The Mines of Moria epic books
Force of Will-icon.png Force of Will Your Sign of Power: See All Ends magnitude has increased. This also increases the duration of Fire-lore, Frost-lore, Sign of Power: Command, Sign of Power: See All Ends, and Ancient Craft.
+30s Duration
-[Level x 20] Critical Hit Chance

Requires: 5 traits in The Ancient Master line slotted.
58 Complete The Path of the Ancient Master quests

Notes

Some Lore-master abilities have a Morale cost as well as a Power cost. Because of this, and also because of his light armour, he must rely on his crowd-control, pets, debuffs, and intermittent self-heals to supplement his ability to take damage. The relative morale cost does not keep pace with the increase in morale as characters advance, making this more of a problem at low levels than at high levels.

Tactics

Some useful tactics when playing a Lore-master:

  • Link break: if facing a target surrounded by mobs that are likely to assist, a cunning Lore-master can manage to fight just the intended target, and not any of the adds.
Start out by casting Blinding Flash on the mob from the maximum possible distance, then turn around and run. Once the adds have stopped pursuing you, return. After 30s have passed the dazed mob will be free and will attack you -- but the adds will not follow.
  • Daze against single target: even if fighting just one target, it can be useful to use Blinding Flash. In the 30 seconds that pass you can use Inner Flame to heal up, or wait for skill cooldowns to expire. Or if it comes to worst, run. Be careful not to leave a DoT (e.g. Burning Embers) on the target, as that will break the daze.



See Also