Lore-master

From Lotro-Wiki.com
(Redirected from Lore-Master)
Jump to navigation Jump to search


Class Difficulty: Moderate
Role: Support/Damage
Available to races: Elf, High Elf, Hobbit, Man, River Hobbit
Gameplay: Lore-masters use ancient Lore and elemental powers to inflict harm on their enemies whilst controlling and debuffing them. But whilst some Lore-masters rely on summoned pets, Red lives on the edge. Without protection, they have to stun, slow and create distance in landscape. Whilst debuffing, buffing and crowd control are primary roles, healing support is a secondary role of Lore-masters. Flanking maneuvers allow them to apply additional damage or healing.
Lore: Lore-masters are seekers of knowledge and the guardians of wisdom. Through study of bygone Ages, they learn ancient secrets that allow them to hinder foes, as well as protect against the dark powers of the Enemy. They have many skills that invoke the natural world of Middle-earth, but it is draining on their will, thus costing them Morale to fuel some of these powerful skills.
This class was inspired by Elrond Halfelven, Elf-lord and Master of Rivendell.


A male Elf Lore-master
Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Role

Lore-masters have two main roles determined by trait tree: damage or support. Both can help with healing.

Blue offensive support Lore-masters boost their allies with powerful abilities like Murder of Crows and Battle Knowledge. Blue Lore-masters have a close relationship with their pets, using multiple signs to boost their pets' damage.

As a Yellow defensive support, Lore-masters have both offensive and defensive spells. They use their Lore abilities to spread debuffs on the enemies that reduce their damage and make them more vulnerable. They also have good crowd control that can Stun, Daze, and Root their enemies for as long as needed. They can restore Power to the Fellowship, and their Warding Knowledge can provide a potent defensive buff.

Lore-masters can choose to go full damage in Red and use elemental powers to deal significant damage. They rely upon Burning Embers to deal the bulk of their damage, but they also have strong skills like Nature's Fury, Lightning-storm, and Lightning-charged Staff Strike.

Pets

The Lore-master is LotRO's main Pet class, and Blue and Yellow have access to permanent animal friends. Lore-master pets have useful abilities on their own, but also provide important synergy with the Lore-master's own abilities. Red Lore-masters can call on pets but they disappear after a short time.

A Lore-master can only have one pet helping them at a time. A Lore-master must learn to choose smartly from their wide variety of pets to best fit each situation, specialization, role, and environment (see the Pets page for a detailed list of all the different animals a Lore-master can call to their side).

Pets in Master of Nature's Fury

While specialised in Red line, Pets no longer function the same way. When they are summoned, they apply their effects immediately, and despawn shortly thereafter. All Pets share the same skill cooldown. Flanking is still applied by pets, but the effect can also be applied by some of the Lore-master's regular abilities.

Flanking and Harrying

All pets have a chance to cause  Flanked! when attacking an enemy. This is important, because several of the Lore-master's abilities have improved effects when an enemy has been Flanked.

Pets can also cause  Harried! when attacking an enemy from behind. Beyond its snare effect, Harried! has no other useful interactions.

Pet Food

Pets can be fed pet food crafted by Cooks to temporarily but significantly improve a pet's stats. For example, you might feed your Lynx a Cut of Eastemnet Meat.

Appearance

A Lore-master can consume special items made by Jewellers to change each pet's appearance. For example, the basic Brown Bear can be turned into a Black Bear or even a little bear cub.

See each pet's individual page for a gallery of its possible appearances.

Skills

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Active Skills Category Cooldown Range Level:
 Burning Embers Damage + DoT + Debuff 3s 30m 1
 Staff Strike Melee 3s 4m 1
 Wizard's Spark Damage + Buff 5s 30m 1
 Wizard's Frost Damage + Heal + Slow 0.5s 30m 3
 Wizard's Fire Damage + DoT + Power 0.5s 30m 4
 Gust of Wind AoE Damage 10s 30m 6
 Knowledge of Cures Cure 15s 30m 7
 Light of Hope Heal 15s 30m 8
 Light of the Rising Dawn Damage + Interrupt 15s 30m 10
 Cracked Earth AoE Damage 10s 30m 12
 Clever Escape Cure 1m Self 15
 Dispel Corruption Corruption 7s 30m 20
 Knowledge of the Lore-master Debuff 1m 40m 22
 Back from the Brink Revive None 25m 26
 Wisdom of the Council Heal + Buff + Stun 3m Self 30
 Water Lore Heal 10s 30m 32
 Call to the Valar Cooldown + Buff 5m Self 34
 Power of Knowledge Damage + Power 45s 30m 38
 Sign of Power: Vigilance Buff + Motivated 1m 30s 20.2m 40

Pet Summoning and Command Skills

The Lore-master may summon Pets to aid them in battle. Only 1 Pet may be active at a time. 3 Pets are gained through leveling, 3 are gained through traits in the Keeper of Animals trait tree, and 1 is gained by specializing in the Ancient Master. Lore-masters have several command skills they can use to control their Pets. Upon using a Command skill, the currently summoned Pet uses their respective skill (Minor, Major, Raging, Protection). Yellow and Blue-line Lore-masters have different Minor Pet abilities, and Blue-line Lore-masters are the only ones that have access to Raging and Protection skills.

Active Skills Category Cooldown Range Source
Pet Summoning Skills
 Friend of Sturdy Beasts (Bear) Pet (Bear) None Self Level: 2
 Friend of Small Fowl (Raven) Pet (Raven) None Self Level: 15
 Friend of Small Hunters (Lynx) Pet (Lynx) None Self Level: 30
 Friend of the Wilds (Bog-guardian) Pet (Bog-lurker) None Self Trait:  Friend of the Wilds
 Friend of Noble Birds (Lesser Giant Eagle) Pet (Eagle) None Self Trait:  Friend of Noble Birds
 Friend of Large Hunters (Sabre-tooth) Pet (Sabre-tooth) None Self Trait:  Friend of Large Hunters
 Nature Spirit (Spirit Mote) Pet (Spirit) None Self Set: The Ancient Master (Specialization)
Pet Command Skills
 Dismiss Pet Pet 1s Self Level: 2
 Minor Pet Command Pet 20s 40m Level: 2
 Major Pet Command Pet 1m 40m Level: 18
 Sign of the Wild: Rage Pet 15s 40m Set: Keeper of Animals (Specialization)
 Sign of the Wild: Protection Pet 1m 30s 40m Set: Keeper of Animals (Specialization)

Pet Skills

Pet Pet Skills Category Cooldown Range
 Minor Pet Command (The Ancient Master)
 Shatter Arms Melee + Debuff 15s 4m
 Distraction Debuff + DoT 15s 4m
 Razor Claws Melee + Debuff + DoT 15s 4m
 Choking Vines Ranged + Debuff 15s 40m
 Noble Purpose AoE Buff 15s 40m
 Frostbite Melee AoE + Debuff 15s 5.7m
 Nature's Bounty AoE Buff 15s 10m
 Minor Pet Command (Keeper of Animals)
 Bear Hug Melee + Stun 15s 4m
 Benediction Buff 15s 4m
 Slashing Claws Melee + DoT 15s 4m
 Angry Bees Ranged + DoT 15s 40m
 Harrying Strike Melee + Debuff + DoT 15s 40m
 Furious Claws Melee AoE + DoT 15s 5.7m
 Major Pet Command
 Roaring Challenge AoE Taunt 50s 40m
 Fear No Darkness AoE Cure + Heal + Buff 50s 40m
 Feral Strike AoE Damage + DoT 50s 5.2m
 Bursting Root Damage + Fellowship Manoeuvre 50s 40m
 Fan the Flames Melee AoE + DoT 50s 4m
 Unbridled Fury Melee AoE 50s 15.2m
 Nature's Gift Heal AoE 50s 35m
 Sign of the Wild: Rage
 Wild Strike Melee 1s 4m
 Wild Peck Melee 1s 4m
 Wild Strike Melee + DoT 1s 4m
 Wild Root Ranged 1s 40m
 Wild Peck Melee AoE 1s 4m
 Wild Strike Melee AoE 1s 5.7m
 Sign of the Wild: Protection
 Hardened Hide Buff 1m 15s Pet
 Evasion Buff 1m 15s Pet
 Turn Tail Buff 1m 15s Pet
 Shielding Roots Buff 1m 15s Pet
 Sacrifice Buff 1m 15s Pet & Self
 Cornered Vigour Buff 1m 15s Pet

Call to Pet Skills

When specializing in the Master of Nature's Fury trait tree, the Lore-master's pet summoning skills are converted into the below Call to Pet skills. These skills share a common cooldown. Each one has an initial effect applied by the Lore-master, and each one summons a pet for a short duration.

Active Skills Category Cooldown Range Source
 Call to Bears AoE Fear 2m 30m Level: 2
 Call to Ravens Debuff 2m 30m Level: 15
 Call to Lynx Melee + DoT 2m 30m Level: 30
 Call to Lurkers Stun + DoT 2m 30m Trait:  Friend of the Wilds
 Call to Eagles Damage + DoT 2m 30m Trait:  Friend of Noble Birds
 Call to Sabre-tooths AoE Damage 2m 30m Trait:  Friend of Large Hunters

Keeper of Animals

These skills are acquired by spending trait points in the Keeper of Animals (blue) trait tree.

Active Skills Category Cooldown Range Source
 Inner Flame Heal 1m 40m Set:  Inner Flame
 Retribution Damage + Stun + Buff 1m 30m Trait:  Don't You Touch Him!
 Catmint Pet 45s 40m Trait:  Catmint
 Battle Knowledge Buff 1m 30s Self Trait:  Battle Knowledge
 Unbreakable Bond Buff 1m 40m Trait:  Unbreakable Bond
 A Murder of Crows AoE Damage + DoT + Debuff 2m 40m Trait:  A Murder of Crows


Master of Nature's Fury

These skills are acquired by spending trait points in the Master of Nature's Fury (red) trait tree.

Active Skills Category Cooldown Range Source
 Lightning Strike Damage 10s 30m Set: Initial skill
 Lightning-charged Staff Strike Damage 3s 15m Trait:  Storm and Staff
 Staff Sweep AoE Damage 12s 5.0m Set:  Staff Sweep
 Lightning Storm AoE Damage 1m 30m Trait:  Lightning Storm
 Sticky Gourd AoE Damage + DoT + Debuff 30s 30m Set:  Sticky Gourd
 Ring of Fire AoE Damage 1m 15s Self Trait:  Ring of Fire
 Ents go to War AoE Damage + Stun 1m 30m Set:  Ents go to War
 Nature's Fury Damage + DoT + Buff 2m 30m Trait:  Nature's Fury


The Ancient Master

These skills are acquired by spending trait points in the Ancient Master (yellow) trait tree. You can only obtain the Set skills if you specialize in this tree.

Active Skills Category Cooldown Range Source
 Fire and Frost Lore Debuff None 40m Set: Initial skill
 Test of Will Damage + Stun 45s 40m Set: Initial skill
 Bane Flare AoE Daze 2m 10.2m Trait:  Bane Flare
 Sticky Tar AoE Debuff 1m 30s Self Set:  Sticky Tar
 Storm Lore AoE Damage + Stun 2m 5.2m Set:  Storm-lore
 Sign of Power: See All Ends Buff 20s Self Trait:  See All Ends
 Share the Power Power 40s 30m Trait:  Flow of Power
 Share the Power - Fellowship Power 1m Self Set:  Bountiful Power
 Blinding Flash Daze + Interrupt 30s 40m Trait:  Blinding Flash
 Sign of Power: Righteousness Buff 45s 40m Trait:  Righteousness
 Wind Lore AoE Debuff 5s 40m Trait:  Wind Lore
 Herb Lore AoE Root 2m 40m Set:  Herb-lore
 Pleasant Breeze AoE Heal 30s 30m Trait:  Pleasant Breeze
 Air Lore Buff 1m 30s 40m Set:  Air Lore
 Beacon of Hope AoE Heal 15s 30m Trait:  Beacon of Hope
 Ancient Craft AoE Debuff 1m 10m Set:  Ancient Craft
 The Ancient Master Buff 3m Self Trait:  The Ancient Master
 Warding Knowledge AoE Buff 2m 30s Self Set:  Warding Knowledge


Mounted Combat Skills

Ability Category Level Range Description
 Discipline: Rohirrim Mounted Discipline 75 Increases (War-steed) Morale and Outgoing Healing
 Discipline: Red Dawn Mounted Discipline 75 Increases damage dealt and reduces enemy's chance to resist tactical skills
 Discipline: Riddermark Mounted Discipline 75 Lore-master focuses on Beast-lore, turning their attention to the weakening or enhancement of beasts.
 Bond of the Rider Damage + Heal 75 40m Deals damage to your target and restores some of fellowship's morale and their War-steeds
 Enduring Embers Damage + Debuff 75 40m Applies a fire damage over time as well as having a chance to place a debuff on the target depending on active discipline.
 Mearas-lore Debuff 75 40m Debuffs the target, effect depends on the mounted discipline.
 Metal and Mettle Damage 75 Melee attack
 Radiant Burst Root + Slow 75 40m Root and then slow an enemy with chance of dismount.
 Sign of Power: Inspiration Debuff 75 40m On any damage, there is a 20% chance for a heal or Light damage to the enemy, depending on the mounted discipline.
 Bond of the Lore-master Power + Buff 75 40m Reduces (War-steed) Power cost of all skills and increases in-Combat Regeneration (requires the Bond of the Lore-master trait)
 Riding Companion: War Wolf Pet 75 Summons a War Wolf pet (requires the Riding Companion trait)

Non-combat Pet Skills

Calls a fun non-combat pet that will follow your Lore-master's around.

Skills Found
 Rabbit-speech Tome of the Hare from the quest Lore-master: Friend of Sparrows
 Bird-speech Tome of the Sparrow bought via Reputation from Atharbain within Imlad Gelair in Rivendell
 Dog-speech Tome of the Dog dropped in Angmar
 Cat-speech Tome of the Cat dropped in Angmar
 Fox-speech Tome of the Fox dropped in Angmar
 Frog-speech Tome of the Frog dropped in Angmar
 Snake-speech Tome of the Snake dropped in the Rift of Nûrz Ghâshu (Raid)
 Squirrel-speech Tome of the Squirrel dropped in Angmar
 Turtle-speech Tome of the Turtle bought from Maneser Goodbody at the Mathom House in Michel Delving

Passive Skills

Armour Proficiencies

Proficiency Level
 Light Armour 1

Combat Characteristics

Proficiency Level
 Friend of Bears 1
 Friend of Ravens 15
 Friend of Bog-guardians 20
 Ancient Wisdom 28
 Friend of Lynx 30
 Friend of Nature 40
 Sword and Staff 40
 Friend of Sabre-cats 56

Instrument Proficiencies

Proficiency Level
 Bassoon Use 5
 Clarinet Use 1
 Lute Use 1
 Specialized Equipment 1
 Fiddle Use 5

Misc. Passive Skills

Proficiency Level
 Novice 5[1]
 Journeyman 10
 Adept 20
 Books of Lore 20
 Friend of the Wild 29[2]
 Master 30
 Heroic 40
  1. Granted upon completion of the Introduction Quest.
  2. Granted upon completion of the level 29 class quest Lore-master: Friend of Sparrows.

Weapon Proficiencies

Proficiency Level
 Two-handed Staves 1

Traits

Keeper of Animals

Keeper Of Animals
A strong bond with Beasts for attack and defence.
Allow your animal companions to deal devastating damage by supporting them with buffs and healing.
Skills Earned:
 Sign of the Wild: Protection
 Sign of the Wild: Rage
Wild Sigils:
Wizards Sigils will encourage your pets, tiering up different buffs for each element.
Wild Rage:
Elemental skills reduce the active cooldown of Sign of the Wild: Rage by 2s.
Coordination:
When your animal companion lands a critical strike, your next skill has no induction.
10s Cooldown
Set Bonus Description Source
 Inner Flame Gain skill Inner Flame Set: 5+ total ranks
 Inspiring Rage Improves skill Sign of the Wild: Rage Set: 10+ total ranks
 Naturally Armed Improves skill Major Pet Command Set: 15+ total ranks
 Battle Knowledge Gain skill Battle Knowledge Set: 20+ total ranks
 Fellowship Friend Buff Set: 25+ total ranks
 Bolstered Bond Pet Buff Set: 30+ total ranks
 Tutelage of the Brown Wizard Improves skills: Wizard's Fire, Wizard's Frost, Wizard's Spark Set: 35+ total ranks


Trait Description Source
 Survival Instinct Pet Buff Trait: 0+ ranks
 Potent Sigils Improves skills: Wizard's Fire, Wizard's Frost, Wizard's Spark Trait: 0+ ranks
 Hunting Instinct Pet Buff; Improves Call to Pet skills Trait: 0+ ranks
 Unwearied Companions Pet Buff Trait: 5+ ranks
 Need for Haste Buff; Improves Call to Pet skills Trait: 5+ ranks
 Friend of the Wilds Gain skill Friend of the Wilds (Bog-guardian) Trait: 5+ ranks
 Wild Alacrity Improves skills: Wizard's Fire, Wizard's Frost, Wizard's Spark Trait: 10+ ranks
 Prepare for War Buff, Pet Buff Trait: 10+ ranks
 Friend of Noble Birds Gain skill Friend of Noble Birds (Lesser Giant Eagle) Trait: 10+ ranks
 Hearty Diet Buff, Pet Buff Trait: 15+ ranks
 Don't You Touch Him! Buff; Gain skill Retribution Trait: 15+ ranks
 Catmint Gain skill Catmint Trait: 15+ ranks
 Friend of Large Hunters Gain skill Friend of Large Hunters (Sabre-tooth) Trait: 15+ ranks
 Loyalty Pet Buff Trait: 20+ ranks
 After-battle Treat Pet Buff Trait: 20+ ranks
 Unbreakable Bond Gain skill Unbreakable Bond Trait: 20+ ranks
 Don't Interrupt Me Buff Trait: 25+ ranks
 Critical Coordination Buff Trait: 25+ ranks
 A Murder of Crows Gain skill A Murder of Crows Trait: 30+ ranks
 Feral Buff Trait: 30+ ranks


Master of Nature's Fury

Master of Nature's Fury
Uses the strength of nature to damage foes.
Strengthen your bond with the elements, using fire, frost, and storms to maximize damage to your enemies.
+20% Fire-type Damage
-2s Burning Embers Cooldown.


Set Bonus Description Source
 Improved Ignition Buff Set: 5+ total ranks
 Master of the Elements Buff Set: 10+ total ranks
 Staff Sweep Gain skill Staff Sweep Set: 15+ total ranks
 Sticky Gourd Gain skill Sticky Gourd Set: 20+ total ranks
 Quickening Flame Buff Set: 25+ total ranks
 Ents go to War Gain skill Ents go to War Set: 30+ total ranks
 Flame of Anor Improves skill Wizard's Fire Set: 35+ total ranks


Trait Description Source
 Master of the Unseen Buff Trait: 0+ ranks
 Master of Fire Buff Trait: 0+ ranks
 Master of Storms Buff Trait: 0+ ranks
 Burning Earth Improves skill Cracked Earth Trait: 5+ ranks
 Storm and Staff Replaces skill Staff Strike with Lightning-charged Staff Strike Trait: 5+ ranks
 Fend Them Off Improves skills Staff Strike and Lightning-charged Staff Strike Trait: 10+ ranks,
Storm and Staff (1)
 Unyielding Sweep Improves skill Staff Sweep Trait: 15+ ranks
 Lightning Storm Gain skill Lightning Storm Trait: 15+ ranks
 Slow Burn Improves effect Smouldering Embers Trait: 20+ ranks
 Fierce Lightning Buff Trait: 20+ ranks,
Lightning Storm (1)
 Ancient Fire Improves skill Gust of Wind Trait: 25+ ranks,
Dry Kindling (2)
 Dry Kindling Improves effect Smouldering Embers; Improves skill Sticky Gourd Trait: 25+ ranks,
Slow Burn (1)
 Mighty Wind Improves skill Gust of Wind Trait: 25+ ranks,
Dry Kindling (2)
 Ring of Fire Gain skill Ring of Fire Trait: 25+ ranks
 Nature's Fury Gain skill Nature's Fury Trait: 30+ ranks
 Fire Shield Buff Trait: 30+ ranks


The Ancient Master

The Ancient Master
Uses lore knowledge to hinder and confound foes.
Focus on your knowledge of the natural world to support your allies, using a wide range of signs and lores to support your allies while hindering your foes.
Skills Earned:
 Nature Spirit (Spirit Mote)
 Fire and Frost Lore
 Test of Will
Insult to Injury:
When used, Ancient Craft and Bane Flare will each cause your next Lightning skill to deal bonus Damage.
Test of Will and Sticky Tar will each cause your next Fire skill to deal bonus Damage.
Set Bonus Description Source
 Sticky Tar Gain skill Sticky Tar Set: 5+ total ranks
 Storm-lore Gain skill Storm Lore Set: 10+ total ranks
 Bountiful Power Gain skill Share the Power - Fellowship Set: 15+ total ranks
 Herb-lore Gain skill Herb Lore Set: 20+ total ranks
 Air Lore Gain skill Air Lore Set: 25+ total ranks
 Ancient Craft Gain skill Ancient Craft Set: 30+ total ranks
 Warding Knowledge Gain skill Warding Knowledge Set: 35+ total ranks


Trait Description Source
 Grasping Earth Improves skill Cracked Earth Trait: 0+ ranks
 Shield of Knowledge Buff Trait: 0+ ranks
 Bane Flare Gain skill Bane Flare Trait: 0+ ranks
 Force of Will Buff Trait: 0+ ranks
 Earth Power Improves skill Cracked Earth Trait: 5+ ranks,
Grasping Earth (1)
 Mending Lore Buff Trait: 5+ ranks
 Power of Knowledge Improves skill Power of Knowledge Trait: 5+ ranks
 See All Ends Gain skill Sign of Power: See All Ends Trait: 10+ ranks
 Flow of Power Gain skill Share the Power; Buff Trait: 10+ ranks
 Blinding Flash Gain skill Blinding Flash Trait: 15+ ranks
 Righteousness Gain skill Sign of Power: Righteousness Trait: 15+ ranks
 Wind Lore Gain skill Wind Lore Trait: 15+ ranks
 Explosive Flash Improves skill Blinding Flash Trait: 20+ ranks,
Blinding Flash (1)
 Immemorial Wind Improves skill Wind Lore Trait: 20+ ranks,
Wind Lore (1)
 Pleasant Breeze Gain skill Pleasant Breeze Trait: 20+ ranks
 Quick Packing Improves skill Blinding Flash Trait: 25+ ranks,
Explosive Flash (3)
 Disable Buff Trait: 25+ ranks
 Firm Grasp Buff Trait: 25+ ranks
 Beacon of Hope Changes skill Light of Hope to Beacon of Hope; Improves skill Water Lore Trait: 25+ ranks
 The Ancient Master Buff; Gain skill The Ancient Master. Trait: 30+ ranks
 Enfeeble Improves skills Ancient Craft and Knowledge of the Lore-master Trait: 30+ ranks


Trait Tree

Keeper Of Animals
A strong bond with Beasts for attack and defence.
Allow your animal companions to deal devastating damage by supporting them with buffs and healing.
Skills Earned:
 Sign of the Wild: Protection
 Sign of the Wild: Rage
Wild Sigils:
Wizards Sigils will encourage your pets, tiering up different buffs for each element.
Wild Rage:
Elemental skills reduce the active cooldown of Sign of the Wild: Rage by 2s.
Coordination:
When your animal companion lands a critical strike, your next skill has no induction.
10s Cooldown
Master of Nature's Fury
Uses the strength of nature to damage foes.
Strengthen your bond with the elements, using fire, frost, and storms to maximize damage to your enemies.
+20% Fire-type Damage
-2s Burning Embers Cooldown.


The Ancient Master
Uses lore knowledge to hinder and confound foes.
Focus on your knowledge of the natural world to support your allies, using a wide range of signs and lores to support your allies while hindering your foes.
Skills Earned:
 Nature Spirit (Spirit Mote)
 Fire and Frost Lore
 Test of Will
Insult to Injury:
When used, Ancient Craft and Bane Flare will each cause your next Lightning skill to deal bonus Damage.
Test of Will and Sticky Tar will each cause your next Fire skill to deal bonus Damage.

0/5

0/4

0/5

0/5

0/3

0/1

0/3

0/4

0/1

0/6

0/3

0/1

0/1

0/2

0/2

0/1

0/3

0/1

0/1

0/1

0/5

0/5

0/5

0/3

0/1
↓ (1)

0/3

0/3

0/3
↓ (1)

0/3

0/5
↓ (1)

0/5
← (2)
0/2
→ (2)
0/3

0/5

0/1

0/1

0/1

0/5

0/3

0/5
↓ (1)

0/3

0/5

0/1

0/1

0/5

0/1

0/1

0/1
↓ (1) ↓ (1)

0/3

0/1

0/5
↓ (3)

0/3

0/3

0/3

0/1

0/1

0/1


Tactics

Some useful tactics when playing a Lore-master:

  • Link break: if facing a target surrounded by mobs that are likely to assist, a cunning Lore-master can manage to fight just the intended target, and not any of the adds.
Start out by casting Blinding Flash on the mob from the maximum possible distance, then turn around and run. Once the adds have stopped pursuing you, return. After 30s have passed the dazed mob will be free and will attack you -- but the adds will not follow.
  • Buying Time: Even if fighting just one target, it can be useful to use Blinding Flash. In the 30 seconds that pass you can use Inner Flame to heal up, or wait for skill cooldowns to expire. Or if it comes to worst, run. Be careful not to leave a DoT (e.g. Burning Embers) on the target, as that will break the daze.
  • Pet Shields: Pets often have near double your own health, and have no cooldowns between summons. Keeping this in mind, you can survive many battles which normally would be impossible by keeping the attention on your pet and re-summoning when it gets defeated. Using this in tandem with slowing skills can improve your survivability even more.


Class Quests


See Also