Light of the Rising Dawn
- 30m Range
- Tactical Skill
- Induction: 1s
- Resistance: Tactical
- Skill Type: Light
- Damages and stuns the enemy.
Mounted Combat Enemies: Stun replaced with a mount speed debuff. - ... Light Damage
- 3s Stun
- Cost: [202 at Level 150] Power
- Cooldown: 30s
General Information
Class: Lore-master
Level: 18
Effects
Using this skill stuns the target briefly.
Traits
The trait Disable in the Ancient Master trait tree increases the duration of the stun by up to 2.5 seconds.
Interactions
The Lore-master Word of Mastery tracery Light of the Rising Dawn Damage & Critical Multiplier increases the damage of this skill by up to 38.5% an the critical magnitude by up to 55%.
Tactical Information
Light of the Rising Dawn is a good burst damage skill, especially when not traited for DPS. The setback as DPS skill is the relatively long cooldown. There is another reason to use Light of the Rising Dawn though, and that is the stun. The skill is great for interrupting enemy inductions because of its short induction. Note that this only works if the enemy is not immune to stuns. It is also nice to use in general while fighting, since every second the enemy is stunned, they cannot attack you. You can alternate between Light of the Rising Dawn and Test of Will on enemies, applying a new stun skill after the Temporary State Immunity has worn off. In a fellowship, it is almost always better to save these skills for this purpose, as opposed to dealing damage.
Lore
Light of the Rising Dawn is probably based on the arrival of Gandalf during the battle of Helm's Deep.
"Look to my coming on the first light of the fifth day, at dawn look to the east." he had told them earlier. And indeed there was a bright light at the dawn of the fifth day in the east, that blinded all in the valley. Gandalf arrived with reinforcements and the battle was turned in the favour of the people of Rohan.
- "Helm's Deep." In: "The Lord of the Rings. The Two Towers", by J.R.R. Tolkien