Lehmä-koti

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Settlement.png Lehmä-koti
Region: Angmar
Area: Ram Dúath
Location: [3.0S, 39.1W]
Lehmä-koti.jpg

Location

Lehmä-koti is a settlement located within the area of Ram Dúath in Angmar. [3.0S, 39.1W]

In this small village Earth-kins of the Suuri-lehmä tribe has found some shelter from the terror of Angmar by the road which runs between Aughaire and Nan Amlug East in the North Downs. [6.0S, 39.0W]

Lehmä-koti is Finnish for "Cow Home" and indeed this tribe houses a nice herd of Aurochs in the eastern outskirts. The village also hosts a Healer, Provisioner, and a Camp Site Fire. Other than that the giants are content with life and just ask for help with some humble tasks.

Deeds

The following deeds can be obtained by visiting this place:

Travelling

Quests

Starting
Involving

NPCs

Services & Supplies

NPC Function Coords
Earthkin.png Arttu Provisioner [2.7S, 39.4W]
Earthkin.png Menikko Healer [2.9S, 39.0W]

Others

NPC Function Coords
Earthkin.png Aarnikka Quest [2.9S, 39.2W]
Earthkin.png Aslak Quest [3.1S, 39.1W]
Earthkin.png Chief Tuokki Quest [3.1S, 39.0W]
Earthkin.png Eetu Quest [3.0S, 39.0W]
Earthkin.png Pirkka Quest [2.6S, 39.4W]
Earthkin.png Reko Quest [3.1S, 39.3W]
Earthkin.png Santtu Quest [2.6S, 39.5W]
Earthkin.png Earth-kin Herder [3.0S, 39.0W]
Aurochs.png Tamed Gouge-horn Bull [3.2S, 39.0W]
Aurochs.png Tamed Gouge-horn Cow [3.2S, 39.0W]
Aurochs.png Tamed Gouge-horn Yearling [3.2S, 39.0W]
Earthkin.png Tribesman [2.9S, 39.1W]
Earthkin.png Earth-kin (Lehmä-koti)


Lore

Lehmä-koti is a small Earth-kin village tucked within the depths of Ram Dúath. The Forces of Angmar have ignored it for the time being as their armies travel the eastern road through these broken valleys.
Should it be discovered that this tribe of Earth-kin have offered aid and sympathy to the Men of the West, the hammer of Angmar would surely fall upon this place. — Angmar deed text


Hidden deep within Ram Dúath you have discovered this camp of the Earth-kin. Trapped from their home in the south of Angmar by the forces of the Angmarim, their lot does not seem to be a happy one, as they have been turned against one another by the lies of Angmar. — The North Downs deed text



Settlements, Areas and Landmarks of Angmar
Settlements: AughaireGabilshathûrGath ForthnírIorelen's CampLehmä-kotiMyrkworthTármunn SúrsaTyrn Lhuig
Areas: Carn DûmDuvuinenEastern MalenhadFasach-falroidFasach-larranGorothladHimbarImlad BalchorthMaethadNan GurthRam DúathRhunendinThe Rift of Nûrz GhâshuUrugarthWestern Malenhad
Landmarks: AnglanthirAsht-shâpolBail BoglakhBail CátharnakhBail DílasBail GrundailBail RóvaBar GorogBarad DúrgulBarad GúlaranBarashal's DomainBornabarBúth LuikhBúth SánkhasBûrzum PushdugCairn of HonourCarn Dûm SewersCastle of Carn DûmCentral Foul IdolDolrothDonnvailDor GulDushkal's LairDuvairëDuvárdain QuarterDûn CovádFail-á-KhroFell-water FallsFell-water SourceFervarFrith-vailëGate of Gath UiorGate of ShadowsGorthbarGrishbaltGurthlinGwambarThe Halls of NightKrúslë LannanLagmas's CourtLhugrien's RoostMinas AgarMinas AngosMinas CaulMinas DelothMinas DhemMinas GularanMinas MaurMinas NîrMor MaudhúlMorfilNád NathairNorth-western Foul IdolNorthern Foul IdolNoruidorOngbishúkRam TaltorthRammas DeluonRimpúrodSálgaitëSammath BaulSammath Baul Gate-houseSeat of the Witch KingSkathmúrSkirmish CampSlave-pensSouth-western Foul IdolSouthern Foul IdolTármunn SúrsaTorech-i-BogberethTór GailvinUrugarth KennelsWitch King's Watch