Legendary Items

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Legendary Items.jpg

Legendary Items are special, class-specific, equippable items that can be customized to suit the player's combat style (as opposed to standard weapons and equipment that have unchangeable stats). Legendary Items acquire experience with the character, allowing the item to become more powerful as the character gains experience. Each class can equip 2 Legendary Items: a weapon and a class-specific item. Later on, when a character obtains a War-steed, the character can obtain a Legendary Bridle to use in Mounted Combat.

Class One-handed Weapons Two-handed Weapons Secondary Item
Axe Club Dagger Hammer Mace Sword Spear Staff Rune-stone Great Axe Great Club Great Hammer Great Sword Halberd
Beorning x x x x x x Carving
Burglar x x x x Tools
Captain x x x x x x x x x x x x Emblem
Champion x x x x x x x x x x Rune
Guardian x x x x x x x x x x x Belt
Hunter x x x x x x x Bow, Crossbow
Lore-master x Book
Minstrel x x x x Book
Rune-keeper x [1] Satchel
Warden x x x x x x x Javelin
  1. At one time, there were 3 kinds of Rune-stones, each with a different affinity. The 3 different kinds of stones still remain (flint, obsidian, and icy), but the affinity mechanism has been removed.


There are many examples of Legendary Items in Tolkien's works, including:

Other named Legendary Items in the Lord of the Rings Online include:

Other Legendary Items existed in Middle-earth throughout the ages; a more complete listing can be found on Wikipedia.

Getting Started

To start, a Legendary Item must be suitable for a character's class. For example, Hunters cannot equip a legendary Warden's Spear (even though Hunters can equip any normal spear). Instead, a Hunter must equip a legendary Hunter's Spear.

Secondly, Legendary Items have their own "equip level", which is a minimum level requirement. This means that a character cannot equip a legendary item if the character's level is too low.

A character can only equip a single legendary weapon, a single legendary class item, and a single legendary bridle at a time. Some classes can dual-wield weapons; however, legendary weapons cannot be dual-wielded. The off-hand weapon slot must contain a normal, non-legendary weapon if a legendary weapon is equipped in the main-hand slot.

Identification and Equipping

In order to begin using a Legendary Item, it must first be identified at a Forge-master. Once identified, the initial properties of the item will be revealed. Identification costs in-game currency or shards. The item can then be "slotted" into the Legendary Items panel (Shift + I, by default). Slotting a Legendary Item does not equip the item, but it does make the item available for being equipped. The item will still remain in the character's inventory, and it can be equipped for use at any time. If a character equips an item before slotting it in the Legendary Items panel, the item will automatically be slotted, assuming a slot is available. If there is no slot available in the Legendary Items panel, the item cannot be equipped. A legendary item slot will need to be freed first through deconstruction. Legendary Items that the character cannot equip due to class/level limitations can still be identified, and, if desired, deconstructed. Once slotted, the item becomes bound to the character. If desired, additional Legendary Item slots can be purchased, up to 10. The benefits granted by an item will only be effective if the item is equipped on the character. Legendary items that are slotted in the Legendary Items panel, but not equipped on the character, will not convey any benefits to the character.

Advancement and Reforging

Once slotted, a Legendary Item will begin acquiring experience with the character. As an item gains experience, it will advance in "item levels", just like a character. Once the item reaches level 10, it will stop acquiring experience until it is reforged at a Forge-master. Once reforged, the item will continue to accumulate experience, 10 levels at a time. The item will need to be reforged every 10 levels, and it will reach its maximum at level 60. During reforging, a legendary item can be renamed (although they can also be renamed at any time from the Legendary Items panel). Additional bonuses are granted when reforging, discussed below (see Legacies and Relics).

In addition to gaining experience along with the character, legendary items can gain experience from Heritage Runes. If a Heritage Rune increases a legendary item's level past where it would need to be reforged, the "extra" experience will be applied after the item is reforged. Conversely, if the character has an item equipped that prevents the acquisition of additional character experience, Legendary Items will also stop acquiring experience. Legendary Items can also be prevented from acquiring experience by clicking the "Disable Leveling" button on the Legendary Items panel.

As more Legendary Items are slotted, they gain experience acquisition bonuses. Item experience gain is split evenly across all Legendary Items, and then a bonus is applied to each item. Refer to the following tables for experience/level gain data and bonuses.

Level 1 - 30 Third Age LIs, 31 - 70 Second Age LIs, 31 - 70 First Age LIs, 31 - 70
Level Item Experience Increase from Previous Total Legacy Points Increase from Previous
1 0 0 0 0
2 100 100 10 10
3 350 250 20 10
4 850 500 30 10
5 1,700 850 40 10
6 3,000 1,300 50 10
7 4,850 1,850 60 10
8 7,718 2,868 70 10
9 11,130 3,412 80 10
10 15,435 4,305 90 10
11 20,738 5,303 102 12
12 27,143 6,405 114 12
13 34,755 7,612 126 12
14 43,680 8,925 138 12
15 54,023 10,343 150 12
16 65,888 11,865 162 12
17 79,380 13,492 174 12
18 94,605 15,225 186 12
19 111,668 17,063 198 12
20 130,673 19,005 210 12
21 151,725 21,052 224 14
22 174,930 23,205 238 14
23 200,393 25,463 252 14
24 228,218 27,825 266 14
25 258,510 30,292 280 14
26 291,375 32,865 294 14
27 330,031 38,656 308 14
28 372,200 42,169 322 14
29 418,068 45,868 336 14
30 467,828 49,760 350 14
Level Third Age LIs
Increase from Previous Total Legacy Points Increase from Previous
31 487,828 20,000 358 8
32 507,828 20,000 366 8
33 527,828 20,000 374 8
34 547,828 20,000 382 8
35 567,828 20,000 390 8
36 587,828 20,000 398 8
37 607,828 20,000 406 8
38 627,828 20,000 414 8
39 647,828 20,000 422 8
40 667,828 20,000 430 8
41 687,828 20,000 438 8
42 707,828 20,000 446 8
43 727,828 20,000 454 8
44 747,828 20,000 462 8
45 767,828 20,000 470 8
46 787,828 20,000 478 8
47 807,828 20,000 486 8
48 827,828 20,000 494 8
49 847,828 20,000 502 8
50 867,828 20,000 510 8
51 887,828 20,000 518 8
52 907,828 20,000 526 8
53 927,828 20,000 534 8
54 947,828 20,000 542 8
55 967,828 20,000 550 8
56 987,828 20,000 558 8
57 1,007,828 20,000 566 8
58 1,027,828 20,000 574 8
59 1,047,828 20,000 582 8
60 1,067,828 20,000 590 8
61 1,087,828 20,000 598 8
62 1,107,828 20,000 606 8
63 1,127,828 20,000 614 8
64 1,147,828 20,000 622 8
65 1,167,828 20,000 630 8
66 1,187,828 20,000 638 8
67 1,207,828 20,000 646 8
68 1,227,828 20,000 654 8
69 1,247,828 20,000 662 8
70 1,267,828 20,000 670 8
Level Second Age LIs
Increase from Previous Total Legacy Points Increase from Previous
31 507,828 40,000 360 10
32 547,828 40,000 370 10
33 587,828 40,000 380 10
34 627,828 40,000 390 10
35 667,828 40,000 400 10
36 707,828 40,000 410 10
37 747,828 40,000 420 10
38 787,828 40,000 430 10
39 827,828 40,000 440 10
40 867,828 40,000 450 10
41 907,828 40,000 460 10
42 947,828 40,000 470 10
43 987,828 40,000 480 10
44 1,027,828 40,000 490 10
45 1,067,828 40,000 500 10
46 1,107,828 40,000 510 10
47 1,147,828 40,000 520 10
48 1,187,828 40,000 530 10
49 1,227,828 40,000 540 10
50 1,267,828 40,000 550 10
51 1,307,828 40,000 560 10
52 1,347,828 40,000 570 10
53 1,387,828 40,000 580 10
54 1,427,828 40,000 590 10
55 1,467,828 40,000 600 10
56 1,507,828 40,000 610 10
57 1,547,828 40,000 620 10
58 1,587,828 40,000 630 10
59 1,627,828 40,000 640 10
60 1,667,828 40,000 650 10
61 1,707,828 40,000 660 10
62 1,747,828 40,000 670 10
63 1,787,828 40,000 680 10
64 1,827,828 40,000 690 10
65 1,867,828 40,000 700 10
66 1,907,828 40,000 710 10
67 1,947,828 40,000 720 10
68 1,987,828 40,000 730 10
69 2,027,828 40,000 740 10
70 2,067,828 40,000 750 10
Level First Age LIs
Increase from Previous Total Legacy Points Increase from Previous
31 547,828 80,000 362 12
32 627,828 80,000 374 12
33 707,828 80,000 386 12
34 787,828 80,000 398 12
35 867,828 80,000 410 12
36 947,828 80,000 422 12
37 1,027,828 80,000 434 12
38 1,107,828 80,000 446 12
39 1,187,828 80,000 458 12
40 1,267,828 80,000 470 12
41 1,347,828 80,000 482 12
42 1,427,828 80,000 494 12
43 1,507,828 80,000 506 12
44 1,587,828 80,000 518 12
45 1,667,828 80,000 530 12
46 1,747,828 80,000 542 12
47 1,827,828 80,000 554 12
48 1,907,828 80,000 566 12
49 1,987,828 80,000 578 12
50 2,067,828 80,000 590 12
51 2,147,828 80,000 602 12
52 2,227,828 80,000 614 12
53 2,307,828 80,000 626 12
54 2,387,828 80,000 638 12
55 2,467,828 80,000 650 12
56 2,547,828 80,000 662 12
57 2,627,828 80,000 674 12
58 2,707,828 80,000 686 12
59 2,787,828 80,000 698 12
60 2,867,828 80,000 710 12
61 2,947,828 80,000 722 12
62 3,027,828 80,000 734 12
63 3,107,828 80,000 746 12
64 3,187,828 80,000 758 12
65 3,267,828 80,000 770 12
66 3,347,828 80,000 782 12
67 3,427,828 80,000 794 12
68 3,507,828 80,000 806 12
69 3,587,828 80,000 818 12
70 3,667,828 80,000 830 12
# of items Percentage of
XP to each item
Total XP
1 100% 100%
2 60% 120%
3 48% 144%
4 40% 160%
5 36% 180%
6 36% 216%
7 31% 216%
8 27% 216%

Experience gain for Multiple Legendary Items

If multiple Legendary Items are slotted when item experience is received, that experience will be divided among all slotted items (unless an item is already at max level [or needs to be reforged], or unless leveling has been disabled for individual items in the Legendary Items panel). The amount of experience that each slotted item receives depends on how many items between which it is being divided. For example, if three Legendary Items are slotted and experience is awarded, each of the three items would receive an equal division of the experience award.
Notice that the more items that are slotted in the Legendary Items panel, the higher total amount of experience is gained. For example, if 6 Legendary Items are slotted, and if they are all eligible to receive item experience, the character will be awarded 216% of the amount of experience that was actually earned. This will, in turn, be divided across all 6 eligible items. In general, it is advantageous to keep 6 or more items slotted in the Legendary Items panel earning experience. This will ensure the maximum award of experience.
Note: For each item at max level, needing a reforge, or set to "Disable Leveling", the experience gain bonus is reduced by 1 item according to the chart.


While Legendary Items do level up with the character, they eventually need to be replaced with items of a higher equip level (although not as frequently as normal, non-legendary items). Of course, once slotted, they cannot be sold or traded (although they can be destroyed). Instead, legendary items can be deconstructed at a Relic-master. Deconstructing a Legendary Item will return many Legendary Item resources that can be used to rebuild new, higher-level items. The more experience an item has, the more materials are returned.

When an item is deconstructed, the player has a chance to receive the following items:

Deconstructing an item after it has gained some experience is MUCH MORE advantageous than deconstructing one as soon as it is identified (and has no experience). If an item is deconstructed without any experience (level 0), the only return will be a single Tier 1 relic. At level 16, a Heritage Rune will be added to the returns. The size of the Heritage Rune is commensurate with the item level. Heritage Rune size is increased every 10 levels after 16, so the largest rune will be given once the item reaches level 66. The largest runes award nearly enough experience to raise a Legendary Item to its level cap. At level 11, additional (and higher-tiered) relics will be added to the returns. More/Better relics will continue to be added every 10 levels after 11, so the most/best relics will be returned after the item reaches level 61. Legendary Items with an equip level of 50-60 will return a number of Legendary Shards, which are used in the crafting of additional Legendary Items. Items with an equip level of 61 or higher will instead return Legendary Fragments, which serve the same purpose.

Legacies and Relics

Legendary items have 2 main mechanisms for customization: legacies and relics.


Legacies are class-specific abilities that can be ranked up as the item gains levels. At each level, a number of legacy points are granted; these can be spent to make the legacies more potent. These legacy points can be refunded at each reforge and re-allocated. Additionally, each legacy has a tier. Tiers reduce the number of points required to improve a legacy. Legacies are divided into 2 types: major and minor. When first identified, a legendary item will have 3 major legacies. At each of the first 3 reforges, the choice between 2 random, minor legacies (or, occasionally, a major legacy) will be offered to add to the legendary item. Any remaining reforges will upgrade the tier on a selected legacy. Once 3 additional legacies have been obtained through experience gain, further advancements to legacies will occur through tier upgrades to the existing legacies. Major legacies are generally more effective because they affect a wider scope of the character than minor legacies. For example, a minor legacy might affect a single skill that does fire damage, whereas a major legacy would improve all skills that do fire damage.

Default Legacy

In addition to the 3 class-specific legacies that are granted on every Legendary Item, all items will have the same "default legacy" that cannot be changed. For weapons, this will be a DPS or Tactical Damage rating. For class-items, this will be a class-specific bonus (e.g., Tactical Healing for Rune-Keepers). For bridles, this will be a Fury Contribution Bonus. The default legacy will always be the top-most legacy in the list of legacies on an item.


Each legacy has a rank, starting at 1. As an item gains experience, it will accumulate legacy points. These points can be spent to increase the rank of each legacy up to 9 (except the default legacy, which ends at 7), improving the potency of each legacy.
Older is Better
Legendary Items are classified according to their age. The "older" the item, the more powerful it can become. The maximum legacy points obtainable by a Legendary Item is determined by its age, as is the DPS and bonuses of the Legendary Item. More points means that the legacies on the Legendary Item can be better upgraded, giving greater bonuses. The following table summarizes the ages, qualities, and available points of Legendary Items:
Item Age Quality Maximum
Points at level 60
Points at level 70
Third Age Rare (purple) 590 670
Second Age Incomparable (teal) 650 750
First Age Epic (golden) 710 830


Legacy Tier Indicators
Legacy Levels Ruler.png
Each legacy (except the default legacy) also has a tier, starting at 1. Tiers affect how many legacy points are needed to increase the rank of a legacy. Tier 1 legacies require a LOT of points to be spent in order to increase the rank, leaving fewer points available to spend on other legacies. Legacy tiers can be upgraded to tier 6. Tier 6 legacies require far fewer points for rank increases, thereby leaving more points available for other legacies to be ranked up. When all legacies are fully upgraded to Tier 6, it is possible to rank up ALL of the legacies on an item to rank 9.
Tiers can be upgraded by reforging an item at levels 40, 50, 60, and 70, and when identified/reforged, the initial tier of a legacy can vary. Older items will tend to be granted legacies with higher initial tiers. Tiers can also be upgraded by using a Scroll of Empowerment:
For equip levels up to 60, use a Scroll of Lesser Empowerment
For equip levels up to 65, use a Scroll of Empowerment
For equip levels up to 75, use a Scroll of Greater Empowerment
For equip levels up to 85, use a Riddermark Scroll of Empowerment
For equip levels up to 95, use an Eorlingas Scroll of Empowerment
For equip levels up to 100, use an Anfalas Scroll of Empowerment


Equip Level (Item) Legacy Applicable to
up to 59 up to 60
60-64 up to 65
65-74 up to 75
75-84 up to 85
85-94 up to 95
95-100 up to 100
Legacies can be replaced with Legacy Replacement Scrolls. Legacy Replacement Scrolls contain a single legacy, and using one allows the player to select an appropriate legacy to replace on an item. Major legacies can be replaced with either major or minor legacies, but minor legacies can only be replaced with other minor legacies. Major legacies CANNOT replace minor legacies. Legacy Replacement Scrolls can only replace legacies on Legendary Items that can carry the legacy. For example, a Legacy Replacement Scroll that contains a Rune-Stone legacy cannot be used on a Rune-Satchel. It must be used on a Rune-Stone. In addition, Legacy Replacement Scrolls are restricted as to the level of the Legendary Item to which they can be applied. For example, a Legacy Replacement Scroll for a level 75 Hunter's Sword cannot be applied to a level 100 sword. The chart to the right shows the level restrictions.
When a legacy is replaced, the new legacy automatically starts at Tier 2.
In addition to the normal legacies you find on Legendary Items, there are legacies that affect the primary stats (Might, Agility, Vitality, Will, and Fate). These legacies do not appear naturally on legendary items, but the scrolls can still be obtained and can replace a normal major/minor legacy.
Legacy replacement scrolls can be obtained several ways:
  • Deconstructing a fully-leveled Legendary Item will allow the player to choose one of the legacies from that item to keep in the form of a Legacy Replacement Scroll.
  • Primary stat legacies can be bartered from various vendors. They are not bound, so they can be freely traded or purchased at an Auction Hall.
  • Primary stat legacies can also be Melded by speaking to a Relic-master.

Extra Legacy

By using a Crystal of Remembrance, an extra legacy can be applied to a legendary item. This can only be done 1 time on an item that is not imbued. Added to the 3 that are granted when an item is identified and the 3 that are granted through reforging, this brings the maximum number of legacies to 7. On an imbued item, a Crystal of Remembrance can be used as many times as will bring the number of legacies to 7. So, if an item already has 6 legacies and is then imbued, a Crystal of Remembrance can only be used 1 more time. If an item is imbued as soon as it is identified, the item will only have 3 legacies on it. Since the item is imbued, it can no longer be reforged. In this case, 4 Crystals of Remembrance can be used to bring the number legacies to 7. Either way, a Legendary Item can only ever have 7 legacies total.
Note: It is far more advantageous to level a Legendary Item to at least 30 to earn all 6 legacies before imbuement because Crystals of Remembrance are fairly difficult to earn in-game, aside from purchasing them with Turbine Points.
Note: If an item is reforged at level 40, 50, 60, or 70, normally, a legacy would have its Tier upgraded. If all existing legacies are already at Tier 6, you do not receive an additional legacy, but instead receive the message: "No legacy was upgraded or added to this item!".
Note: Prior to Update 2 - Echoes of The Dead, legendary items could have between 2 and 4 legacies when identified. This creates the potential for a legendary item to exist that potentially has 8 legacies on it: 4 from initial identification, 3 from advancement to level 30, and 1 from a Crystal of Remembrance. However, these items are of a very low level (65, at most), so they won't be useful to any characters at the current level cap (105).


The Legendary Item Imbuement system was introduced with Update 16 on 04 May 2015. It represents a major change in the way legacies are used in the Legendary Item system. By imbuing a legendary weapon or class item (but not bridles [at least not yet]) at a Forge-master, the item can no longer be deconstructed or reforged (although it can still be destroyed). Instead, the item continues to level with the character, even through expansions and level-cap raises. In return for this "permanence", legacies are modified so that there are no more tiers or ranks. Instead, each legacy gains experience as the character gains experience. This experience gain can no longer be stopped from the Legendary Items panel.
Instead of tiers, imbued legacies have a level cap. Initially, each legacy is given 27 levels plus 1 level for each tier of the legacy pre-imbuement. As the character/item/legacy gains experience, the imbued legacies "rank" themselves up automatically with experience. Level-appropriate Scrolls of Empowerment can be used to increase the maximum level, 1 at a time, up to level 59. Any Scrolls of Empowerment used BEFORE imbuement will be applied to the legacy after imbuement.
The default legacy works a bit differently than the normal legacies. The default legacy has an initial level cap of 19 levels. This can be increased to 33 with level-appropriate Star-lit Crystals.
Consumable items such as Scrolls of Delving and Scrolls of Empowerment work a bit differently than they do for non-imbued items. See the table under Consumables for descriptions of the effect changes.
Some legacies do not translate properly from the classic tier/rank structure to the dynamic sliding-scale structure, so they have had to be modified:

Relics: Settings, Gems, and Runes

Relics are items which can be inserted into 1 of 4 slots on Legendary Items in order to further customize them. Relics modify the primary and secondary stats of the character, rather than the class-specific skills and aspects that legacies modify. There are five types of relics:

  • Settings: obtained by deconstructing an item, as loot, or by Melding at a Relic-Master. Slotted in the "Setting" slot.
  • Gems: obtained by deconstructing an item, as loot, or by Melding at a Relic-Master. Slotted in the "Gem" slot.
  • Runes: obtained by deconstructing an item, as loot, or by Melding at a Relic-Master. Slotted in the "Rune" slot.
  • Crafted Relics (for weapons and class items) and Emblems (for bridles): obtained by crafting a barter item that can be traded at a Guild Leader. Slotted in the "Crafted" slot.
  • Insignias (for bridles only): obtained by crafting a barter item that can be traded at a Guild Leader. Slotted in the "Setting", "Gem", "Rune", or "Emblem" slot.

Legendary bridles do not use the same Settings, Gems, and Runes as weapons and class items. Nevertheless, when deconstructing a bridle, relics for weapons and class item relics are returned. The only way to obtain bridle relics is to Meld them at a Relic-master.

Setting, Gems, and Runes also have more potent versions that can only be obtained by Melding at a Relic-Master.

Legendary Items have four relic slots (one for each non-Mounted type). Relics can be slotted at any time, but slotting a new relic on top of an already-slotted relic will destroy the already-slotted relic. The only way to reclaim relics is to use a Relic Removal Scroll.

Legendary Titles

Legendary Titles are items which can be applied to legendary items in order to add/change a damage type, confer a protection bonus, or add a bonus to a main/secondary stat. They can be obtained as quest rewards or as bartered items. Titles come in two types - those that can be applied to a weapon (either main hand or ranged) or those that can be applied to a class item. Some classes will be unable to apply some kinds of titles. Hunters and Wardens cannot apply titles for class items, as they have no legendary class items. Rune-keepers cannot apply titles that improve Light damage because Rune-keepers do not have any skills that do Light damage. If a title is class-specific, this will be indicated in the pop-up description of the title.

Also see Category:Legendary Items Title Quests for a collection of quests that lead to Title rewards, plus other useful LI crafting supplies such as Runes, Relics and Compendiums.


There are many kinds of consumable items that will modify or alter the characteristics of a legendary weapon. Some have been listed already, but what follows is a list of all consumables and their effects.

Item Name Non-imbued Effect Imbued Effect
Scroll of Renewal-icon.png Scrolls of Renewal Resets all points spent on ranking up a legacy No effect
Scroll of Empowerment-icon.png Scrolls of Empowerment Increases the tier of a legacy by 1 Increases the level cap of a single legacy by 1
Legacy Replacement Scroll-icon.png Legacy Replacement Scrolls Replaces an existing legacy with the one specified in the replacement scroll Replaces an existing legacy with the choice of any applicable legacy
Star-lit Crystal-icon.png Star-lit Crystals Increases the DPS rating and passive stats on an item Increases the level cap on the base legacy
Scroll of Delving-icon.png Scrolls of Delving Allows an item to gain 10 more levels of experience. Increases the level cap of ALL legacies by 1.
Title Scroll Tier 1-icon.png Legendary Title Scrolls Applies a title and adds passive stats to an item Applies a title and adds passive stats to an item (functionality has not changed)
Heritage Rune 65-icon.png Heritage Runes Adds an amount of experience to an item Adds an amount of experience to an item, evenly distributed across legacies
Riddermark Crystal of Remembrance-icon.png Crystals of Remembrance Adds a legacy slot. Usable once on each item. Adds a legacy chosen by player. Usable until there are 7 legacies on the item.
Relic Removal Scroll-icon.png Relic Removal Scrolls Unslots and returns the Setting, Gem, and Rune relics from a Legendary Item. Crafted/Emblem relics cannot be returned. Unslots and returns the Setting, Gem, and Rune relics from a Legendary Item (functionality has not changed).

Star-Lit Crystals

A star-lit crystal provides more benefit for Third Age Legendary Items than Second Age ones, and more benefit for Second Age Legendary Items than First Age Legendary Items.

Crystals of Remembrance

The Crystal of Remembrance is available from the LOTRO Store or as a rare drop from scalable instances.

How to Obtain

Your First Legendary Items
The initial Legendary Weapon and Legendary Class Item are slightly different from any subsequent Legendary Items obtained. These first ones will have more initial power, but won't advance as far as the ones that can be obtained later.
  • The first legendary bridle can be obtained by completing the Mounted Combat Tutorial. The tutorial is repeatable, but it only awards the legendary bridle on the first completion.
  • Humanoid mobs, level 51 and above, have a chance to drop random Third Age Legendary Items.
  • Humanoid mobs, between level 51 and 65, have a chance to drop random level 51-64 Second Age Legendary Items.
  • Chests in instances or skirmishes level 51 and above have a chance to drop random Third Age Legendary Items.
  • Chests in instances or skirmishes between level 51 and 65 have a chance to drop random level 51-64 Second Age Legendary Items.

Class-Specific Legendary Item Indexes

Class Legendary Items Legendary Legacies
Beorning Legendary Items Legendary Legacies
Burglar Legendary Items Legendary Legacies
Captain Legendary Items Legendary Legacies
Champion Legendary Items Legendary Legacies
Guardian Legendary Items Legendary Legacies
Hunter Legendary Items Legendary Legacies
Lore-master Legendary Items Legendary Legacies
Minstrel Legendary Items Legendary Legacies
Rune-keeper Legendary Items Legendary Legacies
Warden Legendary Items Legendary Legacies
War-steed Bridle Items‎ Bridle Legacies

Additional Guides

  • [1]Legendary Item Point Spender, provided by lotrotools.mmorsel.com (outdated)
  • [2]Legendary Item Planner Plugin