Legendary Items are special, class-specific, equippable items that can be customized to suit the player's combat style (as opposed to standard weapons and equipment that have unchangeable stats). Legendary Items acquire experience with the character, allowing the item to become more powerful as the character gains experience. Each class can equip 2 Legendary Items: a weapon and a class-specific item. Later on, when a character obtains a War-steed, the character can obtain a Legendary Bridle to use in Mounted Combat.
|Class||One-handed Weapons||Two-handed Weapons||Secondary Item|
|Axe||Club||Dagger||Hammer||Mace||Sword||Spear||Staff||Rune-stone||Great Axe||Great Club||Great Hammer||Great Sword||Halberd|
- At one time, there were 3 kinds of Rune-stones, each with a different affinity. The 3 different kinds of stones still remain (flint, obsidian, and icy), but the affinity mechanism has been removed.
There are many examples of Legendary Items in Tolkien's works, including:
- Narsil, the sword of Elendil that cut the ring from Sauron's hand, later reforged as Andúril and wielded by Aragorn in the War of the Ring
- Sting, the sword found by Bilbo in The Hobbit and later passed to Frodo
- Glamdring, the sword Gandalf used to fight the Balrog of Moria
- Orcrist, the sword found by Thorin Oakenshield after defeat of the trolls. *Thorin wielded an Axe in the Battle of Five Armies, but Orcrist was laid upon his tomb by the Elvenking.
Other named Legendary Items in the Lord of the Rings Online include:
Other Legendary Items existed in Middle-earth throughout the ages; a more complete listing can be found on Wikipedia.
To start, a Legendary Item must be suitable for a character's class. For example, Hunters cannot equip a legendary Warden's Spear (even though Hunters can equip any normal spear). Instead, a Hunter must equip a legendary Hunter's Spear.
Secondly, Legendary Items have their own "equip level", which is a minimum level requirement. This means that a character cannot equip a legendary item if the character's level is too low.
A character can only equip a single legendary weapon, a single legendary class item, and a single legendary bridle at a time. Some classes can dual-wield weapons; however, legendary weapons cannot be dual-wielded. The off-hand weapon slot must contain a normal, non-legendary weapon if a legendary weapon is equipped in the main-hand slot.
Identification and Equipping
In order to begin using a Legendary Item, it must first be identified at a Forge-master. Once identified, the initial properties of the item will be revealed. Identification costs in-game currency or shards. The item can then be "slotted" into the Legendary Items panel (Shift + I, by default). Slotting a Legendary Item does not equip the item, but it does make the item available for being equipped. The item will still remain in the character's inventory, and it can be equipped for use at any time. If a character equips an item before slotting it in the Legendary Items panel, the item will automatically be slotted, assuming a slot is available. If there is no slot available in the Legendary Items panel, the item cannot be equipped. A legendary item slot will need to be freed first through deconstruction. Legendary Items that the character cannot equip due to class/level limitations can still be identified, and, if desired, deconstructed. Once slotted, the item becomes bound to the character. If desired, additional Legendary Item slots can be purchased, up to 10. The benefits granted by an item will only be effective if the item is equipped on the character. Legendary items that are slotted in the Legendary Items panel, but not equipped on the character, will not convey any benefits to the character.
Advancement and Reforging
Once slotted, a Legendary Item will begin acquiring experience with the character. As an item gains experience, it will advance in "item levels", just like a character. Once the item reaches level 10, it will stop acquiring experience until it is reforged at a Forge-master. Once reforged, the item will continue to accumulate experience, 10 levels at a time. The item will need to be reforged every 10 levels, and it will reach its maximum at level 60. During reforging, a legendary item can be renamed (although they can also be renamed at any time from the Legendary Items panel). Additional bonuses are granted when reforging, discussed below (see Legacies and Relics).
In addition to gaining experience along with the character, legendary items can gain experience from Heritage Runes. If a Heritage Rune increases a legendary item's level past where it would need to be reforged, the "extra" experience will be applied after the item is reforged. Conversely, if the character has an item equipped that prevents the acquisition of additional character experience, Legendary Items will also stop acquiring experience. Legendary Items can also be prevented from acquiring experience by clicking the "Disable Leveling" button on the Legendary Items panel.
As more Legendary Items are slotted, they gain experience acquisition bonuses. Item experience gain is split evenly across all Legendary Items, and then a bonus is applied to each item. Refer to the following tables for experience/level gain data and bonuses.
Level 1 - 30 Third Age LIs, 31 - 70 Second Age LIs, 31 - 70 First Age LIs, 31 - 70
Level Item Experience Increase from Previous Total Legacy Points Increase from Previous 1 0 0 0 0 2 100 100 10 10 3 350 250 20 10 4 850 500 30 10 5 1,700 850 40 10 6 3,000 1,300 50 10 7 4,850 1,850 60 10 8 7,718 2,868 70 10 9 11,130 3,412 80 10 10 15,435 4,305 90 10 11 20,738 5,303 102 12 12 27,143 6,405 114 12 13 34,755 7,612 126 12 14 43,680 8,925 138 12 15 54,023 10,343 150 12 16 65,888 11,865 162 12 17 79,380 13,492 174 12 18 94,605 15,225 186 12 19 111,668 17,063 198 12 20 130,673 19,005 210 12 21 151,725 21,052 224 14 22 174,930 23,205 238 14 23 200,393 25,463 252 14 24 228,218 27,825 266 14 25 258,510 30,292 280 14 26 291,375 32,865 294 14 27 330,031 38,656 308 14 28 372,200 42,169 322 14 29 418,068 45,868 336 14 30 467,828 49,760 350 14
Level Third Age LIs
Increase from Previous Total Legacy Points Increase from Previous 31 487,828 20,000 358 8 32 507,828 20,000 366 8 33 527,828 20,000 374 8 34 547,828 20,000 382 8 35 567,828 20,000 390 8 36 587,828 20,000 398 8 37 607,828 20,000 406 8 38 627,828 20,000 414 8 39 647,828 20,000 422 8 40 667,828 20,000 430 8 41 687,828 20,000 438 8 42 707,828 20,000 446 8 43 727,828 20,000 454 8 44 747,828 20,000 462 8 45 767,828 20,000 470 8 46 787,828 20,000 478 8 47 807,828 20,000 486 8 48 827,828 20,000 494 8 49 847,828 20,000 502 8 50 867,828 20,000 510 8 51 887,828 20,000 518 8 52 907,828 20,000 526 8 53 927,828 20,000 534 8 54 947,828 20,000 542 8 55 967,828 20,000 550 8 56 987,828 20,000 558 8 57 1,007,828 20,000 566 8 58 1,027,828 20,000 574 8 59 1,047,828 20,000 582 8 60 1,067,828 20,000 590 8 61 1,087,828 20,000 598 8 62 1,107,828 20,000 606 8 63 1,127,828 20,000 614 8 64 1,147,828 20,000 622 8 65 1,167,828 20,000 630 8 66 1,187,828 20,000 638 8 67 1,207,828 20,000 646 8 68 1,227,828 20,000 654 8 69 1,247,828 20,000 662 8 70 1,267,828 20,000 670 8
Level Second Age LIs
Increase from Previous Total Legacy Points Increase from Previous 31 507,828 40,000 360 10 32 547,828 40,000 370 10 33 587,828 40,000 380 10 34 627,828 40,000 390 10 35 667,828 40,000 400 10 36 707,828 40,000 410 10 37 747,828 40,000 420 10 38 787,828 40,000 430 10 39 827,828 40,000 440 10 40 867,828 40,000 450 10 41 907,828 40,000 460 10 42 947,828 40,000 470 10 43 987,828 40,000 480 10 44 1,027,828 40,000 490 10 45 1,067,828 40,000 500 10 46 1,107,828 40,000 510 10 47 1,147,828 40,000 520 10 48 1,187,828 40,000 530 10 49 1,227,828 40,000 540 10 50 1,267,828 40,000 550 10 51 1,307,828 40,000 560 10 52 1,347,828 40,000 570 10 53 1,387,828 40,000 580 10 54 1,427,828 40,000 590 10 55 1,467,828 40,000 600 10 56 1,507,828 40,000 610 10 57 1,547,828 40,000 620 10 58 1,587,828 40,000 630 10 59 1,627,828 40,000 640 10 60 1,667,828 40,000 650 10 61 1,707,828 40,000 660 10 62 1,747,828 40,000 670 10 63 1,787,828 40,000 680 10 64 1,827,828 40,000 690 10 65 1,867,828 40,000 700 10 66 1,907,828 40,000 710 10 67 1,947,828 40,000 720 10 68 1,987,828 40,000 730 10 69 2,027,828 40,000 740 10 70 2,067,828 40,000 750 10
Level First Age LIs
Increase from Previous Total Legacy Points Increase from Previous 31 547,828 80,000 362 12 32 627,828 80,000 374 12 33 707,828 80,000 386 12 34 787,828 80,000 398 12 35 867,828 80,000 410 12 36 947,828 80,000 422 12 37 1,027,828 80,000 434 12 38 1,107,828 80,000 446 12 39 1,187,828 80,000 458 12 40 1,267,828 80,000 470 12 41 1,347,828 80,000 482 12 42 1,427,828 80,000 494 12 43 1,507,828 80,000 506 12 44 1,587,828 80,000 518 12 45 1,667,828 80,000 530 12 46 1,747,828 80,000 542 12 47 1,827,828 80,000 554 12 48 1,907,828 80,000 566 12 49 1,987,828 80,000 578 12 50 2,067,828 80,000 590 12 51 2,147,828 80,000 602 12 52 2,227,828 80,000 614 12 53 2,307,828 80,000 626 12 54 2,387,828 80,000 638 12 55 2,467,828 80,000 650 12 56 2,547,828 80,000 662 12 57 2,627,828 80,000 674 12 58 2,707,828 80,000 686 12 59 2,787,828 80,000 698 12 60 2,867,828 80,000 710 12 61 2,947,828 80,000 722 12 62 3,027,828 80,000 734 12 63 3,107,828 80,000 746 12 64 3,187,828 80,000 758 12 65 3,267,828 80,000 770 12 66 3,347,828 80,000 782 12 67 3,427,828 80,000 794 12 68 3,507,828 80,000 806 12 69 3,587,828 80,000 818 12 70 3,667,828 80,000 830 12
|# of items|| Percentage of
XP to each item
| Total XP|
Experience gain for Multiple Legendary Items
- If multiple Legendary Items are slotted when item experience is received, that experience will be divided among all slotted items (unless an item is already at max level [or needs to be reforged], or unless leveling has been disabled for individual items in the Legendary Items panel). The amount of experience that each slotted item receives depends on how many items between which it is being divided. For example, if three Legendary Items are slotted and experience is awarded, each of the three items would receive an equal division of the experience award.
- Notice that the more items that are slotted in the Legendary Items panel, the higher total amount of experience is gained. For example, if 6 Legendary Items are slotted, and if they are all eligible to receive item experience, the character will be awarded 216% of the amount of experience that was actually earned. This will, in turn, be divided across all 6 eligible items. In general, it is advantageous to keep 6 or more items slotted in the Legendary Items panel earning experience. This will ensure the maximum award of experience.
- Note: For each item at max level, needing a reforge, or set to "Disable Leveling", the experience gain bonus is reduced by 1 item according to the chart.
While Legendary Items do level up with the character, they eventually need to be replaced with items of a higher equip level (although not as frequently as normal, non-legendary items). Of course, once slotted, they cannot be sold or traded (although they can be destroyed). Instead, legendary items can be deconstructed at a Relic-master. Deconstructing a Legendary Item will return many Legendary Item resources that can be used to rebuild new, higher-level items. The more experience an item has, the more materials are returned.
When an item is deconstructed, the player has a chance to receive the following items:
- A Heritage Rune
- Legendary shards (Equip Level 50-60) or Legendary Fragments (Equip Level 61-105), which are used to craft Legendary Items
- Scroll of Lesser Renewal (Equip Level 50-59) or Scroll of Renewal (Equip Level 60-105), which are used to reset the points spent to rank legacies
- The option to extract a Legendary Legacy of your choice (after Item Level 30)
Deconstructing an item after it has gained some experience is MUCH MORE advantageous than deconstructing one as soon as it is identified (and has no experience). If an item is deconstructed without any experience (level 0), the only return will be a single Tier 1 relic. At level 16, a Heritage Rune will be added to the returns. The size of the Heritage Rune is commensurate with the item level. Heritage Rune size is increased every 10 levels after 16, so the largest rune will be given once the item reaches level 66. The largest runes award nearly enough experience to raise a Legendary Item to its level cap. At level 11, additional (and higher-tiered) relics will be added to the returns. More/Better relics will continue to be added every 10 levels after 11, so the most/best relics will be returned after the item reaches level 61. Legendary Items with an equip level of 50-60 will return a number of Legendary Shards, which are used in the crafting of additional Legendary Items. Items with an equip level of 61 or higher will instead return Legendary Fragments, which serve the same purpose.
Legacies and Relics
Legendary items have 2 main mechanisms for customization: legacies and relics.
Legacies are class-specific abilities that can be ranked up as the item gains levels. At each level, a number of legacy points are granted; these can be spent to make the legacies more potent. These legacy points can be refunded at each reforge and re-allocated. Additionally, each legacy has a tier. Tiers reduce the number of points required to improve a legacy. Legacies are divided into 2 types: major and minor. When first identified, a legendary item will have 3 major legacies. At each of the first 3 reforges, the choice between 2 random, minor legacies (or, occasionally, a major legacy) will be offered to add to the legendary item. Any remaining reforges will upgrade the tier on a selected legacy. Once 3 additional legacies have been obtained through experience gain, further advancements to legacies will occur through tier upgrades to the existing legacies. Major legacies are generally more effective because they affect a wider scope of the character than minor legacies. For example, a minor legacy might affect a single skill that does fire damage, whereas a major legacy would improve all skills that do fire damage.
- In addition to the 3 class-specific legacies that are granted on every Legendary Item, all items will have the same "default legacy" that cannot be changed. For weapons, this will be a DPS or Tactical Damage rating. For class-items, this will be a class-specific bonus (e.g., Tactical Healing for Rune-Keepers). For bridles, this will be a Fury Contribution Bonus. The default legacy will always be the top-most legacy in the list of legacies on an item.
- Each legacy has a rank, starting at 1. As an item gains experience, it will accumulate legacy points. These points can be spent to increase the rank of each legacy up to 9 (except the default legacy, which ends at 7), improving the potency of each legacy.
- Older is Better
- Legendary Items are classified according to their age. The "older" the item, the more powerful it can become. The maximum legacy points obtainable by a Legendary Item is determined by its age, as is the DPS and bonuses of the Legendary Item. More points means that the legacies on the Legendary Item can be better upgraded, giving greater bonuses. The following table summarizes the ages, qualities, and available points of Legendary Items:
Item Age Quality Maximum
Points at level 60
Points at level 70
Third Age Rare (purple) 590 670 Second Age Incomparable (teal) 650 750 First Age Epic (golden) 710 830
- Each legacy (except the default legacy) also has a tier, starting at 1. Tiers affect how many legacy points are needed to increase the rank of a legacy. Tier 1 legacies require a LOT of points to be spent in order to increase the rank, leaving fewer points available to spend on other legacies. Legacy tiers can be upgraded to tier 6. Tier 6 legacies require far fewer points for rank increases, thereby leaving more points available for other legacies to be ranked up. When all legacies are fully upgraded to Tier 6, it is possible to rank up ALL of the legacies on an item to rank 9.
- Tiers can be upgraded by reforging an item at levels 40, 50, 60, and 70, and when identified/reforged, the initial tier of a legacy can vary. Older items will tend to be granted legacies with higher initial tiers. Tiers can also be upgraded by using a Scroll of Empowerment:
- For equip levels up to 60, use a Scroll of Lesser Empowerment
- For equip levels up to 65, use a Scroll of Empowerment
- For equip levels up to 75, use a Scroll of Greater Empowerment
- For equip levels up to 85, use a Riddermark Scroll of Empowerment
- For equip levels up to 95, use an Eorlingas Scroll of Empowerment
- For equip levels up to 100, use an Anfalas Scroll of Empowerment
- Tiers can be upgraded by reforging an item at levels 40, 50, 60, and 70, and when identified/reforged, the initial tier of a legacy can vary. Older items will tend to be granted legacies with higher initial tiers. Tiers can also be upgraded by using a Scroll of Empowerment:
|Equip Level (Item)||Legacy Applicable to|
|up to 59||up to 60|
|60-64||up to 65|
|65-74||up to 75|
|75-84||up to 85|
|85-94||up to 95|
|95-100||up to 100|
- Legacies can be replaced with Legacy Replacement Scrolls. Legacy Replacement Scrolls contain a single legacy, and using one allows the player to select an appropriate legacy to replace on an item. Major legacies can be replaced with either major or minor legacies, but minor legacies can only be replaced with other minor legacies. Major legacies CANNOT replace minor legacies. Legacy Replacement Scrolls can only replace legacies on Legendary Items that can carry the legacy. For example, a Legacy Replacement Scroll that contains a Rune-Stone legacy cannot be used on a Rune-Satchel. It must be used on a Rune-Stone. In addition, Legacy Replacement Scrolls are restricted as to the level of the Legendary Item to which they can be applied. For example, a Legacy Replacement Scroll for a level 75 Hunter's Sword cannot be applied to a level 100 sword. The chart to the right shows the level restrictions.
- When a legacy is replaced, the new legacy is automatically starts at Tier 2.
- In addition to the normal legacies you find on Legendary Items, there are legacies that affect the primary stats (Might, Agility, Vitality, Will, and Fate). These legacies do not appear naturally on legendary items, but the scrolls can still be obtained and can replace a normal major/minor legacy.
- Legacy replacement scrolls can be obtained several ways:
- Deconstructing a fully-leveled Legendary Item will allow the player to choose one of the legacies from that item to keep in the form of a Legacy Replacement Scroll.
- Primary stat legacies can be bartered from various vendors. They are not bound, so they can be freely traded or purchased at an Auction Hall.
- Primary stat legacies can also be Melded by speaking to a Relic-master.
- Legacy replacement scrolls can be obtained several ways:
- By using a Crystal of Remembrance, an extra legacy can be applied to a legendary item. This can only be done 1 time on an item that is not imbued. Added to the 3 that are granted when an item is identified and the 3 that are granted through reforging, this brings the maximum number of legacies to 7. On an imbued item, a Crystal of Remembrance can be used as many times as will bring the number of legacies to 7. So, if an item already has 6 legacies and is then imbued, a Crystal of Remembrance can only be used 1 more time. If an item is imbued as soon as it is identified, the item will only have 3 legacies on it. Since the item is imbued, it can no longer be reforged. In this case, 4 Crystals of Remembrance can be used to bring the number legacies to 7. Either way, a Legendary Item can only ever have 7 legacies total.
- Note: It is far more advantageous to level a Legendary Item to at least 30 to earn all 6 legacies before imbuement because Crystals of Remembrance are fairly difficult to earn in-game, aside from purchasing them with Turbine Points.
- Note: If an item is reforged at level 40, 50, 60, or 70, normally, a legacy would have its Tier upgraded. If all existing legacies are already at Tier 6, you do not receive an additional legacy, but instead receive the message: "No legacy was upgraded or added to this item!".
- Note: Prior to Update 2 - Echoes of The Dead, legendary items could have between 2 and 4 legacies when identified. This creates the potential for a legendary item to exist that potentially has 8 legacies on it: 4 from initial identification, 3 from advancement to level 30, and 1 from a Crystal of Remembrance. However, these items are of a very low level (65, at most), so they won't be useful to any characters at the current level cap (105).
- The Legendary Item Imbuement system was introduced with Update 16 on 04 May 2015. It represents a major change in the way legacies are used in the Legendary Item system. By imbuing a legendary weapon or class item (but not bridles [at least not yet]) at a Forge-master, the item can no longer be deconstructed or reforged (although it can still be destroyed). Instead, the item continues to level with the character, even through expansions and level-cap raises. In return for this "permanence", legacies are modified so that there are no more tiers or ranks. Instead, each legacy gains experience as the character gains experience. This experience gain can no longer be stopped from the Legendary Items panel.
- Instead of tiers, imbued legacies have a level cap. Initially, each legacy is given 27 levels plus 1 level for each tier of the legacy pre-imbuement. As the character/item/legacy gains experience, the imbued legacies "rank" themselves up automatically with experience. Level-appropriate Scrolls of Empowerment can be used to increase the maximum level, 1 at a time, up to level 44. Any Scrolls of Empowerment used BEFORE imbuement will be applied to the legacy after imbuement.
- The default legacy works a bit differently than the normal legacies. The default legacy has an initial level cap of 19 levels. This can be increased to 33 with level-appropriate Star-lit Crystals.
- Some legacies do not translate properly from the classic tier/rank structure to the dynamic sliding-scale structure, so they have had to be modified:
Comparison of legacies pre and post Imbuement Class Legacy Name/Effect (Pre-Imbuement) Legacy Name/Effect (Post-Imbuement) What happened to the old effect? Beorning Out-Of-Combat Wrath Decay Bear Form Critical Defense Wrath Decay is reduced passively for all Beornings independent of this legacy. Bear Form Movement Speed Man Form Damage Bear Form Movement Speed is now increased for all Beornings. Grisy Cry Fear Duration Cry Damage Grisly Cry's Fear duration has been permanently increased by 4s independent of this legacy. Call to Wild Duration: Increases duration of Call to Wild. Call to Wild Physical Mastery Rating: Increases Physical Mastery rating Call to Wild duration has been increased by 5s permanently independent of this legacy. Thickened Hide Duration Thickened Hide Tactical Mitigation Rating Thickened Hide duration has been increased by 5s for all Beornings. Bee Swarm Debuff Duration Defence Rating Debuff Rush Duration Rush Evade Rating Burglar Cunning Attack Bleed Stack Chance Cunning Attack Bleed Damage Cunning Attack Bleed Stack Chance is now increased for all Burglars (by +50%). Riddle Range Provoke Critical Chance Debuff Stealth Level Surprise Strike Damage Stealth Level is now a passive skill for all Burglars (available at level 50) which increases stealth level by 3. Trick Range Lucky Strike Critical Rating Increased Trick Range is now included for Tricksters. All Trick skills have their range increased by 9m All In Buff Duration All in Melee Damage All In Buff Duration is now part of the Gambler’s seventh trait set bonus (Loaded Dice). Pulse Modifier for Glee Dust in the Eyes Miss Chance Critical Chain Skills Critical Chance Critical Chain Skills Critical Rating Specialization Skill Critical Buff Duration Purge Corruption Damage Tricks Duration Trick Resistance Penetration Addle Induction Multiplier Addle Tactical Damage Debuff Coup de Grâce Stealth Window Coup de Grâce Critical Rating Reveal Weakness Range Reveal Weakness Incoming Damage Debuff Captain To Arms Duration Battle Shout Damage To Arms Duration has been increased for all Captains. Telling Mark Damage Cutting Attack Damage Telling Mark Damage is now part of the Advantageous Attack Trait. Oathbreaker's Shame Duration Grave Wound Damage Oathbreaker's Shame Duration has been added to Lead the Charge’s seventh trait set bonus (Master of War). Pressing Attack Max Targets Battle-hardened Outgoing Healing Pressing Attack Max Targets has been increased to 5 for all Captains. Tactics Duration Muster Courage fear resist Tactics Durations have been increased for all Captains (+15s). Last Stand Duration Last Stand Heal Last Stand Duration has been added to the trait Stand Tall (+10s). Words of Courage Pulses Words of Courage Healing Time of Need Buff Duration Time of Need Damage Time of Need Buff Duration will increase for first 20 tiers, new legacy will increase from there. Make Haste Duration Battle-readied damage Make Haste cooldown reduced from 3 minutes to 2 minutes for all Captains. Battle States and Defeat Response Duration Battle-hardened Incoming Damage Reduction Battle States and Defeat Response Duration have been increased from 10s to 15s for all Captains. Bleed Pulses Bleed Critical Rating Shield of the Dúnedain Duration Shield of the Dunedain Incoming Healing Champion Champion's Horn Stun Duration Horn of Gondor Physical Mitigation (Debuff) New Legacy increases the duration of Champion Horn Stuns by 5s, mitigation debuff grows from that point forward. Rend Pulses Raging Blade Damage Five extra pulses have been added to Rend. Targeted Melee Skill Range True Heroics Power Targeted Melee Skill Range is now a passive skill for all Champions (available at level 50). Battle Frenzy Cooldown Battle Frenzy Physical Mastery New legacy reduces the cooldown of Battle Frenzy, Physical Mastery buff will grow from that point forward. Ebbing Ire Cooldown Ebbing Ire Tactical Mitigation Ebbing Ire's cooldown will be reduced for the intial ranks, Tactical Mitigation buff will grow from that point forward. Fight On Duration Fight On Critical Rating Great Cleave Duration Exchange of Blows Damage Great Cleave will have its duration increased to 30 seconds. Hamstring Duration Hamstring Damage Sudden Defence Cooldown Second Wind Power Restore Sprint Duration Sprint Evade Rating Adamant/Invincible Duration Unbreakable Damage Fear Nothing Cooldown Fear Nothing Incoming Healing Ferocious Strikes Cooldown Ferocious Strikes Damage Guardian Guardian Area Effect Melee Targets Area Effect Skill Damage Melee Targets have been increased to 5 for all skills that were affected by the Guardian Area Effect Melee Targets legacy. Targeted Melee Skills Range Sting Critical Rating Targeted Melee Skills Range is now a passive skill for all Guardians adding 1.7m to melee range (passive skill available at level 50). Stamp Cooldown Stamp Damage Stamp Damage legacy reduces the cooldown of Stamp by 10 seconds, and adds damage for the ranks beyond. Guardian Bleed Pulses Bleed Critical Damage Guardian Bleed Pulses have now been increased for all Guardians (+5 pulses). Challenge Targets Reactive Parry Damage Challenge Targets are now 7 for all Guardians. Shield Wall Range Stoic Bubble Strength Shield Wall’s base range has been increased by 20m for all Guardians. Catch a Breath Cooldown Adaptability Block and Parry Rating Cooldown reduction will be added to the Catch a Breath Morale Heal legacy. War-chant Effect Duration Light Damage Force Taunt Duration Shield Blow Damage Guardian's Ward Duration Sweeping Cut Critical Rating Stagger Effect Duration Stagger Damage Charge Duration Shield-swipe Critical Rating Warrior's Heart / Fortitude Duration Warrior's Heart Max Morale Hunter Find the Path Movement Speed Trap Damage Find the Path Movement Speed has now been increased for all Hunters by 5%. AoE Skills Maximum Targets Rain of Arrows Damage Split Shot max targets increased by 2 for all Hunters. Merciful Shot Cooldown Exploisive Arrow Damage Cooldown reduction will be added to "Mercilful Shot Critical Multiplier" legacy Beneath Notice Cooldown Beneath Notice Power Restore Beneath Notice's Cooldown will be reduced for initial tiers, Power restore will grow from that point forward. Low Cut Bleed Chance Bubble Potency Stealth Detection Precision Stance Finesse Distracting Shot Cooldown Swift Bow Damage Needful Haste Duration Barrage Damage Lore-master Staff Strike Cooldown Staff Strike Damage Staff-Strike cooldown has been decreased to 3s and Staff-sweep cooldown to 10s for all Lore-masters. Bane Flare Targets Light-type Damage New Legacy will Increase both Light AND Lightning damage. Ancient-Craft Targets Ancient Craft Armour Debuff Potency Ancient Craft’s targets has been increased from 5 to 7 for all Lore-masters. Fire-Lore Debuff Strength Charged Air Reflect Damage Cracked Earth Range Ring of Fire Damage Burning Embers Range Nature's Fury Skill Damage Minstrel Chord of Salvation Cooldown Chord of Salvation Crit Rating Chord of Salvation cooldown has been reduced to 10s for all Minstrels. Soliloquy of Spirit Pulses Soliloquy of Spirit Healing Soliloquy of Spirit pulses has been increased by 5 for all Minstrels. Healing Skills Induction Time Healing Skills Crit Rating New Legacy will reduce the induction time of healing skills in addition to Healing Skills Critical Rating. Call of the Second Age Targets Call of the Second Age Damage Increased Call of the Second Age's Max Targets by 2 to a total of 5. Anthem of War Damage (Physical) Anthem of War Physical Mastery Anthem of War Damage (Tactical) Anthem of War Tactical Mastery Dissonance Stance Swap Buff Light Damage Rune-keeper Self Motivation Cooldown Runestone Damage/Healing Legacy reduces Self Motivation's cooldown for initial ranks, new effect will grow from that point forward. Prelude to Hope Pulses Prelude To Hope Power Restore Prelude to Hope pulses have been increased by 4 for all Rune-keepers from 8 to 12. Vivid Imagery Targets Vivid Imagery Damage Vivid Imagery max targets has been increased by 2 for all Rune-keepers. Word of Exaltation Cooldown Bubble Potency Legacy reduces Word of Exaltation's cooldown in the initial ranks, new effect will grow from that point forward. Distracting Flame Cooldown Combustion Damage Legacy reduces Distracting Flame's cooldown in the initial ranks, new effect will grow from that point forward. Chill of Winter Debuff Duration Sustaining Bolt Damage Glorious Foreshadowing Duration Bombastic Inspiration Heal Chilling Rhetoric Cooldown Epic Conclusion Damage Steady Attuned Skill Power Cost Armour of the Elements Tactical Mitigation New effect is added to the old effect; both effects continue to accumulate experience. Battle Attuned Skill Power Cost Target Chill of Winter Resist Rating Legacy reduces Battle Attuned Skill Power Cost in the initial ranks, new effect will grow from that point forward. Healing Attuned Skill Power Cost Revive Skills Morale and Power Recovery New effect is added to the old effect; both effects continue to accumulate experience. Smouldering Wrath Power Cost Searing Words Damage Legacy reduces Battle Smouldering Wrath Power Cost in the initial ranks, new effect will grow from that point forward. Warden Defiant Challenge Mitigations per Target Defiant Challenge Damage return Defiant Challenge mitigations per target have been added to the Warden Trait "Defiance". In the Fray Attack Duration Recklessness Legendary Skill Critical Rating In the Fray Attack Duration has been added to the stance toggle skill. Javelin Skills Movement Miss Penalty Javelin Skills Critical Rating The movement miss penalty has been removed from all Warden Javelin skills and ranged auto-attack. Javelin Skills Max Range Ranged Damage Wardens with the Assailment specialization will now gain +15m javelin skill range. Forced March Movement Speed Javelin of Deadly Force Damage Forced March now increases speed by 13% more. Ambush and Careful Step Induction Ambush Critical Rating Inductions for Ambush and Careful Step were reduced by 3s for all Wardens (reducing them to 2s). Adroit Manoeuver Duration Adroit Manoeuvre (and Warden's Triumph?) Damage Marked and Diminish Target Debuff Marked Target Double-cast Chance Shield Gambit Buff Duration Persevere Block Rating Hampering Javelin Duration Hampering Javelin Reset Chance Fist Gambit Buff Duration Fist Gambit Skill Damage Shield Piercer Duration Shield Piercer Evade Debuff Chance Careful Step Duration Careful Step Movement Speed Penalty
Relics: Settings, Gems, and Runes
Relics are items which can be inserted into 1 of 4 slots on Legendary Items in order to further customize them. Relics modify the primary and secondary stats of the character, rather than the class-specific skills and aspects that legacies modify. There are five types of relics:
- Settings: obtained by deconstructing an item, as loot, or by Melding at a Relic-Master. Slotted in the "Setting" slot.
- Gems: obtained by deconstructing an item, as loot, or by Melding at a Relic-Master. Slotted in the "Gem" slot.
- Runes: obtained by deconstructing an item, as loot, or by Melding at a Relic-Master. Slotted in the "Rune" slot.
- Crafted Relics (for weapons and class items) and Emblems (for bridles): obtained by crafting a barter item that can be traded at a Guild Leader. Slotted in the "Crafted" slot.
- Insignias (for bridles only): obtained by crafting a barter item that can be traded at a Guild Leader. Slotted in the "Setting", "Gem", "Rune", or "Emblem" slot.
Legendary bridles do not use the same Settings, Gems, and Runes as weapons and class items. Nevertheless, when deconstructing a bridle, relics for weapons and class item relics are returned. The only way to obtain bridle relics is to Meld them at a Relic-master.
Setting, Gems, and Runes also have more potent versions that can only be obtained by Melding at a Relic-Master.
Legendary Items have four relic slots (one for each non-Mounted type). Relics can be slotted at any time, but slotting a new relic on top of an already-slotted relic will destroy the already-slotted relic. The only way to reclaim relics is to use a Relic Removal Scroll. Crafted relics cannot be removed this way; there is no way to reclaim these relics once slotted.
Legendary Titles are items which can be applied to legendary items in order to add/change a damage type, confer a protection bonus, or add a bonus to a main/secondary stat. They can be obtained as quest rewards or as bartered items. Titles come in two types - those that can be applied to a weapon (either main hand or ranged) or those that can be applied to a class item. Some classes will be unable to apply some kinds of titles. Hunters and Wardens cannot apply titles for class items, as they have no legendary class items. Rune-keepers cannot apply titles that improve Light damage because Rune-keepers do not have any skills that do Light damage. If a title is class-specific, this will be indicated in the pop-up description of the title.
Also see Category:Legendary Items Title Quests for a collection of quests that lead to Title rewards, plus other useful LI crafting supplies such as Runes, Relics and Compendiums.
There are many kinds of consumable items that will modify or alter the characteristics of a legendary weapon. Some have been listed already, but what follows is a list of all consumables and their effects.
|Item Name||Non-imbued Effect||Imbued Effect|
|Scrolls of Renewal||Resets all points spent on ranking up a legacy||No effect|
|Scrolls of Empowerment||Increases the tier of a legacy by 1||Increases the level cap of a single legacy by 1|
|Legacy Replacement Scrolls||Replaces an existing legacy with the one specified in the replacement scroll||Replaces an existing legacy with the choice of any applicable legacy|
|Star-lit Crystals||Increases the DPS rating and passive stats on an item||Increases the level cap on the base legacy|
|Scrolls of Delving||Allows an item to gain 10 more levels of experience.||Increases the level cap of ALL legacies by 1.|
|Legendary Title Scrolls||Applies a title and adds passive stats to an item||Applies a title and adds passive stats to an item (functionality has not changed)|
|Heritage Runes||Adds an amount of experience to an item||Adds an amount of experience to an item, evenly distributed across legacies|
|Crystals of Remembrance||Adds a legacy slot. Usable once on each item.||Adds a legacy chosen by player. Usable until there are 7 legacies on the item.|
|Relic Removal Scrolls||Unslots and returns the Setting, Gem, and Rune relics from a Legendary Item. Crafted/Emblem relics cannot be returned.||Unslots and returns the Setting, Gem, and Rune relics from a Legendary Item (functionality has not changed).|
- A star-lit crystal provides more benefit for Third Age Legendary Items than Second Age ones, and more benefit for Second Age Legendary Items than First Age Legendary Items.
- Small Star-lit Crystal for Legendary Items level 65 and lower
- Star-lit Crystal for Legendary Items level 75 and lower.
- Riddermark Star-lit Crystal for Legendary Items level 85 and lower.
- Eorlingas Star-lit Crystal for Legendary Items level 95 and lower.
- Anfalas Star-lit Crystal for Legendary Items level 100 and lower.
Crystals of Remembrance
- The Crystal of Remembrance is available from the LOTRO Store or as a rare drop from scalable instances.
- Small Crystal of Remembrance for Legendary Items level 65 and lower
- Westfold Crystal of Remembrance for Legendary Items level 75 and lower.
- Riddermark Crystal of Remembrance for Legendary Items level 85 and lower.
- Eorlingas Crystal of Remembrance for Legendary Items level 95 and lower.
- Anfalas Crystal of Remembrance for Legendary Items level 100 and lower.
- Crystal of Remembrance from the LOTRO Store, for any level Legendary Item.
How to Obtain
- Your First Legendary Items
- A character's first Legendary Weapon will be acquired by completing the Vol. II, Book 1, Chapter 9: A Weapon of the Elder Days instance. Further instruction on how Legendary Items work are provided in-game in Vol. II, Book 1, Chapter 10: Forgotten Lineage.
- The first Legendary Class Item will be acquired by completing the Vol II, Book 1, Chapter 14: Khazad-dûm at Last! instance.
- The initial Legendary Weapon and Legendary Class Item are slightly different from any subsequent Legendary Items obtained. These first ones will have more initial power, but won't advance as far as the ones that can be obtained later.
- The first legendary bridle can be obtained by completing the Mounted Combat Tutorial. The tutorial is repeatable, but it only awards the legendary bridle on the first completion.
- Humanoid mobs, level 51 and above, have a chance to drop random Third Age Legendary Items.
- Humanoid mobs, between level 51 and 65, have a chance to drop random level 51-64 Second Age Legendary Items.
- Chests in instances or skirmishes level 51 and above have a chance to drop random Third Age Legendary Items.
- Chests in instances or skirmishes between level 51 and 65 have a chance to drop random level 51-64 Second Age Legendary Items.
- Humanoid mobs level 51-55 in Moria and Lothlórien have a chance to drop Rusted Dwarf Tools, which can be exchanged for level 53 or 55 Third Age Legendary Items.
- Humanoid mobs level 56 or higher in Moria and Lothlórien have a chance to drop Khuzdul Tablets, which can be exchanged for level 57 or 59 Third Age Legendary Items.
- Certain Moria raid bosses have a chance to drop Bright Emblems of Nimrodel, which can be exchanged for level 59 or 60 First Age Legendary Items.
- Several barter NPC's in camps in Mirkwood will accept Malledhrim Bronze Feathers and give you level 61-64 Third Age Legendary Items in return.
- Several barter NPC's in camps in Enedwaith will accept Silver Tokens of the Wilds and Golden Tokens of the Wilds and give you level 62 and 65 Third Age Legendary Items in return.
- Alred, in Stangard, will accept Silver Tokens of the Anduin and Golden Tokens of the Anduin and give you level 75 Third Age Legendary Items in return.
- A Relic-master will accept shards and give you level 55, 60, 75 or 85 Third Age Legendary Items (for your class only) in return.
- The Legendary Item Vendor in Skirmish Camps will accept Marks and give you level 75 Third Age Legendary Items or level 85 Third Age Legendary Items in return.
- The Class Traders at Glân Vraig in the Ettenmoors will accept commendations for level 85 Second and First Age Legendary Items. Items bartered here are bound on acquire and require rank 10 for a Second Age item and rank 13 for a First Age item.
- Crafters who are an Artisan of the Guild with their crafting guild can craft Third Age, Second Age, and First Age Legendary Items of level 60 or 65.
- After level 64, the only way to get a Second or First Age Legendary Item is through crafting or PvMP.
- Crafters who are a Master of the Guild with their crafting guild can craft Third Age, Second Age, and First Age Legendary Items of level 75.
- Crafters who are a Grand Master of the Guild with their crafting guild can craft Third Age, Second Age, and First Age Legendary Items of level 85.
Class-Specific Legendary Item Indexes