Kinships (or Tribes) are groups of players that come together for a common, longterm purpose. (In other online roleplaying games, such organizations are often called Guilds or Clans). The purpose could be purely social, to pool resources, to take care of new players, to share a common philosophy, or many other reasons.
Creating a Kinship
To create a kinship, you must purchase a charter from a Clerk of Kinships. These NPCs are found in larger settlements throughout Middle-earth. The person who created the kinship is its first leader, but the leader can be changed later. You cannot create a kinship if you are already a member of another kinship.
- You must be level 5 or higher.
- A kinship must have at least 8 members or it will be disbanded in 8 days.
- A kinship charter costs 5 12
Monster Players can create Tribes (the equivalent of kinships). See the Tribe Scrivener in Gramsfoot to buy your Charter.
- See also Social:List of Kinships
|Founder||Father / Matron||Einior||Founder||Founder||Founder|
|Leader||Lord / Lady||Tûr||Chief||Master||Leader|
|Officer||Seneschal||Caun||Voluntary Assistant Chief||Provost||Officer|
|Kinsman||Kinsman / Kinswoman|
A kinship increases in rank over time, giving it access to more kinship features and increasing its maximum membership.
- Rank 1 - Creation: Kinship Chat, 1000 members maximum
- Rank 2 - 24 hours: Message of the Day, 1000 members maximum
- Rank 3 - 3 days: Kinship Titles, 1000 members maximum
- Rank 4 - 10 days: Officer Chat, 1000 members maximum
- Rank 5 - 30 days: Kinship Mail, 1000 members maximum
- Rank 6 - 2 months: Kinship Auctions, 1000 members maximum
- Rank 7 - 3 months: Kinship House, 1200 members maximum
- Rank 8 - 6 months: 1300 members maximum
- Rank 9 - 9 months: 1400 members maximum
- Rank 10 - 1 year: 1500 members maximum
Just as a kinship can grow over time, so too can it wither. Should the leaders of a kinship leave the game or otherwise go inactive, the option to usurp their position will be made available.
- If the leader does not log in for more than 35 days or cancels his or her account, the successor receives a mail indicating the availability of the Usurp option. Then the successor can click the Usurp button in the Kinship Panel to become leader.
- If the successor does not usurp leadership within 10 days (45 days of the leader being absent), all officers of the kinship receive a mail informing them that any officer can usurp leadership.
- If no officer usurps leadership within 20 days (55 days of the leader being absent), all members of the kinship receive a mail informing them that any member can usurp leadership.
- If a kinship goes 65 days without a new leader (100 days of the leader being absent), the kinship will automatically disband.
Note: It appears the system no longer sends mail informing members of the option to usurp the leader, I can find no official confirmation of this though.