Item:Dawn Stockard's Instructions

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This item used to be given during the Captains quest Implements of War. It is no longer given to the player.

Dawn Stockard's Instructions
     
     
  • "A letter."

Quest Information

This is received during the quest Implements of War.


Dawn Stockard's Instructions

Every weapon draws its strength from the story it bears, and that which I fashion for you will be no different. The tasks I set before you may seem insurmountable, but do not despair! You are a great Captain of Men, and I know that you will find that which you seek and return to me, your shining example a beacon of hope to the good people of this world.

The following notes will provide guidance on the tasks I would have you complete, and the order in which I would have you return the items to me.

EIGHT NASTY SNOWREAP-KNIVES The Misty Mountains are a long way from Bree-land, but we must remain mindful of all threats, no matter how distant. The unlucky few whose business brings them into the Mountains must travel with great care, lest they come to close to Goblin-town and are brought down, down into the darkness, never again to see the sun.

A tribe of goblins known as the Snowreap harass travellers on the road through the Mountains. Bring their knives to me, and I will melt down in order to imbue your weapon with a memory of our hated goblin-foes.

FAKHTHAL'S JAGGED BLADE Some months ago, I led a small company into the land of Angmar with the hope of turning the tide against the Ongbúrz. I had thought the Orcs would not expect an attack on their own lands, and that we might rout their camp while they were surprised and in disarray.

I was incorrect. Though the Ongbúrz were indeed taken by surprise, they were quickly rallied by a captain of their own: a mighty Orc named Fakhthal. He cut through many of my men with his jagged blade, and we fell over ourselves in our haste to escape his reaving. His Orcs rallied to him and we were chased from Fasach-falroid. I would have stayed and fought, but in the din and chaos of that day I beheld a great shadow behind Fakhthal and knew we had no hope of victory.

When we had time to regroup, I found that I had lost fully half of my company. They praised me for it, saying 'A lesser captain would have lost all!' but that was little consolation for me.

I would have you slay Fakhthal at his camp in Fasach-falroid, among the foothills of Angmar. Bring me his jagged blade, for our account is not yet settled. The memory of my failure will bring to the weapon I make for you wisdom -- the wisdom of when it is better to take flight and return to battle another day, than to remain and fall.

When you have triumphed over Fakhthal and have bested the Snowreap, bring their items to me before you continue.

FIFTEEN COILED SPIDER-SPINNERETS Webs spun by the spiders of Angmar are as thick as ropes. A creature even of great size would be in grave danger should he blunder into one unawares, for the spinner itself is rarely far away. Look for the bloodthirsty creatures in the lands of Himbar and Nan Gurth, and use caution when approaching them

FIFTEEN HATEFUL WORM-EYES Even in dead, the eyes of the deadly worms of Gorothlad and Nan Gurth maintain the hatred they bore for us in life. I have heard that such creatures have been seen among the peaks of Helegrod, in the Misty Mountains, but I have not seen them there myself. That place is cold and distant.

FIVE ROTTED BARGHEST-PAWS The barghest that prowl the ruins of Fornost and Haudh Iarchith in the Barrow-downs have become affected by the grim climate of that place, and the corruption has all but worn away their skin. The grim shades and wights that stalk the old stones surely have something to do with the barghests' decay, but I know not what.

When you have acquired the eyes, spinnerets, and paws I have described within these notes, return to me before you seek the final set of components.

TEETH OF A GORTHOROG The fortress-city of Urugarth in the land of Angmar is home to many terrors that I fear will not remain within its walls forever. One such terror is called the Gertheryg, great brutes of unnatural strength and inhuman ferocity. If they be related to Orcs or to trolls, I do not know, and I do not much care! I know the names of three such beasts within Urugarth: Dushkâl, Brízrip, and Thordragh.

I have had dealings of a sort with Dushkâl, but beyond their names, the others remain a mystery. I have written already of Dushkâl to you -- he it was that cast the great shadow behind Fakhthal on the day I fled Angmar.

Bring me the teeth from one of these Gertheryg, and the weapon I make for you will be stronger for it.

MEDALLION OF PASSAGE When a captain dedicates his life to the defence of the Free Peoples, at times it seems he must spend more time in lands of evil than he does in lands of safety! That is the nature of our calling. Somewhere within Carn Dûm, that dark city, certain Uruks carry medallions that permit passage from place to place. I do not know the name of any such Uruk, but now that those who guard passages within the city will likely have one.

When you have obtained the teeth of a Gorthorog and a medallion of passage, bring them to me, and I will finish your weapon.