In Harm's Way

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In Harm's Way-icon.png In Harm's Way
  • Immediate
  • You put yourself in harm's way to defend your nearby companions, taking half of all damage dealt to them upon yourself.
      • Cost: 10% of Maximum Power
      • Cooldown: 5m


      General Information

      Class: Captain

      Level: 36

      Training Price: 129 Silver 60 Copper 

      Effects

      Using this skill causes In Harm's Way to occur on a friendly target.

      Tactical Information

      This skill is often used in conjunction with Last Stand to tide the fellowship through high-damage moments, such as the tentacle phase transition in The Vile Maw raid.

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