Improved Hide in Plain Sight
- Immediate
- Skill Type: Buff
- Disappear from before the enemy's eyes.
The Burglar can also ignore slowing effects and move at normal runspeed.
Briefly improves Stealth. Using this skill will not break Stealth. - Briefly undetectable in stealth
- Stealth not broken by damage
- Duration: 10s
- Sets Run Speed to 100%
- Duration: 10s
- Cost: [941 at Level 150] Power
- Cooldown: 7m
General Information
Class: Burglar
Level: 54
This skill replaces Hide in Plain Sight.
Effects
Using this skill puts the Burglar in Stealth. Upon attacking an enemy, the Burglar leaves Stealth. This skill can not be used in Raids or World Instances.
Using this skill applies Improved Stealth and Hidden Haste to the Burglar.
Skill Interactions
The following skills gain improved effects while being in Stealth:
The following skills are only available while being in Stealth:
Using the skill Ready and Able resets the active cooldown of this skill.
Trait Interactions
- The trait Improved Hide In Plain Sight in the Quiet Knife trait tree reduces the cooldown of this skill by up to 180 seconds and, at max rank, makes this skill remove all harmful effects from the Burglar.
Tactical Information
This is one of your major rescue skills. If the time arises when all hope is lost and your fellowship is failing, use HiPS to save yourself. It drops all threat and can save you lots of repair bills. The skill Ready and Able resets the cooldown on this skill, making it available more often.
It's also possible to get in stealth, so you can activate Trip for a Fellowship Manoeuvre.
After using this skill, a Riddled creature will attack you after it comes out of being Dazed. This can be used in your advantage; pull the creature you need to kill. Riddle it, use HiPS (all other creatures will reset), finish off.
The skill is being barred from use while playing in Epic Battles, Raids, and World Instances. For Delvings, Dungeons, and Skirmishes however, the skill is available.