Improved Hide in Plain Sight

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Improved Hide in Plain Sight
  • Immediate
  • Skill Type: Buff
  • Disappear from before the enemy's eyes.

    The Burglar can also ignore slowing effects and move at normal runspeed.

    Briefly improves Stealth. Using this skill will not break Stealth.
  • Briefly undetectable in stealth
  • Stealth not broken by damage
  • Duration: 10s
  • Sets Run Speed to 100%
  • Duration: 10s
  • Cost: [941 at Level 150] Power
  • Cooldown: 7m

General Information

Class: Burglar

Level: 54

This skill replaces  Hide in Plain Sight.

Effects

Using this skill puts the Burglar in Stealth. Upon attacking an enemy, the Burglar leaves Stealth. This skill can not be used in Raids or World Instances.

Using this skill applies  Improved Stealth and  Hidden Haste to the Burglar.

Skill Interactions

The following skills gain improved effects while being in Stealth:

The following skills are only available while being in Stealth:

Using the skill  Ready and Able resets the active cooldown of this skill.

Trait Interactions

Tactical Information

This is one of your major rescue skills. If the time arises when all hope is lost and your fellowship is failing, use HiPS to save yourself. It drops all threat and can save you lots of repair bills. The skill Ready and Able resets the cooldown on this skill, making it available more often.

It's also possible to get in stealth, so you can activate Trip for a Fellowship Manoeuvre.

After using this skill, a Riddled creature will attack you after it comes out of being Dazed. This can be used in your advantage; pull the creature you need to kill. Riddle it, use HiPS (all other creatures will reset), finish off.

The skill is being barred from use while playing in Epic Battles, Raids, and World Instances. For Delvings, Dungeons, and Skirmishes however, the skill is available.