Improved Blinding Flash
- 40m Range
- Tactical Skill
- Resistance: Physical
- A blinding flash accompanied by a loud crack and the smell of blasting powder causes the foe to stop all action. Any damage inflicted on the target will break its stupor.
- 30s Daze
- 100% break chance on damage after 2s
- Interrupts inductions
- Cost: ... Power
- Cooldown: 15s
Trait: Fast Loader
The trait Fast Loader decreases the resist rating of the target to this particular skill by up to 780 and removes the induction.
The trait Knowledge of the Past reduces the power cost of this skill by 3% and gives it a 20% chance to restore 50-55 power.
The trait set bonus for Master of Nature's Fury (3) decreases the duration of the daze effect caused by this skill by 10s.
The trait set bonus for Master of Nature's Fury (4) decreases the duration of the daze effect caused by this skill by another 15s.
Using this skill causes Dazed to occur on an enemy target.
The Lore-master's Book Legacy Target Resistance (Debuffing Skills) decreases the resistance to this skill by up to 3608.
Improved Blinding Flash is the same as Blinding Flash, but without the one second induction. The trait Fast Loader is required to get the improved version. Having no induction is very useful for both dazing targets and interrupting inductions.
Expanded Tactical Information and Lore of this skill is found on the Blinding Flash page.