Hunter
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Available Races: Dwarf, Elf, Hobbit, Man
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Role
Nuker - The Hunter is proficient at dealing out damage to single foes at both range and melee. When the Hunter is at range, he can unleash devastating arrow shots that do high damage to single targets. When the solo enemy finally manages to close into melee range, the Hunter is well-equipped to deal the finishing blow with some of their melee skills.
Skills
Active Skills
Close Combat
| Ability | Category | Level | Range | Description | |
|---|---|---|---|---|---|
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Swift Stroke | Melee+Buff | 1 | 2.5m | A fast, damaging melee attack which temporarily increases your defenses. |
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Blindside | Melee+Ranged | 1 | 2.5m | You are able to divert your enemy's attention with a single melee strike and follow it with a single bow-attack at close-range.
Interrupts enemies' inductions. |
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Scourging Blow | Melee | 4 | 2.5m | This attack has an increased chance to critical, and deals additional damage if the enemy is suffering from your Barbed Arrow. However, using this skill will stop the bleeding. |
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Low Cut | AoE+Snare | 16 | 5.2m | You can make a low cut in front of you which can temporarily slow the movement speed of up to 2 of your enemies. |
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Agile Rejoinder | Melee | 24 | 2.5m | When you parry an enemy's attack, you can respond with a highly damaging melee attack. This attack will never miss against on level targets and cannot be parried, blocked or evaded. |
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Dazing Blow | Melee | 48 | 2.5m | You are able to daze your enemy for 5 seconds with a sinister blow. |
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Improved Dazing Blow | Melee | 52 | 2.5m | Upgrades Dazing Blow to also remove 3 Corruption effects from the target. |
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Improved Scourging Blow | Melee | 72 | 2.5m | Upgrades Scourging Blow by removing the induction from the next Barbed Arrow. |
Hunter's Focus
| Ability | Category | Level | Range | Description | |
|---|---|---|---|---|---|
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Penetrating Shot | Ranged | 2 | 40m | An extremely damaging shot that pierces the armour of your enemy, ignoring 10% mitigation. |
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Focus | Buff | 8 | self | Before combat, you may rapidly increase your Focus. Focus is required to use some bow skills and is lost if you move. |
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Intent Concentration | Buff | 20 | self | In a desperate time, you can instantly reach full Focus. |
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Rain of Arrows | Ranged AoE | 20 | 40m | You rain arrows down upon your enemies, allowing you to hit multiple targets. |
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Merciful Shot | Ranged | 30 | 40m | When an enemy falls below 50% of its health, you may take a shot which inflicts massive damage. If you land a Critical Hit, this attack will deal exceptional bonus damage. |
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Needful Haste | Buff | 34 | self | You can sacrifice some of your Focus to make ranged attacks at a faster rate. |
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Rain of Thorns | Ranged AoE Trap | 39 | 40m | You rain thorn arrows down upon your enemies, allowing you to pin multiple targets.
Requires Rain of Thorns legendary trait to be slotted. |
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Hunter's Art | Ranged Buff | 40 | 40m | An attack that will improve your abilities depending on which stance you are using. |
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Blood Arrow | Ranged | 44 | 40m | This arrow will seek the enemy's blood, doing exceptional damage on a critical hit, but it will drain you of morale. |
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Improved Merciful Shot | Ranged | 52 | 40m | Upgrades Merciful Shot to also remove 3 Corruption effects from the target. |
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Burn Hot | Buff | 60 | self | Drawing upon deep reserves, you let fly with great strength and precision. |
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Improved Focus | Focus | 66 | self | Before combat, you may rapidly increase your Focus as well as your critical hit chance and damage. |
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Improved Penetrating Shot | Ranged | 68 | 40m | Improves Penetrating Shot by removing the cooldown. |
Lessons of Nature
| Ability | Category | Level | Range | Description | |
|---|---|---|---|---|---|
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Set Trap | Trap | 6 | Your survival skills enable you to lay traps for enemies which can hold them in place. The trap remains for 60 seconds after being placed. This skill is easily interrupted. | |
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Cry of the Predator | Fear | 12 | 25m | You mimic the cry of a predatory animal, causing an enemy beast to run in fear. |
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Passage of Nature | Track | 12 | self | Your skill as a tracker allows you to detect the presence of nearby beasts and other natural creatures. |
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Purge Poison | Buff | 16 | 25m | Your survival-lore allows you to use naturally-occurring medicines to purge poisons from an ally. |
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Bright Campfire | Buff | 22 | AOE | Your survival-skills enable you to make your Fellowship comfortable in the wild, increasing their recovery and enabling some crafting skills. The campfire lasts for 3 minutes. |
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Passage of Foes | Track | 22 | self | Your skill as a tracker allows you to detect the presence of nearby orcs, trolls, giants and evil men or dwarves. |
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Passage of Shadow | Track | 32 | self | Your skill as a tracker allows you to detect the presence of the dead, the unseen, and ancient evil. |
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Set Snare | Trap | 36 | Your wilderness knowledge allows you to prepare a snare for enemies which will slow them and cause them damage over time. The trap remains for 60 seconds after being placed. This skill is easily interrupted. | |
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Beneath Notice | Threat | 38 | self | Your survival-skills allow you to make yourself appear less threatening to enemies for a short time. |
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Press Onward | Heal | 39 | self | When the need is high, you can move on with little rest, restoring Power and Morale in only a few seconds.
Requires Press Onward legendary trait to be slotted. |
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Camouflage | Buff | 40 | self | You have the ability to blend into your surroundings, making it difficult for your foes to detect you so long as you remain still. |
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Strength of the Earth | Buff | 42 | self | You can find strength from the land. Devoting all of your attention to the task, you can recover power swiftly in the midst of conflict. This skill is easily interrupted. |
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Improved Beneath Notice | Threat + Buff | 64 | self | Upgrades Beneath Notice to also restore some Power over time. |
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Improved Strength of the Earth | Buff | 70 | self | Upgrades Strength of the Earth to also restore Morale over time. |
The Archer's Art
| Ability | Category | Level | Range | Description | |
|---|---|---|---|---|---|
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Quick Shot | Ranged | 1 | 40m | You can nock and loose an arrow quickly. |
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Barbed Arrow | Bleed | 4 | 40m | Your arrow can cause a wound that bleeds and slightly slows movement speed. |
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Stance: Strength | Stance | 6 | self | You take a stance which increases the damage of your shots, while increasing the Power cost and draws the enemy's attention to yourself. While in Strength Stance, your Quick Shot will slow your enemy's movement. |
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Swift Bow | Ranged | 10 | 40m | You are able to loose 2 missiles in rapid succession. |
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Stance: Precision | Stance | 18 | self | You take a stance which decreases the possibility that your enemies will avoid your shots. While in Precision Stance, your Quick Shot has an increased chance to score Critical Hits. |
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Split Shot | Ranged AoE | 26 | 40m | You fire multiple arrows with a single pull hitting several targets in a small area. |
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Stance: Endurance | Stance | 28 | self | You take a stance which decreases the Power cost and reduces the chance that your enemy's attention will turn to you. While in Endurance Stance, your Quick Shot does not draw as much attention as it normally does. |
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Bard's Arrow | Ranged | 39 | 40m | You fire with the skill of Bard himself, driving fear into evil enemies. -- Requires Bard's Arrow legendary trait to be slotted. |
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Heart Seeker | Ranged | 50 | 40m | Taking great care and practiced aim, you prepare a shot to strike at your target's most vital weak spot. This shot will not miss, nor can your target parry, block or evade it. |
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Improved Swift Bow | Ranged | 54 | 40m | Upgrades Swift Bow to loose 3 missiles in rapid succession. |
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Fleetness | Buff | 56 | self | By spending Focus, you are able to greatly improve your mobility and your ability to fire on the move. |
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Distracting Shot | Ranged | 58 | 40m | You can fire an arrow that will daze the target for 10 seconds. |
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Improved Quick Shot | Ranged | 74 | 40m | You can nock and loose an arrow quickly. |
Wayfaring
Guide to ... skills cost the hunter between 2 and 5 travelling rations, but are free for the rest of the fellowship.
Passive Skills
Armour Proficiencies
| Armour | Category | Level | Description | |
|---|---|---|---|---|
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Light Armour | Armour | 1 | |
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Medium Armour | Armour | 1 | Previously Lvl 10, changed to Lvl 1 as of RoI |
Weapon Proficiencies
| Weapon | Category | Level | Description | |
|---|---|---|---|---|
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Bows | Range | 1 | Increases chance to land critical hits with ranged auto-attacks. |
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Daggers | 1H | 1 | Increases chance to land critical hit. |
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One-handed Axes | 1H | 1 | Small chance of reducing the target's armour. |
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One-handed Swords | 1H | 1 | Increases to-hit chance. |
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Dual Wielding | 1 | Allows the wielding of a second weapon in the off-hand. (previously from lvl 10) | |
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Crossbows | Range | 7 | Lowers the chance of auto-attacks being blocked by the target. |
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One-handed Clubs | 1H | 15 | Small chance of reducing the target's attack speed. |
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One-handed Hammers | 1H | 15 | Small chance of lowering the target's ability to Evade. |
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One-handed Maces | 1H | 15 | Small chance of reducing the target's movement speed. |
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Spear | MHO | 20 | Small chance of wounding the target, inflicting damage over time. |
Misc. Passive Skills
| Ability | Level | Description | |
|---|---|---|---|
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Bow Chants | 25 | Allows hunters to employ ancient chants to empower their bow to various different ends. |
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Hand Wrought Traps | 15 | Allows hunters to use traps crafted by Weaponsmiths. |
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Improved Range | 1 | Your skill with ranged weapons allows you to attack from a greater distance than others. |
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Tracking Guide | 35 | Allows the Hunter to share the location of his tracked target with his fellowship members. Only information about non-player targets can be shared in this way. |
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Use of Fire | 20 | Enables hunters to apply fire-oil to their arrows. |
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Use of Light | 30 | Enables hunters to apply light-oil to their arrows. |
Instrument Proficiencies
| Ability | Level | |
|---|---|---|
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Specialized Equipment | 1 |
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Clarinet Use | 1 |
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Lute Use | 1 |
Base Passive Skills
Trait Sets
All Hunter Traits cost 11
25
to slot.
The Bowmaster
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Barbed Fury | Wounds caused by your Barbed Arrow bleed more profusely. +20% Barbed Arrow Bleed Damage |
1 | Strike enemies with Barbed Arrow 750 times (250/day) |
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Hail of Arrows | You have a greater chance of landing Critical Hits with your Rain of Arrows, and the Critical Hits do more damage. +[Level x 60] Rain of Arrows Critical Rating |
10 | Strike enemies with Rain of Arrows 500 times |
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Swift and True | Your Swift Bow inflicts greater damage to your enemies. (The deed is technically available at level 1, but the skill to trigger it isn't available until level 10) +8% Swift Bow Damage |
10 | Strike enemies with Swift Bow 1,000 times (350/day) |
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Fast Draw | You are able to release your Barbed Arrow and Swift Bow more quickly. -0.1s Barbed Arrow Induction |
15 | Complete the class quest The Hunter's Path |
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True Shot | Your Penetrating Shot pierces more deeply through your enemy's armour, ignoring more of the armour's damage reduction. -8% Target Penetrating Shot Mitigation |
20 | Strike enemies with Penetrating Shot 1,000 times |
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Swift Mercy | Each usage of Swift Bow reduces the Focus cost of your next Merciful Shot by 1. Also, increases the critical damage multiplier of Merciful Shot from 2x to 2.5x. +50% Merciful Shot Critical Multiplier |
40 | Achieve critical hits with Merciful Shot 150 times (15/day) |
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Critical Eye | This increases the critical chance of all of your ranged attacks. +[Level x 8] Ranged Critical Rating |
50 | Achieve critical hits with your bow 1,000 times |
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Shot through the Heart | Heart Seeker will now deal additional damage if the enemy is suffering from your Barbed Arrow. However, this will stop their bleeding. Heart Seeker consumes the Bleed effect of Barbed Arrow to deal more damage |
50 | Strike with Heart Seeker 100 times (10/day) |
The Trapper of Foes
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Sturdy Traps | It is more difficult for enemies to break free of your traps. The damage of your traps and snares is increased by 25%. | 1 | Use Set Trap or Set Snare 350 times (120/day) |
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Combat Traps | Your Set Trap may now be used in-combat. | 10 | Complete Sturdy Traps and then use Set Trap or Set Snare 100 times (20/day) |
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Strong Intimidation | Your fear skills last longer and are less likely to be resisted. +5s Fear Duration |
40 | Strike with Bard's Arrow or Cry of the Predator 300 times (30/day) |
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Spring Loaded Traps | Triggering a trap from Set Trap will now increase the damage taken from all sources by 5% for a short while. | 30 | Use your Set Trap or Set Snare skills (350) |
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Barbed Hindrance | Your Barbed Arrow slows your foe more than before.
+30% Barbed Arrow slow |
30 | Strike enemies with Barbed Arrow 750 times (75/day) |
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Heightened Senses | Your exceptional senses allow you to track creatures over a greater distance, even if they are using Stealth, and to more easily detect creatures using Stealth.
-10% Ranged Skill Power Costs |
10 | Use Tracking skills 500 times (100/day) |
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Heart of the Bard | A successful use of Bard's Arrow will reduce the current cooldown of Heart Seeker by 20 seconds. | 50 | Strike with Heart Seeker 50 times |
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Stealthy Shot | Reduces the attention gained from your enemies, and Beneath Notice lasts 10 seconds longer with an increased effect.
-10% Damage Threat |
30 | Use Beneath Notice 150 times (25/day) |
The Huntsman
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Earthborn | Your Strength of the Earth skill increases in its restorative power and also provides 1 Focus per second. | 30 | Complete class quest A Hunter's Charge |
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Deadly Precision | When you land a Critical Hit with a ranged attack, your Focus increases by 1. | 20 | Land critical hits with your bow skills 500 times |
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Swift Recovery | Your Needful Haste and Intent Concentration recover more quickly. -30s Needful Haste and Intent Concentration Cooldown |
30 | Use Needful Haste 125 times (13/day) |
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Strong Draw | The Damage for your Penetrating Shot and Blood Arrow is increased by 10%. | 10 | Use Penetrating Shot 600 times (150/day) |
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Arrow Storm | Scoring a Critical with Rain of Arrows resets the cooldown of Rain of Arrows and Split Shot. | 20 | Strike enemies with Rain of Arrows 600 times (90/day) |
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Resolute Aim | This trait prevents setback on bow inductions while using Needful Haste. | 40 | Use Needful Haste 200 times (20/day) |
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Deep Concentration | Your Intent Concentration also restores some Power, in addition to its normal effects. | 20 | Use Intent Concentration 150 times (15/day) |
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Rapid Recovery | All of your melee skills recover more quickly than before. -10s Dazing Blow cooldown |
1 | Strike enemies with Swift Stroke 500 times (165/day) |
Set Bonuses
- The Bowmaster
- True Shot
Hail of Arrows
Barbed Fury
Swift and True
Fast Draw
Swift Mercy
Critical Eye
Shot through the Heart - 2 Equipped:
+10% Bow Critical Multiplier - 3 Equipped:
+3% Ranged Damage
+15% Barbed Arrow Initial Damage - 4 Equipped:
+1% Ranged Damage for each equipped Bowmaster trait
+10% Penetrating Shot Critical Chance
-60 Heart Seeker Cooldown
- The Huntsman
- Earthborn
Deadly Precision
Swift Recovery
Strong Draw
Arrow Storm
Resolute Aim
Deep Concentration
Rapid Recovery - 2 Equipped:
+2s before Focus loss from Movement - 3 Equipped:
+1 Split Shot Max targets
-10% Bow Inductions - 4 Equipped:
20% chance for Quick Shot to grant one bonus Focus
-2% Bow Inductions for each Huntsman trait equipped
-30% Penetrating Shot Power cost
- The Trapper of Foes
- Sturdy Traps
Combat Traps
Strong Intimidation
Spring Loaded Traps
Barbed Hindrance
Heightened Senses
Heart of the Bard
Stealthy Shot - 2 Equipped:
-50% Trap Skill Inductions - 3 Equipped:
-[Level x 44] Rain of Thorns Target Root Resist Rating
-30s Trap Skill Cooldowns - 4 Equipped:
Penetrating Shot Debuffs B/P/E for each Trapper of Foes trait
Purge Poison now affects full fellowship with a 10s cooldown
Legendary Traits
All Legendary Traits cost 101
25
to slot.
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Bard's Arrow | You attack with the skill of Bard the Bowman himself, driving fear into your enemies. Skills Earned: Bard's Arrow |
39 | Find pages of the book A Shot in the Dark |
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Press Onward | When the need is great, you can move on with little rest, restoring your Power and Morale. Skills Earned: Press Onward |
39 | Find pages of the book The Way of the Hunter |
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Rain of Thorns | You rain 5 thorn-arrows down upon your enemies, allowing you to root multiple targets. Skills Earned: Rain of Thorns |
39 | Find pages of the book The Furthest Charge |
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Bow of the Righteous | The righteousness of your cause allows you to recover Power with each successful ranged attack. | 45/50 | Complete the class quests Articles of Discovery and Implements of the Hunt, then A Lesson from Legolas |
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Cool Burn | You understand how to keep cool under intense challenge. This trait enables you to push longer while using the Burn Hot skill, as well as use it more often. -50% Burn Hot Ranged Skill Power Cost -180s Burn Hot Cooldown +20% Burn Hot Damage Requires: 5 traits in The Bowmaster line slotted. |
None | Complete The Mines of Moria epic books |
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Explosive Arrow | Your Distracting Shot will daze an opponent for thirty seconds with a shorter cooldown. +20s Distracting Shot duration -150s Distracting Shot Cooldown Requires: 5 traits in The Trapper of Foes line slotted. |
58 | Complete the class deed The Path of the Foe-trapper. |
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Improved Fleetness | Your Fleetness becomes Improved Fleetness. It gains further reduced bow induction time, increased duration, and adds 1 Focus every 5 seconds. Improved Fleetness: -15% Bow Inductions +15s Duration +1 Focus per 5 seconds Requires: 5 traits in The Huntsman line slotted. |
58 | Get the book The Jolly Hunter Requires: Kindred Standing with Iron Garrison Guards |
