Horn of Champions
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Horn of Champions
- 30m Range
- Melee Skill
- Max Targets: 6
- Radius: 8m
- Area Effect attack that reduces enemies damage for a short duration.
- (100 + Melee Offence)% of Main-hand + bonus Damage
- -20% Damage
- Duration: 10s
- Cost: 3% of base Power
- Cooldown: 30s
General Information
Class: Champion
Trait tree: The Martial Champion
Rank needed: 5 (trait Horn of Champions)
- At Level 105, the base bonus damage applied to the Main-hand component of this skill is approximately 168.
- At Level 105, if wielding a Two-handed weapon in the Main-hand, the bonus damage is instead approximately 210.
- Bonus damage does receive multipliers from Melee Offence and Skill Damage.
Trait Information
The second rank of Horn of Champions adds a Force Attack to this skill.
The trait Deafening Horn in the Martial Champion trait tree increases the damage of this skill by 40% and the max number of targets by 4.
Interactions
- This skill is not a Blade skill and does not benefit from traits such as Blade Damage.
- However, this skill is an Area of Effect skill and does benefit from Battle Acuity-augmented Great Cleave.
- Its max target count is also increased by Broad Sweep.
- This skill benefits from neither Fervour's nor Ardour Increase's skill damage increase per Fervour Pip.
Tactical Information
With the Horn of Champions trait maxed out, this is a second AoE taunt (the first being True Heroics) with a short cooldown.