Herb-lore

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Herb-lore
  • 40m Range
  • Tactical Skill
  • Max Targets: 3
  • Radius: 8m
  • Resistance: Tactical
  • Roots several enemies in place.
  • Mounted Combat Enemies: Root replaced with a mount acceleration debuff.
  • 30s Root
  • 50% break chance on damage after 1s
  • Cost: [404 at Level 150] Power
  • Cooldown: 2m

General Information

Class: Lore-master

Trait tree: The Ancient Master

Rank Needed: 20 (set bonus: Herb-lore)

Effects

Using this skill roots up to three targets in place.

Traits

The trait Firm Grasp in The Ancient Master trait tree increases the Breakout Grace Period of this skill (the time before breaks by damage are possible) by 3s.

Tactical Information

Herb-lore is an excellent skill to root enemies. Unlike the Lore-master's other root skill,  Cracked Earth, the root is instant and does not deal damage.

Herb-lore has a long cooldown, as opposed to Cracked Earth. It is therefore not possible to chain root enemies by using only this skill. It's worth noting that the root of Herb Lore has a 50% chance to break after damage, while Cracked Earth has a 25% chance. It is thus easier to break a root caused by Herb Lore than a root caused by Cracked Earth.