Something stirs beneath the Northern High Pass. In grim tunnels deep beneath the snow, goblins toil and fires glow. The pits of Goblin-town teem once more with living foes.
Depopulated following the goblins’ defeat at the Battle of Five Armies — in which the hordes of Goblin-town sought vengeance for the death of their leader, the Great Goblin — the foul warrens beneath the High Pass did not remain empty for long. Goblins from throughout the mountains reclaimed Goblin-town and a new Great Goblin rose up to lead them. Rumor has it that the Great Goblin courts an allegiance with Angmar, which would give the Witch-king a deep and dangerous new stronghold within striking distance of Rivendell. In the dark tunnels of Goblin-town, where hostile creatures blinded by malice and fear follow the whims of the cruelest masters, a one-eyed goblin is king.
Goblin-town is located in The Misty Mountains, north-east of Vindurhal and north of Hrimbarg in the Northern High Pass. There are two entrances, the "main gate" and the "secret" passage; see travelling information.
Explicit details are found at the two first items.
- The Black Crack -- The upper "secret" entrance
- The Mountain's Throat -- The lower "main gate" with a Camp Site Fire and Mustering Horn
- Hrimbarg -- Nearest Stable-master
- Vindurhal -- Nearest Milestone
- A Missing Scout 
- Dwalin's Concern 
- Down, Down to Goblin-town 
- Vol. I, Book 11, Chapter 10: A Pouch of Gems for a Box of Keys  Small Fellowship
Starting at Bilbo
- Passage to Darkness 
- My Dwarf Friends 
- Preparing for the Dark 
- The Undiscovered Path 
Starting at Gloin's Camp
- Goblins at the Gate 
- Order from the Darkness 
- Memory of the Wargs 
- Rumours of the North 
- Indecipherable 
You need to complete Memory of the Wargs in order to do the following quests:
- In the Foe's Grasp
- The Great Escape
These goblins are found all over the place:
In some parts there are additional mobs:
In Slave Pens:
This list is not complete yet.
- The entrance to Thundergrot is more west than the map indicates.
- Zone-in for War Steadings is in the SE section of War Steadings, not in the North as depicted in the map.
|Settlements, Areas and Landmarks of The Misty Mountains|
|Settlements:||Glóin's Camp • Hrimbarg • Vindurhal|
|Areas:||Bruinen Source East • Bruinen Source North • Bruinen Source West • Giant Halls • Goblin-town • High Crag • Northern High Pass • Southern High Pass|
|Landmarks:||Akûltot • Bergel's Notch • The Bitter Stair • The Black Crack • Caldwell Pool • Ceber Los • Cirith Daur • Cirith Imladris • The Deep-fires • Den of the Northern Army • Dómstoll • Eglanúr • Eikhall Dale • Erforgh Cleft • Frosthyle Pond • Gabilazan • Ghâshru • The Giant's Needle • Goblin-town Throne Room • Gollum's Cave • Greybough End • Hríthur's Haven • Imlad Norn • Iorbar • Iskeld's Lookout • The Lornstone • Men Helch • The Mountain's Throat • Nan Gongarag • Northtarn • Orod Laden • Pinnath Fenui • Rakhâs-bizar • Slave Pens • Snárskrith Dell • Starkhath • Stonecaller's Circle • Thorgest's Haven • Thundergrot • War Steadings • Whitcleft • Writhenbores|