Gúrhardron
| Gúrhardron | |
|---|---|
| Faction | Neutral |
| Location | The Delving of Frór |
| Area | The Delving of Frór |
| Genus | The Dead |
| Species | Wight |
| Type | Elite Master |
| Level Range | 65 |
| Morale Range | 71,000 |
| Power Range | 5,328 - 5,459 |
| Special Abilities | Disease based debuffs knockback Stun |
Description
Gúrhardron is a patrolling Master Elite in The Delving of Fror. He patrols a short path up and down the staircase just to the south of the creeps entrance to the Delving of Fror.
He is immune to stuns.
Gurhardron was a Black Numenorian of high status in service to Mordirith of Angmar. So feared and powerful was he that many believed he was the equal to Mordrambor in cunning and Mordirith in power. He was the original War-Tyrant who led the forces of Angmar into the Ettenmoors. His initial push was devastating, seizing Dar Gazag, Lugazag and Tol Ascarnen, before driving the Free Peoples back into Tirith Rhaw and deep into Hithlad. However, Mordirith saw seizing the Delving as a strategical advantage as it would allow the Angmarim to travel from one side of the Ettenmoors to the other wholely underground. Letting the Uruk, Tyrant Akulhun, take command of the Angmarim, he charged Gurhardron with cleansing the Delving. Gurhardron and his force of Angmarim Sorcerers were initially successful, however they lost many to peril until it was only Gurhardron who faced Gaergoth. So powerful was Gurhardron that he was a match for Gaergoth and only the timely arrival of Thorliw, one of Gaergoth's most powerful minions, saw Gurhardron slain. Although his Spirit fled to Minas Morgul, his corpse was inhabitated by a fell spirit, as a mockery to Angmar's greatest general.
Special Attacks
a variety of disease based debuffs.
- -113 Vitality
He has a variety of attacks he will use from melee attacks through a disease based breath attack that is a forward arc cone attack that hits 3 times.
- Melee Attacks
- Melee Swipe -- Common Damage attack that hits in the mid 400 range against cloth wearers.
- Melee Shadow Triple -- Shadow Damage, single target, triple melee attack that does 200ish-350 (per hit) against cloth wearers. 1050ish total potential damage.
- Disease Debuffs/Spell attacks
- Diseased Roar -- a forward arc Shadow Damage based attack that hits for 330ish-500 per hit (3 hits) against cloth wearers. 1500ish total potential damage.
- Note: This is a disease resistance attack but Shadow Mitigation so if you resist the attack via disease, you won't take the damage. If you do not resist the disease, shadow damage mitigation can reduce the damage you take.
Drops
- Random high 40's-50 items -- uncommon+ quality
- Dull Spirit Stones
- Glimmering Spirit Stones
- Luminous Spirit Stones